Improved transfer logic between containers and backpacks
Items are now moved only from the selected category
Option to transfer all items from the selected category, or fill available space by default (LOT category)
Better handling of overweight scenarios
Refined item addition after scrapping, aligned with the new 0.9.8.1 system
Improved overweight control during scrap operations
Quick Menu is now disabled while aiming down sights (ADS) to prevent accidental interactions
Empty medkits and bottles are now returned after using medkits or painkillers
These are required for crafting new medical supplies
The demo version will be available soon, and a new Early Access update is coming next week. You can expect not only fixes — but fresh content and new features as well.
See you soon, – The Developer
Mark your calendars!
The official Retro Rewind Demo will be available early morning on November 1st.
In the demo, you’ll experience a trip down memory lane! Open shop and play your first week as the proud new owner of a video store. This is the perfect time to get a small glimpse of what Retro Rewind has to offer!
For those who joined us during the open playtest, we invite you to jump back in! We’ve added plenty of new features, like a shady tape dealer offering exclusive movies, new colors and wallpapers to make your shop stand out and the Harvest Festival event to wrap up the demo. We’ve also made numerous improvements based on your amazing feedback (thank you again for all the support!)
Speaking of feedback, the demo is also a great opportunity for you guys to share your thoughts with us over on our Discord or in the Steam discussions! We’re still hard at work on finishing up the game and the more feedback we have now, the better our game will be on release.
Enjoy the demo!
Cheers!
The RR Team

Hey Loners,
JD’s back from the workshop. We’ve rebuilt his entire kit from the ground up to make every reload count. This update refines his rhythm, cuts the noise, and turns him into the precise, tempo-driven powerhouse he was always meant to be.
Alongside JD’s overhaul, you’ll find new SFX, visual polish, and a handful of key fixes to keep the picnic running smoothly.
Jade
Simplified for clarity and performance. Effects are easier to read mid-fight, with less visual clutter and smoother triggers.
Core Galore
- Fully reworked to link Overburden and Jade Cores generation directly to Fast Reloads.
- Your reload rhythm now fuels JD’s entire gameplay loop, feel the reload beat for better curio sinergy.
Tech Master
Now scales from Jade Cores pickups instead of reloads. Encourages smart positioning and tighter map flow instead of double-dipping on reloads.
Overall Kit Adjustments
More reload-based synergy, less random overlap with Devices. JD’s flow is now leaner, more reactive, and more rewarding for mechanical skill.
🗣️ Developer note: JD should now feel like a disciplined tinkerer; every reload is a calculated moment of power, not just a background animation.
Evolutions SFX
Interlocked Chains
Lotus Rhythm
Melted Light
Weather Cycle
Curios SFX
Late Rage
Lightning in a Bottle
Enemy buffs SFX for Burn, Chill, Freeze, and Shock
Improvements
Better decal rendering: fixed gloss, darkness, and incorrect display issues.
New condition icons: Blaze Rotation & Fire Devil
Stats micro-buff drops on Deposits
Completing a Hijinks with no Curio available now grants a minor upgrade.
Shop image and description updated on Discoveries.

Removed the permanent shop ping; it’s now visible via the compass instead.
Fixed Impostor rendering issues on some AMD GPUs.
Lotus Rhythm VFX no longer lingers after despawn.
Charger SFX no longer loops on the level-up screen.
Adjusted enemy teleport distance logic (affecting Willson and Camille).
Fixed Unlocking Skills background not displaying in Loadout.
Burn VFX for Weather Cycle Evolution is not being displayed.
Some sound effects are still undergoing adjustments and polishing.
JD has always been a tricky one to balance. He’s fast, technical, and built around reload timing, but over time, his kit got noisy.
This update strips away that clutter. JD now plays with intent. Every reload matters, every pickup connects to his flow, and his power curve feels steady instead of spiky.
After Ash's update, this is the second step toward making every character’s identity stronger and their builds more distinct.
See you in the Zone,
Hello everyone,
We’re excited to share some great news!
Geamana Village will be part of Steam Scream 4 Fest, starting on October 27, the same day the full version of the game launches!
This is the perfect moment to dive into the full story, explore the drowned village, and uncover the truth hidden beneath silence and decay.
If you’ve played the demo, thank you for your support and feedback, it helped us improve the experience a lot. We can’t wait for you to play the full version starting October 27!
See you during Steam Scream 4 Fest!
Chainwolf Studio
Hello bookworms!
We thank you for the interest you showed on our first day. We made this update to make some minor adjustments and corrections.
- The incorrect prices of science fiction books in the market have been corrected.
- The error in the cat animation has been fixed.
- The error in the achievement related to collecting books has been fixed.
We hope you enjoy your time here!
Moonless Night V1.5
Fixed a bug that prevented you from using the Memory Skull in some areas.
Fixed a bug with the crystal puzzle that caused the crystals to change their arrangement.
Other minor fixes.