R.A.T.T.Z. Maze - Calzone
crafting menu shouldn't show up until it is needed
if more things mysteriously break the rat inside of my brain may dig a way out and run away
弹炸人2222 - 57064064
1. Improved the initial movement speed of the player
2. Monsters are no longer 100% avoiding bombs
3. The prices of store items have significantly decreased
4. The player's footsteps returned to the previous thumping sound
KARMA: The Dark World - WIRED Annina

When October’s shadows grow long and the air turns cold, the nightmares come calling. Today karma:The Dark World will have a trailer in the Indie Horror Showcase at 10:00 a.m. PDT / 1:00 p.m. EST. Presented by DreadXP and The MIX, the Indie Horror Showcase returns to unleash its latest collection of dev‑crafted terrors. Co‑hosted by John Wolfe and BigGaming64, this year marks the third annual descent into the most twisted corners of the indie world!

Check it out later on Youtube here: https://www.youtube.com/watch?v=kCPsooeH12A

https://store.steampowered.com/app/1376200/KARMA_The_Dark_World/

Trolls vs Vikings: Reborn - almogaverdh

Heya fine folks!

It’s been a while since our last update, so it’s about time for a new content drop for Trolls vs Vikings: Reborn! And we bring it with a new 25% discount week until October 30th!

This one’s called Spellborn, and as the name suggests, it’s all about spells and magical Trolls! You’ll get five brand-new levels focused entirely on spellcasting, where timing your Zaps and Doc’s healing powers becomes the key to victory.

To make the new spell-only levels extra fun, we revisited our spike-barriers and tweaked their behavior. You might remember from the tutorials that Vikings couldn’t pass spikes without breaking them first…well, now we made some really fun new levels with them. 

The “barrier breaching” mechanic turned out to be great fun to play more with, so we expanded it across five levels, and we even made the spikes healable! In one level, Doc’s entire mission is to keep those spikes alive while you time your spells perfectly to fry the Viking onslaught.

While you’ll still find plenty of challenge here, this time the focus is equally on flow and fun than pure difficulty. The result feels uniquely Trolls — and I think Thor did a fantastic job balancing it all. We really hope you’ll enjoy the new vibe and let us know what you think after playing!

Since our last post, we’ve also been doing some behind-the-scenes work:

  • Steam page overhaul: Full rewrite for better discoverability.

  • Localization: 18 new languages in our Steam page! (Rolling out gradually right now.)

  • Upcoming news: We’ll soon share details on a brand-new gameplay language and a new partner. Stay tuned!

Check out the video for a sneak peek of the new levels, and as always: if you have input on how we can improve we are always open for feedback.

All the best, Jørgen (Game Director) & Team Trolls

Casting Whispers - Lantern Bay

This small patch was implemented to fix a handful of bugs that players experienced during the first day of launch. Here's a list of the bug fixes:

  • Fixed a bug wherein the player could get the Good Ending epilogue after triggering the Bad Ending while on the Good Ending path.

  • Fixed a bug that caused old invalid objectives from earlier in the game to linger into the finale.

  • Fixed a potentially confusing typo in the "fishing trophy" objective.

Bubbits - Team Flow

Bubbits Demo Update 4 is a big one! An all new Quest system is live that takes you around all the places Bubbits Island has to offer! Rewards included! Read on for all the new demo features:

  • Starter Quests

  • Customizations overhaul, grab yourself something nice with your quest rewards!

  • Adventure Mode - Island Champions leaderboards

  • New Avatar FX

  • Shop Music (!!!) and a shiny turntable

  • A ton of quality of life enhancements and bugfixes

See you on the island! Join the Bubbits Island Discord for more updates and chill with us! https://discord.gg/EUrtkAWsnm

Fate/hollow ataraxia REMASTERED - SK

Thank you for playing “Fate/hollow ataraxia REMASTERED”.

‘Trading Cards’, ‘Badges’, ‘Profile Backgrounds’ and ‘Pictograms’ for “Fate/hollow ataraxia REMASTERED” are now availableːlancer02ː

・You can earn trading cards according to the time you play the game.

・You can create badges by collecting trading cards.

・You can get backgrounds and pictograms as you raise the level of your badge.

Witchspire - Giaxmachina

Welcome to our second Feature Reveal, where we take a closer look at one of Witchspire’s core mechanics and answer questions from the community.

This time, we’re deep diving into bonding with your familiars – exploring how these magical companions become your allies, grow alongside you, and form unbreakable connections through your journey.

Please keep in mind that what you're about to see is still in development and early! We hope you enjoy this early look at Bonding.

War Thunder - War Thunder Commander

Battle Ratings and Progression

 

Locations and Missions
  • Sinai (all variants) — the height at which clouds appear has been increased, they no longer appear close to the ground.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Mind Palace - fatderda

Hey everyone,

The second update after release is ready and it brings many small improvements!

Better Drawing

\[not pictured: improved artistic talent]

Drawing is now improved with scalable marker width, smoother lines and better performance on drawboards.

Note Export, Fixes & Improvements

While I'm working on some prototypes for some new directions for Mind Palace these improvements aim to bring you a smoother and more stable experience. See the full changelog below for details.

Your feedback matters, a quick Steam review helps a lot!

For a week, Mind Palace will be 50% off, starting today!

Thank you for playing.

- fatderda

Changelog
  • marker for drawboard is now scalable (use right thumbstick up/down)

  • improved drawing on drawboards and reduced loading time

  • export all notes from menu

  • webpages now open in the SteamVR Overlay instead of on Desktop (SteamVR only)

  • added ability to cancel a run during the countdown

  • added hints for quest-relevant tools

  • fixed tooltips on hashtag connections

  • fixed bug when holding onto a lever while releasing the topic gun

  • reworked arrow model

  • improved next quest selection

  • fixed bug where player could get stuck in flight under certain conditions

  • improved saving system to reduce stutters

  • fixed occasional bug when retrieving ghost notes

  • locked runs are now shown and can be unlocked

  • improved note-to-note connection appearance

  • fixed skybox color bug on Oculus Runtime

  • fixed spawn position bug

  • various small fixes

...