Shadow Fight Arena Playtest - AndreyBNZ

The PC beta is live - and we want to hear from you!

Found a bug or want to share your experience? Use the PC beta tag and message us on Discord or Reddit.

đź“© Discord:

https://discord.gg/shadowfight

đź“© Reddit:

https://reddit.com/r/ShadowFightArena

đź“© Facebook:

https://facebook.com/shadowfightarena

đź“© X (Twitter):

https://twitter.com/SFArenaGame

SULFUR - Pluto

General: 

  • Added new item “Holoreality Projector” to Arthur’s Stamp Shop.

  • The Bulk Ammo Box now correctly gives a 20% discount.

  • Quest givers should now return your items to you if you forget them in their inventory without completing the quest (upon exiting the quest screen).

  • Fixed more LODing issues which resulted in some side rooms disappearing whilst the player was in them

  • Fixed the issue where some items/weapons couldn’t be swapped with equipped items/weapons even though space was available in the inventory.

  • Dish soap is now actually attainable.

  • Regular and Secret shops will now refresh as they should.

  • Removed visible dirt planes in the outhouse events.

  • Decreased inventory size of flash hider.

  • Fixed issue of not being able to drop items with gamepad in the inventory.

Guns and Animation:

  • Added missing sounds to Longboy’s partial reloads.

  • Fixed Longboy’s reload bugs related to ADSing.

  • Implemented new Rektor animations.

  • Fixed Mario’s casing eject flying across the screen during the full reload animation.

Church Hub: 

  • Filled in a visible hole in the ground

Caves:

  • Fixed misalignment with new explodable siderooms

  • Fixed texture misalignment

Town:

  • Fixed an issue where falling down the well in the side room left you in infinite blackness

  • Fixed a double spawning scroll reward appearing in a side room

  • Fixed a number of gaps that were appearing between chunks

  • Implemented smooth colliders for stairs that were previously missed

Sewers:

  • Fixed an issue with level generation where side rooms were incorrectly spawning (resulting in doors to the void)

  • Added Smooth stair collisions

Castle:

  • Fixed certain walls having no collisions

Forest:

  • Fixed an issue with the new flashback sequence that resulted in not returning to the forest correctly

Pools:

  • Fixed misaligned chunk generations

Hidden Dogs: In the Dog House - GrooveToast
Farmhouse Kitchen - Level Sketch

Here's a video of our artist sketching the first of Shep's levels, the Farmhouse Kitchen!

Shape of Dreams - jeehyojun

Hello, Travelers!

We hope your journey through dreams has been a wonderful one so far.

Today, we’d like to share a look into the near future — our very first major update, and the path that will shape the future of Shape of Dreams.

What Can You Expect?

We have many exciting plans ahead, and this roadmap represents our latest vision for the future of Shape of Dreams.

Let’s take a closer look at what’s coming this winter.

Official Mods Support

This winter marks a new era for creativity — official mods support is on the way!

Steam Workshop integration, an in-game mod manager, and modded co-op experiences are all on the way. You’ll soon be able to reshape the world of dreams in your own way. We’re also adding new features to empower creators and make the modding process smoother and more rewarding.

Deeper Late-Game Experiences

We’ve seen how deeply many of our core players enjoy exploring every layer of the game — in fact, more than 50% of players choose to continue looping instead of reaching the ending. To make each run more unique and engaging, we’re introducing new elite monsters, Lucid Dreams variations, and enhanced item balance to create richer, more dynamic late-game experiences.

Extreme Challenge Mode & Exclusive Rewards

For travelers who think even Nightmare Mode isn’t enough, we’re preparing a brand-new challenge mode.
Climb through escalating levels of difficulty, conquer every trial, and earn exclusive limited rewards reserved for only the most skilled adventurers.

The Future of Shape of Dreams

Many of you have shown incredible love and support for Shape of Dreams, far exceeding what we imagined. To honor that passion, we’re fully committed to continuing the game’s growth — and much of this roadmap was built upon your feedback from Discord, Steam discussions, and beyond.

In the upcoming spring update, we’ll introduce a new Corrupted Chaos system that empowers your traveler through unique, tainted enhancements.
Then, this summer, we’re preparing our largest update yet — featuring a new traveler, new traveler skins, a new boss, and more.

Beyond these major milestones, we’ll continue to deliver smaller updates and refine every aspect of the experience.
Your voices guide the evolution of Shape of Dreams, and we’ll continue walking this journey together.

Safe travels in your dreams,
– Lizard Smoothie💫

Rune Dice - JordanC
We’ve recently decided to take down our playtest. This is because we no longer feel that the playtest is a great representation of what the game looks like these days. To showcase this, here’s a short update on some of the visual changes we’ve made!

First of all, the main battleground itself, the dice board. We’ve made the board cleaner with a clear display of gold, runes available, and a gold pedestal for the next piece that’s being played.



We’ve also changed the map where you pick your battles (or rewards)! The new look is a lot more dynamic and thematically accurate to the level that you’ve selected, e.g. if you’ve selected the forest, you’ll be playing (you guessed it) on the forest map!



The shop has also had a renovation, with more dice, runes, and relics on display to add more variety to your gameplay. We’ve not changed the look of the Shopkeeper himself, and he is still as majestic as ever.



Ready your relics, gather your runes, and prepare your dice for the demo coming very soon. More information about an exact date will be provided closer to the time.

https://store.steampowered.com/app/3542380/Rune_Dice/
Let us know your thoughts and opinions on the changes we’ve made since the playtest by joining our Discord or following us on our social media accounts @runedicegame





PIXEL DASH: Toast of Destiny - AniBit

"PIXEL DASH: Toast of Destiny" coming to Steam on October 31!

This is the first title in the new “AniBit” series, seamlessly blending short-form anime with gameplay.

Can the heroine, Haruka Ran, overcome ultra-challenging stages and meet her destined someone!?

  • Simple Run & Jump Action: Fast-paced stages where timing is everything

  • Story Told Through Anime Scenes: Enjoy Ran’s daily life and school trips

  • Varied Stages & Gimmicks: School, Kyoto trip, night-date spots, each with unique challenges

📌 Wishlist now to get the latest updates! Don’t miss the demo!

https://store.steampowered.com/app/3756520/PIXEL_DASH_Toast_of_Destiny/

Lessaria: Fantasy Kingdom Sim - agrippa

A huge thank-you to everyone for your comments, kind words, and criticism — we read everything you write, everywhere you write it.

To be honest, we’re saddened that the release didn’t go as smoothly as we hoped. Of course, we never wanted bugs, balance issues, or inaccuracies in the game. For the past 2.5 years, we’ve been living and breathing Lessaria — getting up every day to make this game.
And we kept going because we received thousands of messages from players who thanked and supported us.

Unfortunately, making a strategy game is a very complex process — especially one like Lessaria, an RTS with indirect control, where not everything is under your command. It’s not easy to get the balance perfect from the start or catch every bug. And sometimes, after working on a project for so long, your eyes just get too used to it.

We tested the game endlessly ourselves (for those who say “the devs didn’t even play their own game” — oh, we did, countless times…). A month before release, we gathered players from our Discord and had them play through the entire campaign.

We fixed everything we found, implemented improvements they asked for — but once the game released, many more players joined, and you found even more issues :)
You also gave us tons of valuable feedback on game design, controls, and overall progression. We’ve heard it all.

We didn’t spend 2.5 years making this game just to release it in any condition and move on. Especially not when players have concerns and ask us to fix things.

We made a game that every Majesty fan could proudly call an unofficial third part of the series. And rest assured — that’s exactly what it will become.

The first major patch fixing many issues is already out. The second one comes today. And more patches will follow — improving bugs, balance, hero behavior, and more.
After the key patches, we’ll release a free DLC with new content and various gameplay improvements.

Soon, we’ll publish a development roadmap so you can see what we’re working on and in what order.

Thank you again for everything you’ve written — especially to those who left critical but still positive reviews. Honestly, that means a lot to us right now.
Warm words are important — and while criticism hurts, it’s deserved and essential for us to grow.

Thank you — we’ll stay in touch!

Oct 23
Paws for Adventure - grindalf
Just a few bug fixes.
The Forest temple can no longer be redone after completion(the plant at the beginning will not spawn a second time)
The Tidal Tower can no longer be redone after completion(Raven will not respawn a second time)
Snake Temple can no longer be redone after completion(The cages that need to be dropped will not spawn a second time)
Using lightness in Storms domain no longer messes with the lighting.
Cait Siths shop now increases max insects to 9 instead of increasing by 1
I have also made a small change to the forest colony that I had been planning for a year and never got around to it.
HELLDIVERS™ 2 - Elemdil

Freedom's greetings, Helldivers!

Release Captain Morris coming to you this democratic Thursday with an update from High Command.

This update focuses on what matters most right now: making HELLDIVERS 2 feel better to play.

We’ve overhauled how we approach patching to better target the pain points you’ve shared with us. That means more focus on stability, balance, and the issues that affect your experience the most.

Over 200 bugs have been fixed, along with key balance updates and quality-of-life improvements. (For a deeper look, check out Lennart and Niklas’ video breakdown.)

While new features are coming, this patch marks a big step forward: both in the game itself and in how we work to improve it. More refinements are already underway.

⚖️ Balancing
General changes

Primaries, Sidearms, Throwables, and Stratagems

  • Improvements have been made to increase the overall effectiveness of primary weapons, sidearms, throwables, and stratagems

Light vs. Medium Penetration Weapons

  • Light and medium penetration weapons now offer more distinct advantages.

Light penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options

SMGs and Pistols

  • SMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity

Melee Weapons and Throwables

  • Melee weapons and throwables have been improved to make each feel more impactful and unique in their function

Resupply Rack

  • The resupply rack is not climbable anymore

Primary weapons

SG-8P Punisher Plasma

  • Damage projectile decreased from 100 to 0

  • Damage explosion increased from 150 to 225

SG-8S Slugger

  • Damage increased from 280 to 330

  • Durable damage increased from 75 to 90

AR-23 Liberator

  • Damage increased from 80 to 90

  • Durable damage increased from 15 to 22

AR-23A Liberator Carbine

  • Damage increased from 80 to 90

  • Durable damage increased from 15 to 22

AR-23P Liberator Penetrator

  • Damage increased from 60 to 65

AR-23C Liberator Concussive

  • Damage increased from 65 to 75

  • Durable damage increased from 30 to 35

AR-61 Tenderizer

  • Durable damage increased from 22 to 30

AR-32 Pacifier

  • Damage increased from 50 to 55

  • Stun value per projectile increased from 1.5 to 2

SMG-37 Defender

  • Damage increased from 80 to 100

  • Durable damage increased from 8 to 18

  • Drag increased from 0.6 to 1.2

MP-98 Knight

  • Damage increased from 70 to 90

  • Durable damage increased from 7 to 18

  • Drag increased from 0.6 to 1.2

SMG-32 Reprimand

  • Damage increased from 125 to 135

  • Drag increased from 0.6 to 1.2

SMG-72 Pummeler

  • Damage increased from 70 to 85

  • Durable damage increased from 7 to 18

  • Stun value per projectile increased from 1.5 to 2

  • Drag increased from 0.6 to 1.2

LAS-16 Sickle

  • Damage increased from 55 to 60

  • Durable damage increased from 5 to 6

MA5C Assault Rifle

  • Damage increased from 80 to 90

M7S SMG

  • Damage increased from 70 to 80

  • Durable damage increased from 7 to 16

  • Drag increased from from 0.6 to 1.2

StA-11 SMG

  • Damage increased from 70 to 90

  • Durable damage increased from 7 to 18

  • Drag increased from 0.6 to 1.2

PLAS-39 Accelerator Rifle

  • Extra spare magazines increased from 8 to 12

  • Ergonomics increased from 40 to 60

Sidearm weapons

CQC-2 Saber

  • Damage increased from 110 to 125

  • Durable damage increased from 55 to 65

CQC-5 Combat Hatchet

  • Damage increased from 110 to 160

  • Durable damage increased from 55 to 80

  • Attack speed has been slightly reduced

CQC-42 Machete

  • Damage increased from 170 to 200

  • Durable damage increased from 80 to 100

P-2 Peacemaker

  • Damage increased from 85 to 95

  • Durable damage increased from 25 to 30

  • Drag increased from 0.6 to 1.2

P-19 Redeemer

  • Damage increased from 60 to 70

  • Durable damage increased from 5 to 12

  • Drag increased from 0.6 to 1.2

P-113 Verdict

  • Damage increased from 125 to 135

  • Drag increased from 0.6 to 1.2

M6C/SOCOM

  • Damage increased from 100 to 110

  • Drag increased from 0.6 to 1.2

P-92 Warrant

  • Drag decreased from  0.3 to 0

  • Gravity multiplier decreased from 1 to 0.3

Throwables

TED-63 Dynamite

  • Damage increased from 700 to 1000

  • Armor penetration increased from Medium to Heavy

  • Demolition strength increased from 30 to 40

  • Stagger increased from 30 to 40

  • Uses decreased from 4 to 3

G-7 Pineapple

  • Shrapnel from main explosion increased from 7 to 18

  • Demolition strength on the main explosion increased from 20 to 30

  • Inner radius on shrapnel explosion increased from 1 to 2.5m

  • Damage on shrapnel explosion increased from 70 to 100

  • Removed lifetime on the shrapnel

  • Shrapnel from the shrapnel explosion decreased from 6 to 0

G-50 Seeker

  • Higher priority for flying enemies

  • Highest target priority for marked target

  • Damage increased from 400 to 500

G-6 Frag

  • Uses increased from 5 to 6

G-3 Smoke

  • Uses increased from 4 to 5

Throwing knifes

  • Damage increased from 250 to 300

  • Durable damage increased from 100 to 150

PLAS-1 Scorcher

  • Plasma projectiles will now pass through foliage without losing velocity

Stratagems


PLAS-45 Epoch

  • Duration until explosion increased from 3 to 3.25 sec

  • Delayed muzzle charge VFX by 0.5 seconds so it now appears when the projectile is overcharged, improving visibility of the charge state

  • Damage on standard projectiles explosion increased from 400 to 500

  • Demolition strength on overcharged projectile increased from 10 to 30

M-105 Stalwart

  • Damage increased from 80 to 90

  • Durable damage increased from 15 to 22

FLAM-40 Flamethrower

  • Canister capacity increased from 130 to 150

  • Starting canisters increased from 2 to 3

  • Max spare canisters increased from 4 to 5

APW-1 Anti-Materiel Rifle

  • Durable damage increased from 180 to 225

  • Starting magazines increased from 4 to 5

  • Max spare magazines increased from 6 to 8

AC- 8 Autocannon

  • Damage increased from 260 to 325

GL-52 De-Escalator

  • Damage increased from 55 to 100

  • Durable damage increased from 55 to 70

MS-11 Solo Silo

  • Health increased from 800 to 1500

  • Enemies will not attack it

  • Increased demolition strength needed to destroy it

Orbital Railcannon Strike

  • Cooldown decreased from 210 to 180 sec

EXO-45 Patriot Exosuit

  • Missile Armor penetration in worse angles increased from 6-6-4-0 to 6-6-5-0

  • Rotary gun ammo capacity increased from 1000 to 1350

Enemies
  • The goal is to make light and medium armor-piercing weapons equally effective against certain common enemies by adjusting their durable damage and durable resistance values

Illuminates

Fleshmob
  • Targeting the faces deals extra damage to its main health, effectively creating weak spots

  • Main health decreased from 6000 to 5000

  • Most health zones are slightly more durable

  • Slightly less vulnerable to fire to balance health decrease

Elevated Overseer

  • Main health decreased from 600 to 450

  • Head health increased from 150 to 200

  • Head zone armor decreased from 3 to 2

  • Torso health decreased from 600 to 450

  • Arms health decreased from 300 to 250

  • Slight increase on how easy it is to set on fire

Leviathan

  • Now equipped with beam-based weaponry

  • Leviathans will not show up in missions outside of cities

Terminids

Rupture Strain enemies

  • Updated textures for all Rupture Strain enemies for better readability

Rupture Warrior

  • Movement speed when underground has been decreased

  • Needs to surface more often when moving underground

  • Its burrow attack is slightly slower and leaves more space to be dodged

  • Smaller damage boxes when attacking from below

  • Front legs armor decreased from 3 to 2

  • Will prefer to emerge before attacking turrets instead of destroying them from below ground

Rupture Spewer

  • Retuned the timing of how fast it starts to act from when it unburrows

Bile Spewer Variations

  • Increased size of its mouth weak spot

Brood Commanders

  • Slightly harder to set on fire

Warriors

  • Slightly harder to set on fire

  • Slight durable increase in head and body

Dragon roach

  • Spawn rate decreased

    • 50% lower on difficulty 5,6

    • 40% lower on difficulty 7,8,9

    • 33% lower on difficulty 10

  • Destruction of the wings results in instant termination of the Dragon

    • Wings now have their own health pool of 4000

    • Increased how much damage wings take from explosion

Bile spewers

  • Slightly harder to set on fire

  • Larger body parts are slightly more durable

Hive Lord

  • Improved performance during Hive Lord encounters.


Automatons


Base Alarming

  • Automaton troopers in bases will require better visual confirmation before calling in reinforcements, instead of calling them in immediately

Devastators

  • Slightly harder to be put on fire

  • Large body parts are slightly more durable

Command Bunker Turret

  • Removed ragdolling from its projectiles explosion

Factory Strider

  • Slightly less vulnerable to fire

War Strider

  • Shoots 2 fewer grenades per salvo

  • Shoots grenades less often

  • Removed ragdolling from its projectiles explosions

  • Added weak spots aim for the eyes and the vents on the back

Scout Striders

  • Armored top shield is more durable

đź”§ Fixes

Stratagems

  • Fixed an issue where Helldivers were unable to call down stratagems in the objective area of the "Nuke Nursery" cave mission

  • Fixed an issue with the B-100 Portable Hellbomb stratagem sometimes falling on Cave roofs in the "Destroy Spore Lung" mission

  • Fixed an issue with the drill objective stratagem sometimes landing in unintended places such as on top of caves, in Nuke Nursery Hive World missions

  • Players can now stay aiming down sights when activating the LIFT-860 Hover Pack

Crashes

  • Fixed a rare crash occurring when fighting Illuminates

  • Fixed a crash when hotjoining and readying up before other hotjoiners

  • Fixed a crash occurring when a player would re-join multiple times

  • Fixed a rare crash caused by Eagle-1

  • Fixed a rare bug where the Eagle-1 would never be removed from the game session and eventually cause crashes

  • Fixed rare crash bug that could happen when spawning in groups of enemies

  • Fixed crash affecting Helldivers trying to lean out from a vehicle

  • Fixed a crash that could happen when scrolling through the weapon customization menu

  • Fixed a crash that could happen during game shutdown

Weapons

  • Fixed armor penetration values in the Stats Menu for CQC-5 Combat Hatchet, CQC-30 Stun Baton,CQC-19 Stun Lance, CQC-2 Saber, CQC-1 One True Flag and the G-7 Pineapple grenade; the armor penetration value displayed as Medium instead of Light

  • Improved initial bullet alignment while strafing and riding in vehicles

  • Moved the first person camera further away from the MS-11 Solo Silo's Target Designator scope

  • Fixed the weapon reload animations desyncing when wielding armor passives that give increased reload speed

  • The FAF-14 Spear can now lock onto Automaton AA turrets

  • Fixed projectiles hitting direct center of sights when extremely close to objects

  • Haptics feedback is now present throughout the firing of the FLAM-40 Flamethrower stratagem

Miscellaneous

  • Fixed a bug where Hive Lord body parts would not spawn properly

  • Fixed an instance where the Helldiver couldn't re-join their previous host, if said host left a joined game in progress from the loadout

  • Fixed a bug where the LIFT-182 Warp Pack would sometimes get stuck suspended in the air or crash 

  • Fixed Adreno-Defibrillator armor passive animation bug

  • Fixed disconnection issues when joining a solo player with 3 cross-platform players

  • Fixed mesh clipping for the arms on some animations

  • Reduced the chance of the Extraction Shuttle clipping through terrain

  • Fixed a flickering bug on the avatar when the Helldiver gets affected by mud or snow

  • Fixed a bug hole covered by terrain in one of the CR10 Mega Nests

  • Rupture Warriors can no longer destroy deployable turrets while still underground

  • Fixed an issue where the front door of the GATER could become inaccessible

  • Fixed a rare issue where the player could be disconnected when they are a part of a mixed platform, 3 person lobby that joins a solo player under poor network conditions

  • Fixed an issue with Illuminate dropships not taking correct damage during the “Repel Invasion Fleet” missions 

  • The currency symbol for Saudi riyal is now displayed correctly in the in game shop

  • The Oil Rigs reverse audio will no longer continuously play if the player attempts to reverse during oil extraction

  • Fixed Helldivers going through the floor in the tutorial mission, when diving near the barbed wires

  • Fixed a rare soft-lock in tutorial

  • Helldiver is now killed when driving into drill holes during Nuke Nursery missions

  • Fixed an issue where Helldivers could enter a vehicle even though the seat got claimed by someone else first

  • Fixed controller vibrations behaving incorrectly when connecting or disconnecting controllers on PC

  • Fixed miscellaneous threading issues in the audio system

  • Fixed minor texture clipping issues on the floor between hellpod launchers on the ship

  • Fixed an issue where voice chat could sometimes change volume unexpectedly - particularly when entering caves

Optimizations

  • Optimized status effects

  • Optimized physics by only enabling powered ragdolls when needed

  • Optimized physics body handling for damage calculations

  • Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders

  • Optimized AI behaviors by analyzing and stripping out redundant code

  • Reduced stuttering during drop-in sequence for missions on Hive Worlds

  • Improved audio IO performance

  • Snow distribution and overall look has been reworked

  • Improved performance by tweaking LOD settings for characters

  • Optimized asset distribution for several planets types

  • Optimized scattered assets such as grass on various planet types

  • Optimized asset distribution in Hiveworlds and Terminid caves

  • Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves

  • Optimized status effect physics and particle systems while maintaining visual feedback and fidelity

  • Optimized various Automaton explosion VFX

  • Optimized Acid Rain effects during Acid Storms

  • Optimized Dragonroach fire attack VFX

  • Made various optimizations to the fire system, including particle and light optimization.

  • Improved performance by optimizing the rendering of several shaders

Known Issues

Idol Party - Nico

October 24 Event Preview

\[Premium Gift Box]

1. Starry Steps: Dreamy starlight rains upon the stage, with every twirl shimmering in a gentle glow.

2. Incredible Dream: Returning limited gift box — where fantasy and reality intertwine, bringing mysterious elegance back to the dance floor.

\[Magic Realm]

Thorn Reign Set: A royal symbol wrapped in thorns and majesty, exuding power and allure.

\[Castle Event]

Dewy Garden Set: Soft hues and floral motifs bloom within the romantic castle garden.

\[Halloween Exchange Store]

Use exclusive Halloween items to exchange for Purple Night, Grimm Spell, Night Prayer, and Demon Castle sets.

\[Halloween Events]

1. Halloween Login: Earn Halloween Diamond Packs and an exclusive avatar frame.

2. Pumpkin Event: Participate to obtain a limited Halloween title.

3. Castle Adventure: Collect gift boxes, exclusive Ghost Pet Eggs, Halloween Mount/Throne Choice Boxes, and the Grass Coffee set.

\[Shop Update]

Sea Romance Set: The sea breeze dances with waves of affection, bringing a new wave of romantic fashion.

...