Cosmic Construct - SoaringMoon

This is the week 46th devlog, unfashionably late as usual. As a reminder, these upcoming weeks will be focusing entirely on art assets, so they are list eventful that some of the past devlogs.

To follow the game's progress you can join me at:

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 Structure Art (Residence, Observatory, Restaurant, and Bazaar)

I enjoyed working on this one, as I just like drawing houses. Its appearance is a direct upgrade to the Bungalow, and has a the blue and white color scheme as many of the late stage buildings. I'm getting to the point where I might need to make variations of this and other housing structures, as it might look a little dystopian with rows of tens of these around the city.

I didn't finish the Observatory, as I'm still a little iffy on the animation and planning out the structure. This is the last of the progress I posted to bluesky. I'm not happy with what I was doing with it. We'll see if I end up going with this.

The restaurant was pretty relaxing to work on, and more complicated than it initially appears. It has a bunch of layers in my art file. Because I was going above an below various parts. The spanish, cajun / irish fusion think I got going on here is funny in my opinion. A note about the "conscript" I have for the signage. It doesn't really mean anything, but is intended to looks like something meaningful. Keeping it all stylistically consistent and looking like the same language is a challenge.

I might eventually need to make variations of this building too. I already foresee this structure being abused in the midgame as a revenue stream.

Looks simple, but it isn't. It is the frame for a procedural generated building that will have many of the same visual components of the Market.

Here is a reminder of what the Market looks like.

The same component parts will be used to procedurally generate the Bazaar, but it larger more consistent rows. It will produce more income than the Market (per unit area). However, I'll do something to incentivize the use of the Market stalls in favor of the Bazaar. Maybe an additional resource, or improved mood or settlement value.

The Bazaar will have awnings over the wood, and will be multi colored like the Market awnings, but have more patterns (and cleaner appearance).

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Just like the prior couple weeks, the only type of work I have planned is structure art.

- Structure Art (Finish Observatory, then Courthouse, Guild Hall, Treasury)

Oct 23
Alien Attorney Adventure Playtest - Clever Name

I dont know how I did it but 0.0.9c was sooooo broken it wouldnt launch for most. That issue should now be fixed.

GrandChase - leigh2023

Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.


<Bug Fixes/Improvements>
- Fixed a bug where Kallia could cancel Extreme Blast TYPE1 with another Special Skill

- Fixed a bug where the lightning sound was not played upon hitting with Arme Mage (Base Job) ‘Shock Stun Lv1’

- Fixed a bug where damage and visual effects were not applied upon using Ryan Druid (Base Job) ‘Bloody Funeral’

- Fixed a bug where the pause was not reduced with Sieghart Prime Knight (4th Job) ‘Highlander Assault (Rage)’ JF

- Fixed a bug where kill count did not go up when Iris’ Dash Attack lands the kill upon the enemy

- Fixed a bug where the graphics settings would reset upon relogging into the game


We will strive to create the best experience possible.
Thank you.

Pixel Composer - MakhamDev
  • Add multi-frames async rendering.

Interface
  • Now use built-in minimize function.
  • Old default collection will now automatically delete on startup.
  • Add file autosave.
  • [Preference] Add button for clearing recent files.
  • [Color, Palette, Grad editor] Pressing enter with active textbox now won't close the dialog.
  • [Preview Panel] Camera node render setting now reflect on apply to the preview.
  • [Graph Panel] Hovering on non-surface output junction now won't set node preview.
  • [Graph Panel] Previewing atlas array now display data in multiple columns.
  • [Graph Panel] Shift + Double click on a junction to always show current junction value.
  • [Graph Panel] Improve performance.
  • [Graph Panel] Fix crash when adding toolbar button that doesn't have icon.
  • [Inspector Panel] Add tab navigation in node settings page.
  • [Inspector Panel] Add hotkey for togglable attributes.
  • [FontBox] Add font refresh button.
  • [FontBox] Add font inverse sorting button, font name sorting is now case-insensitive.
  • [FontBox] Now show search results amount.
  • [File Explorer] Now show project thumbnail.
  • [Add Node] Change default view to stacked list.
  • File Autosave is now per project settings.
  • Loaded collection now contain collection metadata.

Node
  • Add simple number node.
  • Renamed `Animation` node to `Image Sequence`.
  • [Canvas] Add solid background option.
  • [Canvas] "Make/Reset Brush"' tool icon now change based on brush setting.
  • [Canvas] "Make Brush" tool now only show up when a selection is made.
  • [Strand Noise] Add band render mode.
  • [Bloom] Add fractional unit.
  • [Evaluate Curve] Disabling animation will stop per frame updating.
  • [Array] Connecting junction to 'any' type now won't set the junction display widget.
  • [Caustic] Invert position and scale effect.
  • [Caustic] Detail value now control effect iteration.
  • [IsoSurf] Unset offset now returns zero instead of half dimension.
  • [Simplex Noise] Inverse scale effect.
  • [Simplex Noise] Position now has fractional unit.
  • [Group] Adding input from connection now set value type appropriately.
  • [Group Input] Improve performance.
  • [Shadow] Blur value is now an integer.
  • [SVG] Add dynasurf output.
  • [Tileset] Add tooltip telling user to hold ctrl when scrolling over zoomable regions
  • [Tileset Drawer] Add animation speed and offset properties.
  • [Bend] Improve performance.
  • [Transform] Add atlas output.
  • [Mesh Warp] Improve performance.
  • [Nine Slice] Add dynasurf output.
  • [Lens Blur] Add oversample, iteration, controls properties.
  • [Threshold] Add multiply option.
  • [Chromatic Aberration] Add intensity property.
  • [Pixel Cloud] Add oversample setting.
  • [Gap Contract] Add oversample setting.
  • [Draw Cos Gradient] Add randomize button.
  • [Draw Bar/Graph] Add fractional unit.
  • [Draw Bar/Graph] Add button to set value range to data range.
  • [Array Split] Add minimum output property.
  • [Pattern Generators] Scale property now control grid size (not inversely).
  • [Stack] Add preview transform.
  • [Wiggler] Frequency is now a float.
  • [Spherize] Add position and texture offset/scale properties.
  • [Export] Add node settings to delete temporary folder after exported.
  • [Draw Text] Add offset properties for fixed dimension output.
  • [Hex Grid] Fix texture grid mode gives incorrect output
  • 3D Camera gizmo now follow camera properties.

Bugs
  • Fix error when previewing project with no thumbnail.
  • Fix project default dimension saved as 4 dimension vector.
  • Fix internal node rendering error.
  • Fix crash when using save as from menu panel.
  • Fix node connected to some inline group render out of order.
  • Fix performance problem with expression.
  • Remove connection missing popup when loading collection.
  • Fix vertical tabbed panel group render tab name on top on an icon.
  • Fix crash when grouping nodes inside an inline group.
  • Fix crash when exporting project as .zip.
  • Fix error when duplicating inline group.
  • Fix repeated rendering in some group.
  • Fix error when converting some string to number.
  • Fix animation inside a group cause the group to not do partial update.
  • Fix connecting to a group not update the group.
  • Fix loading collection with pin or tunnel sometime turns connection invisible.
  • Grouping inline content is now allowed.
  • [Graph Panel] Fix auto connect try to connect nodes in different context.
  • [Graph Panel] Fix connection appear disconnected when move node fast enough.
  • [Graph Panel] Fix error when exporting graph.
  • [Graph Panel] Fix undoing node grouping while viewing the group content caused instability.
  • [Graph Panel] Fix adding node after closing add node dialog connect to previously dragged junction.
  • [Group] Fix error when drawing children control gizmo.
  • [Inspector Panel] Fix potential section collapsing bug.
  • [Workshop] Fix crash when filtering Patreon content.
  • [Collection] Fix error when searching.
  • Fix bypass junction takes extra output space.
  • [3D] Fix transform tool not working.
  • [Array] Fix string array input sometime got converted into string.
  • [Chromatic Aberration] Now multiple alpha by default.
  • [Canvas] Fix iso cube over-fil in some case.
  • [Export] Fix export to path that contains space failed.
  • [3D Camera] Fix node use wrong ambient color when playing animation.
  • [3D Camera Set] Fix default lights not rendered.
  • [ASE Layer] Fix changing name not changing layer.
  • [ASE Layer] Fix node not update with file watcher.
  • [ASE/ASE Layer] Layer now sort from top to bottom.
  • [Bubble Noise] Fix seed value not applying.
  • [Draw Bar/Graph] Fix error when dragging origin value.
  • [WAV File In] Fix sound keeps playing after deleting the node.
  • [WAV File In] Fix error when importing 32-bit, custom bit per sample audio.
  • [SVG] Fix node not working.
  • [SVG] Fix implicit `line to` command not registered.
  • [Tileset] Fix middle click to pan activate scroll pane panning.
  • [Tileset Drawer] Fix error when unselecting tool.
  • [Warp] Fix tile properties got hidden.
  • [Composite] Fix custom layer name not saving.
  • [Composite] Fix error when connecting dynasurf.
  • [Composite] Fix error when previewing node inside canvas group.
  • [Simple Blur] Fix gradient not apply correctly.
  • [Directional Blur] Fix single direction brighten the output.
  • [Path Blur] Fix oversample applied incorrectly.
  • [Radial Blur] Fix negative strength return empty surface.
  • [Average] Fix output color has no alpha.
  • [Flow Path] Fix error when deleting surface in connection.
  • [Transform Image 3D] Fix wrong output with non-uniform surface.
  • [Draw Shape Polygon] Fix overlay gizmo allow selection.
  • [Draw Path Profile] Fix error when connecting path.
  • [Draw Cross Section] Fix control gizmo not scale correctly.
  • [Repeat] Fix array error when setting amount to 1.
  • [Canvas Group] Fix visibility setting not apply to output.
  • [Spherize] Fix texture shifting when adjusting strength.
  • [Export] Fix output file name contain two extensions.
  • [pSystem] Fix loop off by 1 frame.
  • [Diffuse] Now does alpha multiplication.
  • [Random] Fix error when cloning the node.
  • [Image Sequence] Fix error when previewing.
  • Fix error when updating globalvar value.
  • [File Explorer] Fix crash when opening filter menu.
  • [3D Obj] Fix error when importing model with no material.
  • [Maze Pattern] Fix crash when setting dimension to decimal, negative value.
Starship EVO - starshipevo
Hotfixes build.

Suggestions:
#6723 OnHullHit event for Computers.

Bugfixes
#6713 Air vent continues to play sounds
#6714 Cargo leftover when unspawning ship
#6716 Maglock and eventgate issue
#6724 Wide FOV haev graphical glitches
#6715 Reactor do not deactivate properly with logic gate
#6727 Slider incorrect position on reload
Snack Shop Simulator - FireSmallGhost
  1. Added sound effects and animations whenever setting a build, taking snacks and sending snacks.

  2. Fixed character shadow bug.

  3. Fixed a bug of "stocker's unexpected behaviors"

Fruitimo! - plt-games

Hi everyone!

Fruitimo! will be at Kids Arise Family Festa 2025 in Kashiwa-no-ha T-SITE! , Japan!🍓🍊🥝

You can play Fruitimo and also enjoy a coloring corner — fun for both kids and families!

📍 Venue: Kashiwa-no-ha T-SITE (Tsutaya Bookstore) 2F Lounge
🚉 Access: 7-minute walk from “Kashiwa-no-ha Campus Station” (Tsukuba Express)
📅 Dates: November 8 (Sat) – November 9 (Sun), 2025
🕙 Time: 10:00 AM – 4:00 PM

Come and play Fruitimo with your family!

We’d love to see your photos and posts with #Fruitimo on social media✨

The event visual below is from “Kids Arise Family Festa 2025,” where Fruitimo! will be showcased in Japan!

Pizza Bandit - abroute
- Fixed Frankie’s attack animation.
- Fixed an issue where pizzas placed on certain tables would float above the surface.
- Reduced the homing intensity of the Clown boss’s firework missiles.
- Mitigated an issue where sound became muffled in specific locations.
Fortiori - ColdatNight

FORTIORI HAS RELEASED!!!!!!!!!!!

Oct 23
KingBack - ZHANG
  1. The reeds are lush, the white dew turns to frost. The one I long for is on the distant side of the water.

  2. By the flickering candlelight, she twines colored threads into intertwined lotus blooms.

  3. Ethereal, like light clouds veiling the moon; floating, as swirling wind carries back the snow.

  4. Vermillion dots dye the willows by the palace walls, ink washes blur the spring of Jiangnan.

  5. Stars scattered like a chessboard, her jade fingers lightly tap, astonishing all present—one move seizes the initiative to break the siege.

  6. Boiling water, listening to pines as if hearing a zither's song; steeping tea, observing its color like reading scripture.

  7. Slender fingers pluck the strings like whispers, emotions conveyed before the music even begins.

  8. When the flute sounds, the courtyard fills with fragrance; as the melody ends, plum shadows still sway by the window.

  9. Helplessly, the flowers fall; seemingly familiar, the swallows return.

...