















Dear Warriors,
Greetings from Bless Unleashed PC Team.
The server maintenance has now been completed, and you may log in to the game normally.
■ Temporary Maintenance Details
1. Resolved an issue that prevented players from entering the limited-time dungeon "Harpy Demon Challenge" when using characters from different classes. This fix ensures that all class types can now access the dungeon as intended, restoring proper functionality for multi-class participation.
If you encounter any problems in the game or have other suggestions, please feel free to contact us at any time.
Thank you again for your support and love for Bless Unleashed!
Bless Unleashed VALOFE Team
Today's Update:
1. Fixed repeated interface tips during screen transitions
2. Resolved select UI display issues
3. Fixed abnormal photo album unlocking
4. Added skip functionality after completing endings
5. Reduced difficulty for a specific achievement (now unlocked by completing the dice minigame)
6. Corrected several English translation errors
7. Optimized the feel of Space bar interactions
Replaced the phrase “Candy Delivery +1” with “Candy Delivery Level Up” in the Candy Codex.
Fixed an issue where lines appeared on Ellie’s house (1F and 2F) screens when using the Stretch option at certain resolutions.
Fixed an issue where controls became unresponsive if forced sleep occurred while transitioning between locations.
Fixed an issue where controls became unresponsive when opening the UI while casting the fishing rod.
Recalled incorrectly distributed test Incubator items and provided official items instead.
Issue where the <Candy Delivery Rank Test - Beginner> quest cannot be completed
Bug where Ellie can get stuck and be unable to escape in the Starlit Cave puzzle scene
Bug where the Quill does not appear during the first Quill tutorial
Bug where pressing the start menu and rapidly tapping buttons causes controls to freeze after loading
Bug where controls become unresponsive after forced sleep (even after reloading the affected save after restarting the game)
Issue where certain quests do not progress correctly (occurs when reloading a previous save without fully restarting the game)
Issue where some words display in Chinese font when playing in Japanese
Issue where certain resident quests do not progress or complete
Issue where if certain brooms are already purchased from Alvin, some brooms cannot be purchased from Diane or the Witches’ Catalogue shops
Issue where controls may become unresponsive when attempting to open the UI while interacting with objects.
Reloading a previous save may resolve certain bugs.
However, because you are loading an earlier save, any progress made since then will be lost.
Reporting bugs on the Little Witch in the Woods Discord will greatly help us fix them.
Recent Improvements & Updates
After showcasing our game at an offline expo, we received a lot of valuable feedback from players. Based on these suggestions, we’ve implemented the following improvements and updates:
Removed small collision objects as well as collisions from certain trees and utility poles, resulting in smoother and more enjoyable riding.
Added a reverse-direction detection system that notifies the player when they are going the wrong way, reducing confusion and getting lost.
Added an additional respawn point in the middle of Stage 1 to prevent excessive backtracking after falling off the ship.
Fixed inaccuracies in attack hit detection to ensure more stable and consistent combat feedback.
Optimized crash logic to prevent unnecessary or overly frequent crashes.
Improved the dismount system — players can now freely move and explore after getting off the bike.
Added a “Return to Bike” feature (G key). If the bike is too far away or lost, players can automatically return to it after 30 seconds.
Fixed an issue where the bike could fly too far away upon impact, ensuring it now lands closer to the player.
Polished AI behavior for other riders to reduce clustering and improve overall combat and racing dynamics.
Reworked finish line detection and result feedback to make the end-of-stage experience clearer and more satisfying.
All supporters have been added to the in-game credits. Your support is what keeps this project moving forward — thank you!
Dear Stonkers
Thank you for all the Steam and Discord posts about the fixes you desired the most. It was a resounding majority asking for a fix to cashiers and stockers.
Here is what you have with today's update:
Stockers should not longer get stuck gazing into the stars when they doesn't know what to do
Stockers no longer place items on shelves with no matching color
Skins are now available to use in both modes, but still only unlock from the Survivor Mode
Employee training fee no longer resets after loading a save
Fixed inability to trach furniture boxes
Fixed missing loan names
Retro dialogues are now available from Day 1
Minor fixes and adjustments
Enjoy the hustle, and keep the doors open!
Your GameStonk Simulator: Gone Rogue team

0.9.5 HALLOWEEN UPDATE
Added

- Limited-time Halloween Boo Boo event
+ Check out the Boo Boo that appears every night at the bottom-right of the region.
+ You can purchase various items and objects.
+ Appears every year from October 20th to November 5th.


- Intro dialogue revised and new prologue added
+ You can see it by starting with a new save file.
- Locked regions now appear when starting **Story Mode**
+ They can be purified with Gold.
+ Save files from version 0.9.4 or earlier will not have locked regions.
- Added a Gold display text to the NPC trade UI.
Bug Fixes
- Fixed a bug that allowed placement of invisible wall objects.
- Fixed an issue where the tutorial and story overlapped after restarting from the first save.
- Fixed a bug that allowed saving during the intro.
- Fixed an issue where some dialogue lines were cut off.
- Fixed a bug where cursed tile graphics remained after the curse was lifted by a boss.
- Fixed ocean background visuals.
- Fixed an issue where the tutorial would not progress.