The Bornless - Tom

A New Era of The Bornless Begins

The veil between worlds grows thin, Seeker.

Our latest Steam Scream Fest trailer has arrived - revealing Farmouth Island like never before…

Watch the trailer below and let us know what you think:

The Bornless will be fully open to the public during Steam Scream Fest this October. Join us for a free public demo, running continuously from October 29th to November 3rd.

Step into the fog of Farmouth Island and experience the latest build - complete with new enemies, new systems, new Demons, and a host of gameplay improvements shaped by your feedback.

STEAM SCREAM FEST DETAILS

Dates: October 29th – November 3rd

Access: 100% Public & Free Demo

Availability: 24 hours a day throughout the event

No keys. No limits. Just darkness.

PATCH NOTES - SCREAM FEST UPDATE

NEW AI ENEMIES

  • Watcher – Large flying enemy that stalks from above.

  • Stillborn – Terrifying SCP-inspired enemy found in enclosed spaces.

  • Scouts / Brains – Small, fast-flying enemies that swarm their targets.

NEW SYSTEMS

  • Building System – Construct and decorate your Safehouse (co-op expansion planned).

  • New Currency: Scrap – Gather and extract valuable items to sell for Scrap.

  • Grid Inventory System – New inventory design with intuitive grid-based organization.

SAFEHOUSE & CHARACTERS

  • Added new character sequences and cutscenes within the Safehouse.

  • Framework established for unique, character-driven quests.

MAP & LEVEL DESIGN

  • Radio Tower – New major location at the map’s center.

  • Farmouth Town Rework – Rebuilt layout, improved flow, and more verticality.

  • Full Foliage Overhaul – Transitioned to Nanite geo foliage for improved performance and visuals.

DEMONS & GAMEPLAY BALANCE

  • New Playable Demon: Zagan – The monstrous clown of Zaganland joins the roster.

  • Orobas Rework: Ability and performance tuning.

  • Ongoing balance changes across health, movement, and ability cooldowns.

COMBAT & SYSTEMS

  • Updated Melee System – Enhanced animations and responsiveness.

  • Vaulting System – Seamlessly vault over most obstacles.

  • Gunplay Updates – Refined recoil, feedback, and hit registration.

  • Extraction Enhancements – Added enemy spawners at extraction points.

  • Healing Wheel – Hold ‘4’ to access new medical and healing items.

TECHNICAL & BACKEND

  • Server Migration to PGOS – Improved matchmaking and server stability.

  • Matchmaking UI Update – Better session feedback and ticket handling.

  • Proximity VOIP Detection – Detect and report nearby VOIP players.

  • Engine Upgrade: Migrated to Unreal Engine 5.6.

  • Localization & Stability: Improved language support and reduced crash frequency.

ENTER THE RITUAL

This is your invitation to step beyond the veil.

Explore. Survive. Extract.

And uncover the secrets that have reshaped Farmouth Island forever.

JOIN THE DISCORD

WISHLIST NOW ON STEAM

PRE-REGISTRATION EVENT NOW LIVE

Don’t forget our Pre-Registration Event is still live.

Sign up and help unlock exclusive rewards for launch:

https://thebornless.com/preregister

The Ritual deepens.

The Demons stir.

And the next chapter of The Bornless has begun. See you on the 29th October.

#StayUnholy

- The Bornless Team 🖤

Want to be among the first ones who will experience the true horrors of Farmouth? Add The Bornless to your wishlist.

https://store.steampowered.com/app/2411280/The_Bornless/

Enlisted - [CM] Ungorisz


On October 23, 1942, the M4 Sherman medium tank first saw combat in the North African campaign, at the Second Battle of El Alamein. The British were the first to receive these American vehicles to use them against Rommel's Afrika Korps.

Although the Sherman was inferior in armor protection and firepower to the later German Tiger Is and Panthers, its ease of production and reliability played a key role in the Allied victory. The first combat results in Africa proved that the M4 would become one of the main tanks of the Second World War.

From October 23rd (13:00 UTC) to October 29th (13:00 UTC), you can get rewards for completing tasks.

Rewards

For completing 5 and 7 out of the 9 tasks, you will receive unique decal for American ground vehicles, and for 8 completed tasks, a unique camouflage for the M4A1 (76) W.



Tasks
Phase 1 (October 23rd - October 25th):
  • Kill 30 enemies as an AT Gunner.
  • Kill 30 enemies using a vehicle.
  • Complete 4 battles.
Phase 2 (October 25th - October 27th):
  • Destroy 4 vehicles.
  • Kill 50 enemies using a vehicle.
  • Complete 4 battles.
Phase 3 (October 27th - October 29th):
  • Kill 10 enemies using a special weapon (mortars, anti-tank rifles, flamethrowers, projectile launchers).
  • Build rally points and deploy APCs that will be used 30 times.
  • Complete 4 battles.
Terms
  • The tasks can be completed in both Squads and Events mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From October 29th to October 31st (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
Cinderia - 雀之泪

The Playtest for Cinderia is now open for sign-ups!
You can click the Request Access button to join — we’ll be granting access to players in waves.

This Playtest will remain open for a long period, so feel free to jump in anytime and share your feedback with us.
In this build, you’ll be able to experience:

  • 4 playable characters

  • 3 available chapters

  • Several in-run progression systems that are functional but still being polished

Please note that many other parts of the game — including most music and sound effects, some meta-progression systems, as well as UI, environments, and story content — are still in early development and not yet complete.

Also, save data from this Playtest will not carry over to the full release.
Since this is a work-in-progress build, you may encounter bugs, unfinished features, or other rough edges along the way.

Thank you for helping us test and shape Cinderia!

Join Our Community

We also welcome everyone to join our official Discord to chat, discuss the game, and share your experiences!

Thank you all for your patience and support.

We can’t wait to let you jump into the world of Cinderia!

Oct 23
Lyca - shaunak0304

Hey everyone!

Thanks to Felix, we're pushing another update for Lyca that improves things significantly under the hood:
- Performance overhaul: The terrain system has been reworked into a tile-based system that drastically improves performance, especially on lower-end PCs
- Controller support overhaul: The controller functionality has been completely reworked to make it much smoother and intuitive to play!
- Other smaller fixes and tweaks

This update brings the Steam (Windows) version up to date with the Switch version.
Speaking of which,

Lyca is now available on Nintendo Switch (and Switch 2)! If you're wanting to relax, run through a meadow as a dog (or cat) and listen to chill lo-fi music, you can now do it on the go! (or in your bed or couch or wherever you play your Switch). It's been a dream of mine to have my game on the Switch, so I'm really grateful to be able to achieve that today! This couldn't have happened without Felix, who handled all of the porting, and Pretty Soon, who are handling the testing and publishing. But most of all, it's thanks to all of you, the players, who have supported the game and helped get it where it is now!



See you all soon,

- Shaun (dev)

Deep Space Outpost - NirisGames
Statistics popup now has separate pages for worker, structure and power information (power being a new addition). Onboard combat between your workers and pirates can now cause damage to any items that happen to be close by.

Patch notes:-

  • Stats popup now has separate pages for categories.
  • Power category added to stats.
  • Area damage added to onboard combat (items behind line of fire).
  • Fix: Worker stats, human off duty count not working.

Nick
Undead West - RV Novar

As the nights grow longer and the frontier grows darker, Undead West is getting into the Halloween spirit. The Hub has been dressed for the season with a few festive touches - but the main focus of this update is on improving combat flow, and overall performance

Patch 1.0.5.3 brings a range of gameplay adjustments, level refinements, and bug fixes designed to make each run smoother and more consistent across all stages.

Gameplay Adjustments
  • Increased player invulnerability after taking damage by 0.2 seconds.

  • Increased Rattler projectile damage from 2 → 3.

  • Increased Hand Cannon reload time from 1.2s → 1.4s.

  • Tombstone Golem spike summon now includes a warning indicator and executes faster.

  • Increased the speed of the Stage 2 Graveyard Large Skeleton Miniboss fireball line attack pattern.


Level & Environment Updates
  • Stage 1 - Catacombs:

    • Adjusted room layouts by removing some walls and expanding walkable areas to improve movement.

    • Removed colliders from specific wall pillars to prevent players from getting stuck during combat.

  • Added destructibility to additional objects: metal braziers, candelabras, minecarts, tall graveyard lanterns, standing mirrors, and tombs.

  • Stage 2 - Graveyard: Fixed minibosses taking damage from their own projectiles.

  • Stage 4 - Outskirts:

    • Updated Ranger enemies with red highlights to improve visibility against the environment.

    • Changed Scorpion Miniboss room spawn chance from 1/7 to 7/7 possible paths.

  • Fixed Dragon statue fire trap dealing contact damage on touch; it now only inflicts damage from fire.


System & UI Fixes
  • Boss Rush Mode: Fixed boons not resetting upon death when using the Skeleton outfit.

  • Equipment screens can now be accessed directly by interacting with NPCs without needing

  • Slot Machine: Fixed issue where closing the UI mid-roll could prevent future spins.

  • Fixed Stage 6 - Man in Red boss health bar displaying empty during a specific moment in the encounter

  • Updated all enemy spawn indicators to flash red before enemies appear, improving combat readability and reducing unexpected spawns during boss fights.

Enjoy the seasonal atmosphere around the Hub, and have a safe, but suitably spooky, Halloween out there in the Undead West and beyond.

HARK THE GHOUL - Jake Kwalee
Are your legs ready to kick jump the floor, the walls and some pigeons? Somehow find a way to telekinetic cheese kill the boss? Found one of the Ratman's horrid holes to skip a horde of enemies? Show it off in our official Hark the Ghoul Speedrunning Competition!

The fastest players to complete the demo’s ANY% category will walk away with Steam gift cards and a free copy of the full game at launch!
Please check the link for more rules regarding the competition but the essentials are...

  1. Players must use the Livesplit Timer on their videos to verify their times;
  2. Players must not revert back to older builds of the Hark the Ghoul demo. They must play on the latest build available at the time of their run;
  3. Players are permitted to abuse all game mechanics and glitches to get the lowest time;
  4. Players who edit their videos or try to cheat their time in any way will be immediately disqualified and ineligible to re-enter;
  5. Players can submit multiple runs throughout the competition. When the competition ends, only their fastest run will be counted;
  6. All entries will be verified by the developer and publisher team for Hark the Ghoul before a winner is selected;
  7. Players must play on a brand new save file. They cannot exploit any glitches that would allow them to play on an old save file.

The winners will receive...

  1. 1st Place: £50 Steam Gift Card + Free Copy of Hark the Ghoul on launch
  2. 2nd Place: £25 Steam Gift Card + Free Copy of Hark the Ghoul on launch
  3. 3rd Place: Free Copy of Hark the Ghoul on launch



How to Enter:

To submit your ANY% run, all you need to do is follow the link HERE and submit your YouTube link. You’ll need to upload your run to YouTube first as either a Public or Unlisted video and then submit the link to the video via GLEAM.

You’ll have until November 3rd at 11:59 PM (GMT) to submit your entry. Once all submissions are in, our team will review the runs and announce the winners shortly after.


https://store.steampowered.com/app/3058660/HARK_THE_GHOUL

Want to discuss your hype with other ghoulish fiends?
Join our Discord and follow us on social media @HarkTheGhoul, where you’ll be able to hark all our updates.


Nova Roma - petey123567

Hi everyone,

We're excited to announce that Nova Roma has an official Early Access release date: January 22, 2026.

We had originally hoped to release this year, but it turns out the three of us need some extra time to polish the game and make our Early Access launch as smooth as possible. It's definitely disappointing to have to wait longer, but we do have some good news: you'll be able to try the game this year! We will be releasing a public demo for Nova Roma on December 5.

We're excited to be getting closer to release (even if it's a bit farther out than we first hoped). In the meantime, check out our new launch date trailer:



While we keep working toward Early Access release, come chat with us on Discord or in our Steam forums. You can also read more about how development has been going in our recent development updates.

https://store.steampowered.com/news/app/2426530/view/505089031138182714https://store.steampowered.com/news/app/2426530/view/512954475614306567https://store.steampowered.com/news/app/2426530/view/4324102829992213855https://store.steampowered.com/news/app/2426530/view/4216006291773130588
Until next time! - Pete, Michael, and Sam

The Mare Show - gogogamesInteractive

🎪Hello everyone! We’re here to announce that the long-awaited The Mare Show opens its gates to those brave enough to enjoy its attractions. The fun is so intense it might kill you.

ACCEPT THE INVITATION, AND PLAY NOW!

Absolum - Quentin

Greetings Rebels new and old! Firstly, thank you all for being here. Our resistance against the Sun King Azra would not be the same without you. Your feedback and support has been inspiring for our Rebel Leaders (the Guard Crushers), and we cannot thank you enough.

Our crusade against the Crimson Order continues today, as we deploy a set of fixes fresh from the campfire (some may call them “hot” fixes - you see):

  • We have fixed a soft-lock where Azra knocking companions off screen would hinder transitions 

  • Fixed a soft-lock where counter-clashing Azra explosions would lead to an infinite clash loop

  • Fixed an issue where overpressuring would lead to infinite overpressure

  • We’ve stopped adding chamomile and lavender to the Chicken feed (and so they will now enrage as intended)

  • Fixed a transition issue in the Mowlai Village to prevent out-of-bounds issues

  • We’ve fixed the visual issue where save slots would not reach 100% (the issue here was just the display - no content was actually locked)

  • We’ve also given all companions a pep talk to boost their bravery - meaning they can no longer be dismissed by Morta Mima

  • We’ve also fixed an exploit centred around Brome’s ultimate and the Chaos Past Echo ritual

That’s all for today, but keep a weather eye on the horizon, Rebels! And, once again, please continue to give us your feedback for bug-fixes and your experience in Talamh in general. Your support for our Rebellion means more than you could know!

May the Rituals be ever in your favour, and the Root Sisters ever at your side!

The Absolum Team @ Guard Crush, Supamonks, and Dotemu

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