
Dear players,
We will be performing urgent maintenance on Oct 24th, 2025 (UTC).
During this period, DK Online will be unavailable.
We anticipate the maintenance to last approximately 1 hour.
Duration: 1hour
22:00 - 23:00 (PDT, 10/23, 2025)
05:00 - 06:00 (UTC, 10/24, 2025)
Changes:
Server stabilization
* Please note that the estimated length of time for maintenance is subject to change. We will update you if there are any changes.
Thank you for your understanding.
Best Regards,
DK Online Team
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The maintenance has been completed.
Thank you for your patience.
This week we have some new ways to play, centred around how you configure your skills!
- Added the ability to modify secondary skill order. Unlocked at skill mastery level 3
- Added the ability to save and load 'presets' for skill configurations. This applies to Custom and Modified classes
- Added a new modifier: "Locked Skills". With this enabled, skills will have to be unlocked one by one as you level up
- Added the ability to select multiple modifiers at campaign start
- Added stronger boss encounters to infinite mode (every few levels)
- Changed the hit type of many area-effect skills to prevent incorrect interactions with 'Demands Attention' on targets
- Changed 'Maul' skill target condition from 'below 75% health' to 'below 90% health'
- Changed dungeon background fog to be disabled at 'Low' graphics level
- Changed 'Renewing' to 20% Regen. Future changes are likely
- Fixed alert level being incorrectly reset on loading a save
- Fixed description text on 'Blade' assist skill
- Fixed trait bonus not being awarded at tier 6
- Fixed a bug with 'Grants Tag to Skills' effects (e.g. Magma Dagger)
Next week: Abracadabra!
If you have any questions or suggestions in the game, feel free to join our community and contact us. QQ group ID: 1042734966 Discord: https://discord.gg/Uqx7W3qh Discord support account: machaelyu.
A few days ago we rolled out Steam achievements for Classic Blackjack — and they’re now running perfectly in-game.
Here’s a screenshot from a live session showing one of the achievement pop-ups in action (“Seasoned” – play 25 total hands). It’s been great seeing players unlock their first milestones already.
Thanks again for all the early support and feedback since launch. Next step is polishing up the upcoming Trainer DLC for those who want to sharpen their opening strategy even further.
Hey Survivors!
We’re kicking off the official Creator Program alongside the MIMESIS Early Access launch.
To support your creative journey and awesome content, we’ve teamed up with the KCN (KRAFTON Creator Network).
MIMESIS Creator Challenge: Early Access Campaign
Duration: Early Access launch – December 31, 2025
Reward: Get 20% of net revenue from purchases made using your creator code (rate may adjust after the campaign ends).
How to Join
1. Visit the KRAFTON Creator Portal (KRAFTON ID required)
2. Check eligibility (link your social accounts)
3. Create your personal Creator Code
4. Verify your account via the activation link sent to your email
Extra Info
• There’s also a program for creators with fewer than 1,000 followers — check the KCN sign-up guide!
• If you joined the early bird event (Oct 10–13), check your registered email (KID) for our message.
Capture and share your moments of doubt and fear. When trust breaks and truth surfaces — that’s MIMESIS.
Don’t forget the tags: #MIMESIS #KCN #CreatorChallenge
🔗 KRAFTON Creator Network: Krafton Creator Network
💬 KCN Help Center: Krafton Creator Network
Phew!
It's been a long day of getting this demo in good shape! It's very late and I'm very tired, but I'm also happy to offer some additional fixes and improvements to the playable teaser for Project Songbird! The fixes are as follows.
Significantly decreased the poly-count of some meshes in the final basement area.
Optimized real time light sources in both the house and the final basement
Improved enemy AI logic to avoid them getting stuck on palettes.
It's past midnight here, so I'm turning in! Thank you all again for playing, and I'll be back to work on this tomorrow!

Fix: Fixed a bug that prevented the naked body from being displayed when reviving with an amulet due to an out-of-range access to CasterUserIndex. #1020 - by Centtorios
Fix: Remapped SkinsWings from type 37 to 38 to avoid conflicts with existing items. #1016 - by ReyarB
Fix: Fixed a duplicate amulet bug that displayed ghosts instead of bodies. #1022 - by Centtorios
Fix: Adjusted PrepareMessageParticleFX parameters to correctly display spell effects on users and NPCs. #1024 - by Centtorios
Fix: Refactored helmet equipping logic to properly restore the original head and assign animations based on helmet type. #1025 - by Centtorios
Added the "White Venom" quest related to Albino Snakes.