Deadside - Loaf


Hello Deadsiders!

Public testing of procedural maps begins now!

As you may have seen from our recent WIP post and teasers, the team has been working on making a procedural map generator for Deadside. This system will quickly generate a completely unique map, allowing servers to have a lot of map and gameplay variety. We already have a functional though work in progress generator that we would like to playtest with everyone.

This will be the first of several public tests before the release of version 1.7, that way we can correctly tune the generator before release. We are looking for feedback primarily on the overall gameplay experience, for example loot distribution, and PvPvE gameplay. Procedural maps will feature many new POIs for you to explore and test as well.

We will be launching three PTS servers, PvP EU, PvP US, and PvE EU. Each of these servers will have a 4x4Km map, each with a different seed. So when the test goes live tomorrow, login to the PTS and have a look around! The more feedback and participation we get from our community, the better the system will be on release

Check out the patch notes below the instructions for a list of smaller detailed changes

Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

Survey:
Please complete this survey after testing: it helps us improve the game. You can edit your answers at any moment.

How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.
  • Bots have a revised vision system
  • Added the ability to quickly jump over balconies using space
  • Fish now correctly appear in the player’s inventory after being caught from a boat.
  • Remodeled GRM-40.
  • Remodeled FAMAS.
  • Removed many inventory restrictions when dragging and dropping to replace items
  • The game no longer freezes when entering via the “Continue” button if the player doesn’t have the required mod installed on the client.
  • If a player places an assault ladder belonging to another player on their base, the raid block for the base owner will no longer trigger even after the ladder is destroyed. The same behavior now applies to beds and sleeping bags. Other objects (structures and modules) still trigger the raid block like normal
  • Players now hear the correct concrete footstep sounds when walking inside the building near “Khimmash” in G8.
Thanks for reading, enjoy the playtest!

Bad Pixel



Join other survivors:



Twitter
Facebook
VK
YouTube
Official website


White Knuckle - Holly

Happy Autumn Climbers!

Tomorrow, the the Autumn Seasonal event for White Knuckle begins with a brand new content update: PARASITE.

Watch the trailer here:

With it comes a brand new challenge map with new items, denizens, and more!

Thanks for playing,

-Dark Machine Games

Escape Simulator 2 - G0rilla

We’re kicking off something special!
Robin, our long-time community member and creator of fan-favorite rooms like It's All Led Up To This, The Glass Garden and Immortal Canvas, has joined our team to create a new video series for Escape Simulator 2 builders. Known for her calm voice and creative touch, she’ll guide you through everything new in the Room Editor 2.0.

This first video takes you through the major upgrade to the Room Editor, showcasing new ways to shape floor plans, build multi-level spaces, add complex logic, use Lua scripting, and craft detailed lighting and atmosphere. It’s the ideal starting point for discovering how much more powerful and flexible building has become in Escape Simulator 2.

Take a sneak peek at what’s new in the ES2 Room Editor:

See you soon in ES2!

Pine team

Rivals of Aether II - SBS

It’s hard to believe, but today marks the 1 Year Anniversary since the launch of Rivals of Aether II! After four new characters, 12 months of events, hundreds of tournaments, 75 million matches, and so much more, we want to thank all of our players and supporters for an amazing first year.

Here's some fun stats that show just a little about what everyone's been up to this first year:

[carousel autoadvance="true"][/carousel]

As many of you may know, we've shared an updated roadmap for our second year of Rivals II, and we're incredibly excited to start our second year of post-launch support. We just released Crew Battles as a beta game mode on Tuesday and are working hard on a closed beta program for Steam Workshop behind the scenes. Other big highlights for next year's plans include four more characters, item mode, and much more.

One Year Anniversary Items

To further celebrate our One Year Anniversary, we’re releasing multiple bundles, the first being a FREE one that anyone can pick up in the shop. This includes the new ‘Game On’ icon and the ‘1 Year Anniversary’ icon to commemorate our first year of Rivals II.

Year 1 Characters Retro Skin Bundle

Players have been asking us about the Retro Skin Line for our four newest characters, and we’re happy to announce that they’re finally here! These Retro skins return to our roots, and each come with their own matching icons, feeling right at home with our pre-existing 10 retro character skins.

Launch Retro Skin Bundle

Last but not least, a hotly requested bundle is here! Retro skins were initially available for free as a pre-order bonus that Kickstarter backers or Pledgemanager late pledges got with their game purchase. After a full year of Rivals II, we’re excited to make these skins available for purchase to newer fans in the coin and buck shop!

Brand new to the bundle are these adorable animated icons, sporting a classic look with looping idle animations for a special flair. If you already own the launch retro skins from backing or pre-ordering, our standard bundle protection applies here, and you'll receive 1,000 Aether Bucks for each skin in the bundle (10k total), plus the new icons if you decide to pick it up.

DinoSwarm - ChaosPower

Hi!

Thanks to everyone who played the demo and wishlisted the game. It's really important to me and I will continue to work hard to improve the game more and more.

[Demo Update 1.0.1] Patch Notes:

Gameplay:

I changed the tutorial to make it simpler and shorter.

Graphics:

Various graphical improvements, including improved shadows and improved terrain. Small improvement in creature graphics.

Input:

You can hold down the mouse to make changes.

Bugs:

Fixed minor bugs.

Any feedback or suggestions are always greatly appreciated. I am always available to solve any problem.

Thanks again and enjoy the demo.

Minerva Labyrinth - Midnight Spire Games

Minerva Labyrinth will be released on November 5th, 2025! I will also be publishing an updated demo ahead of release (hopefully today or tomorrow) with all the latest changes, including some new character build options!

7821 Akuji - CatBiteStudios
- Game is now localised to German and Mandarin!
- Five achievements added!
Herogue - DUDUDUDADADA

Bug Fix:

When Poison Potion is upgraded to +5 in skill Q,

other enemies were not receiving shields as intended.

Adjusted

text descriptions and overall enemy damage.

Oct 23
Shroud of Gloom - MadChirpyGames
Play the demo today!

I’m happy to announce that the demo for Shroud of Gloom is out!

The demo explores some of the first areas in the game, to give you a taste of what the full game will be like - go play it, solve some puzzles and get a bit scared! I’ve worked very hard on this, and I truly hope you enjoy this experience!

How you can help:

Your feedback will help us improve the game - please consider leaving a review on Steam to let us know what you liked and what you think could be improved. There’s also a feedback form linked in the game where you can report any potential bugs or translation errors, as well as provide more feedback in general.

Join the Discord community:

https://discord.com/invite/cFFBq6g

Watch the development:

https://www.twitch.tv/madchirpy

Thank you for your support, MadChirpy

BitCraft Online - CL-Lutra
More Seasonal Content,

This week's update brings some more seasonal content, this time of the spooky variety. We've added some new uses for your pumpkins to make them a bit more festive as well as a new furniture set for your house.

We also wanted to clarify that the fall seasonal resources (sunflowers and pumpkins) will be respawning from Oct 09 - Nov 20, after which they will slowly be let to go extinct as what's left is gathered.

Beyond the resources themselves, no recipes will be removed so any items still in circulation can be used to craft even after the event has ended.

Custom Chat Channels,

This is something we've been working on for a while and it took some time to get it working properly. This is the first version of a system which allows players to create their own chat channels to make communicating with groups of friends possible, and allows for you to more easily form larger group chats, be it for a settlement, an empire or just some shared interests.

Currently you are able to own/administrate only 1 chat channel, but can be a member of up to 5. We will likely expand this in the future, but this limit allowed us to keep the current UI relatively unchanged.

Like whispers, these custom channels are not automoderated, however reports are still acted on and the community guidelines still apply. We hope that this gives players a space to take banter with their friends or townmates, without clogging up region chat, and without the risk of getting auto-muted.

We'll be listening to your feedback to decide how to evolve this feature going forward. We have a lot of ideas of how to expand to make it better but wanted to get the first version in your hands to hear what you think and see how it ends up being used.

More Quality of life,

We also have a few more highly requested quality of life features, including the ability to change the bind for (or unbind) moving on the map. Another nice one is the ability to see the wind direction near your minimap.

Patch Notes


Added,
  • Halloween decorations and collectibles,

  • Gothic furniture set,

  • A new type of pet,

  • Private chat channels,

  • Separate keybind for moving on the map,

  • More stats to deployable tooltips,

  • Wind indicator next to the minimap,

Changed,
  • Dungeon icons on the map now show the dungeon's name and tier,

  • 'Fill deployables first' inventory setting to 'Disable auto-pickup',

    • Because of the confusion around the inventory setting changes we reverted the functionality to what it was on the server and we'll consider more what the best solution here is.

      The intent was to give the option to go hunting without a deployable and have loot drop on the ground so it wouldn't slow you down by going on your back. However we are listening to player feedback and this was clearly confusing and had side effects that we hadn't considered.

      The UI will still show the new text until a new client is available later today.

      With regards to the barter stall change we are investigating a bug where market mode orders aren't showing up anymore after the update (they should have been showing as 2 distinct orders) and will look into ways to preserve old functionality like having 0-cost orders.

  • When a siege on a watchtower starts, all marks for siege are now removed,

  • Market-mode on barter stalls has been discontinued in favor of the marketplace,

  • Pumpkin and sunflower hats are now tradeable,

Fixed,
  • Not being able to interact with entities when the cursor is over a cliff,

  • Being able to phase through obstacles with deployables,

  • Position of the waystone not being updated on other regions after being moved inside the claim,

  • Deployable’s inventory window closing after picking up dropped items

...