Delta Force - JZ-DFSecurityTeam

We're planning an update on October 23. There will be no downtime, and gameplay and matchmaking will not be affected during the update. If you encounter any issues after the update, try restarting the game to complete the update. If your game client is out of date, you'll need to update to the latest version to log in.

Halloween Event

● Billy's Playground

Event Time: 10/23 - 12/3

Event Details: Log in and accumulate match time to complete weekly missions and earn "SAW Coins" for free, which can be exchanged for SAW Ops Bundle contents.

Event Rewards: Operators have a chance to exchange for the complete bundle contents for free; Main Rewards: Operator Appearance D-wolf - SAW; Firearm Appearance KC-17 - SAW

Important Notes: All event rewards and SAW Ops Bundle items will be delivered via in-game mail. Please check your mailbox to claim them. During the early stages of the event, some players may see an "Preparing App" message due to network issues, which may prevent entry into the event. If this happens, please try logging back into the game.

● Halloween Login

Event Time: 10/23 - 12/3

Event Details: Simply log in for free weapon appearances!

Event Rewards: M7 Battle Rifle - Trickster.

●Event Pass

Event Time: 10/23 - 11/17

Event Details: During the event, accumulate match time in Operations mode or a certain number of matches in Warfare mode to earn event points and claim tons of rewards!

Event Rewards: Massive amounts of Armament Vouchers and AK-12 Assault Rifle - Day of the Dead.

●Candy Shop

How to claim: Use Candy Tokens to exchange for tons of rewards!

Event Rewards: Massive amounts of Armament Vouchers, Appearance rewards, and P90 - Halloween.

●Spooky Masquerade Challenge

Event Time: 10/23 - 11/17

Event Details: Enjoy three consecutive weeks of event modes, each featuring a specific weapon type: melee, shotgun, and sniper. From October 23-29, you won't lose any points for your first three matches, plus you will receive double points in the first 3 matches from Oct 25-26! Play the event modes to earn tons of Candy Tokens and other rewards!

Event Rewards: Massive amounts of Armament Vouchers, Appearance rewards, and Vehicle Appearance: Type 15 Tank - Graffiti, etc.

●I Saw Billy-Wolf

Event Time: 10/23 - 11/17

Event Rules: During the event, toolboxes in Operations maps have a chance to contain the SAW collab collectible Billy-Wolf!

●Lucky Ratty

Event Time: 10/23 - 11/6

Event Rules: During the event, Rocket Rats in Operations maps have a chance to drop Lucky Wood Carvings!

Event Rewards: Armament Voucher x5, Spray Paint: Wishing for Red, massive amounts of Candy Tokens.

Event Time: 10/24 - 10/30

Rewards: Random Keycard Copy Pack and Advanced Electronic Product Lucky Pack.

●Luck's Favors

Event Time: 10/24 - 10/30

Rewards: Random Keycard Copy Pack and Advanced Electronic Product Lucky Pack.

●Warfare Weekly Supplies

Event Time: 10/24 - 10/30

Play matches to earn Premium Weapon EXP Tokens, Intermediate Weapon EXP Tokens, Warfare 2x EXP Cards (1 Match), and Avatar - D-wolf Lost.

●Operations Weekly Supplies

Event Time: 10/24 - 10/30

Play matches to earn Standard Gear Tickets, Elite Gear Tickets, and Avatar - D-wolf Lost.

●Expert Choice

Event Time: 10/24 - 10/30

Event Rewards: AK-12 Assault Rifle, Advanced Electronic Product Lucky Pack, Intermediate Weapon EXP Token, Premium Weapon EXP Token, Armament Voucher.


Mobile Squad Appearance Bundle

Event Time: 10/24 - 11/20

Bundle Includes: Mobile Squad series weapon appearances (M7, SR-25, SMG-45), Charm, Avatar, Calling Card, and Spray Paint.

Pack Price: Price as shown in-game.

Zero Dam (Normal) - Solo Queue Is Coming

Every Friday, Saturday, and Sunday (UTC), Zero Dam (Normal) - Solo Queue will be live on PC, Mobile, and Console. Layali Grove - Normal hours have also been adjusted, with the updated schedule shown in the image.


Map Balance Adjustments:

Fault- Attack And Defend & Victory Unite;

●Defender's insertion point adjusted backwards for the first deployment;

●Objective defender's respawn point adjusted backwards along the wings;

●Added protective parameters for the attacker in the side wing;

●When the Attacker's Troop Force is at 200 on PC or 150 on mobile, another FSV Wheeled Tank Destroyer will be available.


Operator Balance Adjustments

Operator - Tempest

All Modes:

● Emergency Evasion Device: Duration decreased: 25s → 20s;

Operations:

● Emergency Evasion Device: Self-rescue time adjustment: After each self-rescue, the next self-rescue time increases by 1 second, up to a maximum of 15 seconds.

Operator - Raptor

All Modes:

● Silver Wing: Slightly increased hitbox and reduced HP; now only takes one shot to destroy.

● Wing Cam: Enemy destruction timing moved up: from start of fourth scan → start of third scan; reduced HP, now only takes one shot to destroy.

Warfare:

● Silver Wing warning range: 30m → 90m;

● EMP Grenade starting quantity: 2 → 1.

Operator - Luna

Warfare:

● Volt Arrow: Damage radius: 5m → 4m;

● Volt Arrow: Maximum quantity: 3 → 2.

Operations:

● Volt Arrow: Cooldown: 40s → 50s;

Operator - Sineva

Operations:

● EOD Set damage reduction logic optimized:

○ Fixed damage reduction: 30% → 10%.

Reduced ballistic vest durability consumption; 50% less durability loss while EOD Set is active. After this adjustment, Sineva with high-level ballistic vests and active EOD Set will have stronger defense. However, defense will drop significantly with ballistic vest levels much lower than the bullet tier or without a ballistic vest.

● Shield turn speed interference: When EOD Set is active and hit by operator equipment/items/blinding flashlight, shield view turn speed will be slowed, making it easier to land hits.

● EOD Set sustained equipment adjustment: Changed from 50% reduced base stamina recovery after carrying shield for 90 seconds to 100% reduced base stamina recovery and 30% reduced movement speed after carrying shield for 90 seconds. (Stamina recovery from Black Site and injectors unaffected)


Vehicle Balance Adjustments

M1A4 Battle Tank:

● Minor increase to 120mm High-Explosive Shell turret rotation speed;

● Minor decrease to 120mm APFSDS turret rotation speed;

● 120mm Armor-Piercing Shell firing interval: 4s → 3.7s;

LAV-G1 IFV:

● Minor increase to High-Explosive Shell turret rotation speed; direct hit damage: 70/64/60 → 100/75/60; damage falloff distance: 100m/150m → 75m/125m;

● Fin-Stabilized Armor Penetration Round: Direct hit damage beyond 200m: 100 → 90.

● Canister Round firing interval: 0.55s → 0.4s; significantly improved projectile grouping, individual projectile damage: 16 → 12, damage falloff multiplier adjusted to 75/125m → 0.6/0.45x.

LAV-AA:

● Extended 20mm Anti-Aircraft Autocannon overheat time, range increased from 600m to 700m, damage against characters: 7 → 5;

● Extended 30mm Anti-Aircraft Autocannon overheat time, damage against characters: 20 → 25;

● Slightly reduced Surface-to-Air Missile lock-on duration.

Assault Boat:

● Weapon Station - TV Missile: Basic ammo: 1 → 2.

● Base splash damage to characters: 75 → 100, minimum splash damage increased to 80.


Weapon Balance Adjustments

All Modes

AS Val Assassin Premium Barrel

● Burst interval: 0.16s → 0.14s.

M249

● Improved firing weapon stability.

S12K Shotgun

Basic Handling: 49 → 55;

Warfare

● MK47 Assault Rifle:

Improved MK47 Assault Rifle recoil control modification benefits.

● AS Val Assault Rifle:

Damage: 20 → 21;

AS Val Assassin Premium Barrel: Arm damage 20 → 26;

Operations

MK47

● Damage: 40 → 42;

● MK47 Ember Barrel: 44 → 45, muzzle velocity: 685m/s → 700m/s;

● MK47 Battle Barrel: 44 → 46, Armor Penetration: 46 → 47;

AS Val

● Damage falloff: 27m/54m: 0.85x/0.7x → 27m/54m: 0.9x/0.8x.

● AS Val Assassin Premium Barrel: Abdomen damage multiplier: 0.9 → 1; limb damage multiplier: 0.5 → 0.6; damage falloff distance: 30m/45m → 40m/60m;

M250

● Headshot Multiplier: 1.6 → 1.82;

QCQ171

● Newtype Rapid Bolt: Handling: 0 → 4;

● Newtype Stable Bolt: Handling: -4 → 0;

AK-12

● Damage: 29 → 30, Armor Penetration: 41 → 42;

S12K Shotgun:

● S12K Bump Stock: Control: -6 → 4; Hip Fire Accuracy: -16 → 16; Handling: 0 → 4.

● S12K Breakthrough Long Barrel Combo: Recoil Control: 15 → 7;

● S12K Defender Short Barrel Set: Recoil Control: 15 → 7;

Shotgun Cannon Muzzle Brake:

● Recoil Control: 20 → 12;

Shotgun Echo Suppressor:

● Handling: -8 → -4;

Shotgun Vortex Choke:

● Recoil Control: 15 → 7;

Pistol damage against enemy soldiers significantly increased

● Against Common Soldier, Rocketeer, Sniper: Headshot damage multiplier: 1.8 → 4.5; torso damage multiplier: 1 → 4; limb damage multiplier: 1 → 5.5;

● Against Flamethrower: Headshot damage multiplier: 1.7 → 3;

● Against Machine Gunner: Headshot damage multiplier: 2 → 3.3.


Bug Fixes & Optimizations

● Fixed an issue where the button wouldn't show up after setting a custom Mantle key.

● Fixed an issue where getting hit by Raptor's UAVs caused abnormal damage.

● Fixed an issue where Hackclaw - Wiš'adel had abnormal deployment time when using Flash Drones.

● Fixed abnormal sound effects when some throwable items exploded underwater.

● Fixed occasional Warfare match crashes.

● Fixed an issue where Stinger's Hive-Tech Pistol could gain damage reduction effects.

● Fixed an issue where bosses in Operation Starslayer & Operation Ravenhunter behaved abnormally.

● Fixed an issue where Layali Grove wildfire sound effects weren't affected by helmet noise reduction.


Delta Force Team
Simulacro - Rangel Oblivion

Now the 16 levels plus the "Gran Finale" are ready. Of course, the game still needs a lot of polishing, which will be done gradually.

Dragon survival - Depth_YoungSaeng

We’ve released a small hotfix to address several issues based on player feedback.

Thank you to everyone who took the time to report bugs and share your thoughts!

Bug Fixes

  • Fixed an issue where ingredients could overlap on the Roasting Spit.

  • Fixed a bug where filling the Water Bag with clean water could sometimes be recognized as dirty water.

  • Fixed an issue causing crystals to overlap when spawning.

  • Fixed unnatural leg movement during gliding.

  • Fixed an issue where the Toadkin Archer’s bow damage was not being applied.

  • Fixed a bug that caused the boss to be hidden during the clear cutscene under specific conditions.

  • Fixed an issue where the Wet status effect did not clear under certain conditions.

System Improvements

  • Improved dialogue UI layout for better readability.

  • Replaced the Toadkin wanderer’s voice lines.

  • Pressing the Tab key now properly pauses the game.

  • Added a Dragon Transformation icon to the right side of the hotbar for better visibility.

  • Added the ability to enter trade quantities when trading in shops.

  • When crafting more than one item in the crafting window, the recipe icon now displays the total quantity being crafted.

  • Reduced overall game size.

Known Issues

  • Some treasure chests may not contain items as intended.

  • In certain situations, the player’s face may disappear, making the character appear ghost-like.

Feedback

Your feedback helps us a lot in improving the game.
If you continue to experience any of these issues after this update,
please let us know in the Steam Discussions.

The Dragon Survival Dev Team

Oct 23
Seasons of Solitude Playtest - ninjarithm
UI & Menus

  • Fixed bottom button scaling in the Main Menu.
  • Updated Echo Trail objective text.
  • Fixed sprite ordering to remain consistent.
  • Fixed hiccup when pressing Play for the first time.

Graphics & Performance

  • Added Medium quality option.
  • Added Refresh Rate setting.
  • Added VSync setting.

Gameplay

  • Fixed pawn selector allowing swaps before movement was finished.
Oct 23
Underground Nomads - ForSiens

Hi everyone!

Today we are officially announcing our game, which means you'll be seeing a lot of interesting materials and information about it soon. But first, the most important thing: the gameplay reveal trailer!

Don't forget to wishlist the game and follow us on social media!

Our Socials: https://taplink.cc/bright_spaghetti_cat

Discord: https://discord.gg/mM46r58xdy

You Are Circle - LtJax

Gameplay

  • Added Singularity passive ability that creates a pull and stun effect when enemies are destroyed.

  • Added Launcher active ability, a grenade launcher type weapon with an explosive projectile. This should work really well with Singularity.

  • Healing items now disappear after a few seconds, so you better pick them up fast.

  • Show auto-reload progress in the UI.

  • Added some invulnerabilty time after a level up.

  • Fan now gains a pierce modifier with levels, making it a much better AoE ability.

  • Seeker is now unlocked later in the meta-progression, as it is a bit harder to learn. Launcher essentially takes its place as an early AoE weapon.

  • Bugfix: Can no longer dash strike out of the map.

  • Bugfix: Enemies no longer try to fire outside the map.

Technical

  • Can now switch between windows, windowed fullscreen and exclusive fullscreen modes.

  • Fix over-long profile name input.

Overall, I felt that the demo was lacking a bit of the synergistic builds that are enabled as you unlock more active ability slots, which is why I added the Singularity ability which should combo real well with a lot of weapons.

Hollywood Animal - Weappy

For weeks, you've been tracking his reviews, and now you can track the man himself. The anticipated Bonegrinder quest, which many of you spotted on our recent roadmap, is available right now!

He's haunted your movies long enough. Those brutal, anonymous reviews have shaped fortunes and ruined reputations. Now, a break in the case gives you a name and a location. The elusive critic, Morty Spritz, is hiding in Felton. But he's clever, paranoid, and ready to run. This is your one chance to hunt the legend. How long can a ghost stay hidden when you know his name?

Alongside the new quest, this update includes a list of bug fixes:

  • Fixed a bug which prevented you from submitting a sequel film for the Pollux Award.

  • Fixed a bug which could cause a softlock during the policies tutorial.

  • Fixed several issues in the negotiation system.

  • Zooming in and out is now available with the “Z” key.

  • A few UI improvements.

As promised on our roadmap, this is just the first of the updates we have planned. Our team is already deep in development on the next treat for you: a Halloween Booster Pack, coming soon to get your studio into the holiday spirit.

As always, thank you for your incredible support and feedback. It’s what makes these updates possible.

Carcerem - VLK

Today, the demo version of Carcerem was released!

Following a closed testing phase, a small number of bugs were found and fixed.

  • Fixed various animations.

  • Fixed the saving of game settings (your settings will no longer reset after returning to the main menu).

  • Added fall damage mechanics (to be honest, it doesn't really affect the gameplay, but I like that the game world has become a bit more realistic).

I've done my best to release a demo version for you that is free of bugs and critical errors, so you can have the best possible experience with the game. You can report bugs and share your impressions on the game's Discord server.

The walls of the maze are waiting for you..

Sector 404 - Diamond
  • Improved lighting in dark areas for better gameplay experience

  • Corrected several in-game text errors for smoother reading and better clarity

  • Certain anomalies have been made more noticeable, helping players spot key interactive elements more easily

HOTEL BARCELONA - CULTsazza

Greetings once again, esteemed guests -

Another patch is live. More bugs squashed. More polish applied. The hotel runs a little smoother tonight.

Adjustments
  • Added an option to limit the frame rate to 60 FPS in the Video Settings menu.

  • Adjusted the layout of the “Display HP Gauge Overhead” options in the Game Settings menu.

Bug Fixes
  • Fixed an issue where players could continuously gain boosts from continuous play bonuses beyond the intended limit when repeatedly looping through Stages 1 - 3.

  • Fixed an issue where the Reward Mission “Defeat 3 enemies at once” would not be marked as complete when achieved using a shotgun.

  • Fixed an issue where interacting with the mirror while the Final Stage was unlocked could cause the player to become uncontrollable.

  • Fixed an issue where interacting with a duct during multiplayer sessions could cause players to get stuck inside.

  • Adjusted input polling to match the monitor’s refresh rate.

  • Mitigated an issue where input detection could drop when the frame rate decreased.

  • Fixed an issue where the screen could freeze briefly at the start of a boss fight if a Slasher Phantom was present in the boss area.

  • Fixed an issue where, if the game was launched and settings were saved while using a monitor resolution below 1280×720, the Video Options would no longer function correctly and resolution changes would become unavailable when restarting the game with a resolution of 1280×720 or higher.

  • Fixed several bugs related to text display and localization.

From Osaka to wherever you are in the world!

- White Owls Inc.

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