Get ready to soar the skies on Odin Shell, because Cloudheim is coming into Early Access in just a few months!
📺 Watch the new trailer below:
To all the Runari who helped improve the game thanks to your feedback, thank you. We can't wait to continue the journey with Early Access.
We'll be sharing more info, and if you haven't already, make sure to wishlist and follow the game to be notified as soon as it becomes available!
Here's to even more adventures soon!
— Noodle Cat Games
Greetings, Station Commanders!
We're thrilled to announce Update 0.8.5 for Starbrew Station, bringing a massive localization effort and a host of quality-of-life improvements based directly on your feedback!
Now Fluent in 30 Languages!
That's right! Starbrew Station is now fully translated into all 30 languages supported by Steam. From English to Español, Française to 简体ä¸ć–‡, and everything in between, you can now manage your cosmic coffee empire in your preferred language. A huge thank you to our localization partners for helping us reach players across the globe!
Patch Notes Highlights (v0.8.5):
Based on extensive playtesting and your valuable feedback, this update polishes many aspects of the game:
Full Translations: Completed initial translations for all 30 Steam languages, fixing numerous text gaps across the UI, tooltips, tutorials, and descriptions.
Tooltip Rework: Tooltips now reliably stay visible while hovering, giving you ample time to read unit details and descriptions. Redundant tooltips on buy buttons and labels were removed for clarity. Social media icons now have tooltips.
Accessibility: Added Colorblind Mode options via screen shaders. Morale boost progress bar and particle effects are now larger and have a higher Z-index for better visibility.
UI & UX Fixes:
Resolved text overlapping issues in unit description panels.
Corrected label themes in Video Settings.
Fixed untranslated text in numerous areas including headers, buttons, stats, prestige shop, achievements, decorations, offline notifications, and tutorials.
Updated tutorial text to use the correct unit name "Blue Spacer" instead of "Coffee Enthusiast".
Simplified the second deck tutorial for better focus.
Gameplay & Balance:
Rebalanced "Starting Credits" prestige upgrade, setting a max level of 25 and reducing scaling. Max levels and benefit descriptions added for clarity on prestige perks.
Set default sound effects volume lower.
Added visual feedback for player damage vs. unit damage during the Inspector fight.
Bug Squashing:
Fixed Perk Up Pup walking backward and occasionally rendering behind machines.
Resolved issues with DLC assets loading incorrectly.
Steam Integration:
Added Steam Stats handlers for Prestige Count and Deck Count.
Unchecked Steam Cloud save syncing restriction for "Developers Only" (SORRY!). Your saves will now sync as expected.
Version number on main menu no longer displays "Alpha".
Expired and resent curator connections.
Jump back into Starbrew Station today to experience these improvements and enjoy the game in your language! As always, keep the feedback coming, it helps us make your stations the best they can be.
Happy Brewing!
- David & The Starbrew Station Team

Introducing the next major update trailer for War Thunder: Spearhead!
Ahoy, mateys!
If you’re new here: welcome aboard! Crosswind is a pirate-themed PvE co-op survival game in active development. Some of you may have seen footage from our summer Steam Playtest and the following Gamescom Demo; if not, this new trailer charts what we’ve been working on and where we’re headed.
Old-World estate building set & interiors. Inspired by Spanish and British mansions of the era, it’s been reimagined to fit Crosswind’s tone. It’s not a strict reenactment, but it’s close in spirit. And yes, the mansion you see was built entirely with in-game systems and tools.
Looking ahead, we plan for each building set to reflect its biome, so your outposts across the Archipelago feel naturally rooted in their surroundings. Once unlocked, however, you’ll be free to use any building set wherever you like.



[/carousel]Who says living at the edge of discovery can’t also mean living in comfort? Have both.
New ships are in the works, with the Brig leading the line. Alongside the rest of the game, all ships (both those available during the Playtest and brand-new ones) are moving forward, getting updates and small reworks along the way.
As for the Brig, we’ve begun shaping its gameplay formula to make it stand out from the rest, so everything is still very much a work in progress.
Whenever you change something, you’ve got to make sure everything else fits together, so it’s a never-ending voyage. Take a peek at what it looks like now:



[/carousel]The Brig under construction — a glimpse at early shaping and design work.
Smarter, livelier deck crew. Deckhands now head below decks, sleep in hammocks, and follow improved day-night routines and behaviours. Those who live by the sea learn to respect its ways. We’re iterating on animations and interactions to make your ship feel properly alive.
Sometimes, to go up in the world, you have to go down first.
Corrupted enemies and new threats. Expect fresh variants across the archipelago, from up-close bruisers to ranged attackers, meant to pressure different builds and party compositions as you push deeper. We’ve got more enemies in the works, too. Corrupted crabs? You got it. Dark, slimy, pungent magic? Right on the tab.
So yeah, sometimes, to uncover the Archipelago’s secrets, you’ve got to get your hands dirty. And in those moments, new armor sets (and a trusty “don’t-get-too-close” halberd) will come in handy.
Long gone are the days when crabs were harmless creatures…
This is only a small part of what’s cooking, but we wanted to share a slice of the journey so far. We’ve been doing our best to bring our vision to life, trying to address concerns found during the summer playtest. There’s still plenty ahead, and we’ll keep showing you more as things take shape.
Fair winds and following seas, and keep your nose to the wind!
— Crosswind Crew
October 27 Update
It’s that spooky time of the year again… and this time, we’re going all out!
Welcome to the HALLOWEEN FESTIVAL - a full-scale in-game celebration packed with new missions, skins, rewards, and eerie surprises waiting on the battlefield.
Festival Missions — Complete special challenges to unlock card skins and the brand new card: Grimbale!
Big Najed Skin — He’s ready for the party (and the chaos)!
Halloween-themed Lobby & Background
Halloween Card Backs — Trick or treat… your deck’s looking sweet.
New Avatar: Grimbale
New Titles
Scary Tournaments (muhahaha)
Rallying Cry (formerly Shadow & Flame) — updated artwork!
New Avatar: Borctor, the Swamp King
Dark Moon Background — added to Customization tab.
Deckbuilder UX improvements: you can now add/remove cards directly without toggling “Deck Only.”
Turn-ending logic updated: players must now manually end turns, preventing random auto-skips and related bugs.
(Legendary Hero – Buff) Ernold: Cost reduced from 3 → 2
(Legendary Hero – Buff) Old Man Ghyadu: Now gains ATK both in hand and in deck
(Rare Unit – New) Grimbale: A brand new card joins the battlefield!
Prepare your decks, sharpen your claws, and step into the Halloween Festival.
The darkness is rising… and it’s ready to play.
Hello, residents of Rue Valley and nearby areas!
Rue Valley has been featured at Galaxies Autumn Showcase, where we showed our newest trailer—Voices of Rue Valley.Â
Mr. Harrow is not the only person in Rue Valley who’s dealing with a lot of personal issues. Other characters you meet have their own secrets, aspirations, grievances, and regrets. Glimpse into their souls and listen to their voices in the new trailer for Rue Valley:
If you enjoy video content on our YouTube channel, please consider subscribing. It helps more people on YouTube to find out about Rue Valley, and it would be a huge support for us!
Follow us on X, Instagram, Facebook, Reddit, and Discord as well.
See you in Rue Valley very soon,
Love, Emotion Spark Studio
Servers are expected to shut down for approximately ~2 hours starting around 12:30 PM / 3:30 PM ET on 10/23/25 while we redeploy some fixes. Sorry for the inconvenience!

Hello Everyone,
After a long pause, it’s finally time to move on to Part II! The first update is scheduled to arrive in early November (no specific date yet).
This upcoming update continues David’s story. As I mentioned before, Part II will be shorter than Part I, so the delay isn’t due to slow progress — it’s simply part of the natural development process.
Originally, I planned to release David’s part together with all possible endings, but it’s still a bit too early for that. I’ll need one more update to complete the full set of endings. For now, this update will focus on story progression without the endings.
While we wait for the release, here are a few previews to give you a taste of what’s coming!






Shadow-dropped at Twitch Galaxies, we’ve announced that our physics-based vehicle destruction game Instruments of Destruction is now available on PS5 and Xbox Series X|S, to join our Steam version!
Get behind the controls of over 130 wild and wondrous machines, causing total mayhem and levelling islands in mind-bogglingly glorious chaotic action.
To celebrate, we’ve released an explosive new trailer. Check it out:
Take on over 50 campaign missions and get to grips with your instruments, then revisit these maps in Challenge Mode with new vehicles and harder objectives. Or go your own way, trying out the Build & Destroy campaign with 25 new missions before editing and building your own vehicles for endless destructive fun in the Sandbox.
However you prefer to enjoy Instruments of Destruction, we invite you to join us in the official Discord server where you can meet other players, ask questions and share your creations.