Version 0.2.6.2 Happy Halloween
Updates:
Improved New World Map Quality, changed zoom speed.
Added 4 new Souls Polly Soul. Golden Polly Soul, Mochi Soul. Golden Mochi Soul to Souly's Soul Store, Made by Pearlie our Community member.
Bug Fixes:
Fixed an issue with stats not updating correctly for Imbuing on the stats board.
Fixed an issue with Bloob clipping on Thieving stalls.
Fixed an issue with the Bow and Vase still appearing in the Crafting Skill Guide.
Fixed an issue with Total Experience text clipping.
Fixed an issue where Auto Imbuing at the Lectern would stop on level-up.
Fixed an issue where the Imbuing Lectern would not re-enable the Imbuing statistics.
Fixed an issue with Mining statistics showing level 999 when the player was at level 1000.
Fixed an issue where the SoulDex did not correctly update the active pets UI after unlocking an additional soul slot.
Fixed Cryxcite Ore and Taigite Ore showing the incorrect depleted ore.
Fixed an issue where switching tools would remove the tooltip.

After The Boba Teashop, I’m excited to share my next cozy horror game: The Hambagu Shop. This is another horror experience where you work night shift at a Japanese Hamburg Restaurant.
I decided to make another horror simulation game to build upon what I learned from The Boba Teashop. While I’m proud of that game, I feel it was a bit too linear and didn’t lean fully into the simulation aspect. There were no upgrades, no endless mode, and no way to spend money.
So this time, I’m creating a new game that focuses more on the simulation experience, but also keeping the same narrative story style with eerie atmosphere.
The game is still a work in progress, but there is a short demo available to download right away. If you enjoyed The Boba Teashop, you’ll definitely want to check The Hambagu Shop out.

THANK YOU ALL SO MUCH , Our campaign has finally come to a close! With almost 30k in funding! Truly Incredible work, I thank each and every one of you for making this happen. And more importantly believing in what Project Turboblast is, and aims to be .
I have alot of work to do.
Backer rewards and details
There is alot I need to figure out. To be blunt, Kickstarter doesn't have any automatic ways of giving things like Steamkeys or any kind of discord integration on platform.
But you all will receive a survey of some kind soon'ish, requesting various information needed to give out the discord roles, steamkeys and other things, keep an eye on your emails and kickstarter msg inboxes .
Steam keys+Artbooks+OST will be given out closer to release when that happens.
So if you missed your chance to donate (as I have gotten some DM's already) the time for Kickstarter is unfortunately over, and there isn't anything I can do about that.
However I've opened a Ko-fi for those still looking to make an impact and help out! but this is exclusively just for donating, there are no rewards or bonuses on Ko-fi
ALRIGHT FOLKS. That's all for now
Once again , Thank you all so much!! Stay tuned.
~ Pandamonium

Just in time for the World Series, Out of the Park Baseball 26 is a whopping 70% off! Jump into the real 2026 MLB Postseason and re-write history, or manage your favorite MLB or KBO team from any point at all this season with up-to-that-moment rosters, injuries, trades, and more. Or! Go back in time to ANY MLB season and take your team to glory.

Plus! Big discounts on Perfect Points too - up to 30% off for a limited time.
The OOTP 26 Sale and Perfect Points Sale are live right now, and end at 1 PM ET on Monday November 2!

Click here to check out our update post featuring the launch trailer!
Version 1.11.0 - Highlights
Whispers in the Woods is now available!
A brand new storyline for Pacific Drive that adds new gameplay mechanics, a new map to explore, and a fully voiced narrative that exposes you to an anomaly-obsessed group of Zone fanatics.
Significant Performance Improvements to Pacific Drive
New Languages, new minor features, and new cosmetics
Additional bug fixes and UX improvements
Features and Content added to Base Game
Added new languages
Ukrainian
Italian
Updated Spawning Rules and Map improvements
Traffic Jam Obstruction
Dynamic Street Light Spawning for Paved and Dirt Roads
New color variations to find for decal kits-
Five new colors for Arda, Flames, Numbers, Panel, Sketchy, Stripes and Two Tone decals - bringing the total number to 32 new car cosmetics!
New garage cosmetics to discover and collect: Little library, Advanced Dartboard, Footprint, Hockey Sticks, Wheeled Shelves, Tennis, Steering wheel collage
Whispers in the Woods is Out Now!
Brand new linear Narrative storyline
Fully voice acted with new cast of characters
New Gameplay systems
New musical score by Wilbert Roget, II
New Anomalies and Anomaly Behaviors
New Items, Car Parts, and Cosmetics
Explore the Whispering Woods
Performance Improvements
A small foreword: This patch brings our largest effort, and in turn our most significant performance improvements to Pacific Drive to date. These improvements positively impact all versions of the game, including PC (high and low spec machines) and Consoles (both standard and performance mode). The changes target CPU, GPU, Video Memory, and Load times.
CPU
Disabled multiple unutilized aspects of Unreal Engine 4.27 that were not necessary for Pacific Drive
Reduced complexity of the physics scene for faster performance
Optimized expensive player specific physics overlaps
General improvements for blueprints by increasing use of cached data
Minor Time of Day optimizations
Multiple CPU specific hitches fixed
GPU
Massive reduction in base geometry and LODs for very expensive foliage and rock meshes
Improved culling of meshes at extreme distances
Improved LOD generation for the entire game. Notable areas of improvement
Car Parts and Upgrades
Items, Tools, and Resources
Garage Stations
Resource Providers and Scrapable Vehicles
Environment Detailing Meshes
Reduced dynamic distance field scene complexity
Reduced the default mirror shadow quality settings which were set higher than needed and could significantly impact performance
Video Memory
Removed redundant landscape grass data for improved memory footprint
Reduced some expensive distance field mesh resolutions for improved memory footprint
Reduced unused or underutilized texture sizes across the game with no visual impact
Load Times
Improved load times across the game with targeted procedural generation spawning optimizations
A Note on Shader Caching:
Alongside the improvements in performance, we are aware that there have been some regressions with shader caching with this update. However, overall performance has been largely improved over previous versions and we do have a fix for this specific issue that will be deployed in a near future patch.
Gameplay Balance and Scripting
Improved Resistance stacking for certain Car Parts
Adjustments to Lim Shield Effectiveness
The Lim Shield now has active battery drain while activated
0.35 kW/sec. Battery Drain per Damage is reduced by 50% to help counteract this.
Developer Note: We found players were driving with the LIM Shield active at all times without much downside. To better align the car part with our design goals we added battery drain while it is active, but also lowered how much your battery drains when the shield mitigates damage.
Adjusted Expeditions Tutorials process
Tutorial timing flexibility for new players, you now have the ability to back out earlier if you don’t want to listen to Francis talk as much!
Weather pattern timing has been slowed, allowing them to last longer
Reduced death penalties on default settings:
85% Chemicals lost on death
Car parts that die shortly before players dies are more likely to appear in the Friendly Dumpster
Car parts returned from Friendly Dumpster are more likely to return with better health ranges.
Car parts that die shortly before players die are less likely to appear on Remnant
These settings remain adjustable under Gameplay Settings if players prefer a different experience
Changed quirks that influence Battery Charge.
Battery now charges at 0.65 kW / Sec as opposed to 2 kW/Sec
Bugs and UX Improvements
Fixed occasional softlock conditions in Expeditions tutorial
Incorrect maps have been removed from the Expeditions map pool
Stabilizer maps have been removed from the Expeditions map pool, player can no longer spawn gateways by activating stabilizers on an Expeditions run
Fixed Red Balloons duplicating after resuming a suspended run on certain maps
Fixed occasional crashes on save/load
Fixed the rare occurrence of duplicating fuel cans
Fixed occasional softlock conditions in tutorial
Electric Engine now correctly display resource consumption rates
Repair Stop in Garage will now ignore peculiar parts
Improved HUD feedback on Thermal Vac and Magnet Bumper
Prevents Anchors from accidentally being put into Magnet Bumper inventory
Bridge points of interest now have less aggressive LOD (pop-in)
Switching from low detail to high detail bridge meshes happens further away
Fixed missing collision on two trees
Radio no longer lowers volume temporarily for dialogue when dialogue is fully muted in settings
Updated lighting visuals in red Zone storms
Fixed certain spawning issues for obstructions and buildings that sometimes block roads
Updated Pacific Drive Crash Reporter options and legal language to be Ironwood Studios specific
Known Issues for Base Game
Controller haptics still activate occasionally when disabled in settings
Status Effect indicators are not properly rotating in inventory
Z.E.T.I. System can get stuck in animation when saving/quitting during the animation
Small workaround - can be fixed by reinserting Z.E.T.I hard drive
A hitch can occur when destroying a Plasma Generator with the Impact Hammer
Abandoned cars sometimes spawn floating
Known Issues for Whispers in the Woods
Taking a standard Junction Exit after summoning an Attuned Gateway can cause Altars of Passage to not spawn in future Exit Junctions
The Refinery garage station will continue to run while the game is paused
Rare instances where Audio Tape dialogue is missing partial subtitles
Occasionally, certain new anomaly types will fail to spawn in their specially marked junctions
Applies to REDACTED Anomalies
REDACTED neck visuals can erratically stretch and distort in certain situations
REDACTED logbook Photo cannot be unlocked due to the nature of the Anomaly
A slight hitch can occur when any Attuned car part is highlighted
Platform Specific Issues for Whispers in the Woods
The Xbox Entitlement for the WITW DLC is tied to the connection status of Xbox Online Services
If a player has an existing Xbox save with the WITW DLC and goes offline, they get a warning that “this save is inaccessible due to missing content” message when trying to load the game. Save becomes accessible once connection is reestablished to the Xbox Online Services.
On PlayStation 5 Performance Mode and Xbox Series S consoles, depending on graphics settings, there is a problem that can cause fog to flicker under certain conditions
We’ve prepared a fix for this issue, and will be implementing it soon

Dear friends,
Today we’re releasing version 1.80, and this update is a very special one for us — we’ve added full Chinese language support to Knightly Passions! 🇨🇳✨
Here’s what’s new:
Chinese language is now available in the main game.
Chinese localization has also been added to both DLCs:
🩸 Between Life and Death
❄️ In the Grip of Ice
Fixed several minor bugs.
Fixed the achievement for unlocking all scenes in the gallery.
We’re very excited and a bit nervous about this release, as it’s our first full Chinese localization. If you encounter any issues with the translation — please let us know immediately on Discord. We’ll do our best to fix everything as soon as possible. 💬
Thank you all for your amazing support! ❤️

Even though we’re already working on three new projects, we continue to actively support and improve Knightly Passions.
Join our community, you will find a lot of interesting things there:
🌐 Discord:
📱 Telegram:
💙 VK:

Well isn’t that surprising! Pacific Drive’s largest addition ever is now available on Steam, Epic Games Store, Windows Store, PlayStation 5 and newly available on the Xbox Series S | X.
Return to the Zone and witness the rise of a group of Anomaly-obsessed fanatics in this terrifying new expansion to Pacific Drive.
Whispers in the Woods is a brand new story for you and your trusty station wagon. Available at any point after the first few hours of the game, this expansion takes you deep within a new and mysterious part of the Olympic Exclusion Zone’s forests. Marked with strange symbols and effigies, these woods are filled with new dangers and mysteries to uncover. Find and experience the power of Artifacts, each adding bizarre and inexplicable new effects.
https://store.steampowered.com/app/3594760/Pacific_Drive_Whispers_in_the_Woods/
We’re excited to share that a major update for Go Home Annie is currently in the works!
This update will introduce a whole new section of the game featuring unique gameplay mechanics. A gruesome new threat is now stalking the dark hallways of the Facility, forcing Annie to stay one step ahead at all times. To survive, she’ll need to run, hide, and master the supernatural handheld camera in creative new ways to overcome her biggest and scariest challenge yet.
The update's release is planned for early 2026. At the same time, the game will finally be coming to consoles as well!🤩

We’re excited to announce that the brand-new trailer for BrokenLore: DON’T LIE premiered this evening during the Indie Horror Showcase - presented by DreadXP and The MIX, and the wait was worth it.
In BrokenLore: DON’T LIE, you step into the fragile mind of Junko - a young woman haunted by her past, isolated in her small apartment, trying to reconnect with two patients she once met in rehab: Shinji and Hideo. What begins as the lonely life of a hikikomori, with fleeting moments of human contact, soon unravels into something far more sinister: medication that distorts reality, liminal spaces that bleed into day-to-day life, and hallucinations that stalk you in the dark.
Exploration, stealth, combat: the game pulls all those familiar mechanics you expect from the series, but adds new twists. You’ll search Junko’s cramped apartment for clues and memories, sneak past visions that mirror her internal claustrophobia, and survive confrontations with the darkest corners of her mind. Even more unsettling: within the game you’ll find playable segments of Fantasy Boy, a retro side-scroller that Junko uses to calm herself -until it becomes yet another layer of her fractured reality.
The trailer gives us a glimpse into Junko's world - uneasy, atmospheric, deeply personal. The walls have eyes. Nothing is stable. Every lie changes something. Which brings us to the title - DON’T LIE. Because in this world, the lies you tell others, the lies you tell yourself, they all matter.
Wishlist Now
BrokenLore: DON’T LIE is coming soon to PC (and beyond). But while the release date is still listed as “To Be Announced”, you can add it to your wishlist today on Steam and stay updated with all future announcements.
Don’t wait until it’s too late. Wishlist it now - and be among the first to step into Junko’s world.
https://store.steampowered.com/app/3886200/BrokenLore_DONT_LIE/