Changes:
Reduced the amount of XP required to level up for faster progression.
Increased rewards for reaching a new level to boost motivation.
Slightly lowered the efficiency of upgrades for game balance.
Changed the level display format: now "Level 100" instead of "100 Level".
Enter the promo code Banana to receive 10 million energy.
You can now play Red Panda: The Quiet Path entirely with a controller — from relaxing exploration to climbing trees and floating with your balloon!
Sit back, grab your gamepad, and enjoy your peaceful forest journey in comfort. 🌲🦊

Stellaris: Season 09 completes on November 25th with the Infernals Species Pack and the 4.2 ‘Corvus’ update.
Brought to you by Forgotten Empires in close collaboration with Paradox Development Studios, our most ambitious Species Pack so far examines extremophile life bathing in the heat of fiery volcanic worlds.

The United Volcanoes of Earth

In the Cosmic Dawn origin, your species roamed the stars in the early days of the galaxy.Â
Trapped as the planets cooled, recent volcanic activity freed some of your people. Now it is time to look for other survivors across the stars.
The very star that brought life to your planet has become a threat in the Red Giant origin.Â
As it expands and overheats the system, your empire can embrace this change or gain strength through adversity.


You’re my guiding light
The Infernals Species Pack adds the Galactic Hyperthermia crisis path, terraforming on a grander scale.

The universe began in fire, but has cooled down into a dark and hostile place. It’s time to fix that.
The Infernals Species Pack includes:Two new Origins:
Cosmic Dawn
Red Giant
Galactic Hyperthermia Crisis Path
Four new Civics:
Fire Cult
Scorched World Heralds / Pyromanic Instinct
Galvanic Empire / Biometallic Cartel / Galvanic Synthesis
Planet Forgers / Planetary Architects / Volcanic Nesting / Thermal Optimizers
Volcanic Planets and Habitability Preference
Thermophile Mechanics
Infernal Species Traits
10 Infernal Species Portraits
Infernal Shipset
Infernal Diplomatic Room, City Set, Advisor, Flag Emblems, and more.
Dev Diary Schedule
October 30
Infernal Pops, Traits, and Volcanic Worlds
November 6
Cosmic Dawn, Civics, Infernal Shipset
November 13
Red Giant, Galactic Hyperthermia
November 20
Infernals and 4.2.0 'Corvus' Preliminary Release Notes

The Infernals Species Pack is included as part of Stellaris: Season 09
Big news, we just dropped the second demo for Sheol Inferno on Steam!
If you’ve been waiting for the right moment to dive into Sheol’s depths and see what’s lurking in the fire, this is it.
Go ahead, grab the demo, jump in, and let us know what you think.
Thanks for sticking with us. See you down in the inferno!

The veil between worlds grows thin, Seeker.
Our latest Steam Scream Fest trailer has arrived - revealing Farmouth Island like never before…
Watch the trailer below and let us know what you think:
The Bornless will be fully open to the public during Steam Scream Fest this October. Join us for a free public demo, running continuously from October 29th to November 3rd.
Step into the fog of Farmouth Island and experience the latest build - complete with new enemies, new systems, new Demons, and a host of gameplay improvements shaped by your feedback.

Dates: October 29th – November 3rd
Access: 100% Public & Free Demo
Availability: 24 hours a day throughout the event
No keys. No limits. Just darkness.

NEW AI ENEMIES
Watcher – Large flying enemy that stalks from above.
Stillborn – Terrifying SCP-inspired enemy found in enclosed spaces.
Scouts / Brains – Small, fast-flying enemies that swarm their targets.
NEW SYSTEMS
Building System – Construct and decorate your Safehouse (co-op expansion planned).
New Currency: Scrap – Gather and extract valuable items to sell for Scrap.
Grid Inventory System – New inventory design with intuitive grid-based organization.
SAFEHOUSE & CHARACTERS
Added new character sequences and cutscenes within the Safehouse.
Framework established for unique, character-driven quests.
MAP & LEVEL DESIGN
Radio Tower – New major location at the map’s center.
Farmouth Town Rework – Rebuilt layout, improved flow, and more verticality.
Full Foliage Overhaul – Transitioned to Nanite geo foliage for improved performance and visuals.
DEMONS & GAMEPLAY BALANCE
New Playable Demon: Zagan – The monstrous clown of Zaganland joins the roster.
Orobas Rework: Ability and performance tuning.
Ongoing balance changes across health, movement, and ability cooldowns.
COMBAT & SYSTEMS
Updated Melee System – Enhanced animations and responsiveness.
Vaulting System – Seamlessly vault over most obstacles.
Gunplay Updates – Refined recoil, feedback, and hit registration.
Extraction Enhancements – Added enemy spawners at extraction points.
Healing Wheel – Hold ‘4’ to access new medical and healing items.
TECHNICAL & BACKEND
Server Migration to PGOS – Improved matchmaking and server stability.
Matchmaking UI Update – Better session feedback and ticket handling.
Proximity VOIP Detection – Detect and report nearby VOIP players.
Engine Upgrade: Migrated to Unreal Engine 5.6.
Localization & Stability: Improved language support and reduced crash frequency.

This is your invitation to step beyond the veil.
Explore. Survive. Extract.
And uncover the secrets that have reshaped Farmouth Island forever.


Don’t forget our Pre-Registration Event is still live.
Sign up and help unlock exclusive rewards for launch:
https://thebornless.com/preregister

The Ritual deepens.
The Demons stir.
And the next chapter of The Bornless has begun. See you on the 29th October.
#StayUnholy
- The Bornless Team 🖤


The Playtest for Cinderia is now open for sign-ups!
You can click the Request Access button to join — we’ll be granting access to players in waves.
This Playtest will remain open for a long period, so feel free to jump in anytime and share your feedback with us.
In this build, you’ll be able to experience:
4 playable characters
3 available chapters
Several in-run progression systems that are functional but still being polished
Please note that many other parts of the game — including most music and sound effects, some meta-progression systems, as well as UI, environments, and story content — are still in early development and not yet complete.
Also, save data from this Playtest will not carry over to the full release.
Since this is a work-in-progress build, you may encounter bugs, unfinished features, or other rough edges along the way.
Thank you for helping us test and shape Cinderia!
Join Our Community
We also welcome everyone to join our official Discord to chat, discuss the game, and share your experiences!
Thank you all for your patience and support.
We can’t wait to let you jump into the world of Cinderia!
Hey everyone!
Thanks to Felix, we're pushing another update for Lyca that improves things significantly under the hood:
- Performance overhaul: The terrain system has been reworked into a tile-based system that drastically improves performance, especially on lower-end PCs
- Controller support overhaul: The controller functionality has been completely reworked to make it much smoother and intuitive to play!
- Other smaller fixes and tweaks
This update brings the Steam (Windows) version up to date with the Switch version.
Speaking of which,
Lyca is now available on Nintendo Switch (and Switch 2)! If you're wanting to relax, run through a meadow as a dog (or cat) and listen to chill lo-fi music, you can now do it on the go! (or in your bed or couch or wherever you play your Switch). It's been a dream of mine to have my game on the Switch, so I'm really grateful to be able to achieve that today! This couldn't have happened without Felix, who handled all of the porting, and Pretty Soon, who are handling the testing and publishing. But most of all, it's thanks to all of you, the players, who have supported the game and helped get it where it is now!

See you all soon,
- Shaun (dev)
As the nights grow longer and the frontier grows darker, Undead West is getting into the Halloween spirit. The Hub has been dressed for the season with a few festive touches - but the main focus of this update is on improving combat flow, and overall performance

Patch 1.0.5.3 brings a range of gameplay adjustments, level refinements, and bug fixes designed to make each run smoother and more consistent across all stages.
Increased player invulnerability after taking damage by 0.2 seconds.
Increased Rattler projectile damage from 2 → 3.
Increased Hand Cannon reload time from 1.2s → 1.4s.
Tombstone Golem spike summon now includes a warning indicator and executes faster.
Increased the speed of the Stage 2 Graveyard Large Skeleton Miniboss fireball line attack pattern.
Stage 1 - Catacombs:
Adjusted room layouts by removing some walls and expanding walkable areas to improve movement.
Removed colliders from specific wall pillars to prevent players from getting stuck during combat.
Added destructibility to additional objects: metal braziers, candelabras, minecarts, tall graveyard lanterns, standing mirrors, and tombs.
Stage 2 - Graveyard: Fixed minibosses taking damage from their own projectiles.
Stage 4 - Outskirts:
Updated Ranger enemies with red highlights to improve visibility against the environment.
Changed Scorpion Miniboss room spawn chance from 1/7 to 7/7 possible paths.
Fixed Dragon statue fire trap dealing contact damage on touch; it now only inflicts damage from fire.
Boss Rush Mode: Fixed boons not resetting upon death when using the Skeleton outfit.
Equipment screens can now be accessed directly by interacting with NPCs without needing
Slot Machine: Fixed issue where closing the UI mid-roll could prevent future spins.
Fixed Stage 6 - Man in Red boss health bar displaying empty during a specific moment in the encounter
Updated all enemy spawn indicators to flash red before enemies appear, improving combat readability and reducing unexpected spawns during boss fights.
Enjoy the seasonal atmosphere around the Hub, and have a safe, but suitably spooky, Halloween out there in the Undead West and beyond.