DK Online - kimbobman

Dear players,

We will be performing urgent maintenance on Oct 24th, 2025 (UTC).

During this period, DK Online will be unavailable.

We anticipate the maintenance to last approximately 1 hour.

Duration: 1hour

  • 22:00 - 23:00 (PDT, 10/23, 2025)

  • 05:00 - 06:00 (UTC, 10/24, 2025)

Changes:

  • Server stabilization

* Please note that the estimated length of time for maintenance is subject to change. We will update you if there are any changes.

Thank you for your understanding.

Best Regards,

DK Online Team

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The maintenance has been completed.

Thank you for your patience.

Kunoichi's Cadence - CodeBlues
Korean has been added.
Oct 23
Danger Cliff - Danger Cliff
- Maps will now scale based on your resolution to help prevent cropping.
- Lines appearing between tiles on certain resolutions *should* be fixed.
- Added two additional checkpoints to Doomsday Colosseum.
- Adjusted the way gravity-flipping works.
- Fixed a couple visual issues.
- Adjusted the volume of some sounds that were too loud.
- Some other little changes.
Proxy Project Ouroboros - ricardovindasbadilla
I fixed some bugs and added a couple of your suggestions to the game, I will be working on some of the other big suggestions given to me later down the line but these were the most important for now, especially the bug fixes, if anything else pops up just let me know :)
Monsters' Den: Book of Vengeance - garin

This week we have some new ways to play, centred around how you configure your skills!

- Added the ability to modify secondary skill order. Unlocked at skill mastery level 3

- Added the ability to save and load 'presets' for skill configurations. This applies to Custom and Modified classes

- Added a new modifier: "Locked Skills". With this enabled, skills will have to be unlocked one by one as you level up

- Added the ability to select multiple modifiers at campaign start

- Added stronger boss encounters to infinite mode (every few levels)

- Changed the hit type of many area-effect skills to prevent incorrect interactions with 'Demands Attention' on targets

- Changed 'Maul' skill target condition from 'below 75% health' to 'below 90% health'

- Changed dungeon background fog to be disabled at 'Low' graphics level

- Changed 'Renewing' to 20% Regen. Future changes are likely

- Fixed alert level being incorrectly reset on loading a save

- Fixed description text on 'Blade' assist skill

- Fixed trait bonus not being awarded at tier 6

- Fixed a bug with 'Grants Tag to Skills' effects (e.g. Magma Dagger)

Next week: Abracadabra!

The Girl's Moving Castle - monkey games

If you have any questions or suggestions in the game, feel free to join our community and contact us. QQ group ID: 1042734966 Discord: https://discord.gg/Uqx7W3qh Discord support account: machaelyu.

Classic Blackjack - troppoboy

A few days ago we rolled out Steam achievements for Classic Blackjack — and they’re now running perfectly in-game.

Here’s a screenshot from a live session showing one of the achievement pop-ups in action (“Seasoned” – play 25 total hands). It’s been great seeing players unlock their first milestones already.

Thanks again for all the early support and feedback since launch. Next step is polishing up the upcoming Trainer DLC for those who want to sharpen their opening strategy even further.

MIMESIS - ReLu_Rabbit

Hey Survivors!

 

We’re kicking off the official Creator Program alongside the MIMESIS Early Access launch.

To support your creative journey and awesome content, we’ve teamed up with the KCN (KRAFTON Creator Network).

 

MIMESIS Creator Challenge: Early Access Campaign

  • Duration: Early Access launch – December 31, 2025

  • Reward: Get 20% of net revenue from purchases made using your creator code (rate may adjust after the campaign ends).

 

How to Join
1. Visit the KRAFTON Creator Portal (KRAFTON ID required)
2. Check eligibility (link your social accounts)
3. Create your personal Creator Code
4. Verify your account via the activation link sent to your email

 

Extra Info
• There’s also a program for creators with fewer than 1,000 followers — check the KCN sign-up guide!
• If you joined the early bird event (Oct 10–13), check your registered email (KID) for our message.

Capture and share your moments of doubt and fear. When trust breaks and truth surfaces — that’s MIMESIS.

Don’t forget the tags: #MIMESIS #KCN #CreatorChallenge

 

🔗 KRAFTON Creator Network: Krafton Creator Network

💬 KCN Help Center: Krafton Creator Network

Project Songbird - Conner

Phew!

It's been a long day of getting this demo in good shape! It's very late and I'm very tired, but I'm also happy to offer some additional fixes and improvements to the playable teaser for Project Songbird! The fixes are as follows.

  • Significantly decreased the poly-count of some meshes in the final basement area.

  • Optimized real time light sources in both the house and the final basement

  • Improved enemy AI logic to avoid them getting stuck on palettes.

It's past midnight here, so I'm turning in! Thank you all again for playing, and I'll be back to work on this tomorrow!

Argentum Online - Plus

Server Changelog:
  • Fix: Fixed a bug that prevented the naked body from being displayed when reviving with an amulet due to an out-of-range access to CasterUserIndex. #1020 - by Centtorios

  • Fix: Remapped SkinsWings from type 37 to 38 to avoid conflicts with existing items. #1016 - by ReyarB

  • Fix: Fixed a duplicate amulet bug that displayed ghosts instead of bodies. #1022 - by Centtorios

  • Fix: Adjusted PrepareMessageParticleFX parameters to correctly display spell effects on users and NPCs. #1024 - by Centtorios

  • Fix: Refactored helmet equipping logic to properly restore the original head and assign animations based on helmet type. #1025 - by Centtorios

Quest:
  • Added the "White Venom" quest related to Albino Snakes.

...