Escape from Grimazel's Cottage - heyworth83

Hi all,

I've updated quite a few of the backgrounds and other parts of the game, and made some smaller improvements, including a screen central inventory (replacing the scroll bar inventory previously used).

While you shouldn't have any issues with previous saves, I have made the previous version of the game available in the beta named 'oldversion' available by opening your Steam library, right clicking 'Escape from Grimazel's Cottage' > 'Properties' > 'Betas', should you experience issues.

Thank you for playing, it means a lot!

Kuri Kuri Click! ~My Summer Vacation!~ - sekaipro_chris

An update has been pushed out to address a vulnerability in the Unity engine.

Bit Buddy - 咸鱼佐一
Demo Version Update Notes

New Features
Windows
  • Added “Always on Top” setting option

  • Added “Hide Taskbar Icon” setting option

All Platforms
  • Added “Mirror Effect” setting option

Fixes
All Platforms
  • Fixed popup display issue when “Auto-claim Outfits” is disabled

Note:
  • MacOS users may encounter an issue where global key detection stops working after the update.
    To fix this, go to System Settings → Privacy & Security → Input Monitoring, remove BitBuddyDemo (make sure to use the “–” button to completely delete the entry), then restart the game and re-grant BitBuddyDemo input monitoring permission when prompted.

RPG Architect - Locke
  • Added support for custom Action Result on Result Action Sequence Elements.

  • Fixed an issue with direction for blobber controls.

  • Fixed an issue with editing a doodad's position.

  • Fixed an issue related to doodad selection and closing/reloading projects.

  • Fixed an issue related to inline editors for Lights and Doodads.

EXOSHOCK - Ron Whiskey

💥 EXOSHOCK PLAYTEST APP — NOW LIVE!

Add it to your library on Steam VR and get ready for the upcoming Open Playtest Events!

The Playtest app is available for a limited time - grab it now and keep it in your library to access all future Playtest phases! Once downloaded and in your library, you'll have instant access to the Exoshock Staging Area, a hub designed to give playtesters a first taste of Exoshock's signature feel, look, and sound - while we gear up for the first Open Alpha SP Playtest Event!

🛰️ Exoshock Staging Area — Prepare for the Fight:

🔫 Shooting Range – test all 8 weapons and experience Exoshock’s core gunplay.
🧪 Utility Sandbox (WIP) – Try out deployable gear and experiment with item interactions as grenades, drones, deployables and more.
🎨 Loadout Customization (WIP) – personalize your gear and weapons and droids.

🔌How to download Exoshock Playtest App:

  • 1️⃣ Go to \[[url="https://discord.gg/QHKzGN4k8S"]https://discord.gg/QHKzGN4k8S[/url]] and follow the steps to get invited.

  • 2️⃣ Download and install the Exoshock Playtest App for Steam VR

  • 3️⃣ Jump into the Staging Arena to test every weapon, tweak your loadout, and experience Exoshock’s core gunplay.

  • 4️⃣ Watch for Official Open Playtest events dates — be ready to deploy when the gates open!

⚡ ️Wishlist! Wishlist! Wishlist!

Please help us by wishlisting the game & ensure you are the first to know when the Open Alpha Playtest begins!

Oct 23
CARDnal DESIRES - GameBene
- Fixed a bug where when changing the character's rotation in the scene viewer also changed the characters rotation in the main gameplay scene.

Feluna may have also been visible during this bug, and while we the developers don't mind Feluna watching, it wasn't an intended feature.
Dynasthir - Mireneye:Wishl Dynasthir NOW!
Ûnsae

Adressing feedback we recieved during Steam Next Fest.
I'll be speaking to you in the capacity of me, Mireneye, responsible for game logic, programming, studio/project lead & creator of the lore of Dynasthir.

I want to preamble this by saying that this is a first game for us. A small studio of two people. And that I don't have the greatest hardware.

1, The game runs badly on recommended specs.
You are probably right. On my limited hardware I pretty much would be happy with it running a locked 40fps. And I modeled the recommended specs after it. I recognize it's not ideal, and people expect a game that looks like a "Ps3 era game" to run at least 60 on modern hardware.

From what I can tell by our profiling, a strong cpu in terms of single core performance will help the most. As it appears to me we are primarily bound by game logic.

We try to simulate a lot of the world and how it moves without the player nearby. We had to give up a lot of that in order to get near good framerate.

Had I known years ago I would have done R&D into this specifically. I naively believed Unreal was going to scale nicely. It did not.

We WILL do our best to optimize. I've been on that train for the last two years; I have a lot to learn & a lot of profiling to do. We will continue to work on & improve performance as we go.

2, Game looks bad/monochrome/has bad filter effects/can't see anything
The world of Dynasthir doesn't have day/night it only has weathers. Dark & light come in that form, in various ways. This has been a challenge for us to design as for various reasons UE4 never matched visuals in editor and in game. I believe I've fixed this issue. And I hope you can see the difference yourself.

We tightened the Ambient Occlusion a bit. We reintroduced a bit of our colors from our desaturated set. We cleared up some fog that pushed up onto the camera. We no longer wash the entire scene towards red. We allow other colors to come through.

3, The game is empty.
We have some ideas we might try to make the start of the game feel more engaging and exciting as you are just starting off on your adventure. One of them is making the town be in a more active crisis. With more combat encounters across the starting town. And while still inhabited, a more hostile environment.

But ultimately there will be moments where you contemplate your journey and slow down. I want to give you the right impression of what we are building. We are building a conversation with a dying world.

Finally. Even after release we will continue to infuse the world with more things. There are things we have dreamed of but not have had time to get into.

I hope that our final polish on things before the release will elevate the experience for all of you. Be patient with us as we use every single shard of time we have to make this game into something special.

I'm very excited to let you guys travel beyond the demo walls. We have a lot of weird & strange secrets waiting for you. Or perhaps, for someone else. I suppose.. you might have to talk to each other?

Perish the thought.

- Mireneye

Butterfly Dream - Eddie 大黄

Butterfly Dream will be exhibited at the Guangzhou Wàn Wù Pò Yuán Souls-like Gamer Gathering.

Runes of Magic - [CM] Darcoon


Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.

Special offers period: 24.10. 2025 between 12:00 AM and 11:59 PM (CEST)

Powerful Titanium Hammer Chests

Titanium Hammers increase the durability of your equipment. In the latest random chests you can find either a Perfect Titanium Hammer or 2–5x Titanium Hammers for Weapons, Armor, Accessories or Back Items.

The following random chests are available:

Titanium Hammer for Weapons Chest
  • 1x Perfect Titanium Hammer for Weapons
  • 2–5x Titanium Hammer for Weapons
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  • 1x Perfect Titanium Hammer for Armor
  • 2–5x Titanium Hammer for Armor
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  • 2–5x Titanium Hammer for Accessories
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  • 1x Perfect Titanium Hammer for Back Slot Equipment
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Wishing you lots of fun,
The RoM Team

Our Dying World - TTV TheRealTron
Our Dying World 0.8.2 Released.

This fixes more bugs and introduces a lot of QOL features for our upcoming 1.0 release.

General Changes

- Added a new backlog system that plays voice lines. (Old saves are not compatible)

- Added an option to turn down battle lines or disable them completely

- BP is now visible when swapping between characters

- Removed the delay between selecting characters in the main menu

- Increased guarding HP gain from 2% to 5%

- Increased guarding HP gain from 2% to 5%

- Fixed the selection arrow not disappearing when selecting an ally

- Enemy animations are now affected by battle speed in the options menu

- Fixed characters not saying battle lines upon victory

- Fixed an issue when scrolling between selected characters

- Fixed tiling issues

- Fixed typos

Act 1:

- Updated Aria NPC dialogue

- Slightly changed quest rewards

- Greed's battle music now loops properly

Act 2:

- Updated Wrath's recovery skill

- Updated Chapter 5 enemies' shields, damage, health, skills, and experience drops.

...