Added a new option in Settings: "Pause Game When Opening Inventory". You can now safely use items and change equipment.
Added "Equipment Rarity Filter Settings" in Settings. You can hide and restore all equipment on the ground that is below the target rarity.
Simplified shop buying and selling operations, making transactions more convenient.
Right-clicking an equipment ring will now automatically select an empty ring slot.
Fixed an issue where moving the mouse over items in the道具栏 (item bar) while the inventory is open now correctly displays the item information.
The speed and sensitivity of the Spirit Sword now increase with skill level.
Adjusted the skill points required for skill upgrades and improved the effectiveness of HP and MP recovery skills.
Enhanced the influence of the equipment's "+ value" on affix attributes.
HP recovery from effects like "HP Regeneration" will no longer display healing numbers.
Corrected the cloud save path, resolving the issue where player saves were being overwritten due to previous version updates.
Adjusted the damage of the Boss Skeleton Knight's lightning strike.
Fixed an issue where using the Q skill without having learned it would still consume MP.
Fixed an issue where gold coins did not refresh properly.
Fixed an issue where the Spirit Sword would not attack the Boss.
Fixed an issue where inventory items were carried over after saving, returning to the main menu, and then creating a new save file.
The Spiral Talisman now has a fixed affix: "Increase Enemy Weaken Duration".
Steam Next Fest is over, I had a couple days to catch my breath, but now it's time to share my plans for Mycelium.
First of all, thank you all for trying out the demo! Your feedback, streams, videos, emails, and bug reports have been extremely helpful. I made numerous mistakes, and with your help I saw them.
The demo, despite the fact I don't really like it as a demo, will stay on Steam until further notice and until I make a new one just before the release of the game to Early Access.
The game is still scheduled to be released for early access in January. However, there might be delays, that's why I'm not ready to give you a specific date just now. I guess, it'll become clearer in December. Anyway, I'll keep you updated.
Meanwhile, I'll concentrate on work. And if you have any comments and feedback, don't hesitate to click that Discord button somewhere below this text.
Have a good one.
Fixed the issue with the UI text display in Enhanced Training.
Modified the ban rules to prevent duplicate rules from appearing.

This patch is just a small patch to prepare for upcoming holiday events, as well as 2 small fixes, we found in the airlock.
With Love,
The Ghost Ship Crew
- Fixed profanity filtering, so it now works and follows your Steam settings
- Added some effects to change when using the photo-sensitivity options
EDIT: Updated to Patch S05.11.1 to fix a small backend issue

Entasy Online 0.5.0 Release Notes:
Halloween Theme Enabled
New creature: Pumpkin Spectre
New skin: Pumpkin hat
New item: Pumpkin
Ui: New main menu design
Ui: 14 new language translations: Azerbaijani, Chinese, French, German, Indonesian, Japanese, Korean, Malay, Portuguese, Russian, Spanish, Tagalog, Turkish, Turkmen
Main menu: Quick login
Main menu: Steam login
Main menu: Steam link account
Main menu: Save/remove login info
Settings: Changes will be auto saved.
View all release notes: https://www.entasyonline.com/wiki/release-notes
Please note that game is still in early access and accounts may be removed later.












We released a small patch fixing the Unity vulnerability issue, CVE-2025-59489.
Unity Editor update to 2022.3.67f2,
Security patch
Download is expected to be around 900 MB.
Greetings, fellow masters of mischief!
We heard you've been giving the city guards quite the workout during the Next Fest — and we couldn't be prouder! Thanks to your… enthusiastic testing, we’ve collected a treasure trove of data (and a few embarrassing guard patrol routes, shhh…).
Now, it’s time to plan our next heist! A shiny new update is sneaking in, and we’re spilling a few secrets early:
🔓 New Game Modes – Steal in style, with extra chaos!
🤖 Smarter AI Thieves & Guards – They’ve been… training. Maybe a little too well.
🎲 More Roguelite Skills – Because every thief deserves a random power-up or three.
Want in on the action before anyone else? We’re recruiting a small crew of sharp-eyed outlaws for a closed playtest. Be the first to try all the new features — and help us make All Hell Breaks Loose even more devilishly fun!
【How to Join the Guild (Test)】
Sneak over to the game’s Steam page, find the “Join the Chicken Jump, Puppy Jump Playtest” section, and hit “Request Access”. Once everything’s in place, we’ll send a coded message (okay, fine, an email) and a Steam announcement your way.

— Yours in larceny,
The Thieves' Guild 🏴☠️
fix possible crash during explosion
We've pushed a new update for Exit Zone focused on spectating stability, anomaly behavior, and overall design polish. Thanks to everyone who sent reports — your feedback helps shape the Zone.
👀 Spectating Mode Fixes – Improved camera stability, UI during spectation, and smoother transitions between players.
🔧 Anomaly Improvements – Fixed various edge cases and improved detection accuracy for several anomaly types.
🆕 +3 New Anomalies – Added three new anomaly types to increase variety and unpredictability in runs.
🗑️ Removed 1 Anomaly – Removed an anomaly that caused consistency issues and occasional soft-locks.
🎨 Design Tweaks – Visual and level design polish to improve readability and atmosphere.
⚠️ Note: Exit Zone is in Early Access. Some systems remain under development and may change. Please report any issues you find.
Thank you for playing and reporting issues — your support moves the Zone forward.
— Team Galactic Games