MMORPG Tycoon 2 - VectorStorm

Hi folks! A small update today:

  • Improved district title customization; you can now set three different colors (both ends of the title gradient as well as the title outline color), and can also set exactly where you want the title to appear within the district.

  • Fixed recoloring of water during initial lake district placement, if you had configured that.

  • Fixed a rare case where non-walkable terrain (mountains, chasms, etc) could sometimes incorrectly override flattened districts which were drawn over that terrain and set as walkable.

  • Fixed a rare assertion failure involving terrain painting tools and opening and closing the "Design", "Reports", or "System" menus.

  • Fixes to the new "spinner" UI widget's drag-to-edit functionality, which fixed some awkward UI issues during combat ability editing.

  • Applied the new "spinner" UI widget's changes to the related "integer spinner" widget. This improves several UI elements throughout the game.

  • Fixed the map layout preview during the New Game UI flow to look much nicer and less garish.

  • Quest chains now have their level set based only upon their hunt quests (if there are any hunt quests in the chain). This really only matters for multi-level regions; if you have a region which has (for example) players of level 1-10 and you have a quest chain which consists of five "Fight those level 1 monsters" quests and one "Go talk to that other quest-giver" quest, previously the quest chain was considered to be level 1-10, because the "go to" quest on the end wasn't combat and was considered appropriate for any level. Now the quest chain is instead treated as level 1, so you won't have level 10 players trying to do the quest chain just to get to the later quest in it.

  • High-level players no longer ignore low-level monsters. They don't seek them out and they don't feel particularly happy about winning the fight, but if they end up in combat with them they will kill them instead of just walking away.

  • The "What's New" window no longer appears for first-time players -- leave them alone and let them get on with starting their first game!

  • For non first-time players, if we're going to show them the What's New window (because there has been a new major update since their last run of the game), then open the window after their MMO launcher window, so the new update information appears on top and they can actually read it!

Thanks so much for your feedback and issue reports, everyone!

-T

Oct 23
The Deep Library - AgentParsec
Changes:

  • Fixed several spelling errors in the Bibliotheca Infiniti text
  • Added a new achievement, "Taking the L"
Combat Arms: Reloaded - GM_CA04

Heads up, Rangers!

We’ve got scheduled maintenance coming up next week — plan ahead so you don’t get caught mid-battle!

Remember to log out safely before the downtime to avoid losing any progress or gear.

Check your region’s VFUN Lounge link below for the full date and time details:

🔗 English: https://vfun-lounge.valofe.com/page/ca_reloaded/all/32536
🔗 German: https://vfun-lounge.valofe.com/page/ca_reloaded/all/32537
🔗 Turkish: https://vfun-lounge.valofe.com/page/ca_reloaded/all/32538
🔗 Portuguese (BR): https://vfun-lounge.valofe.com/page/ca_reloaded/all/32539

We’ll see you back on the field soon, Ranger!
Oct 23
Frontier Forge - goodlinegames
new patch

patch notes:
-worker can now hunt rabbits
-fixed a huge lagspike that would occur when a worker was done with a task
Cavalry Charge·Three Kingdoms - 六道无鱼游戏工作室

October Version Update Content

1. Fixed the barracks technology bug.

2. Allowed simultaneous login of game characters under the same account in different servers.

3. Fixed the bug in multi-language UI adaptation.

4. Optimized the Sanhe Qingniao event.

5. Fixed the main storyline chapter task jump error bug.

6. Fixed the bug in calculating the maximum level of barracks technology.

7. Fixed the bug in arena match reports.

8. Optimized the notification explanation after account bans.

9. Fixed the bug in the timing of gold recharge statistics in Hero Tomb.

10. Optimized the display of arena match reports.

紅蜘蛛外伝:暗花 - studio wasp

We have added special wallpapers in two designs (each with six sizes listed below) as a new bonus to the “Red Spider Anecdote:The Longest Nite OST” package!

3840x2160

2560x1440

1920x1200

1600x1200

1920x1080

1080x2400

If you already own the OST, please follow the steps below after your Steam client updates to access the files:

◆ How to Locate the Wallpaper Files (PC Steam Client)

  1. Right-click on "Red Spider Anecdote:The Longest Nite OST" in your Steam Library.

  2. Select "Manage" and then "Browse local files".

  3. A new folder named "Wallpaper" (or [c]wallpaper[/c]) will be found in the opened directory, containing all 18 wallpaper files.

  4. If you do not see the files, please perform a "Verify integrity of game files" check (Properties → Installed Files) and then try again.

Thank you once again for your support of the Red Spider series and its OST!

Red Spider Anecdote:The Longest Nite OST

The Stairwell - hiddenpalace

🎃 For the October season, The Stairwell will feature a special Halloween-themed map for the next two weeks in the weekly challenge mode. 💀

👻 Beware, The Stairwell will also appear in Steam Scream Fest 4! 👻

— Hidden Palace 🏛️

Water of M - fangsealgames

To celebrate the event, the game remains at a 15% launch discount,
but time is running out — the discount ends on October 29 (PT).

If you haven’t yet explored the mysterious school,
don’t miss this chance to experience Water of M during the Scream Fest.
Once the discount ends, the price will return to normal.

Thank you to everyone who supports indie horror games.
A special Halloween version will be released soon!

Boss Battle Arena - pixelprimacy
⚡ New Features
Lightning Strike Proc Added


Lightning Staff IV now has a 25% chance to summon a devastating Lightning Strike on hit.


The strike damages all enemies within its radius, with electric-blue floating damage numbers for visual clarity.


Introduced new backend support for elemental “damage sources” (lightning_strike, etc.) — paving the way for future elemental builds.


Dynamic Floating Text System


Floating damage numbers now color-code based on damage type:


White for normal hits


Yellow for critical hits


Blue for lightning damage ⚡


Floating text now intelligently offsets and fades to help prevent overlapping spam during AoE bursts.



🏟️ Arena Expansion
Added three new arenas, each with unique themes and atmosphere:


🎃 Pumpkin Head Arena – spooky and chaotic, with dark autumn tones.


🏛️ Titan Guard Arena – stone ruins and echoes of ancient battles.


🏜️ Osiris Arena – pyramid sands and divine retribution.


Each arena now loads automatically based on the boss selected in the character selection screen.


Fixed an issue where the selection panel would remain active or fail to unload when switching to an arena.


Arena transitions are now seamless, with player and spawner initialization working correctly per scene.



🧠 Gameplay & System Improvements
Projectile Logic


Projectiles now properly pause during shops, victory screens, and wave transitions.


Fixed issue where paused projectiles would “stack up” and hit the player all at once when resuming.


Combine System Rework


Combine cost now scales by rarity tier instead of reroll scaling.


Added combine feedback label and gold deduction confirmation.


Shop Overhaul


Improved reroll behavior and display logic.


Cleaned up tooltip spawning/removal to prevent ghost UI.


Combined items now show upgraded visuals with proper cost and rarity tracking.



🪙 Bug Fixes
Fixed lifesteal and projectile persistence causing unfair player deaths post-wave.


Fixed double floating damage numbers during lightning and AoE events.


Corrected player spawn position — no longer pinned to the right wall at start.
GrandChase - leigh2023

Hello, Heroes of Bermesiah!
We will be undergoing additional changes that were not included in the October 22 Character Balance Changes.

\[Lire]

Before

After

\[Sharp Shoot]

\[Sharp Shoot]

- Increased attack range

- Increased the attack range by 2 times to match the visual effects

- Adjusted explosions upon hit to occur based on the collision point

- Adjusted the explosion upon arrow hit to be at the collision point

\[Asin]

Added

\[King's Wrath]

- Reduced the delay after using Special by about 0.5 seconds


We will strive to create the best experience possible.
Thank you.

...