Gerda: A Flame in Winter - franck.beranger

If you're into touching stories, memorable characters, and dynamic combat, then you’ll enjoy The Lonesome Guild. Developed by Tiny Bull Studios and published by DON’T NOD, it’s a wholesome single player top-down ARPG all about togetherness. The 15% launch discount lasts until November 6!

The Lonesome Guild has a touching story, memorable characters, and dynamic combat with character switching and fun mix-and-match combos.

Watch the beautiful tailor-made animated launch trailer:

You play as Ghost, a spirit who's just woken up in a world that’s fast becoming shrouded by a mist of loneliness. You have no memories, and you can’t physically interact with the world around you. However, you can possess (in a friendly way!) others and make them stronger. So now you just need to find a group of potentially awesome and powerful fighters and help them believe in themselves. Should be easy... right?

The more you bond with your unlikely allies, the stronger they become. Unlock the most powerful abilities and combos as you get to know them and help them through their struggles. Your relationships matter in The Lonesome Guild.

On your quest to defeat loneliness, you and your fearsome friends will explore Etere, solving puzzles and battling enemies on the way. You can switch between characters in your party both on your travels and in combat, so feel free to experiment and have fun with all the different combinations and synergies possible!

Lost Records: Bloom & Rage - franck.beranger

If you're into touching stories, memorable characters, and dynamic combat, then you’ll enjoy The Lonesome Guild. Developed by Tiny Bull Studios and published by DON’T NOD, it’s a wholesome single player top-down ARPG all about togetherness. The 15% launch discount lasts until November 6!

The Lonesome Guild has a touching story, memorable characters, and dynamic combat with character switching and fun mix-and-match combos.

Watch the beautiful tailor-made animated launch trailer:

You play as Ghost, a spirit who's just woken up in a world that’s fast becoming shrouded by a mist of loneliness. You have no memories, and you can’t physically interact with the world around you. However, you can possess (in a friendly way!) others and make them stronger. So now you just need to find a group of potentially awesome and powerful fighters and help them believe in themselves. Should be easy... right?

The more you bond with your unlikely allies, the stronger they become. Unlock the most powerful abilities and combos as you get to know them and help them through their struggles. Your relationships matter in The Lonesome Guild.

On your quest to defeat loneliness, you and your fearsome friends will explore Etere, solving puzzles and battling enemies on the way. You can switch between characters in your party both on your travels and in combat, so feel free to experiment and have fun with all the different combinations and synergies possible!

Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 2025/10/23 (Thu) 16:00 UTC. Click the links above to jump to their corresponding notification.


Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”

Rescue Ops: Wildfire - PentaDemon

Attention Firefighters!

Our latest video just dropped, and it’s causing some heat on YouTube! 🔥

What to look out for:

  • Find out how we designed the fire in Unreal Engine 5

  • How we managed to keep the performance as crystal clear as possible

  • How we learned to synchronize the data in real time

  • How heat propagation, wind, strength, and terrain affect fire spreading

  • How fire spreading affect players in-game

Check it out, share it with friends, and let us know what you think! We’d love to hear your thoughts on it!

Oh, and while you are at it, don’t forget to WISHLIST!

Wait… something’s missing… Oh right - the ROADMAP! 🚒🔥 One of our firefighters secured it from turning into ashes! Check out what’s cooking all the way to Q3 2027, and don’t forget to mark your calendar for the chaos you don’t want to miss!

https://store.steampowered.com/app/2915770/Rescue_Ops_Wildfire/

[K]night City - Spwil

Hello there gamers!

Here are the patches that has been implemented to the game!

  • Fixed Flipping Player Issue: Fixed a bug where the player would flip when tapping right with a controller.

  • Fixed Block Bug: Fixed a bug where you would stay in walking block animation if you tap a direction key right after you block.

  • Fixed Player No Clip by Boss Gate: Fixed a bug where you are able to no clip to the ground using the Boss fight gate.

  • Fixed Player Squeezed by Platform: Fixed a bug where player is able to be squeezed by platforms, platforms now goes up if about to hit player.

  • Fixed Invisible Mouse Bug: Fixed a bug where mouse becomes invisible in some instances.

  • Fixed Boss Dialouge Bug: Fixed a bug where boss fight is not able to be triggered and dialogue not dissapearing.

  • Better Attack, Block, and Parry Hitbox: Attack, Block and Parry Hitbox has been improved with a new implementation.

  • Fixed Video Formatting Error: Fixed Video formatting error where video will show error if the game is played on a SteamDeck.

  • Fixed UI Fit Ratio: Fixed UI to fit ratio outside of the standard 1920 x 1080.

  • Fixed Projectiles Damage Registration: Projectiles now don't hurt the player when it is parried.

  • Fixed Cutscene Not Playing and Not Transitioning: Fixed Cutscene bug where it wasn't playing or transitioning properly.

If there's any more bugs that you find, please report it in the discord!

Speed576 (William) also changed username into Spwil so from now on, I will be referred as Spwil!

- Spwil (William) (Half Eaten Bread Representative)

Darkblade Ascent - Cioclod

We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.

This launch comes with our BIGGEST UPDATE yet full of changes and additional content.
New Class: Berserker

Generate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to intimidate enemies and empower yourself.

Berserker Upgrade Tree:
  • Battle Instincts: Warcry increases Weapon Damage by 2% -> 3% -> 5% per Rage point for the duration of the shout.

  • Bonebreaker Shout: Warcry releases a violent explosion dealing 50 -> 100 -> 200 damage per rage point. Scales with Global Damage.

  • Feast of Carnage: Warcry intimidates enemies for the duration of the shout. Killing an intimidated enemy restores 0.1 -> 0.2 -> 0.3 Health per Rage point.

  • Unending Warcry: Warcry lasts 6 -> 7 -> 8 seconds.

  • Echoing Shout: Melee strikes generate extra 25% -> 50% -> 100% rage per hit.

5 New Enemy Types

We’ve introduced new enemies in the campaign and in The Hideout that will keep you on your toes and test your skills.

The Celestial Rift arena opens!

A new challenge awaits as the third portal in The Hideout finally opens its gates. Get ready to face the most challenging content yet and defeat the final boss of The Hideout mode.

Nightmare Mode

Added Nightmare Mode to the campaign after completing it for the first time. On top of rune modifiers, that drastically alter the gameplay and difficulty, we have now added a new mode where any damage you take is fatal. This mode is for those who want a much bigger challenge. We haven't manage to beat the campaign with this mode active so... good luck!

1.0 Full Patch notes:

Additions:

  • Added Berserker class.

  • Added third area in The Hideout.

  • Added 5 new enemy types.

  • Added Nightmare Mode for Gauntlet.

  • Added weapon sway when turning and strafing.

  • Added subtle camera tilt when strafing.

  • Added 2 new achievements.

  • Added a representation of the player character in the Main Menu.

Changes:

  • Changed some enemy locations to no longer spawn behind the player.

  • Reduced the number of scraps received when salvaging weapons by 20%.

  • Abyssal shaman now heals and increases allies' damage more.

  • Updated UI for upgrade crystals.

  • Pyromancer ability (Fireball) damage increased by 30%.

  • Pyromancer's Delayed Combustion tree now enhances Fireball to pierce enemies from level 1 instead of level 3.

  • Sanguine Execution (secondary swords ability) is now faster to perform.

  • Increased default brightness.

  • Time needed to stay in the extraction zone in The Hideout reduced from 15 seconds to 10 seconds.

  • Restyled damage numbers animation and added color based on element.

Fixes:

  • Stormcaller ability will no longer miss when targeting enemies.

  • Fixed an area where the player would not get repositioned to safety after falling in the abyss.

  • Fixed an issue when rapidly attacking after performing Earth Splitter (axe ability) would not immediately perform Ruinfall (secondary ability).

  • Fixed Razor Riposte boon not triggering when parrying some Abyssal Enemies.

We are incredibly grateful to everyone who has been on this journey with us and helped us shape Darkblade Ascent into the amazing game it is today.

Thank you!
- Alex & Ovi
Kriss' Journey - orlodax

Enjoy the next chapter in Kriss' Journey!

A new game mechanic is being introduced. You do have a sword with you after all.

Muffles' Life Sentence - bossypino

Bossy created a softlock towards the very end of the new content and to atone he's fixed it.

What a hack.

Fixes:

  • Using the Maddox Island mirror to save/go to your mind will no longer softlock you.

-Bossy

修仙实操手册 - tangxiaoxi666
继承通关存档调整为(继承习得技能保留一层,初始500感悟,继承金钱与领悟点)
修复BUG:战斗技能数量达到上限时,无法升级已有技能。
Oct 23
Trolddom - neckelmann
Issues fixed:
* Fixed bug where you'd get teleported out of the new zones.
...