
Hey Wild Ones!
We’re hosting a live Townhall tomorrow (Friday, Oct 24, 2025 @ 6PM EST / 10PM UTC) to bring the community up to speed.
What’s on the agenda
Early Access recap: key wins, learnings, and community highlights
What’s next: near-term priorities and a peek at what is coming soon
Live Q&A: we’ll answer as many of your questions as we can
Why it matters
Your feedback has been shaping balance, matchmaking, stability, and quality-of-life updates. This Townhall is your chance to see how your feedback shapes the future of Wildcard.
You will be able to find the Townhall on our YouTube Channel.
See you there

Hey everyone!
We’re getting close to release and wanted to share a quick update. The final build of Escape 9 to 5 is nearly ready. There is more testing to be done, but we’ve been polishing level transitions, improving performance, and fixing a few tricky/confusing jumps that caught players off guard during early testing.
The release day will be announced this Saturday.
Thank you all for the incredible support so far every Wishlist and comment genuinely helps this project reach more players.
#Escape9to5 #IndieGame #Parkour #ragegame
Updated to a new version of Unity to fix a recently discovered vulnerability issue. If you encounter any new issues on this build please let us know at https://discord.gg/MCbpwWdjrU
Revamped Main Menu.
Private Matches temporarily disabled (because the Main Menu has been revamped).
Social Menu temporarily disabled (because Private Matches have been tempoarily disabled).
Revamped Commons Shop.
Commons Shop now broken up into supergroups: Gunplay (POWDERHOUSE), Fortitude (Bastion), and Hexcraft (H.E.X.).
Added Attributes and Gold inside the inventory section of the shops.
Added indicators for where lane minions will spawn.
Added visual indicator for when minions are attacking your base.
Added placeholder blockout mesh pieces.
Artifacts now spawn in every round except Round 0 (pre-game).
Jungle Camp initial spawn modified:
Easy Camp spawns at Round 1 (normal).
Medium Camp spawns at Round 2.
Hard Camp spawns at Round 4.
Starting the process of renaming items from fantasy item, to more lore-appropriate names, starting with Powderhouse.
• Renamed from Shortsword to Crude Powder.
• Renamed from Shiv to Quick-spring Barrel.
• Renamed from Bronze Hammer to Hollow Tips.
• Renamed from Longsword to Tempered Powder.
• Renamed from Knife to Spring Kit.
• Renamed from Sledgehammer to Piercing Rounds.
• Renamed from Greatsword to Volatile Powder.
• Renamed from Dagger to Auto-fire Compressor.
• Renamed from Steel Maul to Corebreakers.
• Renamed from Swiftblade to Fluxspring.
• Renamed from Skirmisher to Fluxstride.
• Renamed from Swiftfang to Fluxrend.
Thank you for everyone helping test EggDropSoup!
This update should add a simple UI feature and address some issues:
Resolution/Windowed Dropdowns now present in the Main Menu Settings
UI scaling should be improved for smaller/widescreen resolutions, especially the MainMenu
Fixed the Missions, which should now track properly and prevent players from beating too quickly
Hi all,
I've updated quite a few of the backgrounds and other parts of the game, and made some smaller improvements, including a screen central inventory (replacing the scroll bar inventory previously used).
While you shouldn't have any issues with previous saves, I have made the previous version of the game available in the beta named 'oldversion' available by opening your Steam library, right clicking 'Escape from Grimazel's Cottage' > 'Properties' > 'Betas', should you experience issues.
Thank you for playing, it means a lot!
An update has been pushed out to address a vulnerability in the Unity engine.
Added “Always on Top” setting option
Added “Hide Taskbar Icon” setting option
Added “Mirror Effect” setting option
Fixed popup display issue when “Auto-claim Outfits” is disabled
MacOS users may encounter an issue where global key detection stops working after the update.
To fix this, go to System Settings → Privacy & Security → Input Monitoring, remove BitBuddyDemo (make sure to use the “–” button to completely delete the entry), then restart the game and re-grant BitBuddyDemo input monitoring permission when prompted.
Added support for custom Action Result on Result Action Sequence Elements.
Fixed an issue with direction for blobber controls.
Fixed an issue with editing a doodad's position.
Fixed an issue related to doodad selection and closing/reloading projects.
Fixed an issue related to inline editors for Lights and Doodads.