Black Desert - rat

A new season of Arena of Solare has begun!

#Discussions_QuoteBlock_Author
A new Arena of Solare season is just around the corner.
This time, we've revamped the scoring system to better differentiate ranks based on Arena points, introduced a new battlefield, and made balance changes to certain equipment.
On top of that, rewards for matches above the Shining Spear emblem have been upgraded, and a new victory pose feature has been added to make your wins feel even more rewarding. We hope you'll dive into the new Arena of Solare season and enjoy all the new updates.

New Season Period
Oct 23, 2025 (Thu) after maintenance - Nov 27, 2025 (Thu) before maintenance

Ranked Match
Mon-Fri:
[NA] 16:00 - 00:00 PDT
[EU] 17:00 - 01:00 CEST
Sat-Sun:
[NA] 12:00 - 00:00 PDT
[EU] 13:00 - 01:00 CEST

Practice Match
Mon-Fri:
[NA] 11:00 - 2:00 PDT
[EU] 12:00 - 3:00 CEST
Sat-Sun:
[NA] 11:00 - 2:00 PDT
[EU] 12:00 - 3:00 CEST

- Changed the scoring rules for Arena of Solare.
‎ ‎ ‎ ‎ ◆ Adjusted the points gained or lost per win/loss in a match: 25 points → 20 points
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ◇ Changed the maximum and minimum points gained or lost per match according to the results: 35/15 points → 28/12 points

‎ ‎ ‎ ‎ ◆ Adjusted the points earned for a win during placement matches: 60 points → 36 points

‎ ‎ ‎ ‎ ◆ Changed the win streak bonus to be awarded at 2/4/8 consecutive wins instead of 3/4/11.
‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ◇ Adjusted the win streak bonus points to 2/5/8 points at each respective streak milestone.

- Changed the starting points according to last season's emblem.
Previous Season Emblem
New Season Starting Score
Radiant Spear (2,101 to 2,400) to Solare Incarnate (2,401+)
Dawn Spear I (1,201)
Twilight Spear (1,801 to 2,100)
Skilled Soldier IV (1,101)
Shining Spear (1,501 to 1,800)
Skilled Soldier IV (1,101)
Dawn Spear (1,201 to 1,500)
Skilled Soldier I (801)
Skilled Soldier (801 to 1,200)
Apprentice Soldier IV (701)
Beginner Soldier to Apprentice Soldier (up to 800)
Apprentice Soldier IV (701)
No play record
Apprentice Soldier IV (701)

- Adjusted the available Magic Crystals and gear that can be equipped in the Arena of Solare.

Arena of Solare) Magic Crystals Added
Equipment Slot
Magic Crystal
Stats
Main Weapon

Secrua's Wave Crystal
Extra AP Against Adventurers +1
Max HP +250
Sub-weapon

Corrupted Light Crystal
All AP +2
Critical Hit Extra Damage +11%
Sub-weapon

Crystal of Sacred Darkness
All AP +3
Back, Down, and Air Attack Extra Damage +12%
Awakening Weapon

Glorious Crystal of Gallantry - Resolute
Extra AP Against Adventurers +2
All Accuracy +27
Max HP +250


Arena of Solare) Magic Crystals Changed
Equipment Slot
Magic Crystal
Stats
Main Weapon

Secrua's Flaming Crystal
(Adjusted) All Special Attack Extra Damage +7.5% → +5%
(Removed) All Damage Reduction -5
(Removed) All Evasion -8
Sub-weapon

Missing Captain's Crystal - Sail
(Adjusted) Max Stamina +150 → +200
(Added) Movement Speed +2.5%
(Removed) Max HP +350
Awakening Weapon

Pilgrim's Crystal: Providence
(Adjusted) Max HP +150 → +250
(Added) HP Recovery +50
(Removed) Max Stamina +250



Arena of Solare) Magic Crystals Removed
Equipment Slot
Magic Crystal
Stats
Main Weapon

Visionary Crystal of Elkarr
All Accuracy +30
Sub-weapon

Corrupted Magic Crystal
Critical Hit Damage +10%
All AP +2
All Damage Reduction -2

* 2 Crystal Set Effect
Critical Hit Damage +2%
Awakening & Sub-weapon

Ultimate Combined Magic Crystal - Macalod
All AP +3
Max Stamina +30
Combat EXP +3%

* 2 Crystal Set Effects
All AP +5
Max Stamina +100
All Accuracy +4

* 4 Crystal Set Effects
All AP +5
Max Stamina +100
All Accuracy +4
Combat EXP +5%
Awakening & Sub-weapon

Ultimate Combined Magic Crystal - Hoom
All Accuracy +2
All Damage Reduction +3
All Evasion +5
Max HP +75
All Resistance +1%

* 2 Crystal Set Effects
All Damage Reduction +5
Max HP +150
All Evasion +4

* 4 Crystal Set Effects
All Damage Reduction +5
Max HP +150
All Evasion +4
All Accuracy +3
All Resistance +3%

Arena of Solare) Gear Added
Equipment Slot
Accessory
Stats
Earring

Resolute Earring - Max HP
Max HP +250

Arena of Solare) Gear Removed
Equipment Slot
Accessory
Stats
Earring

Resolute Earring - Black Spirit's Rage
Displayed AP +15
Accuracy +10
Self-obtainable Black Spirit's Rage +10%

Arena of Solare) Gear Added
Equipment Slot
Accessory
Stats
Earring

Resolute Earring - Black Spirit's Rage Recovery
Displayed AP +12 → +15
Black Spirit's Rage Recovery per 10 sec: 0.5% → 0.3%
* Due to changes in Magic Crystals and gear, any previously set Arena of Solare Exclusive Gear has been reset.

- Added a feature that lets you perform a victory pose after winning an Arena of Solare match.
"Set Victory Pose" is available next to "Set Gear" in the Arena of Solare UI.
Victory poses are displayed only after all rounds end with a final victory and do not trigger in case of a draw.
The following Social Actions cannot be selected as a victory pose:
  • Forward Sweep
  • Graduation!
  • Ride Board


Changed the battlefields with the start of the new season.
The new season will take place across four battlefields, including Olun's Valley, Kermelun Wilds, and Gyfin Rhasia Temple (Upper).

Olun's Valley
Kermelun Wilds
Gyfin Rhasia Temple (Upper)
Neftak Outpost

Increased the victory and defeat rewards for matches starting from Shining Spear Emblem (1,501 points).
Match rewards below this emblem remain unchanged.

Match Result
Rewards (Before)
Rewards (After)
Victory
Exultant Solare Box (contains Gold Bar 1,000G x1)
Seal of Solare x50

Elated Solare Box (contains Gold Bar 1,000G x2)
Seal of Solare x50
Defeat
Rallying Solare Box (contains Gold Bar 100G x6)
Seal of Solare x30

Courageous Solare Box (contains Gold Bar 1,000G x1)
Seal of Solare x30


New Ranked Match Victory Rewards!
Arena of Solare Challenges Available Now.

Seek out the newly added Challenges under “Challenge (Y) - Goal” in-game.
All past ranked match victories since Aug 17, 2022 (Wed) count.

Preview the New Social Action - [Dance] Pikki Pikki!
Reward
Win 10 Ranked Matches
Cron Stone x500
Win 20 Ranked Matches
Cron Stone x700
Win 30 Ranked Matches
Cron Stone x1000
Win 50 Ranked Matches
Cron Stone x1500
Win 100 Ranked Matches
Cron Stone x2000
Win 150 Ranked Matches
Cron Stone x3000
Win 200 Ranked Matches
Cron Stone x4000
Win 300 Ranked Matches
Cron Stone x5000
Win 400 Ranked Matches
Cron Stone x7000
Win 500 Ranked Matches
Cron Stone x10000
Win 1000 Ranked Matches
Cron Stone x20000
Win 2000 Ranked Matches
Cron Stone x30000

Learn More about the Arena of Solare Update!





Play Solare ranked matches and complete the [color=#e8c500]Solare Pass[/color].
[color=#e8c500][Solare Pass][/color] Path to the Throne



Solare Special Pass & Points Acquistion Period
  • Oct 23, 2025 (Thu) after maintenance - Nov 27, 2025 (Thu) before maintenance
Solare Special Pass Reward Collection Period
  • Oct 23, 2025 (Thu) after maintenance - Dec 4, 2025 (Thu) before maintenance



New Arena of Solare Season
Brings Solare Special & Pass

Take on ranked matches in the Arena of Solare and rack up Pass Points.
Every milestone delivers unique Solare Special rewards!

Ranked Win
Ranked Draw
Ranked Loss
5 points
3 points
2 points

[color=#fffa1e]Traces of Thunderbolt[/color] and Power Buffs
via Solare Special Rewards


Click the Special Pass icon on the top right of your screen to open the Solare Special UI.


Purchase the Special Solare Pass from the Pearl Shop (F3)
to unlock unique titles, special dances exchangeable
via “[Solare] Seals of the Sun” for up to 14 additional rewards.

Solare Special Pass
Additional benefits
with the Solare Special Pass!

Solare Special Pass!
1,900 Pearls

Solare Special & Pass Rewards
Pass Points
Base Rewards
Extra Reward
2

Item Collection Increase Scroll x5

[Solare] Seal of the Sun x2
5

[Event] Enhancement Help Kit II

[Event] Enhancement Help Kit V
10

Cron Stone x100

[Solare] Seal of the Sun x1
15

Choose Your Glorious Buff Box

Choose Your Glorious Buff Box
20

Black Spirit Essence x2

[Solare] Seal of the Sun x1
25

Cron Stone x100

Supreme Old Moon Box
30

Old Moon Fortune Scroll Box

[Solare] Seal of the Sun x1
35

Choose Your Glorious Buff Box

Choose Your Glorious Buff Box
40

Cron Stone x100

[Solare] Seal of the Sun x1
45

Memory Fragment x30

Choose Your Glorious Buff Box
50

Choose Your Combat/Life Scroll Box

[Solare] Seal of the Sun x1
55

Cron Stone x100

Advice of Valks (+150)
60

[Event] Enhancement Help Kit III

[Event] Choose Your Premium Outfit Box
70

Radiant Solare Special Box

Dazzling Solare Special Box

  • You can earn [Solare] Seals of the Sun on an ongoing basis through the regularly held Solare Special Pass.




TIP
The Arena of Solare Victory Pose feature has been added with the Oct 23 (Thu) update.

You can now choose from a variety of Social Actions, including Dances, to customize your own unique victory pose.

- For more information, please go to [Update Details - October 23, 2025].

Preview the New Social Action - [Dance] Pikki Pikki!
[Solare] Seal of the Sun Exchangeables > [Dance] Social Action Preview has more dances!

Learn More


Black Desert - rat

[New & Returning] Supporting Your Adventure,
Every Step of the Way!

Grab special items to start your adventure,
whether you're new or returning.

  • Oct 24, 2025 (Fri) 00:00 - Feb 25, 2026 (Wed) 23:59 (UTC)




#Discussions_QuoteBlock_Author
New Adventurer?

Adventurers logging in within 60 days (1440 hours) of creating a Family.

* New Adventurer benefits last 60 days after creating your secondary password.


Returning Adventurer?

Adventurers who haven’t logged in to the game for at least 30 days (720 hours) and haven’t used the Web Central Market (Black Desert+/official website) for at least 30 days
* Returning Adventurer benefits last for 30 days after logging in with the above conditions met.

※You can check the benefit periods for New and Returning Adventurers via the Black Spirit window at the top left of the screen.

[New Adventurers] Leveling Supplies

[New Adventurer – Week 1] Season Character Level Up Supplies!

[Day 1] [Event] New Adventure Box

[Day 2] Marsh's Artifact - Extra AP Against Monsters

[Day 3] Marsh's Artifact - Extra AP Against Monsters

[Day 4] Apparel 50% DC Coupon

[Day 5] Combat & Skill EXP 300% Scroll (60 min) x10

[Day 6] Contract: [Storage Maid] Fairy Irene
IMG
[Day 7] 8,000 Loyalties

[Event] New Adventure Box
Open to get all of the following

Inventory +16 Expansion Coupon

Elion's Blessing x5

[Event] [Pet] Kuku

Brady's Nutritious Feed x10

Item Collection Increase Scroll x10


[New Adventurer - Week 2] Time to Pump Those Numbers! Reach for DEC (X) Tuvala Gear.

[Day 8] 50% Discount Coupon

[Day 9] Radiant Fairy Wings (Aloof Laila)

[Day 10] Theiah's Orb x5

[Day 11] Ancient Magic Crystal of Crimson Flame - Power

[Day 12] Artisan's Memory x10

[Day 13] DEC (X) Tuvala Weapon Enhancement Kit

[Day 14] [Event] Supreme Old Moon Scroll x5

DEC (X) Tuvala Weapon Enhancement Kit
Open to get all of the following

Cron Stone x500

Valks' Cry x30

Memory Fragment x50


[New Adventurer - Week 3] Enhance Your Accessories & Defense Gear to DEC (X) And Head to New Monster Zones!

[Day 15] DEC (X) Tuvala Accessory Enhancement Kit

[Day 16] Value Pack (7 Days)
* Applied immediately upon acquisition

[Day 17] Elion's Tear x10

[Day 18] Cup Crafting Box

[Day 19] Function 20% Discount Coupon

[Day 20] DEC (X) Tuvala Def. Gear Enhancement Kit

[Day 21] [Pet] Haetae (Tier 3)

DEC (X) Tuvala Accessory Enhancement Kit
Open to get all of the following

Essence of Dawn x30

BON Dawn Crystal - All AP

Cup Crafting Box
Open to get all of the following

Shard of the Furious Night x20

Shard of the Drained Night x20

Shard of the Tearful Night x20

Heart of the Arid Forest x20

Magical Shard
x20

DEC (X) Tuvala Def. Gear Enhancement Kit
Open to get all of the following

Concentrated Magical Black Stone x100

Advice of Valks (+150)

Valks’ Cry x30

Memory Fragment x50

Cron Stone x500


[Returning Adventurers] Leveling Supplies

[Returning Adventurer - Week 1] Return to Adventure with New Supplies!

[Day 1]
Value Pack (3 Days)
* Applied immediately upon acquisition

[Day 2] Item Collection Increase Scroll: Advanced x5

[Day 3] Secret Book of Florin x5

[Day 4] Combat & Skill EXP 300% Scroll (60 min) x5

[Day 5] 30% Discount Coupon

[Day 6] 3,000 Loyalties

[Day 7] [Event] Enhancement Help Kit V

[Returning Adventurer - Week 2] Take a Step Further to Become Stronger.

[Day 8] Apparel 50% DC Coupon

[Day 9] Advice of Valks (+80) x2

[Day 10] High-quality Perfume Box x3

[Day 11] [Event] Supreme Old Moon Scroll x5

[Day 12] Ellie's Magical Elixir

[Day 13] Cup Crafting Box

[Day 14] Advice of Valks (+100)

[Day 15] [Event] Dreaming of Adventures Box

Learn More!
Oct 23
X-MODE - xzippyzachx

Hey all, this patch mostly focuses on QOL adds and tweaks. Provided there are no big issues found, this will be the last patch for a bit while I work on a larger update with more content.

Fixes
  • Near hit direction indicators

  • Voice input device setting

  • Change your loadout for 10 seconds after respawning, or until you attack

  • Vault control tip UI that appears when you’re able to vault

  • Grab control tip UI that appears when hovering over dropped items

  • Profile button in the player score popup which opens the player’s Steam profile

  • Stats button in the player score popup which opens the player’s stats

  • Mic icon in the scoreboard when a player is speaking

Changes
  • Relocated the blue flag on the Valley map for easier access

  • Improved direction indicator animation tween

  • Increased proximity voice chat distance

  • Removed invisible barriers along the center cliff on the Mountain Temple map

  • Improved space low/muffled audio effect

Fixes
  • Incorrect crosshair when first spawning with a melee item in your loadout

  • Connection failures when joining servers

  • Able to jump over the invisible barriers in some spots

Into the Dead: Our Darkest Days - Harriet_PikPok
Survivor Missions for Steam Scream IV
It's nearly Halloween!

Which means it's just about time for Early Access Update #5. This update (releasing in four days!) will bring you the first of our survivor missions, an all new starting pair, as well as the ability to save multiple runs.

We're a New Zealand based team and we'll be releasing the update for everyone on Steam on Tuesday 28 October NZDT at around 1:00pm. This is:

  • Monday 27 Oct @ 5:00pm PDT

  • Monday 27 Oct @ 8:00pm EDT

  • Tuesday 28 Oct @ 12:00am GMT

  • Tuesday 28 Oct @ 3:00am MSK

  • Tuesday 28 Oct @ 8:00am CST

  • Tuesday 28 Oct @ 11:00am AEDT

You can find your exact local time (and a countdown!) on our Discord: https://discord.gg/Xd8RPnRZjx

We're also excited to announce that we'll be taking part in this year's Steam Scream VI. Hope you nab yourself a spooky deal...

(For all PR and content creator inquiries, get in touch with https://pikpok@deadgoodmedia.com.)

See you soon!

Harriet
& the Into the Dead team

Cairn: Mathair's Curse - chrisdefish
I've been very busy the last couple of weeks since release!

Feature updates:

Look out for the great thistles - these plants will provide your party with a free recovery!

The first piece of feedback I've focused on for this update was providing some kind of rest point/relief for players. Particularly in the early chapters where items can be most scarce. With this update you can now find scattered throughout Albaness a mysterious flower which when touched provides a one time full recovery for your party. This means you should chew through your items just a little less quickly.

A combat speed modifier has been added to the main menu

Another request was to add the ability to alter the speed of combat. To which you can now find battle animation speed settings within the options. (1 being default and 4 being the fastest). Currently the speed does not affect some animations, particularly party members who use skills with timed attacks. I'll include these in a following patch :)

Difficulty Changes!

  • Tweaked the difficulty of enemies in the early game (a little less intimidating)

  • Tweaked some late game bosses (a little more intimidating)

Some players were finding the early stages of the game a little tough or the later stages of the game (particularly the bosses) a little easy. These have now been tweaked and alongside the Great Thistles in the early game should help the difficulty curve across the game.

(Vile) Video Game Re-Seller!

Did you miss a collectable? Did you miss the chance to find that one time only video game? Never fear, for a nice chap who will sell you them for an extravagant price is here! Ok, maybe he's not sooo nice, but he will help you obtain those video games you missed the first time around. (Be careful though, it'll get expensive if you missed a bunch!)

Now for some smaller but nonetheless important updates and fixes!

Minor Updates:

  • Renamed for a similarly named character to Jim to not get mixed up

  • Some XP re-balance

  • Reworked some cave areas to not get lost! (and more spacious la-di-da)

  • Some item descriptions are more descriptive

Fixes:

  • Fixed an issue where enemies caused a softlock when fleeing

  • Fixed a bug with the VR sprite disappeared for normal Alex

  • Fixed a bug causing players to get stuck in a crypt in chapter 11

  • Fixed a SFX error when Hamish gives you an item

  • Fixed a couple of enemies with missing battle backgrounds

  • Correct some skill descriptions

  • Fixed some sprite errors in chapter 11

  • Fixed an issue with Peddler Pete not letting you leave a shop

Epic Auto Towers - e^cha
Act 1

Act 2

Act 3

More screens

Oct 23
Wizard Cats - BigFrogg Studios

Small patch note about latest updates:

  • We had to push a fix that is incompatible with existing saves, so latest build causes you to lose your current run - thanks for your understanding on this!

  • Bunch of new legendaries, check them out in the collections book

  • Several other bug fixes identified by the community

And thanks again everyone for the feedback and support during Next Fest!

ExpressLane: Not a Battle Royale - expresslane

The world of ExpressLane continues to grow. This new key art captures the sense of adventure, discovery, and camaraderie at the heart of our game. From floating isles to distant horizons, every update brings us closer to launch, built by a small team with a big dream. Thank you for supporting us on this journey.

Artwork by AKI ZHANG.

Oct 23
Shiftall VR Manager - app-dev

Beta Branch
If you encounter an increase in issues, we kindly ask you to stop using the Beta version and contact us via X (formerly Twitter), Discord, or other channels.

Added

  • Added OSC Tracker transmission feature

    • Advanced Settings > Details switch is turned on, the OSC Tracker settings will be displayed

Changed

Deprecated

Removed

Fixed

  • Adjusted Bluetooth subscription process

Security

SimplePlanes 2 - SupremeDorian

Welcome to Part 3 of our set of blogs showing off the new wings! This one goes into some more enhancements to visuals and physics, so let's get into it, starting with...

Propeller Blur

Er... propellers are technically wings, right? I know, put away your nerd emojis, I just had nowhere else to put this. So anyway...

When something like a propeller blade spins very fast, it creates a blur effect that is rather plainly called motion blur. Propellers had motion blur in SimplePlanes 1 but it was very basic, merely being a flat rotating texture. Because of that, they had various visual shortcomings, mainly that they were infinitely thin from the side and they didn’t really interact with the lighting in a convincing way.

So for SimplePlanes 2 we “borrowed” a technique Philip had previously developed for version 1.1 of Juno: New Origins for proper 3D motion blur on propellers, giving them actual depth, better lighting, and overall much better visual fidelity. Not only that, but the blur properly adapts to the current properties of your propeller like the shape, RPM, or pitch!



GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text

This effect looks much better than the old motion blur – so much better in fact that we’ve also applied it to helicopter rotors! Additionally, it holds up much better than before in slow motion or when paused, showing the blades partially blurred but not with the full intensity seen at regular speed.




GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of these, click on this text

Propellers and rotors now also have new XML properties that let you customize parts of the motion blur’s behaviour, letting aesthetically-minded technical players get their hands dirty to make things look how they want if the default values aren’t cutting it.


Spanwise Flow

In the Wings Part 2 dev blog, we went over some of the physics for the new wings in SP2. This section will elaborate a bit on one aspect of those: “spanwise flow”

In real life, wings produce different amounts of lift across different parts of the wingspan, with lift gradually being reduced towards the tip of the wing. This wasn’t modeled in SP1, meaning the whole wing produced the same amount of lift, which left a lot to be desired.

SP2 on the other hand has a whole spanwise flow model developed by Nicky through blood sweat and tears, simulating it and many of the resulting characteristics it gives to your wings but in a simplified enough manner that you don’t need a supercomputer to run it.

One of the biggest differences you’ll notice here is with stalling behaviour. For the uninitiated, stalling is essentially when the angle of attack of your wing (the angle of the front edge relative to the airflow) is so high that it can no longer effectively produce lift, making the aircraft drastically less controllable. In SP1 the whole wing would abruptly stall at once, but now in SP2 wings will gradually stall from the tip to the root, resulting in generally much more gentle and realistic stalls.

“Induced drag” is also modeled now, essentially being extra drag that comes as a direct result of the lift your wings are producing. More efficient wing shapes such as those with a large wingspan will have less induced drag than less efficient shapes, creating more of a need to balance your designs than SP1 had.

As a result of these new effects, delta wings (previously a notable victim of SP1’s wing physics) are back with a vengeance, now capable of reaching the high angles of attack they were always destined to; perhaps with a bit more proficiency than they realistically should unless we make the physics even more advanced later down the line, but for now their excessive performance makes for extra fun for the player.

As this is inherently an abstract force that is hard to observe, we’ve added a nifty visualizer to see the lift and drag forces coming from your wings. This was originally a developer-only visualizer used for debugging, but our playtesters saw usefulness in it so now you too can see a flurry of benevolent green lines coming out of your wings if you so choose.


GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text


GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text


Wingtip Vortices

You know those little trails you often see coming from the wings of all sorts of planes? Those have a name, they’re called wingtip vortices. They’ve been a fairly commonly requested visual effect for both SP1 and Juno for a long time, and at long last they’re made their way into SP2.

We could have simply hardcoded some basic logic that just makes a trail come from the tip of your wing and called it a day, but we didn’t do that. Using the spanwise flow model Nicky developed, we can have wingtip vortices that actually take the physical characteristics of your wing into account like the lift it’s generating, the distribution of that lift, the shape of the wing, and more.

For a slightly more complicated explanation, wingtip vortices are, as the name might suggest, a result of a fast-rotating vortex formed behind a wing. The precise reasoning for the formation of said vortex is… complicated aerodynamics stuff that’s beyond the scope of this post, but basically there’s a lot of weird airflow happening on the wing, with sideways airflow and pressure differences causing the air near the wingtip to rotate, which becomes the vortex. Normally these vortices are invisible as they’re just air, but certain conditions such as your altitude can contribute to making water droplets in the atmosphere condense or even freeze inside the vortex due to the low pressure, which creates a visible trail in a rather similar manner to the distinct funnel cloud seen on a tornado but on a much smaller scale.

For a much more complicated explanation, Nicky recommends NASA TM X-2516, a paper published by NASA in 1972 that proved vital in his research on how to get this stuff into the game. He also wanted me to tell you he’s jealous of their huge wind tunnel.

GIF is a very limiting file format to work with; if you'd like to download a higher quality MP4 version of this, click on this text


If you like what you're seeing, please consider wishlisting SimplePlanes 2 on Steam. If you'd like to see bits of these blogs early, consider joining our Discord Server!

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