With Skate-o-Ween live in-game, we wanted to turn attention back to the top issues in the game as a whole. The focus of this update is to address several of our most pressing crash / stability issues in addition to some key improvements. This is not an exhaustive list, nor is it everything the team is currently tracking. We’ll continue to update everyone via The Weekly Grind (posted every Tuesday on Steam forums, EA Forums, Discord, and Reddit, as well as skatestatus) as we lock in more fixes and ETAs on fixes for trending issues.
We wanted to drop the Patch Notes and Known Issues for you to dive into before Update 0.28.5 goes live at 10AM PT on Oct 23, 2025 with fixes, improvements, tweaks, and changes.
Please note: In Update 0.28 a bug was introduced that resulted in incorrect values when granting Rip Chips and XP through Challenges. With Update 0.28.5, this bug was fixed, which now has the intended grants.
City challenges (rotating):
Per goal: 50 rep / 5 Rip Chips
0.28.0 had 35 rep / 20 Rip Chips
Co-op: 5 Rep / 20 Rip Chips
0.28.0 had 10 rep / 10 Rip Chips
Mission challenges:
Per goal: 0.28.5: 50 Rep / 25 Rip Chips
0.28.0 had 35 rep / 20 Rip Chips
Co-op: 5 Rep / 20 Rip Chips
0.28.0 had 10 rep / 10 Rip Chips
Crew challenges (static/non-rotating):
Per goal: 100 rep / 50 Rip Chips
No change from 0.28.0
Co-op: 5 Rep / 20 Rip Chips
0.28.0 had 10 rep / 10 Rip Chips
BUG FIXES and IMPROVEMENTS
Crashes & Stability: Fixed numerous game or platform crashes and stability problems including, but not limited to, the following:
Crashes when getting into idle screen.
Crashes after completing a challenge, then opening the map.
Crashes while scrolling through the Spectate menu.
Other miscellaneous crashes.
Challenges & Progression: Fixed issues with challenge functionality, player progression and gameplay.
Fixed long loading screens, black screens, and “slow motion” after using Spectate.
Fixed various issues with Quick-Drop.
Fixed Wall Carver challenge completion and rewards.
Store, Economy, and Reward Issues: Fixed issues with the in-game store, item rewards, currency, and economy systems.
Fixed issues with skate.Pass menu navigation.
Fixed reward payouts, scaling, and item rarity.
Audio Bugs & Implementation: Resolved audio-related implementation and playback issues.
Character, Cosmetics & Content Errors: Resolved issues with character assets, cosmetics, missing or incorrect visual content, and user interface inconsistencies.
Fixed missing content and clipping content.
The Replay Editor (PC) often captures stuttering during export.
Fix: Only PC is fixed at this time, and we’re continuing to work on console Replay Editor issues.
skate.Pass UI Bug preventing highlighting of preferred items from previous pages.
Xbox X|S players may notice the update is much larger on their console than for PC and PS players.
Fix: Fixed with update 0.28.5.
KNOWN ISSUES STILL BEING WORKED ON
We are also tracking the following Known Issues. This is not everything, and we’ll keep you updated as more trending issues are tracked.
Stuck on Isle of Grom.
Fix: We pushed out a fix to stop the issue from occurring. However, this didn’t retroactively fix those in this state and we’re working to get the ferry running as soon as possible for those still stuck. If you’re still stuck waiting on the ferry, post in this thread.
Unable to play skate. due to a "connection to EA Servers" error.
Troubleshooting: Ensure that VPN is disabled and check that the EA App is not in offline mode. For more troubleshooting help, refer to our Connectivity FAQ.
Invisible party members when joining a friend from another server.
Workaround (not 100%): When joining a friend from another server, players may sometimes be invisible. The workaround is to use the in-game teleport option via Social menu to teleport to them.
Fix: Team is currently investigating a full fix.
Achievements are not granted to the user.
Fix: We’re looking for a solution and will keep you posted with our progress.
Criteria for unlocking the Market Mile neighborhood is not showing up, causing the "Manual Extension" mission to not appear.
Workaround: You can get to Market Mile by doing more Challenges. Get that XP!
Fix: We’re working on a fix to be implemented as part of other various progression issues between 0.28 and 0.29.
The Replay Editor (consoles) often captures stuttering during export.
Fix: We’re continuing to work on console Replay Editor issues.
KNOWN ISSUES FOR 0.28.5
skate.Pass & Tix Purchase: After the user purchases the Premium skate.Pass or Tix they may be returned to a blank skate.Pass menu with no redemption page, showing only the character.
Workaround: Players can temporarily regain access by switching tabs, then backing out from the gameplay menu.
Fix: We’re working on a fix to be implemented in a future patch.
Hello there,
I’m back with a brand-new developer diary! This one will focus on the new user interface (UI). In the previous devlog, I mentioned that I had completely changed the UI — and now I’d like to share more details about it.
The new UI has been redesigned from the ground up to look more modern and clean, leaving behind the old interface’s rusty and outdated feel. I’ve added several touches to make it fit better with the overall sci-fi theme of the game.
Please note that the images I’ll be sharing below are not final — they are subject to change as development continues.
Our first image is the main menu

A screenshot of the in-game main menu interface

You’ll also see a few in-game logos and visuals, though keep in mind that the pixelization and new art style integration (as mentioned in previous devlogs) are still in progress.


Some of the new in-game logos;
Danger score

Kill count

Credits


One of the new additions is the Danger Score, now visible at the bottom-left corner of the screen. This value indicates the current difficulty level, which was previously hidden and only used internally to determine enemy spawns.
That’s all for this devlog!
In the next developer diary, we’ll dive into the new mechanics and card system — see you then!







Hello from the Finite Reflection Team👋
We’re embarking on a new quest, and today we’re delighted to reveal Mousward! If you enjoyed our previous game, Void Sols, we’re aiming to bring across a lot of what made that so special into this new project. You can see for yourself in our trailer below!
Mouseward is our attempt at a 90’s-inspired collectathon within a recognisable soulslike wrapper. Within a cursed kingdom, your role as a Royal Mouse Guard will be to restore order and dispel mysterious evils.
Mastering combat with all the juicy dodges, rolls and parries you can handle
Uncovering secrets and hidden items
Customizing your mouse guard with a range of skills and equipment at your disposal
Exploring a moody and nostalgic low-poly world
Encountering a memorable cast of woodland critters, both friend and foe

We’re looking forward to revealing more in the coming months. If you come say hello in Discord, there are ways you’ll discover to play the game today!
Yours until the kingdom is restored,
Finite Reflection Studios
Join the Discord Follow us on BlueSky Subscribe to our YouTube
Screamers, you asked, and we listened!
We're incredibly proud to announce DON'T SCREAM TOGETHER, an improved and expanded version of DON'T SCREAM will be launching on Steam soon! You can wishlist it here.This new version will feature online co-op for up to four players! And if you played the 2023 single-player version of DON’T SCREAM, DON’T SCREAM TOGETHER will feel like a completely new experience, with major additions and meaningful improvements across the board, including new playable characters with customization, an all-new Hunted mode, new and improved animations, fresh objectives and lore, more scares and locations, vastly improved performance, full controller support, UI and HUD updates, and much, much more! The move to co-op fundamentally changes the fear. Exploring a huge, pitch-black forest with friends is genuinely terrifying. You will need to rely on each other and stay calm, yet it is all too easy to lose your cool as the tension builds! As for some important details:
DON'T SCREAM TOGETHER (Classic)
You and your friends can still take on the classic challenge of DON'T SCREAM, but with key improvements. The rules remain simple: if any one player screams, the game instantly restarts for everyone. Get ready to test the bonds of your friendship!
DON'T SCREAM TOGETHER (Hunted) - New Mode
Introducing the brand-new Hunted mode! In this mode, if a friend screams, they don't force a restart for the group. Instead, the fallen friend returns as a playable hunter! The hunter's mission is simple: track down their former teammates and finish them off before the remaining players can escape the forest.
PLAYABLE CHARACTERS
Players will be able to select from multiple characters with some customization, all of whom have their own backstory and lore.
There's a lot more changes to the co-op version, and we'll be sharing more news and details regarding the release date soon!
You can wishlist the game here: https://store.steampowered.com/app/2692990/DONT_SCREAM_TOGETHER/Thank you! - Joe - Digital Cybercherries Socials Twitter | Discord
83 lines updated — stylistic issues corrected.
Terminology consistency improved in the in-game encyclopedia.
"Евік" has been replaced with "еомка", derived from the Ukrainian abbreviation ЕОМ (електронна обчислювальна машина — electronic computing machine).
Thank you to everyone who supports us with feedback — your input is worth its weight in gold!
Haunt every Battleground. The Revenant’s Star Battle Pass is available now until November 20, 1 a.m. PT (8 a.m. UTC). It features the Revenant Carapace outfit and headpiece, Chattery Anis Amitoi, Sable Torus Dash Morph, Gesture: Taunt, and Pose: Lightning Throne.
Want even more unique rewards for completing seasonal challenges? The Battle Pass is an optional seasonal purchase that can turn your accomplishments into new cosmetics, crafting materials, items, and various in-game currency. Each Battle Pass features a free track and a premium track that can be unlocked with Lucent. Look forward to new spoils every season.
Learn more about the Revenant’s Star rewards and then explore answers to your most common questions.

There are desirable rewards at every level, but the most ambitious adventurers will strive to achieve max level (level 50) for the following loot:
Level 1 (Premium Track): Sable Torus Dash Morph
Level 20 (Free Track): Chattery Anis Amitoi
Level 31 (Premium Track): Pose: Lightning Throne
Level 45 (Premium Track): Revenant Carapace (headpiece)
Level 50 (Free Track): Motion: Taunt
Level 50 (Premium Track): Revenant Carapace Outfit
Don’t forget to use your Star Crystals for valuable items in the Revenant’s Star Point Shop. As you progress your Battle Pass, you’ll earn Star Crystals as free rewards at levels 5, 10, 15, 25, 30, 35, and 45. Additional Battle Pass experience upon reaching level 50 will be converted into Star Crystals. Be advised, at the end of the Battle Pass season, your Star Crystals will turn into Quality Recovery Crystals.
Here are some of the featured items from the Revenant’s Star Point Shop:
Adventure Coin: Fortitude
Noble Rune Category Selection Chest
Precious Blessing Pouch: Chaos
Skill Core Engraving Book
Rare Rune Category Selection Chest
Precious Ore Selection Chest
Trait Extraction & Conversion Stones
Nebula Charge Stones
Rare Artifact Chance Chests
Weapon Mastery Experience
Skill Conversion Books
Trait Unlock Stones
Precious Parchment
and more!
Want to learn more about how the Battle Pass works? Check out our FAQ.
Thanks for your support and we’ll see you in Solisium!
Frosthaven’s first-ever Early Access update, Awakening Protocol, is available now for all players! Awakening Protocol introduces a brand-new storyline, featuring:
The mysterious Unfettered machine civilization
Three highly-anticipated playable heroes
Additional bosses and quests
Major quality-of-life gameplay enhancements
And more!
Warning: Spoilers ahead!
DEFEAT THE UNFETTERED MACHINE UPRISING
Explore the great facility of an ancient civilization that fell into ruin millennia ago. Forged for service and abandoned to rust, the Unfettered now rise with vengeance, driven by an enigmatic leader and a relentless plan. The fate of Frosthaven hangs on the choices you make in the Awakening Protocol.
Check out the official patch notes below:
Features
Added The Unfettered storyline.
Added three new playable characters.
Updated the Main Menu with a Halloween theme.
Major fixes
Fixed a number of desyncs connected to the “Undo” feature.
Fixed more Multiplayer desyncs.
Door tiles no longer block any movement.
Fixed an issue causing an endless loading screen when loading in Tutorial quest 2 after beating the first Tutorial quest.
Updated the colors of the Geminate cards.
Fixed a number of stucks that were occurring.
Minor fixes
Teleporting a second character on the platform in Quest 15 “Ancient Spire” with “Magnetic Cape” is no longer possible.
Fixed a tooltip within the Bannerspear perks.
In Tutorial quest 7 “Assault on the Warchief”, Brittle is now applied to all monsters/characters simultaneously.
The reward screen can now only occur if a quest was successfully completed.
Fixed a number of issues connected to the “Snowdrifts” in Quest 6 “Avalanche”.
Added additional contextual tutorial images.
Summons no longer take damage from damaging the orb in quest 21 “Realm of endless frost”.
The game now correctly shows the right amount of damage dealt to a target if they have a shield.
Fixed a visual hex issue in Quest 16 “Derelict Elevator”.
“Guardian of the flag” mastery no longer fails on Quest 21 “A realm of endless frost”, after passing through the first door.






