Hello Gamers, Thank you all for your patience, this new update adds 2 new level and a few bug fixes so here we go:
- Improved AI on later level not attacking the player at all.
- Improved AI Nav meshes.
- Fixed Level 5's pause menu not working at all.
- Fixed Level 9's Jump pads not working at all
- Added 2 new level, to access them you can either go through the game from the start or go to "Level Select" and start from Level 9 and go from there.

Thief card now requires 1 generator slot instead of 2.
New card: "Summoning Circle".
A new node has been added to the skill tree at the start of Tier 2 to unlock the new card.
Reworked Selina illustrations (for example in the pause menu during a run, icons, etc.).
Structure graphics:
Ball of yarn
Beehive
Church
Windmill
Stone mine
Copper mine
Iron mine
Sawmill
Old castle
Vampire castle
Tower of cats
Card graphics:
Stone mine
Copper mine
Iron mine
Sawmill
Old castle
Tower of cats
Updated graphics for all equipment items.
Equipment names now have more variety and are localized to all languages.
The "Dungeon" card no longer incorrectly activates when water flows past it.
Resolved intermittent issues with the "Dungeon" card when loading a previously saved run mid-run.
Hey everyone! I'm excited to announce that the updated demo version of Inky's Sleep is now available on Steam!!!
You can leave your feedback about the demo here in the comments or create your own thread in the “Discussions” section — I read them all!
Enjoy the game, and happy Halloween! 🎃

Ballest releases today in Early Access!
We've made huge improvements since our demo in February, but here's the big ones:
It now costs money
The Tower is back with a fresh coat of paint and twice the height
The Track Editor is now available
We're stoked to see what kind of stuff y'all cook up in the track editor. Check out the hub for the real content.
This is a huge milestone, but this is only the beginning. We have to make this a ball game for the ages.
If you choose to support us in EA, please join the Discord and say hi!
THANK YOU ːsteamhappyː
Small Gameplay updates:
Orders will not have a timer for the first two shifts in career mode
Soda machine will now be unlocked by default
Added option to play with or without order timers in sandbox mode
Removed customers from leaving if you haven't taken their order after some time
Increased the prep time by 10 seconds

The biggest year in Black Ops history starts with BO7 launch, and it's just the beginning. Season 01 will be our most massive season yet!
- 18 MP maps and 2 Zombies experiences on Nov. 14
- Nuketown 2025 on Nov. 20
- 7 Multiplayer maps in Season 01
- 3 Zombies maps in Season 01
- Even more to be announced
• Fixed cases of HUD freeze caused by ships being sunk
• Fixed cases of repeating errors caused by cruise missiles locking onto player aircraft
• Fixed T/A-30 Compass livery opacity issue in cockpit area
• Fixed cloud particles not spawning when far from map center
• Fixed cases of overexposed horizon brightness
• Fixed cases of stars visible in sky during daylight
• Fixed cases of stars and moon visible below horizon at high altitudes
• Fixed cases of Multiplayer lag spikes caused by invalid network positions
• Mission objectives on map now display the name of the objective instead of the type of objective
• Fixed instances of vehicles getting stuck inside Maris Airport Terminal
Hey y'all!
Thank you to all of those who have decided to take the plunge and check out the playable teaser for my upcoming game Project Songbird! It truly mean the world to me!
I'm taking all of your feedback deeply to heart, and I've pushed an update, version 1.0.1, with some fixes and QoL improvements!
There is now a setting called "manual flashlight" that allows you to toggle the flashlight on and off at will. The control for this is C on keyboard, and D-pad Up on a gamepad, and all control menus have been updated to reflect this.
Enemy health has been reduced
The sound made by photographs has been changed to a low drone instead of the ringing sound.
I will be investigating some performance concerns people have been having, and hopefully I can get a new patch with those fixes rolling soon. But until then, thank you for enjoying Project Songbird Teaser Faceless, and I can't wait to talk to you again. Until next time :) !
Conner