Wildkeepers Rising - Sergio Garces
  • Fix for "Free Frostpyre Peak" achievement

Neighbor Fight - LijpeLynn
  • Fixed 1 vs AI

  • Fixed a server list issue

Once a Porn a Time 3 - Salty01



Hello everyone!
Ladies and gentlemen, the time has finally come to reveal Once a Porn a Time 3! There are a lot of big announcements in this newsletter, get ready! 😄


With OPT3, my goal is simple: create the BEST TRAINER EVER MADE.
Yes — I dare to say it.

So, this will be my final game, the one we’ll keep expanding for years and years to come.
No new projects — all our work now goes into this one.

No Steam release date is planned for now.

🩷 What can you expect from this OPT3?

You and Tinker have to get the park ready for its grand opening in just a few days…
But one princess still isn’t corrupted.
The most princess of all fairy tale princesses:

🌹The Sleeping Beauty – Aurora.

And that’s all I’ll say about the story for now! 😏

There are plenty of new features — starting with the NEW SKILL SYSTEM

🩵Persuasion / 💛Magic / 🩷CorruptionEach time you level up, you’ll be able to choose which skill to upgrade!
Each one changes how you train your princesses, unlocking new choices, new dialogues, and unique animations. You can even combine them for special results!

Second important point: ROMANCES 💗💗💗

This time, it’s serious — your choices will really matter.
I was pretty nice in the first two OPTs, but that’s over! Eheh.

Characters now have an affection system based on your answers.
Some romantic paths can be unlocked — or completely blocked — depending on what you say. And yes, if you mess up, they can absolutely end up hating you. So watch your words ❣️

Some characters will be fully romanceable — deeply romanceable — while others absolutely won’t. And of course, I’m planning multiple endings for the main story depending on your choices.
Hope you’re ready!! 💘

To prepare for this new OPT, I replayed several classic Trainers — and one thing stood out: the best ones stay simple.
That’s exactly what I want here. Back to basics, but with a massive technical and visual upgrade.

We’ll start small, like in the old days: You, Tinker, and the Princess.
(And of course, I’ll add all the twisted, perverted stories on top of that, you know me~~)

With Once a Porn a Time 3, we’ve reached a graphical and technical level that I’m perfectly satisfied with. Technically, the game now has a solid foundation — strong enough to keep growing and evolving for a very long time.

The goal is simple: make a damn good game — with heavy corruption, cool princesses, cool characters, high-quality NSFW animations, insane visuals, and a good story.
And if it works, we’ll just keep going — more DLCs, more princesses, more stories, and eventually, the ultimate Trainer.
(Yeah, I’m a huge Trainer fan, eheh.)

✨ WELL THERE YOU GO! I hadn't made such a long newsletter in a VERY long time! haha

I already can't wait for you to play it! 💗

Bye!~~

KARANEKO - karaneko_game

Our Kickstarter finally has a LAUNCH DATE! Get ready for NOVEMBER 4TH on Kickstarter!

To celebrate, we’ve teamed up with the DELTARUNE Discord Server and the KARANEKO Discord Server for a NINTENDO SWITCH 2 Giveaway!

As a huge Deltarune and Undertale fan myself, this collaboration means a lot to me, and I truly hope you all enjoy this event as much as we do!

Giveaway ❤️

That’s not all! 10 additional winners will receive a $20 Steam Gift Card! Good luck to everyone, and let’s make this celebration unforgettable!

But wait, there’s more! Our brand new trailer and the full KARANEKO Original Soundtrack are now live on YouTube!

We’ve also fixed every bug reported on our Discord the new update is available now.

New languages coming soon:
German, Spanish, Russian, and Portuguese!

Thank you so much for supporting KARANEKO, we couldn’t have made it this far without you.

See you on Kickstarter, NOVEMBER 4TH!
LOVE you all! ❤️

13Z: The Zodiac Trials - Rocky ロッキー

Hey Zodiac Challengers! Big news today — we’re officially announcing that 13Z’s Co-op Mode will land on the demo build this November 21, 2025.

It’s the feature many of you have been waiting for, and we can’t wait for you to experience the Trials together.

But before that, we’ve rolled out a new update to the current demo (details below!), packed with new gameplay content (like 80+ new seals and boons 😎), balancing, QoLs, system updates, bug fixes and a brand-new way to show off your skills through Glory, our new performance-based currency.

🙌 A Small Favor, Challengers

Before we dive into the details of this update, we’d love your help spreading the word.

If you’ve enjoyed your time in the Trials, please tag “13Z: The Zodiac Trials” on Steam with “Action Roguelike” and “Hack-and-Slash.”

It’s a small gesture that helps more players who love games like this discover 13Z. Thank you for giving us that extra push forward!

👋We’re going live tonight! Come say HI!

We’re also thrilled to announce that 13Z is one of the finalists in this year’s Indie X showcase! We’ll be temporarily unfurling from our introvert pods to join their team to chat as they livestream 13Z! 🙂

WHEN: Oct 23 (Thu) at 11 AM PST / 8PM CET

WHERE: https://www.twitch.tv/rtparena


Now, on to the updates!

🌟 Boons and Glory

Boons have been reworked to tie directly to a new performance-based currency: Glory. You earn Glory by playing well during your Trials, and spend it to purchase Boons of different rarities

Boons now come in five tiers: Common, Rare, Epic, Legendary, and Patron Boons.

Only Patron Boons are linked to the Zodiac Guardians, but the expanded pool adds more build variety and experimentation for every Challenger.

Here are some examples:

BOON

RARITY

Cloud Step
You can jump an additional time before landing.

Epic

Concentration
Increase Qi Regen by 2.5 if you've not taken damage recently. Double the value while walking or standing still.

Common

Martial Prodigy
Boost your Light Attack and Heavy Attack by +3 Levels.

Legendary

Avarice
Take 25 damage when you open a Chest. This damage can kill you.

Curse

This system rewards skillful play and adds a more strategic layer to your builds. It also sets the stage for some friendly (😈???) team dynamics when co-op arrives next month!


⚔️ Combat Improvements

Lyra and Sylith’s jump animations have been adjusted to improve timing and weight.

We’ve also added a new target lock option called “Free Rotation,” which offers smoother movement compared to the original, more focused “Locked” mode. You can switch between the two under Options > Gameplay > Target Lock-On Camera.


👹 Enemy Improvements

Enemies have received some love too!

Attack telegraphs are easier to read, with updated VFX that make danger zones clearer. Certain enemies have had their animations, timing, and movement patterns adjusted to feel fairer and more reactive. Still a work in progress, of course. Your early feedback would help us iron out the roughest spots

…And word has it that the Goat Zodiac has a new trick up his sleeves.


🍜 The Pig Zodiac’s food cart has finally gone legit.

Our Master of Feast has upgraded his humble food cart. It no longer sucks the living daylights out of your HP. It goes straight for your wallet instead. Apparently, he’s been taking business lessons from the Rooster. Stop by his stall between runs to see what’s cooking.


🌳 Progression and Difficulty

Clearing a run on Normal difficulty now unlocks higher difficulty tiers, with stronger enemies and better rewards. The Jade Tree system has also been updated to support the expanded progression structure, giving you more long-term goals as you strengthen your Challenger.


💫New Cosmetics & More

Alongside the major systems, this update also adds new cosmetics to unlock, an improved tutorial for new Challengers, and various fixes and quality-of-life improvements.


🐠 Bye, Goldie… For Now

We’re temporarily removing Companions from the demo.

Don’t worry, they’ll be back! We’re reworking the system to make Companions more impactful and meaningful in future updates. For now, they’re resting in celestial waters while we fine-tune their roles.


👉Mark Your Calendar: Co-op Arrives November 21

All these improvements are available now in the current demo. Then, on November 21, Co-op Mode will officially arrive, bringing team-based play to the Zodiac Trials!

We’ll share more details and previews closer to release — so make sure your squad is ready.

Crafted with Love,

Mixed Realms

You can find us on:

Discord / X (Twitter) / Tiktok / Youtube / Reddithttps://www.reddit.com/r/13ZTheZodiacTrials/

Full Patch Notes:

Those with * were inspired by community suggestions!

NEW SYSTEMS

Added the in-trial experience system with access to Glory

The end of stage chests will contain boons and uses Glory to update

*Introduced different difficulty levels which comes with higher challenges and better rewards

*Introduced a out-of-camera danger awareness system

*Introduced slow walking and power jumping to the locomotion system

NEW CONTENT

80+ of new seals, boons of different rarities

Connection between rooms now have more variations

New cosmetic for completing higher difficulties

*New character specific cultivation tree nodes for character focused progression

General & QoL Updates

*Multiple optimization change

*Introduced new camera lock mode to fully lock on to the target

*Improved readability and signals of all enemy attacks

*Streamlined the end-of-room experience to gain rewards immediately after completing the battle

*Simplified food as a 1-slot use consumable items and coin-based purchase

A revamped tutorial system

Various VFX & SFX improvements

Various optimization changes

Removed contents(to return in a better format)

Trial pass is now removed

Arbiter & banes are removed

Zodiac koi fish companions are removed

BUG FIXES

Too many to mention...... ːdrunk_gqː

Death In Abyss - Agelvik Games

HEY,

big news are here!

the game is officially releasing 28th november!!

cheers for all your feedback and awesome words throughout development, i'm so hype man.

i'll see u on release-day!

cheers,

André

https://store.steampowered.com/app/2076520/Death_In_Abyss/

Capote - CriticalLeap

Hey everyone — the team at Luski Game Studio & CriticalLeap here 👋

The day we've all been waiting for is finally here: Capote launches into Early Access today on Steam!

https://store.steampowered.com/app/3345950/Capote/

🍻 Why you should dive in now

Settle in at the card-table, bring your friends, and bet big (or crash spectacularly) in our multiplayer card game inspired by Brazilian bar culture: 2-6 players, bold bets, chaotic special cards, and unpredictable match-ups.

We’ve built the foundations — 6 playable characters, 11 special cards, full online PvP for up to 6 players.
Now it’s your turn to join in, give feedback, and shape the future of the game.

Community & Socials

We want to see you at the table! Record your best hands, your epic bet wins (or those spectacular fails), and share them on your socials. Be sure to tag @LuskiGameStudio and @CriticalLeap. We’ll be re-posting our favourites and spotlighting the community moments.

We love seeing how players build strategies, bluff friends, and turn the game upside-down! Your clips help build hype and grow the community.

Early Access Transparency

As noted on our Steam page, Capote is still a work-in-progress. We intend to iterate, add more features (new special cards, playable characters, content expansions) and respond directly to community feedback. We are working on a roadmap and will make it available as soon as possible.

Thank you for being part of this journey.

See you at the table

— The Luski Game Studio & CriticalLeap Team

Oct 23
Hopward - GoodGhostGames
- Made capsule collision just a little bigger
- added a secondary checkpoint to sand region
- fixed sound loop issue on pressure plates
- reduced the speed of spinning platforms
- reduced number of flame traps
- made some platforms easier to reach
Blade Rush - Noba

Hi everyone,

I wrestled with putting this update as a hotfix since it's only small changes, but they have a big impact so I think it fits a major version.

Also, I forgot to mention this in the last post but the itch.io version of the game has been delisted. There hasn't been much interest over there, so unfortunately it isn't worth the extra effort to maintain both versions of the game. If there is enough interest feel free to let me know and I'll be happy to bring it back, otherwise if you would like a key for that version, let me know and I'll be happy to provide one and update the game to version 1.5. I can't guarantee that version of the game will remain updated if the demand isn't there however. Really sorry about this!

Changelog:

  • Added an animated sprite for when the player boosts, to improve feedback for boost invulnerability.

  • Improved the boost sound to be chunkier and heavier hitting.

  • Also improved the sound that plays when boost invulnerability ends.

  • Updated the credits.

Please let me know if you find any issues, thanks!

Floorball League 2010 - FIJOY Games
Thank You

We’d like to sincerely thank everyone who has tried the demo, purchased the game, reported issues, and shown patience and support while we work to resolve the problems you’ve encountered.

FBL ’10 – Current To-Do & Bug Fixes
  • Add in-game support for connecting a gamepad.

  • Add more in-match settings.

  • Fix issue where some players experience trouble returning (via Escape) from the “Line” menu.

  • Fix launcher loop issue.

  • Fix broken “Classic” control scheme (PlayStation gamepad only). Xbox gamepad works.

  • Fix issue where keyboard configuration cannot be saved or selected.

  • Fix bug where selecting the goalie causes them to stay stuck in an “up” position.

  • Add an additional keyboard layout (“Keyboard Lite”) — uses WASD for movement and IJKL for shooting.

  • Fix issue in Shootout Mode where pausing the game restores the camera to an incorrect view.

  • Fix LAN mode issue where a third player attempting to join gets stuck on “Waiting” and cannot connect to the match.

  • Fix issue on Steam Deck where the on-screen keyboard does not appear, preventing players from entering a league name.

Pause Menu
  • Update the pause screen with a higher-quality score display, “Game Paused” text, and clearer Home/Away team names.

UI Assets
  • Fix `.ico` files so they display correctly on the Windows taskbar.

  • Redesign all `.ico` icons.

  • Redesign the FBL Editor launch image.

  • Add a new gamepad control layout image.

Practice Mode
  • Fix issue where, after scoring, the camera recenters but the player remains off-screen. Players should respawn at the default center position, as at the start of the session.

  • Change in-game display text from “1st Period” to "Practice” when in Practice mode.

  • Verify and restore missing visual effects (e.g., bloom) in Shootout and Practice modes.

FBL Editor
  • Fix issue preventing ZIP file imports.

  • Remove unsupported jersey files.

  • Add a default profile image.

Other / Lower Priority
  • Update all Finnish team logos.

  • Add Streamer Mode (disables in-game music).

  • Fix issue where the scoreboard does not fade fully to the left.

  • Investigate and resolve visual edge artifacts appearing during replays or overlay rendering.

Floorball League 2010 Remaster/Remake

We won’t be making any core gameplay changes to the original re-release. However, we’ll soon begin development on a full remaster/remake of the game.

This new version will be ported to a new engine and include enhanced gameplay, improved graphics, female characters, online support, additional leagues, and much more.

Development will take several months, but everyone who owns FBL ’10 Re-Release will receive the remaster/remake at no additional cost on Steam.

The updated version will also be available for Linux, Mac, PlayStation, Xbox, and Nintendo platforms.

Looking ahead, we’re also planning future titles in the series, including:

  • Floorball Practice (Early Access – 2026)

  • Floorball League 2028 (Early Access – 2028)

Discord

Floorball League 2010 on Steam

https://store.steampowered.com/app/4054680/Floorball_League_2010/

...