Bloobs Adventure Idle - Bloobs_Dev

Version 0.2.6.2 Happy Halloween

Updates:

Improved New World Map Quality, changed zoom speed.

Added 4 new Souls Polly Soul. Golden Polly Soul, Mochi Soul. Golden Mochi Soul to Souly's Soul Store, Made by Pearlie our Community member.

Bug Fixes:

Fixed an issue with stats not updating correctly for Imbuing on the stats board.

Fixed an issue with Bloob clipping on Thieving stalls.

Fixed an issue with the Bow and Vase still appearing in the Crafting Skill Guide.

Fixed an issue with Total Experience text clipping.

Fixed an issue where Auto Imbuing at the Lectern would stop on level-up.

Fixed an issue where the Imbuing Lectern would not re-enable the Imbuing statistics.

Fixed an issue with Mining statistics showing level 999 when the player was at level 1000.

Fixed an issue where the SoulDex did not correctly update the active pets UI after unlocking an additional soul slot.

Fixed Cryxcite Ore and Taigite Ore showing the incorrect depleted ore.

Fixed an issue where switching tools would remove the tooltip.

The Boba Teashop - Mike Ten

After The Boba Teashop, I’m excited to share my next cozy horror game: The Hambagu Shop. This is another horror experience where you work night shift at a Japanese Hamburg Restaurant.

I decided to make another horror simulation game to build upon what I learned from The Boba Teashop. While I’m proud of that game, I feel it was a bit too linear and didn’t lean fully into the simulation aspect. There were no upgrades, no endless mode, and no way to spend money.

So this time, I’m creating a new game that focuses more on the simulation experience, but also keeping the same narrative story style with eerie atmosphere.

The game is still a work in progress, but there is a short demo available to download right away. If you enjoyed The Boba Teashop, you’ll definitely want to check The Hambagu Shop out.

https://store.steampowered.com/app/3991140/The_Hambagu_Shop

Oct 23
Project TurboBlast - Pandamonium


THANK YOU ALL SO MUCH , Our campaign has finally come to a close! With almost 30k in funding!
Truly Incredible work, I thank each and every one of you for making this happen. And more importantly believing in what Project Turboblast is, and aims to be . 

I have alot of work to do. 

Backer rewards and details

There is alot I need to figure out. To be blunt, Kickstarter doesn't have any automatic ways of giving things like Steamkeys or any kind of discord integration on platform.

But you all will receive a survey of some kind soon'ish, requesting various information needed to give out the discord roles, steamkeys and other things, keep an eye on your emails and kickstarter msg inboxes .

Steam keys+Artbooks+OST will be given out closer to release when that happens.

So if you missed your chance to donate (as I have gotten some DM's already) the time for Kickstarter is unfortunately over, and there isn't anything I can do about that.

However I've opened a Ko-fi for those still looking to make an impact and help out! but this is exclusively just for donating, there are no rewards or bonuses on Ko-fi

K0-FI HERE

ALRIGHT FOLKS. That's all for now

Once again , Thank you all so much!! Stay tuned.

~ Pandamonium

Out of the Park Baseball 26 - Portal2Player

Just in time for the World Series, Out of the Park Baseball 26 is a whopping 70% off! Jump into the real 2026 MLB Postseason and re-write history, or manage your favorite MLB or KBO team from any point at all this season with up-to-that-moment rosters, injuries, trades, and more. Or! Go back in time to ANY MLB season and take your team to glory. 

Plus! Big discounts on Perfect Points too - up to 30% off for a limited time.

The OOTP 26 Sale and Perfect Points Sale are live right now, and end at 1 PM ET on Monday November 2!

Hades II - kid_zomb

From all of us at Supergiant Games, thank you for playing Hades II. We've been very excited to see so many of you battling beyond the Underworld since our v1.0 Launch, and we're grateful for all the feedback, which inspired us throughout development and continues to do so. We now have our Post-Launch Patch 1, with enhancements to the True Ending among other improvements, available to preview:

How to Play the Patch 1 Preview
First, we recommend backing up your save files, since the Patch 1 Preview may contain more technical issues than would typically be found in one of our full patch launches. To locate them:
  • On Windows, navigate to \\%USERPROFILE%\\Saved Games\\Hades II\\
  • On macOS, navigate to \\%USERPROFILE%\\Library\\Application Support\\Supergiant Games\\Hades II\\
Then, to unlock the Patch 1 Preview,
  1. Right-click on Hades II in your Steam library and select Properties
  2. Select Betas, then select [preview]
  3. The game will update. Once ready, you should see Hades II [preview] in your library.
Note: The Patch 1 Preview represents a work-in-progress whose contents may evolve, and some text translations are still in progress. We do not have a release date for the full patch.

What's In the Patch 1 Preview
In addition to various bug fixes and some balance changes, this patch contains...

True Ending Enhancements: Added new events in the lead-up to the True Ending, and some after. As part of this, increased the number of Underworld clears required, and added to and revised parts of the main True Ending scenes before the end credits. Note: The vast majority of changes are to the Underworld route; the Surface route is mostly unchanged.

Returning to a Real Possibility: Added Cauldron incantation lets you return to an earlier point in the story in case you wish to re-experience key events, such as the True Ending.

Fated Prophecy Adjustments: A number of character-related Prophecies, including the one connected to the story epilogue, should unfold faster than before.

Crossroads Renewal: Many decorative items have reduced costs in Kudos compared to before. Any excess Kudos you have already spent will be refunded.

The full set of changes currently in Patch 1 is as follows:

Aspects of the Nocturnal Arms
Witch's Staff (Circe): Smolder Ring (Hestia) now also applies Scorch from the bonus Cast when your Casts overlap

Boons & Blessings
Anvil Ring (Hephaestus): increased damage for Common Rarity
Controlled Burn (Hestia): increased bonus from Poms of Power
Ares: increased Plasma pickup range
Sword Ring (Ares): increased damage
Carnal Pleasure (Ares x Aphrodite): increased effectiveness
Success Rate (Hermes): now also affects Nurture of Hera (Selene x Hera)
Shadow Pounce (Artemis): increased effectiveness
Gigaros Dash (Hades): no longer staggers foes when this deals direct damage
Life Tax (Hades): increased effectiveness; restorative effect is no longer reduced by Vow of Scars (Oath)
Last Gasp (Hades): increased effectiveness
Howling Soul (Hades): improved aiming of the projectile
Fight Fight Fight (Echo): increased effectiveness
• Various other minor fixes and adjustments

Daedalus Hammer Upgrades
Elephant Rockets (Coat - Shiva): increased damage
Chakra Collider (Coat - Shiva): increased damage

Keepsakes
Jeweled Pom (Hades & Persephone): you no longer keep the bonus Hades blessing if you are not at the Fates' Whim; fixed an issue causing this to never grant Last Gasp (Hades)

Well of Charon
Yarn of Ariadne: now also raises chance of finding Duo Boons (as in the original game)
Mist Veil: now restores Magick that is lost for any reason (not just from using Omega Moves)

Foes & Dangers
Unrivaled Prometheus: adjusted hitboxes of certain Heracles attacks in this Encounter
Headmistress Hecate: slightly reduced hitbox of flame attacks to better match the visuals
Phantom (Fields): reduced effectiveness of Life-drain effect; removed this effect from some attacks

Special Encounters
• Added a preview icon for Location exits leading to an Infernal Contract (after the True Ending)
Nemesis no longer can show up more than once a night while battling through the Underworld
Circe appears slightly more often

Level Design & Environments
• Various minor fixes and improvements to several Locations

The Crossroads Renewal Project
• Added Primordial Chaos theme to the Music Maker

Crossroads Cauldron
Disintegration of Monstrosity: you are no longer required to cast this as soon as you can afford to
Greatest Gift of Gaia: reduced requirements for this to be revealed

Fated List of Minor Prophecies
Melinoë, Help Us: increased priority of key events, so that this can be fulfilled faster
Silk and Spitefulness: increased priority of key events, so that this can be fulfilled faster
Voice and Vanity: increased priority of key events, so that this can be fulfilled faster
Born to Win: now revealed sooner and more reliably
Natural Talent: fixed an issue causing this to not appear in some cases
Denier of Suitors: reduced requirements to fulfill this

Art & Visual FX
• Added artwork to some True Ending scenes before the credits
• Added animations for certain characters in some True Ending scenes
• Added portrait variant for Hecate
• Added blinking animation to Melinoë's 'hesitant' portrait
• Added death animation for the Yargonaut
• Updated animations for opening or closing certain menu screens to be smoother than before
• Numerous other minor visual fixes and improvements

Voice & Narrative
• Added new events with Chronos, Zagreus, Hecate, and Hades on the path to the True Ending
• Added new events with Chronos, Zagreus, Hecate, Schelemeus, and Hades and Persephone after the True Ending
• Added more contextual voice lines for Melinoë and Hecate in certain situations
• Adjusted several events after the True Ending in light of other changes
• Scylla now reveals her sensational hit Bewitching Eyes sooner than before
• Icarus now can be persuaded to return to the Crossroads sooner than before
• Other minor fixes and improvements

Music & SFX
• Artemis' singing in the Crossroads no longer cuts off abruptly at a certain distance
• Updated sound effects for Cinerary Circle (Hades)
• Fixed some Keepsake equip sounds playing late
• Other minor fixes and improvements

Settings
Danger Pulse: new! You now can toggle off the persistent flashing at critical Life levels
FPS Limit: new! You now can limit max frames-per-second to your preference while VSync is off

Miscellaneous
• Improved compatibility with macOS Tahoe security permissions
• Inventory details for Gigaros and Entropy appear sooner than before
• Updated inventory hints for several resources
• Added feedback when Keepsakes from Athena and Selene cannot be used in a certain situation

Bug Fixes
• Fixed Argent Skull (Hel) not firing reliably while Melinoë is backed against a wall
• Fixed Argent Skull (Medea) text erroneously stating its passive bonus also applied to Omega Special
• Fixed cases where you could claim rewards while using the effect of Time Piece (Chronos)
• Fixed Calling Card (Zagreus) unexpectedly refreshing all uses for the night after ranking up
• Fixed Back Burner (Apollo) not applying its bonus when using certain moves
• Fixed Steady Growth (Demeter) resetting its countdown after being Rarified
• Fixed Rapture Ring (Aphrodite) dragging foes after they are slain
• Fixed Seismic Servo (Hephaestus x Poseidon) not always working as expected on Boons of Hephaestus
• Fixed cases where you could unexpectedly gain Unseen Ire (Hades) twice
• Fixed Corrosion on Sight (Medea) not affecting Lubbers
• Fixed Numbness (Path of Stars) not properly applying its effect
• Fixed Mirrored Thrasher (Daedalus - Staff) disabling your Attacks in certain cases
• Fixed interaction between Inverted Blaze (Daedalus - Flames) and Dividing Blaze (Daedalus - Flames)
• Fixed high-cost Boons of Hermes found in shops not always having improved Rarity
• Fixed projectiles from Charybdis not splitting as expected after striking certain obstacles
• Fixed cases in which Jetty could get stuck while resurfacing
• Fixed several cases where Melinoë could end up out of bounds in a Location
• Fixed Raki occasionally swooping in to peck at already-defeated Guardians
• Fixed an issue where a slowdown effect could persist unexpectedly after Gale blocks an attack
• Fixed visual issues with Demeter's Freeze interacting with other visual effects
• Fixed visual issues with Infernal Troves
• Fixed incorrect text sometimes appearing on the Victory Screen
• Fixed incorrect Gold preview when Nemesis wants to trade for Quick Buck (Hermes)
• Fixed cases where music could stop playing unexpectedly
• Fixed cases where the Past Deeds screen would not show the foe that put an end to your night
• Fixed cases where Odysseus and Dora could appear too close together in the taverna
• Fixed certain visual effects persisting during the Melinoë's Return to Shadow escapes
• Fixed a visual issue where text formatting would not reset after resetting the Oath of the Unseen
• Fixed Play Screen showing your location as The Crossroads despite just having left for the night
• Other minor fixes
Pacific Drive - iwblake
Welcome to Whispers in the Woods - Pacific Drive’s largest expansion yet, available now on Steam, Epic Games Store, Windows Store, PlayStation, and now Xbox.

Click here to check out our update post featuring the launch trailer!

Version 1.11.0 - Highlights

  • Whispers in the Woods is now available!

    • A brand new storyline for Pacific Drive that adds new gameplay mechanics, a new map to explore, and a fully voiced narrative that exposes you to an anomaly-obsessed group of Zone fanatics.

  • Significant Performance Improvements to Pacific Drive

  • New Languages, new minor features, and new cosmetics

  • Additional bug fixes and UX improvements

Features and Content added to Base Game

  • Added new languages

    • Ukrainian

    • Italian

  • Updated Spawning Rules and Map improvements

    • Traffic Jam Obstruction

    • Dynamic Street Light Spawning for Paved and Dirt Roads

  • New color variations to find for decal kits-

    • Five new colors for Arda, Flames, Numbers, Panel, Sketchy, Stripes and Two Tone decals - bringing the total number to 32 new car cosmetics!

  • New garage cosmetics to discover and collect: Little library, Advanced Dartboard, Footprint, Hockey Sticks, Wheeled Shelves, Tennis, Steering wheel collage

Whispers in the Woods is Out Now!

  • Brand new linear Narrative storyline

  • Fully voice acted with new cast of characters

  • New Gameplay systems

  • New musical score by Wilbert Roget, II

  • New Anomalies and Anomaly Behaviors

  • New Items, Car Parts, and Cosmetics

  • Explore the Whispering Woods

Performance Improvements

A small foreword: This patch brings our largest effort, and in turn our most significant performance improvements to Pacific Drive to date. These improvements positively impact all versions of the game, including PC (high and low spec machines) and Consoles (both standard and performance mode). The changes target CPU, GPU, Video Memory, and Load times.

  • CPU

    • Disabled multiple unutilized aspects of Unreal Engine 4.27 that were not necessary for Pacific Drive

    • Reduced complexity of the physics scene for faster performance

    • Optimized expensive player specific physics overlaps

    • General improvements for blueprints by increasing use of cached data

    • Minor Time of Day optimizations

    • Multiple CPU specific hitches fixed

  • GPU

    • Massive reduction in base geometry and LODs for very expensive foliage and rock meshes

    • Improved culling of meshes at extreme distances

    • Improved LOD generation for the entire game. Notable areas of improvement

      • Car Parts and Upgrades

      • Items, Tools, and Resources

      • Garage Stations

      • Resource Providers and Scrapable Vehicles

      • Environment Detailing Meshes

    • Reduced dynamic distance field scene complexity

    • Reduced the default mirror shadow quality settings which were set higher than needed and could significantly impact performance

  • Video Memory

    • Removed redundant landscape grass data for improved memory footprint

    • Reduced some expensive distance field mesh resolutions for improved memory footprint

    • Reduced unused or underutilized texture sizes across the game with no visual impact

  • Load Times

    • Improved load times across the game with targeted procedural generation spawning optimizations

A Note on Shader Caching:

Alongside the improvements in performance, we are aware that there have been some regressions with shader caching with this update. However, overall performance has been largely improved over previous versions and we do have a fix for this specific issue that will be deployed in a near future patch.

Gameplay Balance and Scripting

  • Improved Resistance stacking for certain Car Parts

  • Adjustments to Lim Shield Effectiveness

    • The Lim Shield now has active battery drain while activated

      •  0.35 kW/sec. Battery Drain per Damage is reduced by 50% to help counteract this. 

Developer Note: We found players were driving with the LIM Shield active at all times without much downside. To better align the car part with our design goals we added battery drain while it is active, but also lowered how much your battery drains when the shield mitigates damage.

  • Adjusted Expeditions Tutorials process

    • Tutorial timing flexibility for new players, you now have the ability to back out earlier if you don’t want to listen to Francis talk as much!

  • Weather pattern timing has been slowed, allowing them to last longer

  • Reduced death penalties on default settings:

    • 85% Chemicals lost on death

    • Car parts that die shortly before players dies are more likely to appear in the Friendly Dumpster

    • Car parts returned from Friendly Dumpster are more likely to return with better health ranges.

    • Car parts that die shortly before players die are less likely to appear on Remnant

    • These settings remain adjustable under Gameplay Settings if players prefer a different experience

  • Changed quirks that influence Battery Charge. 

    • Battery now charges at 0.65 kW / Sec as opposed to 2 kW/Sec

Bugs and UX Improvements

  • Fixed occasional softlock conditions in Expeditions tutorial

  • Incorrect maps have been removed from the Expeditions map pool

    • Stabilizer maps have been removed from the Expeditions map pool, player can no longer spawn gateways by activating stabilizers on an Expeditions run

  • Fixed Red Balloons duplicating after resuming a suspended run on certain maps

  • Fixed occasional crashes on save/load

  • Fixed the rare occurrence of  duplicating fuel cans

  • Fixed occasional softlock conditions in tutorial

  • Electric Engine now correctly display resource consumption rates

  • Repair Stop in Garage will now ignore peculiar parts

  • Improved HUD feedback on Thermal Vac and Magnet Bumper

    • Prevents Anchors from accidentally being put into Magnet Bumper inventory 

  • Bridge points of interest now have less aggressive LOD (pop-in)

    • Switching from low detail to high detail bridge meshes happens further away

  • Fixed missing collision on two trees 

  • Radio no longer lowers volume temporarily for dialogue when dialogue is fully muted in settings

  • Updated lighting visuals in red Zone storms

  • Fixed certain spawning issues for obstructions and buildings that sometimes block roads

  • Updated Pacific Drive Crash Reporter options and legal language to be Ironwood Studios specific

Known Issues for Base Game

  • Controller haptics still activate occasionally when disabled in settings

  • Status Effect indicators are not properly rotating in inventory

  • Z.E.T.I. System can get stuck in animation when saving/quitting during the animation 

    • Small workaround - can be fixed by reinserting Z.E.T.I hard drive

  • A hitch can occur when destroying a Plasma Generator with the Impact Hammer

  • Abandoned cars sometimes spawn floating

Known Issues for Whispers in the Woods

  • Taking a standard Junction Exit after summoning an Attuned Gateway can cause Altars of Passage to not spawn in future Exit Junctions

  • The Refinery garage station will continue to run while the game is paused

  • Rare instances where Audio Tape dialogue is missing partial subtitles

  • Occasionally, certain new anomaly types will fail to spawn in their specially marked junctions 

    • Applies to REDACTED Anomalies

  • REDACTED neck visuals can erratically stretch and distort in certain situations

  • REDACTED logbook Photo cannot be unlocked due to the nature of the Anomaly

  • A slight hitch can occur when any Attuned car part is highlighted

Platform Specific Issues for Whispers in the Woods

  • The Xbox Entitlement for the WITW DLC is tied to the connection status of Xbox Online Services

    • If a player has an existing Xbox save with the WITW DLC and goes offline, they get a warning that “this save is inaccessible due to missing content” message when trying to load the game. Save becomes accessible once connection is reestablished to the Xbox Online Services.

  • On PlayStation 5 Performance Mode and Xbox Series S consoles, depending on graphics settings, there is a problem that can cause fog to flicker under certain conditions

    • We’ve prepared a fix for this issue, and will be implementing it soon

Knightly Passions - FEYADA

Dear friends,

Today we’re releasing version 1.80, and this update is a very special one for us — we’ve added full Chinese language support to Knightly Passions! 🇨🇳✨

Here’s what’s new:

  • Chinese language is now available in the main game.

  • Chinese localization has also been added to both DLCs:
    🩸 Between Life and Death
    ❄️ In the Grip of Ice

  • Fixed several minor bugs.

  • Fixed the achievement for unlocking all scenes in the gallery.

We’re very excited and a bit nervous about this release, as it’s our first full Chinese localization. If you encounter any issues with the translation — please let us know immediately on Discord. We’ll do our best to fix everything as soon as possible. 💬

Thank you all for your amazing support! ❤️

Even though we’re already working on three new projects, we continue to actively support and improve Knightly Passions.

Join our community, you will find a lot of interesting things there:
🌐 Discord:

https://discord.gg/4WX4mn3NZM

📱 Telegram:

https://t.me/Feyada_off

💙 VK:

https://vk.com/feyada_off

Pacific Drive - iwblake

Well isn’t that surprising! Pacific Drive’s largest addition ever is now available on Steam, Epic Games Store, Windows Store, PlayStation 5 and newly available on the Xbox Series S | X.

If you’d like to dive straight into our huge list of fixes, features, tweaks, and latest details, the patch notes are available right here.

Whispers in the Woods

Return to the Zone and witness the rise of a group of Anomaly-obsessed fanatics in this terrifying new expansion to Pacific Drive.

Whispers in the Woods is a brand new story for you and your trusty station wagon. Available at any point after the first few hours of the game, this expansion takes you deep within a new and mysterious part of the Olympic Exclusion Zone’s forests.  Marked with strange symbols and effigies, these woods are filled with new dangers and mysteries to uncover. Find and experience the power of Artifacts, each adding bizarre and inexplicable new effects.

https://store.steampowered.com/app/3594760/Pacific_Drive_Whispers_in_the_Woods/

Go Home Annie: An SCP Game - Ash

We’re excited to share that a major update for Go Home Annie is currently in the works! 
 

This update will introduce a whole new section of the game featuring unique gameplay mechanics. A gruesome new threat is now stalking the dark hallways of the Facility, forcing Annie to stay one step ahead at all times. To survive, she’ll need to run, hide, and master the supernatural handheld camera in creative new ways to overcome her biggest and scariest challenge yet. 

 

The update's release is planned for early 2026. At the same time, the game will finally be coming to consoles as well!🤩 

BrokenLore: DON’T LIE - WiredAlex

We’re excited to announce that the brand-new trailer for BrokenLore: DON’T LIE premiered this evening during the Indie Horror Showcase - presented by DreadXP and The MIX, and the wait was worth it.

In BrokenLore: DON’T LIE, you step into the fragile mind of Junko - a young woman haunted by her past, isolated in her small apartment, trying to reconnect with two patients she once met in rehab: Shinji and Hideo. What begins as the lonely life of a hikikomori, with fleeting moments of human contact, soon unravels into something far more sinister: medication that distorts reality, liminal spaces that bleed into day-to-day life, and hallucinations that stalk you in the dark.

Exploration, stealth, combat: the game pulls all those familiar mechanics you expect from the series, but adds new twists. You’ll search Junko’s cramped apartment for clues and memories, sneak past visions that mirror her internal claustrophobia, and survive confrontations with the darkest corners of her mind. Even more unsettling: within the game you’ll find playable segments of Fantasy Boy, a retro side-scroller that Junko uses to calm herself -until it becomes yet another layer of her fractured reality.

The trailer gives us a glimpse into Junko's world - uneasy, atmospheric, deeply personal. The walls have eyes. Nothing is stable. Every lie changes something. Which brings us to the title - DON’T LIE. Because in this world, the lies you tell others, the lies you tell yourself, they all matter.

Wishlist Now
BrokenLore: DON’T LIE is coming soon to PC (and beyond). But while the release date is still listed as “To Be Announced”, you can add it to your wishlist today on Steam and stay updated with all future announcements.

Don’t wait until it’s too late. Wishlist it now - and be among the first to step into Junko’s world.

https://store.steampowered.com/app/3886200/BrokenLore_DONT_LIE/

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