When October’s shadows grow long and the air turns cold, the nightmares come calling. Today karma:The Dark World will have a trailer in the Indie Horror Showcase at 10:00 a.m. PDT / 1:00 p.m. EST. Presented by DreadXP and The MIX, the Indie Horror Showcase returns to unleash its latest collection of dev‑crafted terrors. Co‑hosted by John Wolfe and BigGaming64, this year marks the third annual descent into the most twisted corners of the indie world!
Check it out later on Youtube here: https://www.youtube.com/watch?v=kCPsooeH12A
https://store.steampowered.com/app/1376200/KARMA_The_Dark_World/
Heya fine folks!
It’s been a while since our last update, so it’s about time for a new content drop for Trolls vs Vikings: Reborn! And we bring it with a new 25% discount week until October 30th!
This one’s called Spellborn, and as the name suggests, it’s all about spells and magical Trolls! You’ll get five brand-new levels focused entirely on spellcasting, where timing your Zaps and Doc’s healing powers becomes the key to victory.
To make the new spell-only levels extra fun, we revisited our spike-barriers and tweaked their behavior. You might remember from the tutorials that Vikings couldn’t pass spikes without breaking them first…well, now we made some really fun new levels with them.
The “barrier breaching” mechanic turned out to be great fun to play more with, so we expanded it across five levels, and we even made the spikes healable! In one level, Doc’s entire mission is to keep those spikes alive while you time your spells perfectly to fry the Viking onslaught.
While you’ll still find plenty of challenge here, this time the focus is equally on flow and fun than pure difficulty. The result feels uniquely Trolls — and I think Thor did a fantastic job balancing it all. We really hope you’ll enjoy the new vibe and let us know what you think after playing!
Since our last post, we’ve also been doing some behind-the-scenes work:
Steam page overhaul: Full rewrite for better discoverability.
Localization: 18 new languages in our Steam page! (Rolling out gradually right now.)
Upcoming news: We’ll soon share details on a brand-new gameplay language and a new partner. Stay tuned!
Check out the video for a sneak peek of the new levels, and as always: if you have input on how we can improve we are always open for feedback.
All the best, Jørgen (Game Director) & Team Trolls
This small patch was implemented to fix a handful of bugs that players experienced during the first day of launch. Here's a list of the bug fixes:
Fixed a bug wherein the player could get the Good Ending epilogue after triggering the Bad Ending while on the Good Ending path.
Fixed a bug that caused old invalid objectives from earlier in the game to linger into the finale.
Fixed a potentially confusing typo in the "fishing trophy" objective.
Bubbits Demo Update 4 is a big one! An all new Quest system is live that takes you around all the places Bubbits Island has to offer! Rewards included! Read on for all the new demo features:
Starter Quests
Customizations overhaul, grab yourself something nice with your quest rewards!
Adventure Mode - Island Champions leaderboards
New Avatar FX
Shop Music (!!!) and a shiny turntable
A ton of quality of life enhancements and bugfixes
See you on the island! Join the Bubbits Island Discord for more updates and chill with us! https://discord.gg/EUrtkAWsnm
Thank you for playing “Fate/hollow ataraxia REMASTERED”.
‘Trading Cards’, ‘Badges’, ‘Profile Backgrounds’ and ‘Pictograms’ for “Fate/hollow ataraxia REMASTERED” are now availableːlancer02ː
・You can earn trading cards according to the time you play the game.
・You can create badges by collecting trading cards.
・You can get backgrounds and pictograms as you raise the level of your badge.



Welcome to our second Feature Reveal, where we take a closer look at one of Witchspire’s core mechanics and answer questions from the community.
This time, we’re deep diving into bonding with your familiars – exploring how these magical companions become your allies, grow alongside you, and form unbreakable connections through your journey.
Please keep in mind that what you're about to see is still in development and early! We hope you enjoy this early look at Bonding.


The Battle Ratings of Ground Vehicles and Helicopters have been expanded: the maximum Battle Rating for Ground Vehicles has been increased from 12.0 to 12.7, and for Helicopters from 12.3 to 13.0.
The previously announced Rearrangements to the British Ground Forces Tree have been implemented.
Sinai (all variants) — the height at which clouds appear has been increased, they no longer appear close to the ground.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Hey everyone,
The second update after release is ready and it brings many small improvements!

\[not pictured: improved artistic talent]
Drawing is now improved with scalable marker width, smoother lines and better performance on drawboards.
While I'm working on some prototypes for some new directions for Mind Palace these improvements aim to bring you a smoother and more stable experience. See the full changelog below for details.
Your feedback matters, a quick Steam review helps a lot!
For a week, Mind Palace will be 50% off, starting today!
Thank you for playing.
- fatderda
marker for drawboard is now scalable (use right thumbstick up/down)
improved drawing on drawboards and reduced loading time
export all notes from menu
webpages now open in the SteamVR Overlay instead of on Desktop (SteamVR only)
added ability to cancel a run during the countdown
added hints for quest-relevant tools
fixed tooltips on hashtag connections
fixed bug when holding onto a lever while releasing the topic gun
reworked arrow model
improved next quest selection
fixed bug where player could get stuck in flight under certain conditions
improved saving system to reduce stutters
fixed occasional bug when retrieving ghost notes
locked runs are now shown and can be unlocked
improved note-to-note connection appearance
fixed skybox color bug on Oculus Runtime
fixed spawn position bug
various small fixes