Conviction - Helios

Hello Gamers, Thank you all for your patience, this new update adds 2 new level and a few bug fixes so here we go:

- Improved AI on later level not attacking the player at all.
- Improved AI Nav meshes.
- Fixed Level 5's pause menu not working at all.
- Fixed Level 9's Jump pads not working at all

- Added 2 new level, to access them you can either go through the game from the start or go to "Level Select" and start from Level 9 and go from there.

Neko Loop - Chris

Major changes:

Balance:

Thief card now requires 1 generator slot instead of 2.

New:

New card: "Summoning Circle".

A new node has been added to the skill tree at the start of Tier 2 to unlock the new card.

Visual improvements:

Reworked Selina illustrations (for example in the pause menu during a run, icons, etc.).

The following graphics have been redone/remastered:

Structure graphics:

  • Ball of yarn

  • Beehive

  • Church

  • Windmill

  • Stone mine

  • Copper mine

  • Iron mine

  • Sawmill

  • Old castle

  • Vampire castle

  • Tower of cats

Card graphics:

  • Stone mine

  • Copper mine

  • Iron mine

  • Sawmill

  • Old castle

  • Tower of cats

Updated graphics for all equipment items.

Changes:

Equipment names now have more variety and are localized to all languages.

Fixes:

The "Dungeon" card no longer incorrectly activates when water flows past it.

Resolved intermittent issues with the "Dungeon" card when loading a previously saved run mid-run.


Oct 23
Inky's Sleep - timlarik01

Hey everyone! I'm excited to announce that the updated demo version of Inky's Sleep is now available on Steam!!!

You can leave your feedback about the demo here in the comments or create your own thread in the “Discussions” section — I read them all!

Enjoy the game, and happy Halloween! 🎃


Ballest of Them All - Low5ive

Ballest releases today in Early Access!

We've made huge improvements since our demo in February, but here's the big ones:

  • It now costs money

  • The Tower is back with a fresh coat of paint and twice the height

  • The Track Editor is now available

We're stoked to see what kind of stuff y'all cook up in the track editor. Check out the hub for the real content.

This is a huge milestone, but this is only the beginning. We have to make this a ball game for the ages.

If you choose to support us in EA, please join the Discord and say hi!

THANK YOU ːsteamhappyː

DWD: Drunk Wizard Dungeoneer - FyreFlight Games
Hey Drunk Wizard Dungeoneers!

We come with potions quality of life and miscellaneous bug fixes that have so far been reported on our discord or via other various channels.

This includes
  • Prompting endless mode when approaching endless mode portals (the big bad evil guy was always meant to goad you)
  • Collision fixes on various biome assets, to prevent players from falling through the map or to prevent enemies spawning in "stuck" positions (this is ongoing so please report with screenshots if you do encounter such!)
  • Hub map lighting adjusted
  • Shop now displays costs of items and upgrades!
  • Text speed moderately tuned up
  • XP and level correctly reset between returning to Hub and starting a new run

We are always on the listen for any other feedback and ideas! We are already busy planning what our future content update will hold and will be keen to hear what you (the epic dungeoneers) want to see! Please let us know through engaging on any of our socials @fyreflightgames or our community Discord.

Stay cool, epic, and drink potions responsibly,
The FyreFlight Dev Team
Game Time Glizzys - Typotron

Small Gameplay updates:

  • Orders will not have a timer for the first two shifts in career mode

  • Soda machine will now be unlocked by default

  • Added option to play with or without order timers in sandbox mode

  • Removed customers from leaving if you haven't taken their order after some time

  • Increased the prep time by 10 seconds

Call of Duty® - RedBruto





The biggest year in Black Ops history starts with BO7 launch, and it's just the beginning. Season 01 will be our most massive season yet!

- 18 MP maps and 2 Zombies experiences on Nov. 14
- Nuketown 2025 on Nov. 20
- 7 Multiplayer maps in Season 01
- 3 Zombies maps in Season 01
- Even more to be announced

Oct 23
Nuclear Option - Shockfront Studios

• Fixed cases of HUD freeze caused by ships being sunk

• Fixed cases of repeating errors caused by cruise missiles locking onto player aircraft

• Fixed T/A-30 Compass livery opacity issue in cockpit area

• Fixed cloud particles not spawning when far from map center

• Fixed cases of overexposed horizon brightness

• Fixed cases of stars visible in sky during daylight

• Fixed cases of stars and moon visible below horizon at high altitudes

• Fixed cases of Multiplayer lag spikes caused by invalid network positions

• Mission objectives on map now display the name of the objective instead of the type of objective

• Fixed instances of vehicles getting stuck inside Maris Airport Terminal

Heroes of Anirea Playtest - crossbrosgames
Hello again!

We bring our first planned set of improvements for the playtest!

Battle buttons have been redesigned and moved to a new spot. Now, they are smaller and centered in the screen, we want to test the position and size of them before we move on with the final ones.

Action Points (AP) system has been redesigned to stop being tied to elements. Now, it should be easier to understand and take advantage of the system.

Also, we have added a very big usability change on how cancel/wait button works. We've seen you raging after wasting a turn when you just wanted to make a different move. Hopefully, it won't happen again.

Some minor changes in different UI elements have been added.

Again, thank you for helping us out with this playtest, your feedback is invaluable!
Project Songbird - Conner

Hey y'all!

Thank you to all of those who have decided to take the plunge and check out the playable teaser for my upcoming game Project Songbird! It truly mean the world to me!

I'm taking all of your feedback deeply to heart, and I've pushed an update, version 1.0.1, with some fixes and QoL improvements!

  • There is now a setting called "manual flashlight" that allows you to toggle the flashlight on and off at will. The control for this is C on keyboard, and D-pad Up on a gamepad, and all control menus have been updated to reflect this.

  • Enemy health has been reduced

  • The sound made by photographs has been changed to a low drone instead of the ringing sound.

I will be investigating some performance concerns people have been having, and hopefully I can get a new patch with those fixes rolling soon. But until then, thank you for enjoying Project Songbird Teaser Faceless, and I can't wait to talk to you again. Until next time :) !

Conner

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