\[Striker Adjustment]
E.M.T.
We have noticed that E.M.T.'s appearance rate in the current War Tide has been somewhat lacking, as her healing mechanism does not fully align with the fast-paced combat environment. To address this, we have focused on enhancing her healing mobility and area defense capabilities. This aims to enable her not only to efficiently provide post-battle supplies but also to create temporary safe recovery zones during the battle, becoming a solid support for the team. Main Skill: "Protective Field" Deploy a drone to create a cylindrical, bi-directional bulletproof Protective Field (cannot block throwable items or devices). Allied units within the field experience a 30% acceleration in using medical supplies. The field lasts for 15 seconds; if the drone is destroyed, the Protective Field will also disappear. Secondary Skill: "Healing Grenade" Throw a Healing Grenade that generates a spherical healing force field upon impact, instantly restoring 30 health points to allied units within the area. The healing force field lasts for 7 seconds, during which allied units within the area recover 10 health points per second.
\[Payday]
Payday is making a comeback on November 3rd! On Shutter Island, you can find cash scattered everywhere. Smash the ATMs, grab cash airdrops, ambush and kill wealthy enemies, and fight to seize money to claim victory!
1. Accumulate progress by earning a large amount of cash in King of Gold. Once enough progress is accumulated, you can unlock chests to obtain the Legendary JACK - King of Gold and MP5 - Payday. What are you waiting for? Dive into this gold rush starting November 3rd!
2. During the launch of the Payday Mode, add new friends and play together to earn Noble Coin rewards.
\[Active Event]
1. Blood Strike rewards are boosted! Invite friends to receive Limited-Time Gold, plus additional treasure chests waiting for you to claim. Starts on November 15!
2. The Match Challenge event is live! Complete missions to earn free Gold Stash Vouchers.
3. The Hero's Trial is here! Complete it to earn free Gold Stash Vouchers.
\[Squad Fight Adjustments]
The pioneer test content of the Squad Fight Store has been synchronized to \[Squad Fight - Ranked] Season 13!
1. The Squad Fight store will no longer sell low-quality firearms and will instead offer more high-quality firearms.
2. The overall firearm prices in the Squad Fight store have been reduced, allowing players to explore more firearm and item purchasing strategies.
3. The Squad Fight store has added new firearms: M1887, Uzi, UMP45, FN2000, Galil, QBZ95, SVD, and RPK.
4. The Squad Fight store has added special attachment firearms, Akimbo, Dragon's Breath Rounds, and more powerful attachments, which will randomly appear in the firearms sold in the store.
\[New Arrivals]
1. The brand-new Eternal-grade weapon skin \[M82-Pumpknight] & Eternal-grade character skin \[KRAKEN-Soul Ferryman] will be available for a limited time in the \[Pumpknight Valor] starting October 24! The orange and white lava-themed gun body is etched with cursed pumpkin patterns, leaving behind a trail of spectral fireflies forming skeletal traces when swung. Upon firing, it bursts like a hundred infernal fruits exploding simultaneously!
2. The brand-new Eternal-grade weapon skin \[MP5-Dominator] will be available for a limited time in the \[MP5-Dominator Valor] starting October 31! The gun body is forged from hellish Obsidian, with sharp edges coursing with lava veins. Its energy erupts like crimson Frostbeam, and every shot tears through the silence of the battlefield. Wherever its gunfire reaches, it marks the endgame. Get ready to witness the battlefield succumb to eternal silence in its obliteration!
3. The brand-new Ultra-grade weapon skin \[Uzi-Cataclysm] will be available for a limited time in the \[Cataclysm Stash] starting October 23! Reforge the battlefield with golden data and protocol codes. The dark gold lightning tears through the gun body, with military-grade alloy and data codes melding into flowing patterns. When the trigger is pulled, golden pulses burst from the cracks in the gun body, as if the protocol has been activated!
\[System Optimizations]
1. Improved the visual performance of the settlement interface.
2. Fixed abnormal behavior when creating rooms.
3. Optimized the guidance display related to the Playpal system.
4. Optimized the position of the resurrection countdown text.
5. In the "Dead Party" mode, players can go to the Altar to pay tribute to the dead while waiting for the game to start, but they cannot obtain the Skull Grenade.
Thank you to all Strikers for your continued support. Stay tuned for more exciting content in upcoming announcements!
Blood Strike Development Team


Thank you for your continued support! We have added special wallpapers (6 sizes in total) as a new bonus to the "Red Spider-OST" package.
3840x2160
2560x1440
1920x1200
1600x1200
1920x1080
1080x2400

If you already own the OST, please follow the steps below after your Steam client updates to access the files:
◆ How to Locate the Wallpaper Files (PC Steam Client)
Right-click on "Red Spider-OST" in your Steam Library.
Select "Manage" and then "Browse local files".
A new folder named "Wallpaper" (or [c]wallpaper[/c]) will be found in the opened directory, containing all 18 wallpaper files.
If you do not see the files, please perform a "Verify integrity of game files" check (Properties → Installed Files) and then try again.
Thank you once again for your support of the Red Spider series and its OST!
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
There's only a handful of key bugs we still need to clear before we can release Milestone 6 to the public (plus any other serious bugs reported by the community). These known bugs are:
Non-experimental Milestone 6 builds have a number of tactical combat tiles rendering black for some reason
"Miss" grenade throws almost always explode on top of the thrower if there is a roof above them
The roof hiding on the UOO-1 Sabotage map doesn't work properly in some parts of the central building
Fire and transparent objects are still incorrectly drawing below the shroud
Changes:
Improved lots of Soviet Town assets that were having issues with their destruction states.
Units now correctly reset their idle animation after finishing a move, which should prevent units jerking noticeably.
Another set of translation fixes and updates.
A few map fixes.
Moved the air combat evasive roll button tooltips so they don't obscure the other nearby buttons.
Balancing:
First terror site was made slightly easier by reducing the number of aliens by one.
Fixed one terror site map that seemed significantly harder than the others (the Western Town one where you start in the middle of the map), by adding a bit more cover near the dropship and moving some of the alien spawns further away from the dropship.
Bugfixes:
Fixed a crash that could occur at end of turn on tactical missions.
Fixed a crash that could occur when a Gemini interceptor was shot down in the air combat.
Fixed a specific Soviet Town map that contained a corrupted asset that would break any save games made in that map.
Fixed the cursor snapping to doors when you were trying to move units behind them.
Fixed an instance where units like the Mentarch could bleed to death without triggering their death animation (leaving them hovering in the air).
Fixed a couple of issues that could be caused by aborting stage 1 and stage 2 of ENDGAME.
Fixed dragging-and-dropping certain UI elements having incorrect alignment on non-1080p screens.
Fixed a Rescue Mission map where the soldiers were incorrectly split across two buildings.
Fixed shields displaying that they could be equipped in the "Container" slot, which confused players into thinking it could be placed in the Backpack.
Fixed some of the strange move paths that could be generated when trying to path into a shrouded part of a UFO.
Fixed the X role icon not showing an icon in the tactical combat UI.
Fixed the Sentinel System module incorrectly reporting a vision arc twice what it should be on the tooltip.


Thank you for your continued support! We have added special wallpapers (6 sizes in total) as a new bonus to the "Red Spider-OST" package.
3840x2160
2560x1440
1920x1200
1600x1200
1920x1080
1080x2400

If you already own the OST, please follow the steps below after your Steam client updates to access the files:
◆ How to Locate the Wallpaper Files (PC Steam Client)
Right-click on "Red Spider-OST" in your Steam Library.
Select "Manage" and then "Browse local files".
A new folder named "Wallpaper" (or [c]wallpaper[/c]) will be found in the opened directory, containing all 18 wallpaper files.
If you do not see the files, please perform a "Verify integrity of game files" check (Properties → Installed Files) and then try again.
Thank you once again for your support of the Red Spider series and its OST!
Thank you for your continued support! We have added special wallpapers (6 sizes in total) as a new bonus to the "Red Spider-OST" package.
3840x2160
2560x1440
1920x1200
1600x1200
1920x1080
1080x2400

If you already own the OST, please follow the steps below after your Steam client updates to access the files:
◆ How to Locate the Wallpaper Files (PC Steam Client)
Right-click on "Red Spider-OST" in your Steam Library.
Select "Manage" and then "Browse local files".
A new folder named "Wallpaper" (or [c]wallpaper[/c]) will be found in the opened directory, containing all 18 wallpaper files.
If you do not see the files, please perform a "Verify integrity of game files" check (Properties → Installed Files) and then try again.
Thank you once again for your support of the Red Spider series and its OST!