Microvania is now out and ready to play for PC and Mac.
Here's a quick reminder of the new features that's been aded since the Demo build:
A bigger world
More enemies and bosses
Microcards and Microcells
Full Lexicon
Achievements
Check this news post for details on the above.
Here's a few more additions that just made it recently:
New Auto Save options, which can be set before the game starts and also from Accessibility settings.
The Hint Frequency is now also shown before starting a new game, and also from Accessibility settings.
Can now exit game from Boss fights (it will take your last save, which is the room just outside the boss room).
Lexicon is largely hidden by default, and will reveal each entry when you see it or obtain it.
Windowed Mode can now be resized, including a pixel perfect x1 size if you dare to try the game in its fantasy console accurate resolution.
I hope you enjoy the game. I've still got a few updates planned, so this won't be the last you hear from me :). See you all soon!
	
	
	
	Being a band manager is more than just booking gigs and deciding what is the best tune to get the masses hooked, it’s about dealing with big egos, spoiled brats and a lot of sticky venues!
Manage your band's resources and time
Complete different opportunities and quests as you propel your band into the limelight
Level up song list and unlock sweet rock'n'roll gear
Customize your band and instruments
Plan and play every gig! Choose what songs to play, what gear you'll use (from smoke machines to disco balls, we've got it all), and even how the band will look on stage
Unlock a full soundtrack recorded in a studio and performed by ROCKBEASTS' voice actors
Experience branching narratives across 17 episodes where your choices make a difference
No two playthroughs are the same!
It might be a thankless job but you’ve got what it takes to get your band out of the grimy basements and onto the big stage in this 90s Rock and RollPlaying game!
	
	New Update. Remember to restart Steam so you can get the update.
Started the rework of the Basecamp.,
New song for Basecamp surface added.,
Wild RNAs super dash and dash shockwave now consume way less energy while having the same benefits.,
Wild RNAs with dodge/dash modifiers, new SFX and FX.,
Fixed Procedural columns not being oriented to the correct direction in some generations.,
Added more assets in some areas of the world.,
New textures and decals.,
New leaderboard details added.
	
	



	
	Support, follow or share in social media the kickstarter page of Hack and Slash Fury so we can get a multiplatform release, thanks in advance!
	
	Greetings, Station Commanders!
We're thrilled to announce Update 0.8.5 for Starbrew Station, bringing a massive localization effort and a host of quality-of-life improvements based directly on your feedback!
Now Fluent in 30 Languages!
That's right! Starbrew Station is now fully translated into all 30 languages supported by Steam. From English to Español, Française to 简体中文, and everything in between, you can now manage your cosmic coffee empire in your preferred language. A huge thank you to our localization partners for helping us reach players across the globe!
Patch Notes Highlights (v0.8.5):
Based on extensive playtesting and your valuable feedback, this update polishes many aspects of the game:
Full Translations: Completed initial translations for all 30 Steam languages, fixing numerous text gaps across the UI, tooltips, tutorials, and descriptions.
Tooltip Rework: Tooltips now reliably stay visible while hovering, giving you ample time to read unit details and descriptions. Redundant tooltips on buy buttons and labels were removed for clarity. Social media icons now have tooltips.
Accessibility: Added Colorblind Mode options via screen shaders. Morale boost progress bar and particle effects are now larger and have a higher Z-index for better visibility.
UI & UX Fixes:
Resolved text overlapping issues in unit description panels.
Corrected label themes in Video Settings.
Fixed untranslated text in numerous areas including headers, buttons, stats, prestige shop, achievements, decorations, offline notifications, and tutorials.
Updated tutorial text to use the correct unit name "Blue Spacer" instead of "Coffee Enthusiast".
Simplified the second deck tutorial for better focus.
Gameplay & Balance:
Rebalanced "Starting Credits" prestige upgrade, setting a max level of 25 and reducing scaling. Max levels and benefit descriptions added for clarity on prestige perks.
Set default sound effects volume lower.
Added visual feedback for player damage vs. unit damage during the Inspector fight.
Bug Squashing:
Fixed Perk Up Pup walking backward and occasionally rendering behind machines.
Resolved issues with DLC assets loading incorrectly.
Steam Integration:
Added Steam Stats handlers for Prestige Count and Deck Count.
Unchecked Steam Cloud save syncing restriction for "Developers Only" (SORRY!). Your saves will now sync as expected.
Version number on main menu no longer displays "Alpha".
Expired and resent curator connections.
Jump back into Starbrew Station today to experience these improvements and enjoy the game in your language! As always, keep the feedback coming, it helps us make your stations the best they can be.
Happy Brewing!
- David & The Starbrew Station Team
	
	Hotdog: The Videogame is out now! We want to thank all of you for your support, for playing our demo, and for providing amazing feedback and content.
We hope you enjoy the journey to becoming the most incredible fast-food entrepreneur ever.
Time to cook and sell with maximum efficiency!
See you in the truck,
Tenth Horizon Games team
	
	Welcome apocalyptically interested couriers!
Today during the Galaxies Gaming Showcase, we revealed a new trailer for PACS:
Deliver parcels with up to 4 players for exciting online co-op gameplay, and earn your place in the post-apocalypse
Drive through extreme weather and treacherous terrain
Scavenge on foot or wheels to survive and repair your equipment
Customize your vehicles with engines, wheels, batteries, drivetrain, bodywork, and more!
Package parcels, manage your inventory, and be strategic with transport space and materials
Wear a company issued respirator at all times
We’re happy to announce our publishing partnership with Playstack, known for previous hit titles such as Balatro, Abiotic Factor, and VOID/BREAKER.
While we’ve already been working together for some time now, securing this partnership means more people are working together to get PACS into your hands.
You may have already noticed some new key art for the game!

PACS is an accessible co-op delivery shenanigans simulator at its heart. However we’re also planning a wide array of vehicle types, and driving experiences with the goal of satisfying driving simulator fans, as well as plenty of open world to navigate and explore.
While we think PACS will be more engaging as a cooperative multiplayer experience, we’re ensuring single players won’t feel left behind. Our vision for PACS is to be fun alone or with friends.
We’re inviting you to sign up for our future closed playtest at https://www.pacsgame.com

PACS is made by a small team in West Cornwall. We’re humbled by the support you’ve shown us so far, and can’t wait to involve you in our development journey.
- Studio 316 & Playstack