Discount of all Weapon Libraries (Genetic designs DNA Samples price) of 40% until Playtest is over
Added 3 new modules in first Biome.,
Added more data in Leaderboards (To be tested),
New assets and decals added to some walls.,
Added End of Playtest pop up with exact time.,
Fixed some issues with bad climbing detection.,
Some material adjustments.
	
	Reviews Needed
Thanks everyone for trying out Surfers Code both the demo and main game, and even more thanks to those that purchased it and are playing it.
Please Leave a Review - I'd really like to know what you think, how you like it, and what can be improved.
Other interested wanna be players I'm sure would appreciate it too.
Steam will show it to more visitors when it reaches 10 reviews. Very Helpful.
Demo Is Doing Really Well
There have been more than 1000 real people playing the demo, and based on the activity in the leaderboards many are actively surfing and quite a few are ripping (that means they are surfing really good). This is encouraging and I'd love to get more feedback too, so leave a review and visit the search for surf discord.
For The Future
I'm working on an update for keyboard mouse use, and making improvements for a bigger update in the near future.
I really appreciate the reviews that players have left and hope to see more soon.
Thanks
Ed - Developer of Surfers Code
	
	
	Dear players,
We will be performing scheduled maintenance at UTC 04:00 (approximately 10 minutes from now).
Update contents:
1️⃣ Halloween Event 🎃
2️⃣ Guild Battlefield optimizations ⚔️
3️⃣ Various bug fixes 🧩
The maintenance is expected to last about 2 hours.
Thank you for your understanding and patience!
— Monmusu Development Team
	
	卿卿早上好!《与衾》终终终终终于上线啦!感谢卿卿一直以来的支持和等待~ 以下是关于首发版本的一些说明: 该版本是为了尽快和大家见面而提前打包的先行版本,可能会存在bug和素材缺漏的问题。在等待审核的两个月里,我们已经优化了很多bug,且制作更新了大量素材,因为担心重新上传会拖慢审核时间,所以我们选择首发版本上线后持续迭代的方式。 我们诚邀卿卿们提出宝贵的建议和意见,有效的问卷将可以获得《与衾·陪伴版》微信小游戏中云滚滚的【除虫大师】套装(见公告附图)~ 也和大家说声抱歉,这次审核时间之长是我们未曾预料的orz再次感谢大家~
https://docs.qq.com/form/page/DQlRQd1hoU3FMeGpB

	优化勇者晋升概率逻辑,现在使用伪随机来处理晋升概率,提升体验
增加新游戏开始移动摄像机的引导指示
优化某些情况下功能设施建筑上方勇者头像指示未清理的问题
	
	Hi folks! A small update today:
Improved district title customization; you can now set three different colors (both ends of the title gradient as well as the title outline color), and can also set exactly where you want the title to appear within the district.
Fixed recoloring of water during initial lake district placement, if you had configured that.
Fixed a rare case where non-walkable terrain (mountains, chasms, etc) could sometimes incorrectly override flattened districts which were drawn over that terrain and set as walkable.
Fixed a rare assertion failure involving terrain painting tools and opening and closing the "Design", "Reports", or "System" menus.
Fixes to the new "spinner" UI widget's drag-to-edit functionality, which fixed some awkward UI issues during combat ability editing.
Applied the new "spinner" UI widget's changes to the related "integer spinner" widget. This improves several UI elements throughout the game.
Fixed the map layout preview during the New Game UI flow to look much nicer and less garish.
Quest chains now have their level set based only upon their hunt quests (if there are any hunt quests in the chain). This really only matters for multi-level regions; if you have a region which has (for example) players of level 1-10 and you have a quest chain which consists of five "Fight those level 1 monsters" quests and one "Go talk to that other quest-giver" quest, previously the quest chain was considered to be level 1-10, because the "go to" quest on the end wasn't combat and was considered appropriate for any level. Now the quest chain is instead treated as level 1, so you won't have level 10 players trying to do the quest chain just to get to the later quest in it.
High-level players no longer ignore low-level monsters. They don't seek them out and they don't feel particularly happy about winning the fight, but if they end up in combat with them they will kill them instead of just walking away.
The "What's New" window no longer appears for first-time players -- leave them alone and let them get on with starting their first game!
For non first-time players, if we're going to show them the What's New window (because there has been a new major update since their last run of the game), then open the window after their MMO launcher window, so the new update information appears on top and they can actually read it!
Thanks so much for your feedback and issue reports, everyone!
-T