Football Manager 26 - Kyle Brown

It’s finally time to step into the dugout, with FM26 Advanced Access Beta now live and playable across Steam and the Epic Games Store.

If you’ve pre-purchased from a SEGA-approved digital retailer, the FM26 Advanced Access Beta is now fully playable*. You can kick-off a single-player career or battle for bragging rights in an Online Career. As with previous editions, any progress made in Career mode can be carried forward to full release from 4 November.

You can continue to pre-purchase FM26 with a 10% saving and gain entry to the Advanced Access Beta** until the game is fully launched.

FM26 – What to Expect

Made with the Unity engine for the first time, FM26 sets new foundations for you to define your football destiny. 

You’ll step into a game that has been rebuilt for the future, where a revamped interface greets you, tailored to streamline exploration for all players - letting you access deeper details and features at your own pace. The UI has been completely reinvented and although it may take some more seasoned players time to become accustomed, we truly believe it will make your experience smoother and more enjoyable as you get used to it.

Immerse yourself fully in richer, more atmospheric match days, craft your footballing philosophy with In and Out of Possession formations and break new ground with the introduction of Women’s Football.

Please note that as this is a Beta version you may encounter some bugs and glitches that our developers will be working tirelessly to address in future updates.

Your feedback is essential to this process – if you find issues, please use the Report Bug button located in the bottom-right corner of every game screen. You can also log them on our community forums.

For a refresher on this year’s new additions, check out our Feature Blogs for a more detailed look.

How to Install

Purchases from Steam

Simply quit and restart Steam and you’ll see that FM26 is available to install.

Purchases from Epic

Quit and restart the Epic Games Launcher and you’ll see that FM26 is available to install.

Purchases from any other participating digital retailer

Your retailer should have sent you a confirmation email with a code, or a link to redeem your code which can be activated on Steam by following the instructions below:

  1. Launch the Steam client software and log into your Steam account or create a new, free account

  2. Click the Games Menu

  3. Choose Activate a Product on Steam

  4. Follow the on-screen instructions to complete the activation process

* The Store, Steam Workshop and both the Pre and In-Game Editor are not available in the Advanced Access Beta but will follow at launch. 

**The Advanced Access Beta also contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during Advanced Access.

DRONE PERSPECTIVE - Demetri Lind
First wave of localization is complete!

Drone Perspective is now available on your native language.

Kudos to our community members who made it possible:

  • Burmese - Linn Htet Myat

  • Chinese - PrinDaisynha

  • French - Warrex

  • Russian - \[REDACTED]

  • Polish - Mateusz Łabuda

  • Spanish - PrinDaisynha

  • Ukranian - Volodymyr Snow Laptiev

You can change localization in Settings menu.

If you want to help with localization or you would like to see specific translation or you discovered a mistake - you are very welcome to join us on Discord.

You also can leave your comment in the corresponding localization documents.

Improved Font Work

Font style improved significantly across the whole game to preserve expressive consistency across all vailable languages.

Main story line:

HUD:

InGameFiles:

Other fixes
  • Fixed characters skins in the last secret level.

  • Added virtual cursor for systems without native mouse cursor.

  • Fixed mission objective widget size and highlight.

Localization was the last mandatory feature before the shoft of focus on multiplayer and skirmish battles against more complex AI.

Thank you for supporting this project!

Your support matters and makes this possible.

If you enjoy this game remember to leave it a Steam Reveiw!

Always yours,

Demetri

Football Manager 2024 - Kyle Brown

It’s finally time to step into the dugout, with FM26 Advanced Access Beta now live and playable across Steam and the Epic Games Store.

If you’ve pre-purchased from a SEGA-approved digital retailer, the FM26 Advanced Access Beta is now fully playable*. You can kick-off a single-player career or battle for bragging rights in an Online Career. As with previous editions, any progress made in Career mode can be carried forward to full release from 4 November.

You can continue to pre-purchase FM26 with a 10% saving and gain entry to the Advanced Access Beta** until the game is fully launched.

FM26 – What to Expect

Made with the Unity engine for the first time, FM26 sets new foundations for you to define your football destiny. 

You’ll step into a game that has been rebuilt for the future, where a revamped interface greets you, tailored to streamline exploration for all players - letting you access deeper details and features at your own pace. The UI has been completely reinvented and although it may take some more seasoned players time to become accustomed, we truly believe it will make your experience smoother and more enjoyable as you get used to it.

Immerse yourself fully in richer, more atmospheric match days, craft your footballing philosophy with In and Out of Possession formations and break new ground with the introduction of Women’s Football.

Please note that as this is a Beta version you may encounter some bugs and glitches that our developers will be working tirelessly to address in future updates.

Your feedback is essential to this process – if you find issues, please use the Report Bug button located in the bottom-right corner of every game screen. You can also log them on our community forums.

For a refresher on this year’s new additions, check out our Feature Blogs for a more detailed look.

How to Install

Purchases from Steam

Simply quit and restart Steam and you’ll see that FM26 is available to install.

Purchases from Epic

Quit and restart the Epic Games Launcher and you’ll see that FM26 is available to install.

Purchases from any other participating digital retailer

Your retailer should have sent you a confirmation email with a code, or a link to redeem your code which can be activated on Steam by following the instructions below:

  1. Launch the Steam client software and log into your Steam account or create a new, free account

  2. Click the Games Menu

  3. Choose Activate a Product on Steam

  4. Follow the on-screen instructions to complete the activation process

* The Store, Steam Workshop and both the Pre and In-Game Editor are not available in the Advanced Access Beta but will follow at launch. 

**The Advanced Access Beta also contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during Advanced Access.

THE CORRIDOR - freeze


My next game is coming out November 6th 2025! That's very soon. We dropped a new trailer to celebrate which you can find on the Steam page.

As always - please also do wishlist while you're there. It really, really helps with discoverability!

https://store.steampowered.com/app/3919530/It_Takes_a_War/

Fallout 76 - GhostlyRich_Bethesda
Burning Springs brings The Ghoul to Fallout 76 this December

Fallout 76: Burning Springs takes players to a new region in one of its largest map expansions yet December 2. In this free update for all Fallout 76 players, explore post-nuclear Ohio, meet new characters and take on all-new Bounty Hunting missions featuring The Ghoul from Amazon’s Fallout television series, (voiced by actor Walton Goggins!)

Save big during the Fallout Day Sale

Enjoy discounts up to 75% off during the Fallout Day Sale! Find deals on the Fallout franchise including Fallout 4 and Fallout 76 - check below for specific platforms and dates:

  • Steam: October 17 - October 24

  • Xbox: October 21- October 27

  • PlayStation: October 22 - November 5

For a limited time, players can also save up to 50% on the Appalachia Starter Bundle for Fallout 76 on Xbox, PlayStation, Microsoft Store and Steam. Collecting five Scrap Kits, five Repair Kits, 1,100 Atoms to spend in the Atomic Shop and the Piper’s Outfit and Cap cosmetic item, make a name for yourself in Appalachia with this nifty bundle!

Try out Fallout 1st benefits in our Limited Preview

Sample a selection of Fallout 76’s premium membership benefits for free during the Fallout 1st Limited Preview! From October 21 – October 28, Fallout 76 players can head over to the in-game Atomic Shop and pick up the Fallout 1st Limited Trial at no additional cost.

While the Limited Trial is active, players can enjoy perks such as access to the Scrapbox for storing unlimited crafting supplies, Aid Box for stashing your precious healing items, Survival Tent to pitch a quick place to rest (and fast travel!) on the road and even a 10% boost to S.C.O.R.E. earned during Fallout 76’s latest in-game Season.

Upgrade to a full Fallout 1st membership for even more premium benefits including exclusive cosmetic rewards, access to your own Private Adventure and Custom Worlds servers, a monthly gift of Atoms to spend at the Atomic Shop and much more!

Denshattack! - Damian | Fireshine Games

Check out the brand new Gameplay Reveal Trailer for Denshattack!

Far Far West - Damian | Fireshine Games

Howdy, bounty hunters! 🤠

We just dropped a brand new trailer at the Galaxies Showcase, and we're excited to announce that the Far Far West Open Playtest is NOW LIVE!

Joining the playtest couldn’t be easier! Just head to the Far Far West Steam page and click “Play Now” to saddle up and jump straight in. No keys, no codes, no fuss. 😉👉

https://store.steampowered.com/app/3124540/Far_Far_West/

Far Far West is a 1–4 player co-op shooter, so grab a few friends and form your bounty hunting posse.

Or you can just hit "join random session" and see what happens

You can even dive in solo if you prefer to ride alone. Either way, Far Far West is full of monsters to blast, bounties to claim, and plenty of trouble to stir up.

We’d love to hear your thoughts as you play!

Join our Discord community to share your feedback, report any bugs, and chat with other cowpokes.

(Please note: we’re not using Steam Discussions for bug reports, keep ‘em in Discord or use the in-game link please!)

Your feedback helps us shape the game into the best dusty, spell-slingin’, robot-horse-ridin’ adventure it can be ❤️

The playtest will run until November 6th

So get out there, earn those bounties, and show us what you’ve got!

See y’all out in the Far Far West!

Mashinomat - Demi

Hello everyone,

It’s been some time since the game first entered Early Access. During that time, I took a step back to reflect on what I truly wanted this project to become. This update marks the first step into a new vision — one built on stronger foundations, clearer direction, and a renewed sense of purpose.

I’ve spent the past months rebuilding the core of the game so it can grow into something more meaningful and sustainable. This update may seem quiet on the surface, but it represents a complete shift in how the game will evolve moving forward.

What’s New

Rebuilt Foundations
The game’s entire codebase has been restructured. It’s cleaner, more flexible, and ready to support the larger ideas I have planned. This groundwork will make future updates faster, smoother, and more stable.

Save System Overhaul
The save system has been completely rewritten to be more reliable and future-proof. It’s a small but essential improvement that ensures your progress remains safe as the world of the game continues to grow.

The Shop System The new shop system is now live. At the moment, it includes a single product, a simple starting point that will expand over time as new types of stock and gameplay mechanics are introduced. This feature marks the beginning of a deeper, more interactive economy within the game’s world.

Looking Ahead

This update focuses on the foundation, but it sets the stage for everything that comes next. The game now supports new product types and features that will gradually unfold in upcoming updates.

Every change here is a step toward realizing the new vision I have for this project. It’s about refining what exists, preparing for what’s to come.

Thank you for your patience, your feedback, and your support. I may be building this alone, but this is just the beginning and I can’t wait to show you where this new direction leads.

DG

EA SPORTS FC™ 26 - FC | Jaws

FC 26 v1.1.0 is releasing soon with a number of improvements based on your feedback, and in this article we’re digging deeper into what you can expect from this update and in the near future.

From empowering manual defending, to adding in your much-requested Objectives tracking, and even fine-tuning your Football Ultimate Team experience based on your feedback, let’s jump right into it.

Table Of Contents

  • Faster Jockeying For More Effective Manual Defending

  • More Aggressive Marking During Competitive Gameplay Kick-Offs

  • Additional Gameplay Improvements Based On Your Feedback

  • New Objective Tracking In Football Ultimate Team

  • New Evolution Consumable Preview In Football Ultimate Team

  • New SBC Sorting Filters In Football Ultimate Team

  • Football Ultimate Team Feedback Update

  • Division Rivals Rewards

  • Evolutions

  • Live Events, Tournaments, And Gauntlet

  • Limited Checkpoints

  • Manager, Clubs, And PC Updates

Faster Jockeying For More Effective Manual Defending

As we mentioned in our October Feedback Update, FC 26 v1.1.0 aims to empower manual defending. Here’s the change we’re making:

  • Slightly increased Sprint Jockey speed for user controlled players.

  • Moderately increased Jockey and Sprint Jockey responsiveness for user controlled players.

With this change we’re looking to have more of a balance between attacking and defending, but without compromising the attacking responsiveness you enjoy. 

We’ve heard your feedback about skilled dribblers being too strong when attacking, and we want you to have an improved defensive option when dealing with them.

Here’s a quick comparison of a defender Jockeying before and after FC 26 1.1.0:
Jockey_B&A_Final_2.mp4

As usual, we’ll continue to closely watch your feedback in this space. You can expect to see a poll about this change in our Discord soon, and you can give us more detailed feedback in the FC Feedback Portal.

More Aggressive Marking During Competitive Gameplay Kick-Offs

FC 26 v1.1.0 introduces an additional change to kick-off defending aimed at making kick-offs significantly harder to score from.

  • \[Competitive Gameplay] Increased aggressiveness of player marking that only applies to the defensive side’s AI players around kick-off.

We heard your feedback that kick-offs previously led to too many goals being scored, and now you can expect to see the defensive side’s AI players work harder and more urgently to prevent that.

Keep in mind that this change only applies to kick-offs, AI player marking has not changed for other scenarios, and this update does not affect Authentic Gameplay at all.

Additional Gameplay Improvements Based On Your Feedback

While the main gameplay focus of FC 26 v1.1.0 is to empower manual defending and reduce kick-off goals, we’re adding in a number of improvements based on your feedback. For example, we’re:

  • Making Through Passes more consistent, less assisted, and respectful of your aim input.

  • Lowering Controlled Sprint Dribbling speed.

  • Improving goalkeeper in specific cases, such as during corner kicks.

  • Plus we’re addressing a number of issues you’ve told us about.

To see the full list of gameplay updates in FC 26 v1.1.0, be sure to check out our update notes on the EASFC Tracker.

New Objective Tracking In Football Ultimate Team

We’re delighted to be able to bring you a much-requested Football Ultimate Team feature, Objective Tracking.

Following a Server Release shortly after FC 26 v1.1.0, you’ll be able to favorite Objectives and Objective Groups in Football Ultimate Team. Favorited Objectives and Objective Groups will show up in the pause menu when you’re playing, including Evolutions and Rivals Bounties, and you can track your progress as it happens.

Your favorited Objectives and Objective Groups will also have their own dedicated UI tab in the FUT menus.

You can also get gameplay notifications for completed Objectives, which can be controlled through Game Settings.

New Evolution Consumable Preview In Football Ultimate Team

Following a Server Release shortly after FC 26 v1.1.0, you’ll be able to see Evolution challenge requirements and player eligibility criteria before even owning the corresponding EVO.

Here’s how you can access these previews:

1. View an Evo consumable.

2. Follow the on-screen button prompt for previewing (it’s the same as previewing Player Items).

3. Enter a filtered version of the Evo hub showing your specific Evo being previewed.

4. View entry requirements, challenges, and rewards/upgrades.

5. You can browse through your Club for eligible Items and preview how they would look like in the Evo if you were to obtain it.

We know that you have to make a lot of choices as you build and upgrade your Squad in Football Ultimate Team, and we want to make the process easier and more informed in the Evolution space. 

With the new preview functionality, you can see key details before using an Evolution Consumable reward, whether it comes from Squad Building Challenges, Objectives, or other rewards sources. This gives us more flexibility to include a wider range of Evolution Consumable rewards across the mode.

New SBC Sorting Filters In Football Ultimate Team

We’re adding 2 new SBC sorting filters for you following a Server Release shortly after FC 26 v1.1.0:

  • Sort By Newest

  • Sort By Expiry

We hope these new filters make it easier and faster to navigate the SBC menu, helping you quickly find the challenges that interest you most. We’ll continue listening for your feedback and exploring more quality-of-life improvements in the future.

Football Ultimate Team Feedback Update

As the FC 26 Ultimate Team experience continues to evolve, we’ve been listening closely to your feedback. Heading into Season 2, we’re introducing a series of updates aimed at making your experience more rewarding, balanced, and engaging across the mode.

From balance adjustments to updates in Live Events and Rivals, to Evolutions design changes, our goal remains the same, to ensure FC 26 delivers a fun and fulfilling experience for every type of player.

Let’s dive into what’s changing and why.

Division Rivals Rewards

We’ve heard that weekly rewards in Division Rivals haven’t felt as reflective of your effort and engagement as they should.

To address this, Season 2 will introduce increased Rivals rewards, with a particular emphasis on tradeable content and FUT Coin rewards. These changes are designed to make participation in Rivals feel more meaningful and rewarding each week.

Evolutions

In FC 26 we shifted the focus of EVOs to provide smaller, repeatable Attribute boosts with open requirements in order to provide maximum flexibility. 

However, we heard your feedback that we focused too much on these types of boosts at the start of Season 1 and that it was taking too long to upgrade your favourite lower-rated items.

In the past couple of weeks, we’ve made changes to focus more on EVOs that provide bigger, more comprehensive upgrades, with differing maximum OVR requirements. This allows us to tailor upgrades that are meaningful for Player Items across various OVRs.

This focus will continue throughout Ultimate Scream to help you upgrade more of your favourite players through EVOs.

Live Events, Tournaments, & Gauntlet

Live Events, Tournaments, and Gauntlet have created some of the most exciting moments in FC 26, giving you new ways to compete, experiment with diverse squads, and earn exclusive rewards.

However, we’ve heard your feedback that many rewards have felt too difficult to achieve. We’re always evaluating the competitive balance across FUT, and we agree that some rewards have required more effort than intended.

In Season 2, we’ll be adjusting how value is delivered in these modes by placing greater emphasis on play-to-earn objectives rather than win-to-earn ones. This means you’ll start seeing objectives that reward both consistent play and skill.

For example, a Tournament objective group might let you earn rewards by winning 3 matches or playing 6 matches.

That said, we still want to celebrate players who rise to the top. In Season 2, expect a stronger focus on exclusive cosmetic rewards for those who demonstrate competitive excellence across in these limited time modes.

Limited Checkpoints

In FC 26, we introduced limited checkpoints to help support your progression in Rivals.

Overall, we’ve seen positive feedback in this space. However, we’ve also heard from some players that it can feel frustrating to get stuck in Divisions above your true skill level.

To address this, we’ll be removing the permanent checkpoint at the start of Division 6, allowing players to relegate into Division 7. This change is intended to make progression smoother and better aligned with each player’s current skill.

Manager, Clubs, And PC Updates

Career Mode Manager Market ImprovementsWe’re making improvements to the Manager Market logic for a more authentic and refined experience. 

We’re addressing a number of issues that resulted in managers switching too early, or moving to teams that weren’t an intended fit for them

We are also tuning the AI Manager job security logic to allow for a more refined behaviour, decreasing the incidence of unrealistic board expectations set for managers hired during the season leading to unintended manager movements. 

Additionally, we’ve made improvements to the Manager Market mail notifications system, addressing issues where updates were triggered in unintended scenarios or too often.

We’re also addressing stability issues manifesting in both Manager and Player Career Modes and restoring the Trainer functionality’s availability in Manager Career Pause Menu.

And last but not least, we’re addressing a series of visual issues related to some Social Media posts’ composition, the number of roles presented in scout reports, and Deeper Simulation stats permanency across seasons for players transferring across leagues.  

Clubs Archetype Max Level Increase

Alongside Season 2, we’ll be increasing the Clubs Archetype Max Level from 50 to 60. The Consumable max level remains the same. You can also expect to see one new customizable PlayStyle slot unlocked at level 60. You’ll now have a maximum of 300 Attribute Points you can use.

Look out for the next step up in Max Level in December!

PC Optimization

As our PC optimization efforts continue, we’ll be reaching out to players more directly to better understand the issues you’re facing, since our game runs on a wide variety of hardware. In FC 26 v1.1.0, we’re addressing the following PC specific issues:

  • Graphics settings could have reset when exiting Game Settings.

  • Improved shader caching to address some cases of performance drops when matches start.

  • Some textures could have appeared incorrectly on some Intel GPUs.

  • Addressed instances of vibrations and haptics being too low when using a PS5 controller.

    • This issue could have also occurred on PS5.

  • Simplified Aspect Ration setting list.

- - -

Thank you everyone for checking out the FC 26 v1.1.0 Pitch Notes. We’re excited to see your feedback on this update and we’ll keep updating you on what we’re working on throughout the season.

Tower Lords - Final Arcade

Hello Tower Lords!

We wanted to share an update about the release date of Tower Lords.

The launch has been moved to November 4, just 11 days later than originally planned.

The reason is a personal emergency within our small team. Nothing tragic or unresolvable, but it does require immediate attention and would make it difficult for us to fully focus on launch week.

We're very excited to release the game, but rather than risk a rushed release, we felt it was better to take a short pause, handle things properly, and make sure the launch goes as smoothly as possible.

In the meantime, we’ll use the extra days to polish more of the game, add additional localizations, and implement some of the great feedback you’ve shared with us so far.

The demo will remain available, and we plan to keep updating it during this time. We’re also exploring a limited Steam Playtest that would let you experience more of the gameplay before release. Following or wishlisting the game is the best way to get notified when that happens.

Thank you all for your patience and support. We can’t wait to share the full experience with you very soon!

- Final Arcade Team

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