Good news Antiquitas fans, the v2.2.0 release is now live and available to download on Steam! This update rolls up and implements all of the engine fixes and improvements to the game's underlying My Colony engine up until this point. It also now includes all base game data into the main app bundle, instead of downloading game data from the server on initial launch. This increases the game file size, but also means that Antiquitas will no longer require access to the server in the future in order to be played.

You can find a (slightly) more detailed rundown on the latest update by checking out the official patch notes here: https://www.ape-apps.com/blog/antiquitas-220-released
And one final note, my next Steam release Realms of Conflict will be live on December 16th! Check out this brand new RPG title and add it to your wishlist today!
https://store.steampowered.com/app/4072610/Realms_of_Conflict/
Thank you all for playing Antiquitas, and stay tuned for more!
	this is for spookfest. sorta. this game deserves a better upgrade.
a weirder and different animation system for enemies.
a possible fix for steam achievements
and i fixed the ui for the chaos and chill modes
maybe mouse sensitivity in options finally work?
i got some more work ahead of me
thank you!
	
	On December 2nd 2025, enter the CRUSH, the last known city on Earth, fallen into crisis as everyone fights to STAY AWAKE.
SLEEP AWAKE has been born from the deep personal experiences of the dev team at EYES OUT. We have a lot more to show you on the road to launch, including behind-the-scenes videos and soundtrack drops. Make sure to follow us on YouTube and the Blumhouse Games Discord to catch all of the upcoming announcements, speak with the devs, and connect with other players.
	
	
	
	đ Before we get into more detail, rest assured that GROUND BRANCH continues to be developed normally by the same folks you already know and love/hate, plus a few new faces! We're simply having to do some more refactoring to ensure longevity and consistency in our systems.With that out of the way, letâs get into it.
đĄ Though mods will also be affected and that is of course unfortunate, we have assessed that the vast majority of Lua-tagged mods are actually maps created in the Mission Editor, with only a tiny fraction being true Lua-based projects.A proper map editor will ultimately provide more power and flexibility than the current Mission Editor + Lua combo could offer. The possibilities exposed by robust Blueprint support far outweigh what our current Lua systems can achieve, and it aligns with modern development practices. Also, new programmers joining the project are already familiar with UE4âs native C++ and Blueprint workflow, allowing them to become productive much faster.
HWS 551 holo sight
Updated platforms and pouches in Coyote Brown (formerly Tan), as well as the new MS2000 strobe model and the HWS 552 holo sight on the M16A4 rifle
Galil SAR
	Find Eddie Velvet.
Private investigator Red Walker finds himself in Silver Pines, a place half-abandoned, half-forgotten, in the middle of nowhere on a job to track down Eddie Velvet. A musician who has vanished. As the case begins to reveal a dark past, Walker soon slips into a strange and nightmarish descent beyond his control.
The Kind of Moment That Lasts Forever
Embark on a journey filled with dread and atmosphere. Haunted by shadows of the past, Silver Pines is waiting to reveal its dark secrets.
Survival Horror GameplayÂ
A love letter to classic survival horror. Fight or avoid the horrors of the town as you scavenge for resources and solutions to the puzzles blocking your way.
Metroidvania NavigationÂ
Filled with locked doors and hidden paths, every turn holds an uncovered clue, a resource, or something waiting in the dark. With better tools and weapons more and more of the town becomes accessible.
đ˛ Discover the mysteries of Silver Pines
đ Survive against nightmarish horrors
đ§° Manage scarce resources
đŚ Explore a haunting and surreal world
đ§Š Solve a variety of engaging puzzles
Wych Elm is a small games studio based in Sweden. The team have worked on multiple renowned titles including Helldivers 2, The Darkness and the BAFTA-winning Yoku's Island Express.
	Patch 7
Hey Spankrs!
This patch has more of the usual small fixes and polish, but with a larger addition!
Introducing... the Abstractulator! This can now be found in your HQ and is a central spot to collect and view all the lore documents you find. Unfortunately you may need to go back to previous locations to collect the lore form the TVs and notes, but these are now counted as secrets and can be found on the map.
Another of the more important updates can be found in the Control Settings. You can turn on a setting to make the stick stiff to avoid too much movement, for those of you who requested a feature like this.
The final notable change is that I made the Old_Friends turret level slightly easier to help with getting the Guardian Angel achievement. You can now auto fire, the fire rate is faster, and the spawn rate is slightly reduced on the final wave.
Added fire to hand in fireplaces in HQ,
Added water splash to koi pond,
Added water splash to water fountain in Greenhouse,
Added water splash to Rabbit_Hole,
Added water splash to Something_Amiss,
Updated the scream in Something_Amiss,
Fixed long pause if you skip dialog in Dont_Spank,
Fixed typo in game shader compile message,
Added new message option in Shader Compile screen,
Added new fan art!,
Added effect to help players see the surprise in Surprise,
Added in special critical spank words,
Removed Freecam unlock from demo, as Free_Cammin is now in the demo,
Updated things in demo kitchen to be breakable/interactable,
Added in whole new song hidden in the game in part of the upcoming ARG,
Added setting to make the stick stiffer to avoid motion sickness from too much movement,
Added some glitch effects to various locations in the game,
Added autofire to the turret in Old_Friends,
Increased fire rate by 25% in Old_Friends,
Adjusted spawn rate to make things slightly easier in the final wave of Old_Friends,
Updated the objectives in Dark_Maze to track reamining power crystals,
Added the Abstractulator to the HQ. Now you can collect lore notes and see them all in one place! Unfortunately with the new system you'll need to go back to collect the notes, but they are marked as secrets on the map!,
Added the start of a hidden ARG in the HQ
	After hearing the communityâs feedback, weâre happy to announce that the optimization process of Courier Bay is being rolled out in stages. Our goal is simple: lighter deliveries, smoother frames, and an even more vibrant city.
Courier Bay is a living ecosystem â with NPCs walking around, cars on the streets, and Leo racing against time â and we want everything to run smoothly for everyone.
In this update, we focused on something crucial: đ§ The NPC system has been completely restructured! It was previously consuming too much memory and impacting performance. With the new optimizations, weâve achieved a noticeable FPS boost.
This is just the first delivery (pun intended đ ) of many more to come. Weâre preparing more improvements and optimizations to make every day in Courier Bay a better experience.
đŹ Join us on Discord and share your feedback:
đđ¨ The journey of Courier Bay is just getting started.
	
	
Itâs finally time to step into the dugout, with FM26 Advanced Access Beta now live and playable across Steam and the Epic Games Store.
If youâve pre-purchased from a SEGA-approved digital retailer, the FM26 Advanced Access Beta is now fully playable*. You can kick-off a single-player career or battle for bragging rights in an Online Career. As with previous editions, any progress made in Career mode can be carried forward to full release from 4 November.
You can continue to pre-purchase FM26 with a 10% saving and gain entry to the Advanced Access Beta** until the game is fully launched.
Made with the Unity engine for the first time, FM26 sets new foundations for you to define your football destiny.Â
Youâll step into a game that has been rebuilt for the future, where a revamped interface greets you, tailored to streamline exploration for all players - letting you access deeper details and features at your own pace. The UI has been completely reinvented and although it may take some more seasoned players time to become accustomed, we truly believe it will make your experience smoother and more enjoyable as you get used to it.
Immerse yourself fully in richer, more atmospheric match days, craft your footballing philosophy with In and Out of Possession formations and break new ground with the introduction of Womenâs Football.
Please note that as this is a Beta version you may encounter some bugs and glitches that our developers will be working tirelessly to address in future updates.
Your feedback is essential to this process â if you find issues, please use the Report Bug button located in the bottom-right corner of every game screen. You can also log them on our community forums.
For a refresher on this yearâs new additions, check out our Feature Blogs for a more detailed look.
Purchases from Steam
Simply quit and restart Steam and youâll see that FM26 is available to install.
Purchases from Epic
Quit and restart the Epic Games Launcher and youâll see that FM26 is available to install.
Purchases from any other participating digital retailer
Your retailer should have sent you a confirmation email with a code, or a link to redeem your code which can be activated on Steam by following the instructions below:
Launch the Steam client software and log into your Steam account or create a new, free account
Click the Games Menu
Choose Activate a Product on Steam
Follow the on-screen instructions to complete the activation process
* The Store, Steam Workshop and both the Pre and In-Game Editor are not available in the Advanced Access Beta but will follow at launch.Â
**The Advanced Access Beta also contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during Advanced Access.
	Drone Perspective is now available on your native language.
Kudos to our community members who made it possible:
Burmese - Linn Htet Myat
Chinese - PrinDaisynha
French - Warrex
Russian - \[REDACTED]
Polish - Mateusz Ĺabuda
Spanish - PrinDaisynha
Ukranian - Volodymyr Snow Laptiev
You can change localization in Settings menu.

If you want to help with localization or you would like to see specific translation or you discovered a mistake - you are very welcome to join us on Discord.
You also can leave your comment in the corresponding localization documents. 
Font style improved significantly across the whole game to preserve expressive consistency across all vailable languages.
Main story line:

HUD:

InGameFiles:

Fixed characters skins in the last secret level.
Added virtual cursor for systems without native mouse cursor.
Fixed mission objective widget size and highlight.
Localization was the last mandatory feature before the shoft of focus on multiplayer and skirmish battles against more complex AI.
Your support matters and makes this possible.
If you enjoy this game remember to leave it a Steam Reveiw!
Always yours,
Demetri