Oct 23
Roll & Ball - spanghlee

Unity Platform Protection update.

Cube Kingdoms - gamingpugsstudios
🛠️ Improvements:
  • The settings menu can now be opened during gameplay

  • The UI has been reworked to make clickable areas more visually clear

🐞 Bugfixes:
  • When the sound volume slider was turned all the way down, sounds were still audible

  • All building times were incorrectly set to 0

  • The maximum number of villagers could not be increased

Trenches - World War 1 Horror Survival Game - steelkrill

Hey everyone! Hope you are all well.

Firstly, I’m excited to finally say that Trenches VR is officially released on steam! 🎉

I want to take a moment to thank every single one of you for your support throughout this journey. This year has been a wild one - full of challenges, learning, and a lot of long nights trying to bring this project to life.

Trenches VR Launch Trailer:

Watch YouTube Video

Ever since I first played VR, I knew I wanted to bring one of my games into that world. This is my first ever VR title and I’ll admit - it’s been a big shift from traditional game development. But it’s been an amazing experience so far. I learned a lot, and will continue to learn as time goes on.

I’m committed to improving Trenches VR with your help. Your feedback means everything, and it’s how we developers grow and make our games better. So please, don’t hesitate to share your honest thoughts and suggestions - they truly help a lot.

I really hope you enjoy your time in the trenches, and once again - thank you all so much for the support.

If you are brave enough, you can check out the Trenches VR below:

https://store.steampowered.com/app/2687660/Trenches_VR/
With all that out of the way I want to talk about update v2.6.2 for Trenches that is now live!

Trenches v2.6.2 updates:

  • Full Controller Support: Trenches can now be played entirely with a controller!

  • Enhanced Jumpscares: Adjustments made to improve timing and intensity.

  • Monster Updates: Added new textures and visual tweaks for a refreshed look.

  • New Audio Additions: Fresh sounds and ambient effects added for a more immersive experience.

  • Increased Randomization: Elements like fences and other objects now spawn more randomly to enhance replayability.

  • Improved Monster AI: Smarter behavior and better tracking to keep you on edge.

  • Improved Textures: Improved a couple of textures for better visuals.

  • General Bug Fixes: Various stability and performance improvements.

Thank you all so much for sticking with me on this journey I truly appreciate each and every one of you.

Feel free to join our community on Discord:

https://discord.com/invite/d8WUuuRCJK

Or follow me on Twitter for more updates:

https://x.com/@steelkrill

Thanks again and have a great day everyone!

Oct 23
Out of Orbit - Out of Orbit Developer

Dear Earthlings!

It’s been almost a month again, so it’s time for a new dev diary! This one’s going to be a short one. I do have some stuff to show you, but it’s mostly information I want to share.


Room Score

Okay, so now each room will have a room score, the better your room, the higher its score. The higher the room score, the happier your crew will be!

The better your ship overall, the more value you’ll get when selling your spaceship.

Here are some screenshots! Let me know what you think.

Doctors and the Ill and Wounded

Okay, so there’s a new system for how injured crew members are treated. During the RPG update, they’ll be patched up by the doctor and stay in the infirmary until they’re fully healed.

Here’s a screenshot of an infirmary room!


Schedules

Something I’m really proud to announce is a new way to control your crew members! You will be able set each crew member’s schedule for the day, just try to keep them happy.

I got the inspiration from Prison Architect and RimWorld, both really fun games!

I’ll also be expanding on this by adding a Law Menu, where you can decide how a criminal within your crew will be punished.

Power Grid

As mentioned before, with this upcoming update you’ll need to connect power suppliers to power consumers. This gives you more control over how power works on your ship.

This time, I’ve got a video to show you!

RPG Update

Lastly, and basically the main reason for this dev diary, is that I’m going to split the RPG update into two parts.

The first update will focus on shipbuilding and crew control, while the next RPG update will cover the story, missions, and other features. This approach will let me release new content a bit faster. It’s already been quite a while since the last update, and you all deserve a more fun and improved build!

That being said, I’ll be free from my main job for the next two months, so I can put some solid hours into development. The plan is to release the first part of the RPG update to the beta branch for bug fixing and testing sometime between mid to late November. I’ll give you an exact date once I have one.

It might end up being a bit later if anything unexpected happens during development, but I don’t think that’ll be the case.

Have a good one!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server
Twitter
Youtube
Instagram
TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Ultimate Theater Simulator - Steel

Hey everyone, just a small update here with some bug fixes. Also added a new corner piece table, I think it's pretty cool. That's all for now :)

[c]v1.2.3[/c] Change Log:

Additions/Changes

  • Corner table piece now available in Furniture Shop.

  • Added extra lights in some places to make less dark.

Fixes

  • Issues with set prices not saving.

  • Many issues with workers/customers not recognizing items.

  • Various Computer fixes.

  • Many other fixes too small to include.

在异世界打怪的修仙者 - ゼンガー

(English version is making.Now,Only have Chinese version)

本次更新追加了一些细节的调整,比如战斗中状态显示,标题界面等

另外,本次更新之后,会在游戏开局显示如果有特殊需要,可以单独联系开发者可以免费获得无广告手机版

(仅支持安卓)

(具体操作可以附上购买截图发邮件到

https://srwfun@live.com

或者加入官方QQ群在群里凭购买截图私聊群主索要即可 )

最后,上几次更新没有写更新日志,更新内容主要是优化了一些操作,增加了将装备变成灌注灵符的操作,

可以更加精确的打造想要的装备,整体上更加简化了操作复杂度。

具体操作上仍然是在物品界面点击装备进行选择不同的功能即可。

Car For Sale Simulator 2023 - bazi
Hello CFS23 Players! 👋

Our new update is live! This version focuses on the drag race scene, the vehicle auction interface, lighting improvements during customization, and many technical upgrades based on your feedback.

Here are the full details: 👇

🎮 Highlights
  • The drag race scene has been completely revamped.

  • The race distance is now randomly selected within a specific range.

  • The vehicle auction interface has been redesigned to be more user-friendly.

  • Special lighting has been added during vehicle customization to better see parts.

  • The texture memory budget has been increased. We recommend testing performance on low-end PCs.

🐞 Bug Fixes
  • Fixed a crash issue.

  • Fixed first-person camera problem with the Supra vehicle.

  • Resolved a terrain glitch at the port area.

  • Fixed the duplicate purchase warning when buying a car in the Luxury section.

  • Corrected the arrow rotation bug in the vehicle pricing interface (especially when price is set to 0).

  • "Year" label now appears correctly translated on the vehicle sale screen.

  • Fixed the issue where two currencies were shown in the same spot.

  • Fixed clone-like animation behavior of seated NPCs in auctions.

  • Resolved disappearing characters in the auction scene.

  • Warning panel in the vehicle storage now properly closes when the pause menu is opened.

  • Lights, exhaust effects and vehicle behavior in drag races now match the main map.

  • Tutorial translations were corrected.

  • Resolved warning message overflow during crashes.

  • Fixed the issue where "customer missed" warnings repeated unnecessarily.

  • Increased sound volume for low-audio vehicles.

  • Unity engine updated to version 6.2.6 for security reasons.

  • Construction site sounds in the neighborhood could be heard everywhere, this has been fixed.

  • Fixed issues with drifting AI when manual transmission was enabled.

  • Rissan GR3 vehicle no longer comes with a default race kit.

  • Corrected camera angle issues for license plates in customization.

  • Fixed loading delay in the vehicle storage area.

  • Improved the system for resetting broken save files when corruption is detected.

Share your feedback and help us improve the game together! ❤️

Support us by wishlisting our other games!

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/

KLETKA - Callback

Hello!

Today, our friends from Ytopia and Platypus Entertainment have released the long-awaited MISERY — and we’d like to congratulate them from the bottom of our hearts and wish them a successful launch!

To celebrate, we’re also launching a bundle with MISERY, and in the coming days (right after our next major update goes live), everyone who logs into KLETKA will receive a character skin from MISERY as a gift.

Wishing you all a great end to the workweek and plenty of good moments ahead — MISERY awaits...

Tipsy Cat - astergame.official

Post-release test play has now been completed,

Version 1.0.0 has been released without a hitch.

That's great...

Please feel free to report any bugs or send in any feedback you may have!

We look forward to seeing you at the "Tipsy Cat" bar today!

Oct 23
Ever War - ∫ u v' dx = u v - ∫ u' v dx
  • Fixed unit upgrades for splash damage and splash radius crashing the game.

  • Fixed upgrades not applying when defending.

  • Made values for unit upgrades round correctly.

  • Added more checks to prevent battles deadlocks during attack actions.

  • Fixed population growth for Kursian war beast populations.

  • Reduced milk production from Kakak for large settlements.

  • Set Kughor Crossbow run speed to 4.

  • Rebalanced Meat Plant building to produce meat at low production.

  • Move the majority of game text to a json file in preparation for localization.

...