Tale of Dark Light - IS总裁习
  • Added a new option in Settings: "Pause Game When Opening Inventory". You can now safely use items and change equipment.

  • Added "Equipment Rarity Filter Settings" in Settings. You can hide and restore all equipment on the ground that is below the target rarity.

  • Simplified shop buying and selling operations, making transactions more convenient.

  • Right-clicking an equipment ring will now automatically select an empty ring slot.

  • Fixed an issue where moving the mouse over items in the道具栏 (item bar) while the inventory is open now correctly displays the item information.

  • The speed and sensitivity of the Spirit Sword now increase with skill level.

  • Adjusted the skill points required for skill upgrades and improved the effectiveness of HP and MP recovery skills.

  • Enhanced the influence of the equipment's "+ value" on affix attributes.

  • HP recovery from effects like "HP Regeneration" will no longer display healing numbers.

  • Corrected the cloud save path, resolving the issue where player saves were being overwritten due to previous version updates.

  • Adjusted the damage of the Boss Skeleton Knight's lightning strike.

  • Fixed an issue where using the Q skill without having learned it would still consume MP.

  • Fixed an issue where gold coins did not refresh properly.

  • Fixed an issue where the Spirit Sword would not attack the Boss.

  • Fixed an issue where inventory items were carried over after saving, returning to the main menu, and then creating a new save file.

  • The Spiral Talisman now has a fixed affix: "Increase Enemy Weaken Duration".

Mycelium: The Silent Contract - LexArt
Hey, contractors,
Lex here

Steam Next Fest is over, I had a couple days to catch my breath, but now it's time to share my plans for Mycelium.

First of all, thank you all for trying out the demo! Your feedback, streams, videos, emails, and bug reports have been extremely helpful. I made numerous mistakes, and with your help I saw them.

The demo, despite the fact I don't really like it as a demo, will stay on Steam until further notice and until I make a new one just before the release of the game to Early Access.

The game is still scheduled to be released for early access in January. However, there might be delays, that's why I'm not ready to give you a specific date just now. I guess, it'll become clearer in December. Anyway, I'll keep you updated.

Meanwhile, I'll concentrate on work. And if you have any comments and feedback, don't hesitate to click that Discord button somewhere below this text.

Have a good one.

Esports Godfather - 小行星游戏
Fix

  1. Fixed the issue with the UI text display in Enhanced Training.

  2. Modified the ban rules to prevent duplicate rules from appearing.

Deep Rock Galactic - Bjorn - GSG

Hello Miners,

This patch is just a small patch to prepare for upcoming holiday events, as well as 2 small fixes, we found in the airlock.

With Love,
The Ghost Ship Crew

--- PATCH NOTES —

- Fixed profanity filtering, so it now works and follows your Steam settings

- Added some effects to change when using the photo-sensitivity options


EDIT: Updated to Patch S05.11.1 to fix a small backend issue

Entasy Online - Moonstalker

Entasy Online 0.5.0 Release Notes:

  • Halloween Theme Enabled

  • New creature: Pumpkin Spectre

  • New skin: Pumpkin hat

  • New item: Pumpkin

  • Ui: New main menu design

  • Ui: 14 new language translations: Azerbaijani, Chinese, French, German, Indonesian, Japanese, Korean, Malay, Portuguese, Russian, Spanish, Tagalog, Turkish, Turkmen

  • Main menu: Quick login

  • Main menu: Steam login

  • Main menu: Steam link account

  • Main menu: Save/remove login info

  • Settings: Changes will be auto saved.

View all release notes: https://www.entasyonline.com/wiki/release-notes

Please note that game is still in early access and accounts may be removed later.

Space Engineers 2 - Drui

VS2 – Planets & Survival Foundations
Let’s sit down and talk for a while about how survival building will work in Space Engineers 2.

You will be placing an animated projection of a block instead of its lowest build state. This makes planning and building feel much closer to creative mode – more intuitive and accessible for everyone.

And that’s not all. This system opens up a whole new level of creative possibilities in survival mode – including mirroring, copy/paste, modular blueprint building, and even undo & redo!

Here you can see SE2 projection particle effects – a small WIP preview of what we are refining right now.


Unlock screens will appear to announce your progression, giving a clear sense of achievement as you advance through the game.


We are constantly optimizing and tuning LODs and grid performance – the goal is simple: keep large builds smooth without losing visual quality.


Our SE2 Art team is refining Delfos to become a true brown dwarf – adjusting its color and light scattering to give it that deep, warm glow and massive sense of scale.



In VS2, you and your grids will have the option to fast travel between major space stations. This will let you move through the Almagest system before you gain access to high-tech jump drive technology.

Of course, the old way of slow traveling everywhere – without any loading screens – is still there for those who enjoy the journey.


More tree physics testing and tuning:


And it’s not just trees that are fully destructible – we now have exploding rocks too!


Single trees can be great for savanna biome – but I always wanted more. Here are our first tests of full forests on Verdure.





After VS2
Me and the teams are already planning our releases after VS2. We will share an updated roadmap together with the VS2 release.



VS3 – Water
You can take a look at block permeability testing here – water is pouring through a grinded block. It’s an important step toward making our water simulation behave more intuitively, following how players naturally expect water to react.


Our water also got less uniform shore foam:


Overall, water visuals are already looking better and better! Each new tweak makes the surface movement, reflections, and color feel closer to what you’d expect from real water.


Question to you: Why does the flora on Verdure look so much like Earth’s? Who planted it when the first Bering colonists arrived just ten years ago, and how could it have spread across the entire planet?

Full Blog Post: https://blog.marekrosa.org/2025/10/mareks-dev-diary-october-23-2025/




🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/496083733499084820 https://steamcommunity.com/games/1133870/announcements/detail/505090299391901840 https://steamcommunity.com/games/1133870/announcements/detail/505089031138182432
Oct 23
Isonzo - Jelle

We released a small patch fixing the Unity vulnerability issue, CVE-2025-59489.

  • Unity Editor update to 2022.3.67f2,

  • Security patch

Download is expected to be around 900 MB.

Chicken Jump, Puppy Jump - Hermes Games

Greetings, fellow masters of mischief!

We heard you've been giving the city guards quite the workout during the Next Fest — and we couldn't be prouder! Thanks to your… enthusiastic testing, we’ve collected a treasure trove of data (and a few embarrassing guard patrol routes, shhh…).

Now, it’s time to plan our next heist! A shiny new update is sneaking in, and we’re spilling a few secrets early:

🔓 New Game Modes – Steal in style, with extra chaos!
🤖 Smarter AI Thieves & Guards – They’ve been… training. Maybe a little too well.
🎲 More Roguelite Skills – Because every thief deserves a random power-up or three.

Want in on the action before anyone else? We’re recruiting a small crew of sharp-eyed outlaws for a closed playtest. Be the first to try all the new features — and help us make All Hell Breaks Loose even more devilishly fun!

【How to Join the Guild (Test)】
Sneak over to the game’s Steam page, find the “Join the Chicken Jump, Puppy Jump Playtest” section, and hit “Request Access”. Once everything’s in place, we’ll send a coded message (okay, fine, an email) and a Steam announcement your way.

— Yours in larceny,
The Thieves' Guild 🏴‍☠️

BLOODKILL - SLAMZILLA

fix possible crash during explosion

Exit Zone - Sosík99
👁️ Exit Zone – Patch Live: Spectating & Anomalies Update

Spectating fixes, anomaly improvements, three new anomalies added, one removed, and design tweaks.

We've pushed a new update for Exit Zone focused on spectating stability, anomaly behavior, and overall design polish. Thanks to everyone who sent reports — your feedback helps shape the Zone.

📌 Patch Notes
  • 👀 Spectating Mode Fixes – Improved camera stability, UI during spectation, and smoother transitions between players.

  • 🔧 Anomaly Improvements – Fixed various edge cases and improved detection accuracy for several anomaly types.

  • 🆕 +3 New Anomalies – Added three new anomaly types to increase variety and unpredictability in runs.

  • 🗑️ Removed 1 Anomaly – Removed an anomaly that caused consistency issues and occasional soft-locks.

  • 🎨 Design Tweaks – Visual and level design polish to improve readability and atmosphere.

⚠️ Note: Exit Zone is in Early Access. Some systems remain under development and may change. Please report any issues you find.

▶️ View on Steam

Thank you for playing and reporting issues — your support moves the Zone forward.

— Team Galactic Games

...