- Add better validation for mod list
- Fix Moneymaker and similar Upgrades for the 100th time, for all time
- Fix Thingy offline XP gain being based on a random roll within their duration range
- Fix mod window refresh button creating duplicate mod nodes
- (For modders) A handful of crap
0.2.27 wouldn't launch
0.2.28 had debug mode still enabled
These changes are for the online beta. Any general changes will be added to the main version of the game in a future update. It contains the following changes:
Cirno and Daiyousei now available to try out.
Ping now capable of being seen by the host.
The bug where the game hangs before the character select screen online has been patched.
Cirno's desperation can now be disabled by having the ball hit the wall, but the wall will lose an extra 50 points.
Projectile
Every individual projectile may now target the closest opponent to their proximity. This means that the bullets won't target the same opponent as a group as often as before.
Bomb
Improved coding so that Dai will now stop the ball every time she teleports, even if its off screen.
Announcing our latest game: time-looping puzzle ballad The Marvelous Raincaster of Yell Holler! Unravel the legend of a weather-making rooster with the assistance of a traveling conman salesman and a strange cast of hand-drawn and animated characters.
If you're in London this weekend, you can play an in-person demo of Raincaster in the Leftfield Collection at EGX! Leftfield is legendary for its annual curation of the “weird and wonderful" and also showcased Burly Men at Sea a few years back, so we're honored they've brought us back.
In honor of Raincaster's big news and EGX, our much-loved folktale adventure game Burly Men at Sea and its soundtrack are 70% off through Monday! We've even got a fancy Steam Deck Verified page now, which is exactly how we'd recommend you play it.
P.S. Don't miss Raincaster's brand new trailer in all the excitement!
🌧️

added music for the ripper dripper fight and ending cinematic
added the doll jumpscare
2 shots from the ending cinematic were changed (the hair in one shot was bothering me) this will only be in the mp4 version the game version is still the same
An update has been pushed out to address a vulnerability in the Unity engine.

Hey Wild Ones!
We’re hosting a live Townhall tomorrow (Friday, Oct 24, 2025 @ 6PM EST / 10PM UTC) to bring the community up to speed.
What’s on the agenda
Early Access recap: key wins, learnings, and community highlights
What’s next: near-term priorities and a peek at what is coming soon
Live Q&A: we’ll answer as many of your questions as we can
Why it matters
Your feedback has been shaping balance, matchmaking, stability, and quality-of-life updates. This Townhall is your chance to see how your feedback shapes the future of Wildcard.
You will be able to find the Townhall on our YouTube Channel.
See you there

Hey everyone!
We’re getting close to release and wanted to share a quick update. The final build of Escape 9 to 5 is nearly ready. There is more testing to be done, but we’ve been polishing level transitions, improving performance, and fixing a few tricky/confusing jumps that caught players off guard during early testing.
The release day will be announced this Saturday.
Thank you all for the incredible support so far every Wishlist and comment genuinely helps this project reach more players.
#Escape9to5 #IndieGame #Parkour #ragegame
Updated to a new version of Unity to fix a recently discovered vulnerability issue. If you encounter any new issues on this build please let us know at https://discord.gg/MCbpwWdjrU