Hey Rampagers,
Despite The Producer telling us we have more important and boring work to do, we’ve managed to sneak in a handful of fun gameplay changes for you all!
Last patch we made some changes to the Ranger and her weapons, notably, reducing her health scaling and increasing the mana cost of her bow’s hold abilities.
We received a lot of great and constructive feedback from you all (thank you!) but we also noticed a few players who were concerned about changes to their favorite Hero. It’s clear to us that we left you all in the dark a little bit as to our thought process behind these changes so we wanted to pull the curtain back a little bit for you all today (and be more clear in the future) to put any worries to rest and answer a few questions.
Very good question, we nerfed her extremely hard on purpose. We hate nerfing characters, it’s generally not healthy, it’s not fun for devs or for players, it’s a bad feeling all around. The reason we felt it was necessary is because the Ranger was dealing on average 800,000 M O R E D A M A G E than our other Heroes (that’s 6 times as much!) To buff our other Heroes to match the Ranger’s strength would require essentially full redesigns of each Hero, and then in turn each Enemy and Dungeons. Unfortunately we simply don’t have the time for this, but more importantly we believe it would lead to DR feeling like a fundamentally different game from the one you know and love.
It’s only up from here, we never intended to leave the Ranger in her current state.
By nerfing her aggressively at first, we don’t risk needing to nerf her multiple times causing a slow painful descent into mediocrity for Ranger mains to dread week to week.
Going forward we can work on buffing her back into a healthy place, that’s not so out of control. Starting with… 🥁🎺🥁
Everybody’s least favorite weapon has received some loving care and attention this patch, and a promotion to boot!
To give one of our most neglected weapons a new home, the Magic Snare Scroll will now grant the user 5 mana upon hitting an enemy. Additionally, the projectile can now pierce up to 5 enemies without any mods! Our hope here is to help make up for the new larger mana costs of the Ranger, bringing back some of that Shortbow sauce.
Ranger players will have to make a meaningful choice between additional healing, speed, mana, or a sword (lol).
While the scroll no longer roots by default, we do care about the world’s only Magic Snare Scroll fan.
No need to fear, Magic Snare Scroll can drop with a Root modifier, as well as some other fun new enemy debuffs 👀
We hope that all you Rangers and Sorcerers enjoy the changes, let us know!
Oh boy I’m so glad you asked…
We have also been working on bringing back a very important feature into the game. THE WEAPON SHOP!

The Weapon Shop will provide a daily rotation of Weapons for you to buy directly with Coins, no Chest or Keys required! Weapons listings are unique to each of your Heroes but not to players, if you see a cool weapon in the shop let your friends know!
And as a little bonus, we made sure that the Magic Snare Scroll will be dropping frequently over the next week for everyone to try 💖
No changes this week but we wanted to let you all know ahead of time that we plan on reducing the drop rate of Legendary Chests in the near future. In the original run of Dungeon Rampage, Legendary Chests were extremely difficult to obtain and grind for only showing up once a week in Ultimate Rampage. For playtest reasons we’ve temporarily allowed them to drop in the Grindhouse which previously wasn’t possible. We plan on reverting this change soon. (Legendary Chests will still drop from the Ice Dragon Boss.)
We have this in mind, after this change goes live, Legendary Weapons will become available in the new Weapon Shop.
We’ve been hard at work hunting for additional performance improvements. Players with specifically weaker hardware should see improved performance inside dungeons!
Server wipe today! (prepare for more!)
Removed enemy hit console log (that was placeholder, sorry.)
We’ve added credits! You’ll find a new building in town to view them.
Fixed Vampire Hunter missing weapons.
Fixed bug with dynamic weather system (thanks Eastly)
Removed 999999 Gem purchase price on Chests.
Updated Level Up pop up
The magic snare scroll now grants 5 mana per enemy hit, and can pierce 5 enemies by default.
Because of this, we removed the piercing modifier which it previously has.
Modifier Changelist:
Poison (Added)
Piercing (Removed)
Slow
Cripple
Root
Knockback
Cooldown Reduction
Thank you for helping us make Dungeon Rampage the best game that it can be. We hope you enjoy the changes and we truly couldn’t do it without you 🥰
“They said fear could be cured. They said the mind could adapt. So they kept them awake… and then they never slept again.” 
Deep in the frozen forests of the Urals lies Novokirsk, a Soviet town erased from every map. Once home to Project Zvezda, an experiment meant to weaponize fear itself, it now lies buried under snow and static. But the signal never stopped. It remembered. It learned.
In ENTITY UNKNOWN, you awaken alone in the ruins of this forgotten place, surrounded by decaying laboratories, frozen classrooms, and towers still pulsing with the same frequencies that drove everyone here insane. There are no weapons. No HUD. No escape. Only the hum of the signal. The flicker of your flashlight. And the feeling that something is watching from within the dark.
• Explore the erased town of Novokirsk, frozen in time and haunted by the remnants of a Cold War experiment.
• Experience fear as a living mechanic, the darker it gets, the more your perception collapses.
• Light, signal, and sanity become your only lifelines as the world warps around your unraveling mind. Every light is a heartbeat. Every sound is a warning. And every time you realign the signal… it realigns you.
The subjects stopped dreaming. Their eyes stayed open. And when the last light went out… it woke up.
ENTITY UNKNOWN is a cinematic, narrative-driven psychological horror, a descent into isolation where fear itself has become conscious. The experiment never ended. The signal is still broadcasting.
Wishlist ENTITY UNKNOWN on Steam today.
Watch Trailer #1:







Overview
This week’s goal was to continue development of the Gemstone Grotto area and bring it to a finalized prototype stage. A lot of progress was made, especially on the visual side.
Details
Added the Starmap Cave entry point from Gemstone Grotto
Defined how much of the total map area will be included in the release
Began polish work on the entry room
Created numerous new visual assets for the cave
Laid out the Starmap Cave, including the gate itself
Next Steps
Next week, we’ll be focusing on finalizing both the Gemstone Grotto and Starmap Cave areas — applying full polish, and refining atmosphere, music, VFX, and all supporting details.
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Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next devlog.
- 🎒 Physicalized Backpacks — grab, stash, and swap gear straight from your shoulder
- 🚪 Sliding Doors — open, peek, or block enemies using real physical motion
- 🛡️ Ranger Armor Set — Reave’s first leather armor, balanced between Rogue and Fighter
- ⚙️ Menu Bar UI — quick access to settings, parties, and tools in one sleek interface
- 💥 Scarth Tyrant Entrance — a cinematic new intro for Reave’s fiercest boss
- 💎 Loot Chest Glow-Up — brighter effects and clearer rarity colors
- ⚰️ The Tombs — a new dungeon blockout filled with traps, secrets, and treasure

- 🎒 Physicalized Backpacks — grab, stash, and swap gear straight from your shoulder
- 🚪 Sliding Doors — open, peek, or block enemies using real physical motion
- 🛡️ Ranger Armor Set — Reave’s first leather armor, balanced between Rogue and Fighter
- ⚙️ Menu Bar UI — quick access to settings, parties, and tools in one sleek interface
- 💥 Scarth Tyrant Entrance — a cinematic new intro for Reave’s fiercest boss
- 💎 Loot Chest Glow-Up — brighter effects and clearer rarity colors
- ⚰️ The Tombs — a new dungeon blockout filled with traps, secrets, and treasure

This is a minor update for the game, thanks to your feedback!
Patch Notes:
- Fixed minor bugs, including the absence of some items in the merchant's shop;
- Improved the entire audio design of the game;
- Fixed the sounds of "Doors" in dungeons and "Healing."
The game demo has also received the 0.3.1 update with all fixes and improvements.
You can share your suggestions for game improvements or any bugs you find with us in the Game Community. We will definitely consider and try to implement your wishes!
-Fix to Sheep level 196 pieces achievement
-Home screen improvements
Sorry for the delay guys, we always hope to deliver the best experience in our games, we are a very small team, but we always want to improve and do the best in the games, thank you for waiting.