Plague Alchemist - Ingus

Overview

This week’s goal was to continue development of the Gemstone Grotto area and bring it to a finalized prototype stage. A lot of progress was made, especially on the visual side.

Details

  • Added the Starmap Cave entry point from Gemstone Grotto

  • Defined how much of the total map area will be included in the release

  • Began polish work on the entry room

  • Created numerous new visual assets for the cave

  • Laid out the Starmap Cave, including the gate itself

Next Steps

Next week, we’ll be focusing on finalizing both the Gemstone Grotto and Starmap Cave areas — applying full polish, and refining atmosphere, music, VFX, and all supporting details.

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Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next devlog.

Reave Playtest - FireDragon04
🎥 Watch Devlog 26



REAVE | Devlog 26 is OUT NOW!

Discover Reave’s biggest update yet — physicalized backpacks, doors, and more!

Join the Discord to get access -> Reave Discord

⚙️ Let’s Get Physical 🎒

  • 🎒 Physicalized Backpacks — grab, stash, and swap gear straight from your shoulder
  • 🚪 Sliding Doors — open, peek, or block enemies using real physical motion
  • 🛡️ Ranger Armor Set — Reave’s first leather armor, balanced between Rogue and Fighter
  • ⚙️ Menu Bar UI — quick access to settings, parties, and tools in one sleek interface
  • 💥 Scarth Tyrant Entrance — a cinematic new intro for Reave’s fiercest boss
  • 💎 Loot Chest Glow-Up — brighter effects and clearer rarity colors
  • ⚰️ The Tombs — a new dungeon blockout filled with traps, secrets, and treasure



🎃 The Halloween Playtest kicks off later next week, complete with pumpkins, decorations, and a limited-time pumpkin helmet!
Stay tuned for dates and times on Monday!

👉 Enjoy the Devlog! 🥳✨
Reave - FireDragon04
🎥 Watch Devlog 26



REAVE | Devlog 26 is OUT NOW!

Discover Reave’s biggest update yet — physicalized backpacks, doors, and more!

Join the Discord to get access -> Reave Discord

⚙️ Let’s Get Physical 🎒

  • 🎒 Physicalized Backpacks — grab, stash, and swap gear straight from your shoulder
  • 🚪 Sliding Doors — open, peek, or block enemies using real physical motion
  • 🛡️ Ranger Armor Set — Reave’s first leather armor, balanced between Rogue and Fighter
  • ⚙️ Menu Bar UI — quick access to settings, parties, and tools in one sleek interface
  • 💥 Scarth Tyrant Entrance — a cinematic new intro for Reave’s fiercest boss
  • 💎 Loot Chest Glow-Up — brighter effects and clearer rarity colors
  • ⚰️ The Tombs — a new dungeon blockout filled with traps, secrets, and treasure



🎃 The Halloween Playtest kicks off later next week, complete with pumpkins, decorations, and a limited-time pumpkin helmet!
Stay tuned for dates and times on Monday!

👉 Enjoy the Devlog! 🥳✨
Brew or Die - LT-Games

This is a minor update for the game, thanks to your feedback!

Patch Notes:

- Fixed minor bugs, including the absence of some items in the merchant's shop;

- Improved the entire audio design of the game;

- Fixed the sounds of "Doors" in dungeons and "Healing."

The game demo has also received the 0.3.1 update with all fixes and improvements.

You can share your suggestions for game improvements or any bugs you find with us in the Game Community. We will definitely consider and try to implement your wishes!

Dungeon Furry - nickaraujo

-Fix to Sheep level 196 pieces achievement

-Home screen improvements

Sorry for the delay guys, we always hope to deliver the best experience in our games, we are a very small team, but we always want to improve and do the best in the games, thank you for waiting.

Eurekas - JohnsVolition

Quick update rolling out to the demo and playtest build today with several improvements based on your feedback:

Bug Fixes:

  • Fixed an issue where pressing ESC during the loading intro could cause unintended behavior

  • Removed inspector debug functionality from demo builds (dev tools were accessible, a few of you found them)

Improvements:

  • Added direct Discord link to the in-game feedback system - your input shapes Eurekas' development. If you like to participate or like to join the playtest, come chat with us here:
    https://discord.gg/5TBVUDAndC

  • Polish pass on the Smite spell visual effects and feedback

Thanks to everyone who's been testing and sharing feedback, especially during the October Next Fest.

As always, every miracle costs lives. How many will you sacrifice?

The Last Seed - official.yeb.studio

In this update we’ve made several improvements to bring the world more alive:

  • Updated the environment generation algorithm

  • Added new environment objects

  • Environment objects now have dynamic visuals based on humidity levels

  • Refreshed conveyor textures

  • Updated visuals for resource nodes on the map

  • Fixed various bugs and issues

We’ll continue improving visuals and expanding the dynamic environment in upcoming updates. Thanks for following the development! 🌱

Hiraeth - ☵ HIRAETH™
Version Early Access 0.9.8.12– Changelog

🔄 Inventory Transfer (STUFF Tab)
  • Improved transfer logic between containers and backpacks

  • Items are now moved only from the selected category

  • Option to transfer all items from the selected category, or fill available space by default (LOT category)

  • Better handling of overweight scenarios

🔧 Scrapping
  • Refined item addition after scrapping, aligned with the new 0.9.8.1 system

  • Improved overweight control during scrap operations

🎯 ADS Behavior
  • Quick Menu is now disabled while aiming down sights (ADS) to prevent accidental interactions

🛠️ Crafting
  • Empty medkits and bottles are now returned after using medkits or painkillers

  • These are required for crafting new medical supplies

🧭 What’s Next?

The demo version will be available soon, and a new Early Access update is coming next week. You can expect not only fixes — but fresh content and new features as well.

See you soon, – The Developer

Retro Rewind - Video Store Simulator - Drizzzit

Mark your calendars!

The official Retro Rewind Demo will be available early morning on November 1st.

In the demo, you’ll experience a trip down memory lane! Open shop and play your first week as the proud new owner of a video store. This is the perfect time to get a small glimpse of what Retro Rewind has to offer!

For those who joined us during the open playtest, we invite you to jump back in! We’ve added plenty of new features, like a shady tape dealer offering exclusive movies, new colors and wallpapers to make your shop stand out and the Harvest Festival event to wrap up the demo. We’ve also made numerous improvements based on your amazing feedback (thank you again for all the support!)

Speaking of feedback, the demo is also a great opportunity for you guys to share your thoughts with us over on our Discord or in the Steam discussions! We’re still hard at work on finishing up the game and the more feedback we have now, the better our game will be on release. 

Enjoy the demo!

Cheers!

The RR Team

Atomic Picnic - Dabzord

Hey Loners,

 

JD’s back from the workshop. We’ve rebuilt his entire kit from the ground up to make every reload count. This update refines his rhythm, cuts the noise, and turns him into the precise, tempo-driven powerhouse he was always meant to be.

 

Alongside JD’s overhaul, you’ll find new SFX, visual polish, and a handful of key fixes to keep the picnic running smoothly.

JD Rework

Jade

Simplified for clarity and performance. Effects are easier to read mid-fight, with less visual clutter and smoother triggers.

Core Galore

- Fully reworked to link Overburden and Jade Cores generation directly to Fast Reloads.
- Your reload rhythm now fuels JD’s entire gameplay loop, feel the reload beat for better curio sinergy.

Tech Master

Now scales from Jade Cores pickups instead of reloads. Encourages smart positioning and tighter map flow instead of double-dipping on reloads.

Overall Kit Adjustments

More reload-based synergy, less random overlap with Devices. JD’s flow is now leaner, more reactive, and more rewarding for mechanical skill.

🗣️ Developer note: JD should now feel like a disciplined tinkerer; every reload is a calculated moment of power, not just a background animation.


What’s New

Evolutions SFX

  • Interlocked Chains

  • Lotus Rhythm

  • Melted Light

  • Weather Cycle

Curios SFX

  • Late Rage

  • Lightning in a Bottle

  • Enemy buffs SFX for Burn, Chill, Freeze, and Shock

Improvements

  • Better decal rendering: fixed gloss, darkness, and incorrect display issues.

  • New condition icons: Blaze Rotation & Fire Devil

  • Stats micro-buff drops on Deposits


Changes
  • Completing a Hijinks with no Curio available now grants a minor upgrade.

  • Shop image and description updated on Discoveries.

  • Removed the permanent shop ping; it’s now visible via the compass instead.


Fixes
  • Fixed Impostor rendering issues on some AMD GPUs.

  • Lotus Rhythm VFX no longer lingers after despawn.

  • Charger SFX no longer loops on the level-up screen.

  • Adjusted enemy teleport distance logic (affecting Willson and Camille).

  • Fixed Unlocking Skills background not displaying in Loadout.


Known Issues
  • Burn VFX for Weather Cycle Evolution is not being displayed.

  • Some sound effects are still undergoing adjustments and polishing.

Atomic Team Commentary

JD has always been a tricky one to balance. He’s fast, technical, and built around reload timing, but over time, his kit got noisy.

 

This update strips away that clutter. JD now plays with intent. Every reload matters, every pickup connects to his flow, and his power curve feels steady instead of spiky.

 

After Ash's update, this is the second step toward making every character’s identity stronger and their builds more distinct.

 

See you in the Zone,

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