Entity Unknown - Arkattia

“They said fear could be cured. They said the mind could adapt. So they kept them awake… and then they never slept again.”



Deep in the frozen forests of the Urals lies Novokirsk, a Soviet town erased from every map. Once home to Project Zvezda, an experiment meant to weaponize fear itself, it now lies buried under snow and static. But the signal never stopped. It remembered. It learned.

In ENTITY UNKNOWN, you awaken alone in the ruins of this forgotten place, surrounded by decaying laboratories, frozen classrooms, and towers still pulsing with the same frequencies that drove everyone here insane. There are no weapons. No HUD. No escape. Only the hum of the signal. The flicker of your flashlight. And the feeling that something is watching from within the dark.

• Explore the erased town of Novokirsk, frozen in time and haunted by the remnants of a Cold War experiment.
• Experience fear as a living mechanic, the darker it gets, the more your perception collapses.
• Light, signal, and sanity become your only lifelines as the world warps around your unraveling mind. Every light is a heartbeat. Every sound is a warning. And every time you realign the signal… it realigns you.

The subjects stopped dreaming. Their eyes stayed open. And when the last light went out… it woke up.

ENTITY UNKNOWN is a cinematic, narrative-driven psychological horror, a descent into isolation where fear itself has become conscious. The experiment never ended. The signal is still broadcasting.

Wishlist ENTITY UNKNOWN on Steam today.

Watch Trailer #1:

Town to City - SarahM
Greetings, citizens!

We’re excited to show you our brand new trailer for our upcoming Animals update - coming to you in November 2025!



In our new Animals update, you can expect pets, farm animals, new buildings, props, quests and more! This update will be a free update to the game.

Play Town to City now:

https://store.steampowered.com/app/3115220/Town_to_City/

Keep up to date with all things Galaxy Grove in the Discord!



HARK THE GHOUL - Jake Kwalee
What secrets lie deep within this city? There's something in the sewers, I hear it moving…

We’ve changed a lot in the updated demo! A massive graphics overhaul, reworked story, new weapons and enemies, improved level design, and even a mini artbook with commentary from the devs (that’s us!). Plus, we’ve added tons of graphic options so you can replicate either a retro or modern feel!

You can check out all the updated stuff in our Dev video HERE 👇
https://www.youtube.com/watch?v=7dKP4kGZaKU



Another big feature: your save data from this demo will carry over to the full game! We’re incredibly proud of what we’ve achieved over the past year, and we hope you enjoy it as much as we do!

Alongside the new demo we premiered a new trailer as part of the Galaxies Autumn Showcase, which you can watch HERE 👇
https://youtu.be/kgD_ZLvlDYk

With all this juicy new content, we’re also running an official Hark the Ghoul Speedrunning Competition! The fastest players to complete the demo’s Any% category will win Steam gift cards and a free copy of the full game at launch! The competition runs until November 3rd! Check out our Steam post HERE for more details!

HARK THE GHOUL is a dungeon crawler where behind every corner lies a discovery. A deep, handcrafted world that feels tangible and immersive. Face terrifying monsters, challenge awe-inspiring foes and meet curious characters along the way!
Get lost in a myriad of seamlessly interconnected zones as you descend down the bowels of the earth and uncover its secrets. Use swords, whips, pistols, cannons, artifacts, employ magic to tear your way through your enemies. Every piece of gear has its unique utility. HARK THE GHOUL's compelling world is lovingly rendered in a retro-modern low-poly style (with customizable effects!).


Please don't hesitate to leave a review, feedback or any bugs you run into in our Discord below!

https://store.steampowered.com/app/3058660/HARK_THE_GHOUL

Want to discuss your hype with other ghoulish fiends?
Join our Discord and follow us on social media @HarkTheGhoul, where you’ll be able to hark all our updates.~






Plague Alchemist - Ingus

Overview

This week’s goal was to continue development of the Gemstone Grotto area and bring it to a finalized prototype stage. A lot of progress was made, especially on the visual side.

Details

  • Added the Starmap Cave entry point from Gemstone Grotto

  • Defined how much of the total map area will be included in the release

  • Began polish work on the entry room

  • Created numerous new visual assets for the cave

  • Laid out the Starmap Cave, including the gate itself

Next Steps

Next week, we’ll be focusing on finalizing both the Gemstone Grotto and Starmap Cave areas — applying full polish, and refining atmosphere, music, VFX, and all supporting details.

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Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next devlog.

Reave Playtest - FireDragon04
🎥 Watch Devlog 26



REAVE | Devlog 26 is OUT NOW!

Discover Reave’s biggest update yet — physicalized backpacks, doors, and more!

Join the Discord to get access -> Reave Discord

⚙️ Let’s Get Physical 🎒

  • 🎒 Physicalized Backpacks — grab, stash, and swap gear straight from your shoulder
  • 🚪 Sliding Doors — open, peek, or block enemies using real physical motion
  • 🛡️ Ranger Armor Set — Reave’s first leather armor, balanced between Rogue and Fighter
  • ⚙️ Menu Bar UI — quick access to settings, parties, and tools in one sleek interface
  • 💥 Scarth Tyrant Entrance — a cinematic new intro for Reave’s fiercest boss
  • 💎 Loot Chest Glow-Up — brighter effects and clearer rarity colors
  • ⚰️ The Tombs — a new dungeon blockout filled with traps, secrets, and treasure



🎃 The Halloween Playtest kicks off later next week, complete with pumpkins, decorations, and a limited-time pumpkin helmet!
Stay tuned for dates and times on Monday!

👉 Enjoy the Devlog! 🥳✨
Reave - FireDragon04
🎥 Watch Devlog 26



REAVE | Devlog 26 is OUT NOW!

Discover Reave’s biggest update yet — physicalized backpacks, doors, and more!

Join the Discord to get access -> Reave Discord

⚙️ Let’s Get Physical 🎒

  • 🎒 Physicalized Backpacks — grab, stash, and swap gear straight from your shoulder
  • 🚪 Sliding Doors — open, peek, or block enemies using real physical motion
  • 🛡️ Ranger Armor Set — Reave’s first leather armor, balanced between Rogue and Fighter
  • ⚙️ Menu Bar UI — quick access to settings, parties, and tools in one sleek interface
  • 💥 Scarth Tyrant Entrance — a cinematic new intro for Reave’s fiercest boss
  • 💎 Loot Chest Glow-Up — brighter effects and clearer rarity colors
  • ⚰️ The Tombs — a new dungeon blockout filled with traps, secrets, and treasure



🎃 The Halloween Playtest kicks off later next week, complete with pumpkins, decorations, and a limited-time pumpkin helmet!
Stay tuned for dates and times on Monday!

👉 Enjoy the Devlog! 🥳✨
Brew or Die - LT-Games

This is a minor update for the game, thanks to your feedback!

Patch Notes:

- Fixed minor bugs, including the absence of some items in the merchant's shop;

- Improved the entire audio design of the game;

- Fixed the sounds of "Doors" in dungeons and "Healing."

The game demo has also received the 0.3.1 update with all fixes and improvements.

You can share your suggestions for game improvements or any bugs you find with us in the Game Community. We will definitely consider and try to implement your wishes!

Dungeon Furry - nickaraujo

-Fix to Sheep level 196 pieces achievement

-Home screen improvements

Sorry for the delay guys, we always hope to deliver the best experience in our games, we are a very small team, but we always want to improve and do the best in the games, thank you for waiting.

Eurekas - JohnsVolition

Quick update rolling out to the demo and playtest build today with several improvements based on your feedback:

Bug Fixes:

  • Fixed an issue where pressing ESC during the loading intro could cause unintended behavior

  • Removed inspector debug functionality from demo builds (dev tools were accessible, a few of you found them)

Improvements:

  • Added direct Discord link to the in-game feedback system - your input shapes Eurekas' development. If you like to participate or like to join the playtest, come chat with us here:
    https://discord.gg/5TBVUDAndC

  • Polish pass on the Smite spell visual effects and feedback

Thanks to everyone who's been testing and sharing feedback, especially during the October Next Fest.

As always, every miracle costs lives. How many will you sacrifice?

The Last Seed - official.yeb.studio

In this update we’ve made several improvements to bring the world more alive:

  • Updated the environment generation algorithm

  • Added new environment objects

  • Environment objects now have dynamic visuals based on humidity levels

  • Refreshed conveyor textures

  • Updated visuals for resource nodes on the map

  • Fixed various bugs and issues

We’ll continue improving visuals and expanding the dynamic environment in upcoming updates. Thanks for following the development! 🌱

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