 
	
	This is the week 46th devlog, unfashionably late as usual. As a reminder, these upcoming weeks will be focusing entirely on art assets, so they are list eventful that some of the past devlogs.
To follow the game's progress you can join me at:
My bluesky account which gives more frequent updates.
Also Wishlist Cosmic Construct on Steam and follow it's steam page.
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Structure Art (Residence, Observatory, Restaurant, and Bazaar)

I enjoyed working on this one, as I just like drawing houses. Its appearance is a direct upgrade to the Bungalow, and has a the blue and white color scheme as many of the late stage buildings. I'm getting to the point where I might need to make variations of this and other housing structures, as it might look a little dystopian with rows of tens of these around the city.

I didn't finish the Observatory, as I'm still a little iffy on the animation and planning out the structure. This is the last of the progress I posted to bluesky. I'm not happy with what I was doing with it. We'll see if I end up going with this.

The restaurant was pretty relaxing to work on, and more complicated than it initially appears. It has a bunch of layers in my art file. Because I was going above an below various parts. The spanish, cajun / irish fusion think I got going on here is funny in my opinion. A note about the "conscript" I have for the signage. It doesn't really mean anything, but is intended to looks like something meaningful. Keeping it all stylistically consistent and looking like the same language is a challenge.
I might eventually need to make variations of this building too. I already foresee this structure being abused in the midgame as a revenue stream.

Looks simple, but it isn't. It is the frame for a procedural generated building that will have many of the same visual components of the Market.

Here is a reminder of what the Market looks like.
The same component parts will be used to procedurally generate the Bazaar, but it larger more consistent rows. It will produce more income than the Market (per unit area). However, I'll do something to incentivize the use of the Market stalls in favor of the Bazaar. Maybe an additional resource, or improved mood or settlement value.

The Bazaar will have awnings over the wood, and will be multi colored like the Market awnings, but have more patterns (and cleaner appearance).
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Just like the prior couple weeks, the only type of work I have planned is structure art.
- Structure Art (Finish Observatory, then Courthouse, Guild Hall, Treasury)
 
	I dont know how I did it but 0.0.9c was sooooo broken it wouldnt launch for most. That issue should now be fixed.
 
	
	Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.
<Bug Fixes/Improvements>
- Fixed a bug where Kallia could cancel Extreme Blast TYPE1 with another Special Skill
- Fixed a bug where the lightning sound was not played upon hitting with Arme Mage (Base Job) ‘Shock Stun Lv1’
- Fixed a bug where damage and visual effects were not applied upon using Ryan Druid (Base Job) ‘Bloody Funeral’
- Fixed a bug where the pause was not reduced with Sieghart Prime Knight (4th Job) ‘Highlander Assault (Rage)’ JF
- Fixed a bug where kill count did not go up when Iris’ Dash Attack lands the kill upon the enemy
- Fixed a bug where the graphics settings would reset upon relogging into the game
We will strive to create the best experience possible.
Thank you.
 
	
	 
	
	 
	Added sound effects and animations whenever setting a build, taking snacks and sending snacks.
Fixed character shadow bug.
Fixed a bug of "stocker's unexpected behaviors"
 
	
	Hi everyone!
You can play Fruitimo and also enjoy a coloring corner — fun for both kids and families!
📍 Venue: Kashiwa-no-ha T-SITE (Tsutaya Bookstore) 2F Lounge
🚉 Access: 7-minute walk from “Kashiwa-no-ha Campus Station” (Tsukuba Express)
📅 Dates: November 8 (Sat) – November 9 (Sun), 2025
🕙 Time: 10:00 AM – 4:00 PM
Come and play Fruitimo with your family!
We’d love to see your photos and posts with #Fruitimo on social media✨
The event visual below is from “Kids Arise Family Festa 2025,” where Fruitimo! will be showcased in Japan!

 
	
	 
	The reeds are lush, the white dew turns to frost. The one I long for is on the distant side of the water.
By the flickering candlelight, she twines colored threads into intertwined lotus blooms.
Ethereal, like light clouds veiling the moon; floating, as swirling wind carries back the snow.
Vermillion dots dye the willows by the palace walls, ink washes blur the spring of Jiangnan.
Stars scattered like a chessboard, her jade fingers lightly tap, astonishing all present—one move seizes the initiative to break the siege.
Boiling water, listening to pines as if hearing a zither's song; steeping tea, observing its color like reading scripture.
Slender fingers pluck the strings like whispers, emotions conveyed before the music even begins.
When the flute sounds, the courtyard fills with fragrance; as the melody ends, plum shadows still sway by the window.
Helplessly, the flowers fall; seemingly familiar, the swallows return.