Darkblade Ascent - Cioclod

We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.

This launch comes with our BIGGEST UPDATE yet full of changes and additional content.
New Class: Berserker

Generate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to intimidate enemies and empower yourself.

Berserker Upgrade Tree:
  • Battle Instincts: Warcry increases Weapon Damage by 2% -> 3% -> 5% per Rage point for the duration of the shout.

  • Bonebreaker Shout: Warcry releases a violent explosion dealing 50 -> 100 -> 200 damage per rage point. Scales with Global Damage.

  • Feast of Carnage: Warcry intimidates enemies for the duration of the shout. Killing an intimidated enemy restores 0.1 -> 0.2 -> 0.3 Health per Rage point.

  • Unending Warcry: Warcry lasts 6 -> 7 -> 8 seconds.

  • Echoing Shout: Melee strikes generate extra 25% -> 50% -> 100% rage per hit.

5 New Enemy Types

We’ve introduced new enemies in the campaign and in The Hideout that will keep you on your toes and test your skills.

The Celestial Rift arena opens!

A new challenge awaits as the third portal in The Hideout finally opens its gates. Get ready to face the most challenging content yet and defeat the final boss of The Hideout mode.

Nightmare Mode

Added Nightmare Mode to the campaign after completing it for the first time. On top of rune modifiers, that drastically alter the gameplay and difficulty, we have now added a new mode where any damage you take is fatal. This mode is for those who want a much bigger challenge. We haven't manage to beat the campaign with this mode active so... good luck!

1.0 Full Patch notes:

Additions:

  • Added Berserker class.

  • Added third area in The Hideout.

  • Added 5 new enemy types.

  • Added Nightmare Mode for Gauntlet.

  • Added weapon sway when turning and strafing.

  • Added subtle camera tilt when strafing.

  • Added 2 new achievements.

  • Added a representation of the player character in the Main Menu.

Changes:

  • Changed some enemy locations to no longer spawn behind the player.

  • Reduced the number of scraps received when salvaging weapons by 20%.

  • Abyssal shaman now heals and increases allies' damage more.

  • Updated UI for upgrade crystals.

  • Pyromancer ability (Fireball) damage increased by 30%.

  • Pyromancer's Delayed Combustion tree now enhances Fireball to pierce enemies from level 1 instead of level 3.

  • Sanguine Execution (secondary swords ability) is now faster to perform.

  • Increased default brightness.

  • Time needed to stay in the extraction zone in The Hideout reduced from 15 seconds to 10 seconds.

  • Restyled damage numbers animation and added color based on element.

Fixes:

  • Stormcaller ability will no longer miss when targeting enemies.

  • Fixed an area where the player would not get repositioned to safety after falling in the abyss.

  • Fixed an issue when rapidly attacking after performing Earth Splitter (axe ability) would not immediately perform Ruinfall (secondary ability).

  • Fixed Razor Riposte boon not triggering when parrying some Abyssal Enemies.

We are incredibly grateful to everyone who has been on this journey with us and helped us shape Darkblade Ascent into the amazing game it is today.

Thank you!
- Alex & Ovi
Kriss' Journey - orlodax

Enjoy the next chapter in Kriss' Journey!

A new game mechanic is being introduced. You do have a sword with you after all.

Muffles' Life Sentence - bossypino

Bossy created a softlock towards the very end of the new content and to atone he's fixed it.

What a hack.

Fixes:

  • Using the Maddox Island mirror to save/go to your mind will no longer softlock you.

-Bossy

修仙实操手册 - tangxiaoxi666
继承通关存档调整为(继承习得技能保留一层,初始500感悟,继承金钱与领悟点)
修复BUG:战斗技能数量达到上限时,无法升级已有技能。
Oct 23
Trolddom - neckelmann
Issues fixed:
* Fixed bug where you'd get teleported out of the new zones.
Oct 23
Roll & Ball - spanghlee

Unity Platform Protection update.

Cube Kingdoms - gamingpugsstudios
🛠️ Improvements:
  • The settings menu can now be opened during gameplay

  • The UI has been reworked to make clickable areas more visually clear

🐞 Bugfixes:
  • When the sound volume slider was turned all the way down, sounds were still audible

  • All building times were incorrectly set to 0

  • The maximum number of villagers could not be increased

Trenches - World War 1 Horror Survival Game - steelkrill

Hey everyone! Hope you are all well.

Firstly, I’m excited to finally say that Trenches VR is officially released on steam! 🎉

I want to take a moment to thank every single one of you for your support throughout this journey. This year has been a wild one - full of challenges, learning, and a lot of long nights trying to bring this project to life.

Trenches VR Launch Trailer:

Watch YouTube Video

Ever since I first played VR, I knew I wanted to bring one of my games into that world. This is my first ever VR title and I’ll admit - it’s been a big shift from traditional game development. But it’s been an amazing experience so far. I learned a lot, and will continue to learn as time goes on.

I’m committed to improving Trenches VR with your help. Your feedback means everything, and it’s how we developers grow and make our games better. So please, don’t hesitate to share your honest thoughts and suggestions - they truly help a lot.

I really hope you enjoy your time in the trenches, and once again - thank you all so much for the support.

If you are brave enough, you can check out the Trenches VR below:

https://store.steampowered.com/app/2687660/Trenches_VR/
With all that out of the way I want to talk about update v2.6.2 for Trenches that is now live!

Trenches v2.6.2 updates:

  • Full Controller Support: Trenches can now be played entirely with a controller!

  • Enhanced Jumpscares: Adjustments made to improve timing and intensity.

  • Monster Updates: Added new textures and visual tweaks for a refreshed look.

  • New Audio Additions: Fresh sounds and ambient effects added for a more immersive experience.

  • Increased Randomization: Elements like fences and other objects now spawn more randomly to enhance replayability.

  • Improved Monster AI: Smarter behavior and better tracking to keep you on edge.

  • Improved Textures: Improved a couple of textures for better visuals.

  • General Bug Fixes: Various stability and performance improvements.

Thank you all so much for sticking with me on this journey I truly appreciate each and every one of you.

Feel free to join our community on Discord:

https://discord.com/invite/d8WUuuRCJK

Or follow me on Twitter for more updates:

https://x.com/@steelkrill

Thanks again and have a great day everyone!

Oct 23
Out of Orbit - Out of Orbit Developer

Dear Earthlings!

It’s been almost a month again, so it’s time for a new dev diary! This one’s going to be a short one. I do have some stuff to show you, but it’s mostly information I want to share.


Room Score

Okay, so now each room will have a room score, the better your room, the higher its score. The higher the room score, the happier your crew will be!

The better your ship overall, the more value you’ll get when selling your spaceship.

Here are some screenshots! Let me know what you think.

Doctors and the Ill and Wounded

Okay, so there’s a new system for how injured crew members are treated. During the RPG update, they’ll be patched up by the doctor and stay in the infirmary until they’re fully healed.

Here’s a screenshot of an infirmary room!


Schedules

Something I’m really proud to announce is a new way to control your crew members! You will be able set each crew member’s schedule for the day, just try to keep them happy.

I got the inspiration from Prison Architect and RimWorld, both really fun games!

I’ll also be expanding on this by adding a Law Menu, where you can decide how a criminal within your crew will be punished.

Power Grid

As mentioned before, with this upcoming update you’ll need to connect power suppliers to power consumers. This gives you more control over how power works on your ship.

This time, I’ve got a video to show you!

RPG Update

Lastly, and basically the main reason for this dev diary, is that I’m going to split the RPG update into two parts.

The first update will focus on shipbuilding and crew control, while the next RPG update will cover the story, missions, and other features. This approach will let me release new content a bit faster. It’s already been quite a while since the last update, and you all deserve a more fun and improved build!

That being said, I’ll be free from my main job for the next two months, so I can put some solid hours into development. The plan is to release the first part of the RPG update to the beta branch for bug fixing and testing sometime between mid to late November. I’ll give you an exact date once I have one.

It might end up being a bit later if anything unexpected happens during development, but I don’t think that’ll be the case.

Have a good one!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server
Twitter
Youtube
Instagram
TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Ultimate Theater Simulator - Steel

Hey everyone, just a small update here with some bug fixes. Also added a new corner piece table, I think it's pretty cool. That's all for now :)

[c]v1.2.3[/c] Change Log:

Additions/Changes

  • Corner table piece now available in Furniture Shop.

  • Added extra lights in some places to make less dark.

Fixes

  • Issues with set prices not saving.

  • Many issues with workers/customers not recognizing items.

  • Various Computer fixes.

  • Many other fixes too small to include.

...