Paper Animal Adventure - Cuddling Raccoons Studio

Hey friends, hope you're all doing well!:)🧡

It's October 23rd, which means the Plus Update released today!! I hope you're all looking forward to the new content this update has to offer!:D

If you should encounter any bugs or glitches please let me know via our Discord or in the Steam forums! Also feel free to reach out to me there if you have any ideas or other suggestions, I'm always looking forward to hearing them!:)

3 new Heroes

  • Axel, a Brawler who charges his Gear Units slowly, but makes up for it with raw attack power!

  • Gobble, a Caster who masters the elements, both offensively and defensively!

  • Griswold, a Utility hero who excels at blocking attacks and healing himself back up!

 

2 new Enemies per Area

Which makes up a total of 16 new enemies! These enemies are mixed into the default enemy pool, so now you can encounter 5 different default enemies per area instead of the previous 3!

 

15 new Items

A large set of the new Items are various Bean variations, meaning you can now boost stats in a less random way! You can now cook 12 different Bean variations💪

Furthermore the Frappee, Breaded Cactus Fruit and Breaded Snail Shell recipes are now available!

 

5 new Skills

Gobble starts with the John Bomb Skill, Griswold with the Parry Skill. Furthermore there is now a Lightningstep, Hydro Claw and Thunderbold Skill available.

Additionally there are 15 new attributes!

 

20 new Stickers

Among 4 new Tackle Stickers, and 3 more “Everyone is”-Stickers, there are 13 more unique Stickers now available!

 

4 new Weather Types

Surprise! Even more new content! >:D

  • Clover

  • Hot Stones

  • Frozen

  • Mystery Dungeon (my personal favorite!)

You’ll have to explore to find out what each of them does:D 

Supply Set A & B

Once unlocked, you can now choose a Supply Set to start your run with!

Their contents change daily, so check back often for surprises! ✨

 

New Input system

The old input system seemed to be confusing for some, while also missing some features. With the new input system you can now even use your mouse and also set which gamepads should be used and which not.

Thanks for reading🧡

Thanks for reading so far friends!:D Hope you're all going to have a great time with the new content (if not please let me know lol)

Take care of yourself and others!:D🧡

Eastern Era - 被妖怪啃了的猪蹄

\[Bug Fixes]

1. Fixed a bug where untreatable injuries blocked healing.

2. Fixed an issue with animal respawn times after death.

3. Fixed a problem with building models not displaying.

4. Fixed a problem with intersecting columns in walls displaying.

5. Fixed a problem with bed allocation errors.

\[Optimizations and Additions]

1. Adjusted and optimized the crafting system (if there are issues with old saves, you will need to reset the crafting tasks.)

2. Adjusted and optimized operations, allowing you to interrupt roaming.

3. Adjusted and modified animal spawn times and total population.

4. Adjusted and modified the fuel values ​​in the refining furnace.

5. Adjusted and fixed global work speed-related feature errors.

Oct 23
Call of the Golden Valley - osaurus.studios
Thanks so much to everyone who played on day 1 and reported bugs--you guys are legends (both for playing and reporting!) We've now fixed two big ones (your menu screen should now say 1.0.9 or higher in the bottom left corner)

* Some people were getting "immersed in the mystery" to the point they were clipping through their deduction board into a strange void. While spooky, this was not an intended part of the game and it's now fixed. If this happened to you, save your game, download the update and use "ctrl + alt + u" or "ctrl + option + u" (for mac users) to yoink yourself back to hotel room.

* There weas a bug when you got stuck looking at Gaz's bathtub/cow watering trough after an important conversation. That should now be fixed.

We hope you enjoy the game and please keep reporting bugs here: https://steamcommunity.com/app/2131660/discussions/0/596284732212367853/

<3 Maddy
EONA - CrayonCyan

Hello everyone 🌟

We wanted to share a quick development update about EONA!

Visually, the game is making great progress: several environments are now completed, and we can’t wait for you to explore them yourselves.

On the gameplay side, most chapters are coming along nicely. The core mechanics are now implemented, and the team is currently focusing on chapter-specific gameplay features.

The final chapter has now been fully conceptualized — all that’s left is to bring it to life 💪

✨ To keep the connection with you all throughout this adventure, we’re also launching a monthly devblog! You’ll be able to follow the progress closely and dive behind the scenes of EONA’s development.

Thank you all for following our journey and supporting us along the way! 💖

— The EONA Team

Star Tower - PlayGodly

Star Tower Demo v1.0.8 - Patch Notes:

  • changed tutorial popups position to left upper corner

  • extended tutorial popups screening time

  • polished fake points in shape puzzle, to easier differentiate them from the solving point

RV There Yet? - mackyman

First of all, we want to thank everyone for the enormous support. Our 8 week game jam game exceeded all expectations. We are aware of connection issues and the crashes (and a few bugs). We are working as fast as we can to try to resolve these, please be patient with us.

This patch is small, and fixed a few issues:

Patch: 1.0.14299 (23/10/2025) Bugs:

  • Killbox doesn’t give frame damage to players anymore (Eating a cooked burger will heal this damage if you still have it in your save but it should be removed),

  • Fixed main menu music looping,

  • Filled out some holes in edges around the lake just before the town,

  • Potential fix for players becoming invisible,

  • Cleaned up among our textures to ensure they wasn't referencing nanite to see if that solves some crashes

Balancing:

  • Added some more motor oil cans and winch controllers to the world,

Tweaks:

  • Added display prompts when looking at items or attachment points you can’t interact with at the moment,

  • Added a little sign to motor hatch to help players find where it is,

  • Added water damage smoke vfx to engine when taking water damage

VHS Collection: Buried Alive - Rick

Hey everyone,

We just wanted to let you know that we’re aware of a few bugs and oversights that slipped through, and we’re really sorry for any frustration or inconvenience they’ve caused. We’re already working hard on a fix and will be releasing an update later today.

We recommend waiting to play until the patch is live to get the best experience possible.

Thank you all so much for your patience, understanding, and support it truly means a lot to us 💙

Notick

Oct 23
AFTER STORY ~Witch ⊂ Dragon~ - ぱしょしみ
Fixed a bug that charge attack was not triggered when the amount of water remaining in the loamia was 0.
Fixed a bug in which the “Y” action would be used by the loamia without regard to the amount of water remaining.
The usage of special actions has been made easier to understand.
Added action descriptions to character introductions. Medium
Dark and Darker - sunky5

Hello Adventurers,

Get ready for some spooky adventures with the return of Jack o' Lantern. He’s back, looking for his delicious Candy Corn and is willing to reward you handsomely for their return.

This update also adds brand new shop items including a Halloween themed lantern and new cosmetics to really immerse you in the new Ship Graveyard map. Finally, the update brings numerous bug fixes and balance updates including greatly improved loot for the Frost Mountains. Thank you and see you in the dungeons!

IRONMACE

Bugfixes:
  • Fixed an issue where the Rogue’s Double Jump could malfunction after reconnecting to the game following dungeon entry.

  • Fixed an issue where the Warlock’s summoned Hydra could fail to attack a hidden Rogue.

  • Fixed an issue where the Warlock’s Immortal Lament Magical Healing Bonus was being applied as Magical Healing instead of as a healing bonus as intended.

  • Fixed an issue where certain weapons, such as the arming sword, were not affected by the Fighter's Sword Mastery.

  • Fixed an issue where the Fighter’s Shield Slam could fail to destroy destructible objects.

  • Fixed an issue where action speed might not have been applied to the aiming timing that affects projectile drop.

  • Fixed an issue where the Ghost King could target an incorrect entity when using certain attack patterns.

  • Fixed an issue where the Yeti could stop attacking when encountering a player’s summoned creature or a deployed Pavise.

  • Fixed an issue where the Living Armor could stop moving when touching a deployed Pavise.

  • Fixed an issue where non-attacking Sea Urchins could be affected by the Chaotic Discord debuff.

  • Fixed an issue where Pirate monsters might not take damage from ranged attacks while standing idle.

  • Fixed an issue where Pirate monsters could detect and attack players located on different floors.

  • Fixed an issue where the White Shark could repeatedly use only one attack pattern.

  • Fixed an issue where the White Shark might not move properly.

  • Fixed an issue where the Bladehand could fail to destroy props.

  • Fixed an issue where some of the Ancient Stingray’s attack patterns could disappear into walls.

  • Fixed an issue where, after resetting when no players were present in the boss room following its final pattern, the Ancient Stingray might not use its final attack pattern again.

  • Fixed an issue in The Ruins of Forgotten Castle - Inferno where players could become stuck in the Shrine of Health located within the Demon Throne module.

  • Fixed an issue in The Ruins of Forgotten Castle - Inferno where the Abomination could become trapped by metal bars in the Painful Steps module.

  • Fixed an issue in The Frost Mountain - Ice Abyss where escaping via rope in the Shallow Valley module could fail due to ice created by a Frost Wyvern’s attack.

  • Fixed an issue in The Blue Maelstrom where water effects inside the ship might not display correctly.

  • Fixed an issue where water in The Blue Maelstrom might not display properly on certain PC specifications.

  • Fixed an issue in The Blue Maelstrom dungeon where breathing sounds might not play when exiting the water.

  • Fixed an issue in Adventure Mode where summoned creatures could attack other players instead of monsters.

  • Fixed an issue where the weapon damage of Haze Blade was lower than intended.

  • Fixed an issue where newly added equipment with Legendary rarity might not drop in dungeons.

  • Fixed an issue where the appearance of chests in The Blue Maelstrom could differ depending on graphic settings.

  • Fixed an issue where players could purchase gold coins from the Treasurer using gold coins instead of silver coins.

  • Fixed an issue where items could disappear from the inventory after completing a trade at the Trading Post.

Game Updates:
  • A Twitch Drops Campaign will take place on October 24th, 25th, and 26th.

  • The Halloween Event begins! Check out Jack O' Lantern’s quest and new cosmetics available in the shop.

  • New cosmetics have been released.

  • Improved the Druid’s Barkskin Armor so that it no longer obstructs the vision of players transformed into rat or chicken form as much.

  • Improved the visual clarity of certain Ancient Stingray attack patterns.

  • Changed the name Death Stalker → Sea Piranha.

  • Improved the dungeon result screen and the arena result screen.

  • In Arena random matchmaking, players will no longer be matched against the same class.

  • The length of the Horseman’s Axe and Hatchet has been increased.

  • Improved the icon for the Black Despair Banner emote.

Balance Updates:

General

  • Reduced the difficulty of quests that had escape requirements.

  • Improved the loot for the Ice Caverns and the Icy Abyss.

  • Changed so that knockback, airborne effects, and debuffs are not applied between players in Adventure Mode.

  • Faustian Bargain – Monster balance has been adjusted.

  • Faustian Bargain – Skeleton Archers now have Quick Shot Skill.

  • Spell casting speed has been increased for lower Knowledge values.

  • Even if a weapon’s primary attributes include True Physical Damage, True Magical Damage, Additional Physical Damage, or Additional Magical Damage, it can now roll Additional Weapon Damage as a random option.

Item

  • The duration of Ghostdust Pouch has been reduced by half across all grades.

  • Throwing Knife and Francisca Axe of Common grade can now be purchased from vendors.

  • Throwing Knife and Francisca Axe of Rare grade are now craftable.

  • The Weapon Damage of Francisca Axe has been increased by 2.

Class

  • For Warlock, the health recovery effect of Immortal Lament now also applies to Life Drain.

  • For Sorcerer, the cooldown reduction bonus of Elemental Fury has been decreased from 0.75% to 0.5%, and the move speed bonus has been decreased from 0.1% to 0.05%.

  • The move speed bonus of Spell Stride for Sorcerer has been reduced from 25% to 20%.

Warhammer: Vermintide 2 - [Fatshark] Quickpaw

Hotfix 6.8.1 - 23rd of October
Fixes
  • Fixed a guaranteed crash in the level ‘Old Haunts’ and re-enabled it

Geheimnisnacht

Geheimnisnacht is upon us, and the Skull of Blosphoros haunts these lands once more! From October 23 until November 2, you can find foul Chaos worshippers performing vile rituals to awaken this dark master, and it is up to you to stop them!

Seek the Skull of Blosphoros in the following levels:

  • Righteous Stand

  • Hunger in the Dark

  • Warcamp

  • Old Haunts

  • The Forsaken Temple

Disrupt the ritual and secure the Skull of Blosphoros for an extra challenge. Select your courier with caution as there is no second chance of picking up the Skull during that mission once it has been lost.

Unlock new rewards

Complete Event Quests by disrupting the ritual and carrying the Skull all the way through the levels to earn unique rewards! There’s five new weapon illusions alongside a brand new portrait frame to unlock!

  • Bardin's War Pick

  • Kerillian's Greatsword

  • Saltzpyre's Axe

  • Sienna's Conflagration Staff

  • Kruber's Sword

Additionally, for the duration of the event there will be Double XP to be earned across all game modes!

Previous Rewards

If you missed your chance in previous years, worry not! Seek the Event section of Lohner’s Emporium of Wonders to purchase old rewards with shillings!

Without further ado…

Patch 6.8.0 patch notes
Features & Tweaks
  • Enabled the Geheimnisnacht event, Keep decorations, event shop and event quests.

  • Added a new Portrait frame as well as five new weapon illusions:

    • Bardin's War Pick

    • Kerillian's Greatsword

    • Saltzpyre's Axe

    • Sienna's Conflagration Staff

    • Kruber's Sword

  • Enabled the Skull of Blosphoros ritual on the following levels:

    • Righteous Stand

    • Hunger in the Dark

    • Warcamp

    • Old Haunts

    • The Forsaken Temple

  • Slightly increased the distance of the first Heavy Attack for Kerillian’s Greatsword.

Fixes
  • Fixed clipping from Engineer gauntlet on shields.

  • Fixed some environment visual bugs on Screaming Bell.

...