š® BARKOUR at PoznaÅ Game Arena 2025!
Weāre excited to announce that BARKOUR will be fully playable this weekend at PGA in PoznaÅ! š¾
Our booth will feature 10 gaming stations with the newest build - including full Polish language support for the first time! šµš±āØ Our team will also be here for the whole weekend!
Come by, meet the team, and be among the first to experience the latest version of BARKOUR!
We canāt wait to hear your feedback (and maybe spot a few speedrunners in the making š).
See you in PoznaÅ! š
	
	
	This is the week 46th devlog, unfashionably late as usual. As a reminder, these upcoming weeks will be focusing entirely on art assets, so they are list eventful that some of the past devlogs.
To follow the game's progress you can join me at:
MyĀ bluesky accountĀ which gives more frequent updates.
AlsoĀ Wishlist Cosmic ConstructĀ on Steam and follow it's steam page.
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Ā Structure Art (Residence, Observatory, Restaurant, and Bazaar)

I enjoyed working on this one, as I just like drawing houses. Its appearance is a direct upgrade to the Bungalow, and has a the blue and white color scheme as many of the late stage buildings. I'm getting to the point where I might need to make variations of this and other housingĀ structures, as it might look a little dystopian with rows of tens of these around the city.

I didn't finish the Observatory, as I'm still a little iffy on the animation and planning out the structure. This is the last of the progress I posted to bluesky. I'm not happy with what I was doing with it. We'll see if I end up going with this.

The restaurant was pretty relaxing to work on, and more complicated than it initially appears. It has a bunch of layers in my art file. Because I was going above an below various parts. The spanish, cajun / irish fusion think I got going on here is funny in my opinion. A note about the "conscript" I have for the signage. It doesn't really mean anything, but is intended to looks like something meaningful. Keeping it all stylistically consistent and looking like the same language is a challenge.
I might eventually need to make variations of this building too. I already foresee this structure being abused in the midgame as a revenue stream.

Looks simple, but it isn't. It is the frame for a procedural generated building that will have many of the same visual components of the Market.

Here is a reminder of what the Market looks like.
The same component parts will be used to procedurally generate the Bazaar, but it larger more consistent rows. It will produce more income than the Market (per unit area). However, I'll do something to incentivize the use of the Market stalls in favor of the Bazaar. Maybe an additional resource, or improved mood or settlement value.

The Bazaar will have awnings over the wood, and will be multi colored like the Market awnings, but have more patterns (and cleaner appearance).
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Just like the prior couple weeks, the only type of work I have planned is structure art.
-Ā Structure Art (Finish Observatory, then Courthouse, Guild Hall, Treasury)
	
	Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.
<Bug Fixes/Improvements>
- Fixed a bug where Kallia could cancel Extreme Blast TYPE1 with another Special Skill
- Fixed a bug where the lightning sound was not played upon hitting with Arme Mage (Base Job) āShock Stun Lv1ā
- Fixed a bug where damage and visual effects were not applied upon using Ryan Druid (Base Job) āBloody Funeralā
- Fixed a bug where the pause was not reduced with Sieghart Prime Knight (4th Job) āHighlander Assault (Rage)ā JF
- Fixed a bug where kill count did not go up when Irisā Dash Attack lands the kill upon the enemy
- Fixed a bug where the graphics settings would reset upon relogging into the game
We will strive to create the best experience possible.
Thank you.
	I dont know how I did it but 0.0.9c was sooooo broken it wouldnt launch for most. That issue should now be fixed.
	
	
	
	
	Added sound effects and animations whenever setting a build, taking snacks and sending snacks.
Fixed character shadow bug.
Fixed a bug of "stocker's unexpected behaviors"
	
	Hi everyone!
You can play Fruitimo and also enjoy a coloring corner ā fun for both kids and families!
š Venue: Kashiwa-no-ha T-SITE (Tsutaya Bookstore) 2F Lounge
š Access: 7-minute walk from āKashiwa-no-ha Campus Stationā (Tsukuba Express)
š
 Dates: November 8 (Sat) ā November 9 (Sun), 2025
š Time: 10:00 AM ā 4:00 PM
Come and play Fruitimo with your family!
Weād love to see your photos and posts with #Fruitimo on social mediaāØ
The event visual below is from āKids Arise Family Festa 2025,ā where Fruitimo! will be showcased in Japan!
