
The Saab 35 Draken made its maiden flight 70 years ago, on October 25th, 1955. It was Sweden’s first supersonic fighter and is known for its unique double-swept wing. Its various modifications remained in service for over 40 years!
When: From October 23rd (11:00 GMT) until October 27th (11:00 GMT).
Where: Sweden > Aviation > Premium vehicles.
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[/carousel]About this aircraft
Although the J35A Draken was designed as an interceptor, it has excellent flight characteristics, making it also a very capable fighter. The J35A accelerates and climbs quickly, reaching incredible speeds while maintaining excellent control. Because it’s an early version of the aircraft, it lacks countermeasures, so pilots must be prepared to counter enemy missiles the old fashioned way: on their own.
The base game Wyrmspan let us step into the role of fantasy naturalists — explorers creating the perfect habitat for majestic dragons. We built caves, attracted new species, and shaped a self-sustaining ecosystem.
Now, the Dragon Academy expansion invites us to take the next step: from a humble caretaker to the headmaster of a prestigious academy where the next generation of winged giants is raised. This isn’t just a batch of new creatures — it’s a full course in advanced dragonology.
The expansion adds new cards, guilds, objectives, and — most importantly — fresh mechanics that subtly reshape the game’s rhythm and strategic depth.

First-Year Hatchlings
The most charming and defining addition is undoubtedly the fledgling dragons — the first-year students of your Academy. They require care and investment but promise huge potential rewards.
Mechanically, they’re represented through the new Academy board, which becomes the central hub of your decisions. Sending your researcher to the Academy allows you to take one of the available hatchlings under your wing. This moment marks your first major decision of the game. Each fledgling immediately grants a small bonus — a few coins, a drop of milk, or perhaps a precious gem.
After that, you place the fledgling token on one of your Dragon cards. And here lies the tactical dilemma: a fledgling occupies a resource slot that would otherwise generate income. Should you take the immediate benefit, or leave the space open, hoping your adult dragon will later produce something more valuable?
The process doesn’t end there. Special actions on your cards and at the Academy let you train your fledglings — flipping their tokens to the “graduate” side. Once trained, they no longer block a slot and instead provide victory points at the end of the game.
Building a strategy around training and graduating your dragons is a new, rewarding, and completely viable path to victory.

New Disciplines: How the Academy Reshapes the Game
While Dragon Academy doesn’t break the foundation of the base game, it introduces several key changes that add new layers of planning and interaction.
• Investment vs. Immediate Reward.
Fledgling dragons don’t pay off right away — you’re spending resources now for long-term benefits. This creates a new tension: should you invest in future power or stick to your tried-and-true tempo? Every decision now affects both your current turn and the overall growth of your lair.
Timing the “Pass”
Previously, the pass phase was just a pause between rounds. Now it’s a meaningful strategic choice. The new income system asks you to weigh when to stop acting: grab some coins now, or hold back to prepare for a stronger next round?
Shifting Incentives
Thanks to new guilds, objectives, and the option to gain dragons for free, formerly “weak” approaches can now become powerful. Slow growth through fledglings can be just as viable as rushing for big dragons.
Endgame Planning and Multipliers
Bonuses tied to the number of trained dragons make the final rounds especially tense. It’s no longer just about playing more cards — it’s about building a system where every trained dragon feeds into your multiplier for points.
Increased Competition
New dragons and caves are spread across all three lair levels, raising the competition for good positions. The upper levels, once quiet, are now just as valuable as the lower ones.

Final Exam: Verdict and Who It’s For
Wyrmspan: Dragon Academy feels like a second wind for the base game — more control, more depth, more meaningful decisions.
The best part? It doesn’t disrupt the balance or weigh the system down. Instead, it smooths the tempo: the early game feels slower, but every later turn becomes denser and more rewarding.
Now players don’t just collect dragons — they raise them, investing in long-term synergies where every detail can trigger a powerful chain reaction. It truly feels like an evolution of Wyrmspan.
Who It’s For:
Fans of engine-building and strategic growth.
If you love crafting systems where every piece interacts perfectly, Dragon Academy is for you. The expansion heightens the sense of progress — you build, optimize, and feel your engine hum to life.
Players familiar with Wyrmspan or Wingspan.
For those who already mastered the base game or its avian predecessor, this expansion is a natural next step. It deepens the experience, rewarding thoughtful play and long-term planning.
Strategic thinkers who enjoy personal competition.
If you prefer refining your own strategy over direct player conflict, this will suit you perfectly. Dragon Academy celebrates precision, foresight, and optimization over confrontation.
Solo players.
For those who enjoy the single-player mode, the expansion offers a full-fledged strategic challenge. You’ll plan several turns ahead, manage your resources carefully, and face a real sense of progression and pressure.
And that’s what Dragon Academy is really about — it’s a master class for experienced Wyrmspan players. It opens new strategic paths, deepens existing systems, and delivers the satisfying feeling of true growth.
Join the Academy on Tabletopia and prove that you’re ready to earn the title of Wyrmspan’s Grand Mentor.
Hi all !
NEW ENDLESS MODE, you now have the choice to continue in your adventure after defeating a final boss,
NEW UPGRADE/INCREASE/DELETE SLOT mechanic. Mostly similar as the previous version, but increasing a slot and destroying it must be bought as "standard upgrade" (ie the random ones after each battle)
NEW MONSTERS !
NEW DEFENSIVE SPELLS
NEW STATUS EFFECTS !
Better informations about what's going on during your turn in the combat (value bonuses, slots effects etc),
Some balancing tweaks
Fixed a nasty crash in certain events (well, altar...)
Tomatoes now disapear for the entire combat when they reach 0
Defense slots and walls can no longer be increased
Added a few missing infos in the UI (current floor, max lvl, slot types etc)
The showcase will take place at 2PM CEST on the RTP Arena Twich channel : https://www.twitch.tv/rtparena
Hello! Dave here with a short dev blog in which I give the low-down on recent shenanigans alongside what's going on with a mini Autumn update that should start rollin' out soon...
When we started developing Star Trucker we had no way of knowing the Steam Deck was imminent and that playing PC games on portable devices would become as big as it has today.
Now that we know a bunch of players enjoy taking the game “on the road” I decided to spend a bit of time poking our UI with the aim of improving the experience for handheld devices.
The meat of this mini-update is that the game now detects if it’s running on a selection of handheld devices, such as the Steam Deck, and if so enables what we’ve come to call Big HUD mode.
This mode boosts the scale of HUD elements, waypoint markers and pop-ups to be more readable. Of course, this might be a bit of a shock to some veteran truckers who already play on a handheld so we’ve also added an option to disable this if you’d prefer the OG look.
For those of you who might want a larger UI while playing on desktop we also allow the mode to be manually enabled via the Game Settings. Oh, and as we save game preferences per device, you shouldn’t need to change these settings when moving between your PC and handheld devices.

It’s also worth noting that we made the waypoint visibility angle a bit tighter in Big HUD mode - this basically means you’ll see less waypoint labels grouped together, something we found works very nicely when playing on a small display.
In the future we’d love to revisit some of this tech and provide more scaling options for everyone but for now we hope it improves the experience for those on handheld devices or who found some of the key text a little hard on the eyes.
Alongside the Big HUD Mode I’ve also done a pass on the game text and where possible tried to improve legibility using a combination of the following…
Boosting the size of important text that we felt was a too small
Adding drop shadows to text (and icons) that we felt needed it
Tweaking kerning and line spacing to help with separation
To be honest, I was a bit limited as to the extent I could improve things but I think the result is an overall improvement across the board. Just keep in mind a lot of these tweaks will be quite subtle as I didn’t want to rock the metaphorical boat.
Wrapping up this section of the dev blog, I’d also like to mention that I’ve learned a lot from revisiting the initial UI implementation and I’ll certainly strive to be a bit more aware of accessibility and scale issues on future projects.

This update should also solve a couple of progression issues and unblock a handful of players who managed to discover those edge cases. There’s also a couple of other little fixes alongside general engine maintenance.
With regards to other issues, we’re always looking to squash bugs and resolve edge cases with every update. As we’re such a small team this is easier said than done but please continue to report any issues you encounter to the Raw Fury Support Desk so we can prioritise important issues. In fact, the next big one to tackle will be the mysterious warp asteroids. We haven’t been able to reproduce this issue ourselves but we know it’s out there (we’ve seen the videos!) so we’ll continue to poke things until we work out the cause - and then we'll stomp it 🦶
I’d also like to take this opportunity to thank the players who have taken the time to get in touch about peripherals. It’s always hard to know how this kinda feature will pan out and overall I think it’s held up pretty well and it’s great to hear so many of you are enjoying playing via HOTAS and steering wheels.
Saying that we are aware of some specific device combinations that Star Trucker is struggling with. We are currently investigating what’s going on here and we’ll keep you updated when we have news on potential solutions.
In the meantime if you have an awesome configuration you’d like to share with us or want to report a specific peripheral problem, please use our Peripheral Support Form to tell us more.
In other news we recently had the opportunity to team up with our good friend Martin. For those who don’t know, Martin is the concept artist who took my original (and very shonky) white box truck and gave it life, oh so many moons ago…
This time round he managed to rattle through some fantastic <REDACTED> concepts before moving onto a brand new piece of kinetic key art to celebrate our 1 Year Anniversary*
Follow the links below for higher res versions suitable for desktops and Steam Decks...
1280 x 720
1280 x 800
1920 x 1080
1920 x 1440
2560 x 1440
3840 x 2160
* Yeaaaaah, I know I’m posting this late but I’ve been really busy!?
As I bring this dev blog to an end it’s worth noting that we currently have our heads down and are working hard towards our biggest Star Trucker update yet! Expect a nice chunky blog post next month as we delve into that side of development and a bunch of cool new stuff.
Until then, keep the sunny side up and the greasy side down!
Dave ( aka the Art Monster )
Star Trucker has been updated to v1.0.72.0. This update improves UI legibility for PC and handhelds (such as Steam Deck) while also addressing some quest bugs and other minor issues.
We now detect if Star Trucker is running on a Steam Deck and some other handheld devices
If a handheld is detected we enable Big HUD UI scaling by default
Scale boost to in-game UI
Scale boost to in-world POI markers
Scale boost to pop-ups
Reduced POI visibility angle when seated in cab to reduce POI label clutter
Big HUD toggle option has been added to Game Settings
This will be set to “ON” if playing for first time on a known handheld
This will be set to “OFF” if not playing on a known handheld
This allows non-handheld devices to enable larger UI
This allows handheld devices to disable larger UI
UI scaling option is saved per device
If you decide to play on Steam Deck the game should still default to Big HUD even if you’ve previously played on desktop with the same account / save file
Adjusted pop-up font scales for legibility
Adjusted various menu font scales for legibility
Adjusted map screen layout to accommodate larger font and tweaked font sizes for legibility
Increased POI marker texture resolution for sharper Big HUD (and 4K+) visuals
Fixed an issue in Dead Weight that could prevent progression
Fixed an issue in Cash Grab where a missing data relay could prevent progression
Fixed an issue in Junk for the Junk where waypoints would vanish if you leave the sector without collecting all shock pods
Fixed issue where very long CB Radio player responses could spill outside the screen
Fixed issue with the Task Panel background showing artefacts and stretching when scaled
Fixed issue where under rare circumstances, duplicate objects could block saving
Fixed issue where some error logging could cause performance issues
Applied game engine patch to address security vulnerability CVE-2025-59489
Please note that various peripheral issues are still being investigated. To help us improve compatibility and built-in presets please submit peripheral information via our special Google submission form HERE.
For any other issues or oddities you encounter please send a message to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.
- Dan & Dave ( aka Monster and Monster )
The Race Max Pro Steam Playtest is finally LIVE!
You can now experience the thrill of drag, street, and drift racing.
Take on the Career mode
Race with 50+ licensed cars
Test real-time multiplayer and car customization
Boss races, tuning systems, and full events all included!
We're actively collecting your feedback to improve the PC version.
💬 Submit your thoughts here:
👉 https://forms.gle/Ym7PisPuEiKukKdB9
👥 You can also discuss the game and share ideas in the
👉 Steam Community Hub
To celebrate Warhammer Day, we are really excited to share some really important news about Warhammer 40,000: Battlesector.
As part of the celebration, all our Warhammer games have joined a special sale, starting from 7.00pm CEST. Please check our steam page to see all the details:
https://store.steampowered.com/dev/slitherine
The Black Legion will arrive as a playable faction in Battlesector on December 9th.
The Black Legion, the dreaded sons of Horus, are the latest faction to join Warhammer 40,000: Battlesector. Fifteen new units will be at our disposal to fight for the galaxy.

Chaos Lord
Sorcerer
Master of Executions
Legionaries
Chosen
Havocs
Raptors
Chaos Terminators
Helbrute
Forgefiend
Venomcrawler
Obliterators
Chaos Rhino
Cultist Firebrand
Chaos Cultist Mob & Warband
Heldrake
We are very happy to announce that a new free major update for Warhammer 40,000: Battlesector is available for everyone on all platforms from today. This new game update brings ever-shifting conflict to the 41st Millennium, a free new iconic Ork unit, and Domination game mode.
For those of you who want to know every detail of this new major update, a detailed changelog is available here. This document outlines all the changes made in the update, from major new features to minor bug fixes.
The Kustom Boosta-blasta is one of the deadliest rides in the Ork arsenal. Blisteringly fast and absurdly well-armed, it doesn’t just blow things, it can literally set enemies on fire just by speeding past them. Armed with a deadly turret-mounted Rivet Cannon, it’ll tear holes clean through infantry and light armour alike.
It’s everything a Speed Freek dreams of in a vehicle.
Available for free for all players who own the Ork Faction.



Do not miss the chance to sign-up to the new Domination introduction tournament which will feature 3 rounds of action.
You can sign-up here.
The tournament follows Swiss Tournament rules: you can find the full list of rules here.
The first round will commence on Friday, 31st October 2025. No further entries can be accepted after the tournament has begun. The tournament will last 3 rounds, 11 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.
Round Info:
Round 1 - Mode: Domination - Map: Munitorum - Army Size 2000, Target 75
Round 2 - Mode: Domination - Map: Settlement - Army Size 2000, Target 75
Round 3 - Mode: Domination - Map: Aisle of Tithes - Army Size 2000, Target 75
We have also updated Warhammer 40,000: Battlesector - Soundtrack DLC with 7 new OSTs:
Dynasty of Stars
Great Awakening
Infinite Empire
Forward into Battle
Imperial Creed
Our Service is Eternal
With Faith!
https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/




Yes, you've heard (read) that right, Jester has the chance to become a plushie with YOUR help!
Plush Wonderland has reached out to collaborate with us to produce real deal Jester plushies... however, there's a catch: we need to reach 50 pre-orders for the production to go through.
>Do they ship to my place?
Here's a list of eligible countries:
Switzerland, Finland, Germany, United States, United Kingdom, China, Ukraine, Russia, Bulgaria, Slovakia, Canada, Hungary, Estonia, Czechia, Latvia, India, Japan, Australia, Poland, Italy, Sweden, Spain, France, Denmark, Portugal, Morocco, Israel, Brunei, Slovenia, Singapore, New Zealand, South Africa, Indonesia, Kazakhstan, Türkiye, Cyprus, Mexico, Pakistan, Brazil, Chile, Belgium, Austria, Norway, Saudi Arabia, Ireland, Belarus, South Korea, Greece, Kuwait, Lithuania, Romania, Netherlands, Philippines, Vietnam, Thailand, Argentina, United Arab Emirates, Malaysia
They mention that if your country isn't on the list, you may e-mail them for further inquiries
>What if it doesn't reach the goal?Your pre-order will be refunded, and sadly, there will be no Jester plushie :(
>What is \[Skeleton]?That means that you're picking the plushie model that is posable!
>If funded, when will it be released?
According to Plush Wonderland, first batch will be produced in May.>How will the plushie look?
You can check out Plush Wonderland's other items to see the overall quality of their plushies!>How much time do we have?
Until November 23 (subject to time zone differences), but there should also be a timer in the pre-order page.