
We're so excited to officially announce the full 1.0 release of Alien Frontier, kicking off TODAY, Oct 23, 2025!
Whether you've been with us from the very beginning, or if you've just jumped in, we greatly appreciate your support and feedback.
While all the major content and updates are now complete, we will still be paying close attention to the feedback and comments from the player community. We'd love to hear from you!
Have Fun,
After Hours Games
日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。
本日以下の内容を含む修正パッチを実施いたしました。
【対応内容】
一部の啓示者様において、自身の個人ハウジングへ移動できない現象
あらためまして、本現象により啓示者様にご不便をおかけしましたことをお詫び申し上げます。
啓示者の皆様におかれましては、上記の内容についてご理解とご了承の程よろしくお願いいたします。
今後とも「Tree of Savior」をよろしくお願いいたします。
「Tree of Savior」運営チーム

Clicking off a menu will now close it! (woohoo!)
Added experience menu (accessed by clicking on the player level UI) which shows progression and past and future unlocks
Added gold and growth potion rewards for levelling up (scaled based on level)
Added more UI to the pond which shows how many pond frogs are in the pond and their rarity, it also reveals them when they are tamed by the player frog
Added more UI to racing to show which frog in the race crosses a line segment first
Added more effects to racing to make it more exciting
Added hover visuals for lilypads in pond
Added explanation text to pond and racing to better explain what the goals of each mini-game are
Added two more achievements
Added notification icons for experience and milestone menus which display when a reward is ready to be claimed
Updated collect pack button so that it now shows the rarity of the pack
Improved patch notes formatting
Improved UI showing what activity effectiveness range the offspring will have when breeding
Greatly improved breeding frogs, so that the offspring can now have slight deviations of lower or higher than the parents for activity effectiveness
Greatly improved growth potion button and added preview which shows how much the growth potion will affect the frog's growth amount (no more wasting growth potions on small growth amounts!)
Improved frog selector so that the star ratings for pond and race will be shown when the filter is set respectively
Tamed frogs in the pond will now remain still and will now always accept breeding if the player frog comes back
Performance improvements for frog icons
Added frog menu refreshing for potions, so that you don't have to re-open the frog menu to use a growth potion if you go from 0 potions to 1
Added explanation text to pond breeding menu and improved layout
Darkened lighting for pond and racing
Improved glow icon for frogs so that the colour of the glow is now also shown
Replaced leg sprites for ovate and bugeyed frogs (they were a little ugly)
Added option to sell all adult frogs in the tank (excludes locked frogs)
Added lock icon indicator for locked frogs in frog selector







Endless Stages Now AvailableYes, sailor. This voyage is indeed endless.
New Endless Stages 1-X \[Boundless Ocean] and 2-X \[Measureless Chaos] are now available! Reach the corresponding enemy waves to unlock Endless Stage stamps.


Forge ahead! Until your sanity fades into the void...
Community Items Are LiveSteam Community Items are now live! Unlock them by playing the game:
Trading Cards
Badges
Profile Backgrounds
Chat Emoticons

Profile Backgrounds and Chat Emoticons will be available for purchase with Steam Points starting October 31st. You can buy them directly from the Points Shop then.
If you're new to collecting Community Items, you can read the guide here.
New Bundles AvailableWe've also released new bundles, and the collaboration skins are now available in the Gold Coin Shop!

Wandering Sword X Bang Bang Barrage
https://store.steampowered.com/bundle/59461/_x/
Roulette Hero X Bang Bang Barrage
https://store.steampowered.com/bundle/59454/_x/
Cyber Manhunt 2: New World X Bang Bang Barrage https://store.steampowered.com/bundle/59456/Cyber_Manhunt_2_New_World_X_Bang_Bang_Barrage/
Version v 1.1.0 Update DetailsNew Stages: Endless Stages 1-X \[Boundless Ocean] and 2-X \[Measureless Chaos]. After winning (escaping) in an Endless Stage, you can continue playing in Endless Mode.
New Stickers: Added 10 new stamp stickers related to Endless Stages in the \[Stage Stamps] section of the Sticker system.
New Skins: Added 3 collaboration skins: VAN (Beanie), Yi (Blind Monk), Roulette Robot (Robot), obtainable by purchasing from the Gold Coin Shop; Added 3 achievement skins: Old Dog (Beanie), Star (Beanie), Shining Star (Beanie). Check the details in each skin's description in the \[Beanie] skin section for how to obtain them.
New Skin Feature: The character \[Blind Monk] now supports different visual events when using different skins. When using the Blind Monk skin "Yi", the global team-wide effect changes from \[Black & White] to \[Pixel]. When two Blind Monks with different effects team up (e.g., the default Blind Monk and one using the "Yi" skin), the visual effects stack, and the team's score multiplier also stacks.
Adjusted the skill for the combo-related character \[Blue Blood]: The initial combo requirement is now lower, and the required combo increases each time afterwards, up to a maximum of 50 times. (The 50-combo cap means it requires at most 50 combos to gain 1 Blue Heart Fruit. There is no per-run acquisition limit for Blue Heart Fruits.)
Adjusted the combo-related items \[Combo Diamond] and \[Combo Heart]: The initial combo requirement is reduced, and the required combo increases each time afterwards; removed the previous per-run acquisition limit.
Enhanced the effects of items \[MAX Cake] and \[Yellow Heart Cake]: Duration increased from 30 seconds to 60 seconds.
In Endless Stages, the extra diamonds dropped by the item \[Generous Bosses] have been adjusted from 5 diamonds to 3 diamonds. (Unaffected in other stages.)
Improved the experience for the Pistol Ricochet build: Now, when using the weapon \[Pistol], your combo won't break even if the pistol bullet itself misses, as long as the explosion generated by the item \[Ricochet Explosion] (from that bullet) hits an enemy.
Optimized text display: Characters \[Grass] and \[Blue Blood] now dynamically display description content based on whether it's single-player or multiplayer mode. Specific parameters for the other mode will no longer be shown in single-player mode, and vice versa.
The game now saves the ship appearance last used by the player and automatically applies it upon next login.
Fixed a bug where the \[Invite] button was incorrectly displayed during local multiplayer sessions.
Fixed other UI display issues.
Bang Bang Barrage is now 10% off as part of the Publisher Sale! Welcome to visit here for more information.
Of course, don't forget to call your bean friends to join the crazy and charming sea voyage. Work together and share the chaos fun!
https://store.steampowered.com/app/3003460/Bang_Bang_Barrage/
👉 Follow us for updates, sneak peeks, and surprises.\
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Chapter 10 Part 1, as a treat.
As a trick, don't touch the rope at the end of the update or it will likely crash your game.
Happy Halloween!
-Froogle
Patch Notes – Update Version 1.1.4a
Fixed an issue where the last play record was saved instead of the best (shortest) record in Time Attack Mode.
Hello everyone! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions!
--- Gunfire Reborn Studio
Optimized the text for Cang Jue's \[Guard Stance]
Optimized how \[Quick Step] works during Cang Jue's \[Basic Strike III-Flash Star] skill: it no longer locks your facing direction
Fixed the extra damage calculation for \[Advanced Strike III - Verdict], so it now correctly deals bonus damage based on the enemy's Total Max HP
Fixed an issue where \[Back] button (Returning to the tavern from game) couldn't be used properly in some cases
Fixed an issue where \[Transcendent Arsenal] couldn't properly draw Weapon in certain situations
Fixed multiple known issues in game
Gunfire Reborn Official Website
Hello, everyone!
This is the Aeruta development team.
Thank you always for your continued support of Aeruta.
Today, we have a very important announcement to share with you all.
After approximately one and a half years of development since the early access version launched in May 2024, we have decided to officially release the game on Steam Wednesday, November 5th, 2025!
The entire team is thrilled to finally share the completed game with everyone! We’d like to extend our deepest gratitude to every one of you who have supported us this far.
To coincide with the official release, we've updated our key visual!
This cheerful and adorable illustration perfectly captures the energy of Chaya and Effie as they strive in their adventures, both in the bakery and aiming to become a full-fledged adventurer!
Big thank you to the artist Retsuna for creating this wonderful illustration!

First and foremost, thank you so much for supporting this project over the past year and a half!
Your encouragement and feedback have been a tremendous driving force, enabling us to focus wholeheartedly on development. Your support was also a vital compass that ensured we never lost sight of our vision for Aeruta.
We sincerely thank everyone who helped bring this world to life.
To express our gratitude, we’ve prepared a little gift for you: a Patti costume usable in the “Patti Ranch.”🍞🎁
This item will be available to use after updating to the official release version of Aeruta.
Please dress up your favorite Patti and shower it with lots of love!
As we wrap up the remaining loose ends on development, all that's left is to look forward to the official release!
Even in this final stretch, we're still working hard to polish things to the highest quality!
We can't wait to share the finished work with everyone
Please look forward to the official release on November 5th🦊🍞
https://store.steampowered.com/app/2286780Discord:https://discord.com/invite/FF7MGuZKt2