Items and Fixes
- Chinese language translation added
- Fixed issue in language selection where selection arrow could get stuck
- Improved code for language handling (by not by much!)
- Fixed small problem in end credits where Gods and Game Routes were wrongly calculated
Other Business
- chai-na!
We are pleased to announce that the demo version of Lone Bird in the Tree was released on October 23, 2025.
Note: English language not supported.
The story spans a total of 13 days, and in this demo, you can experience Days 1–2 (approximately 30 minutes per playthrough).
The narrative alternates between the summer of 1991, when the protagonist visits their best friend’s hometown,and the summer of 1987, when they first met.
What happened between them?
We invite you to imagine and discover as you play.
In addition, we’ve decided to reschedule the full release from 2025 to January 2026.
We sincerely apologize for the delay and appreciate your patience as we continue working to deliver the best possible experience.
Please note that the game will be released slightly earlier on itch.io than on Steam:
https://gala-pag.itch.io/jujo-no-kotori
Thank you for your continued support.
Aosolagame / Galapag
-Fix ongoing problem with player being stuck with NPC interaction.
-Adjust game difficulty.
-Adjust some graphical Assets.
Hello, players.
First and foremost, I sincerely thank you for playing the demo version and showing interest in my game.
I have an important announcement to share before the official release. Save data from the demo version will not carry over to the full release. The reasons for this decision are as follows:
Game Balance Improvements: I have fixed currency system vulnerabilities discovered in the demo to provide a more balanced gameplay experience
Hat Gacha System Adjustments: Based on player feedback, I have reset the cost for obtaining hats
Focus Time Tracking System Enhancement: I have refined the focus collection period tracking to strengthen the statistics features
While all these changes are aimed at delivering a better gaming experience, compatibility issues with demo data have made it necessary to separate the data.
I sincerely apologize to players who have invested significant time in the demo version. I promise to reward you with improved systems and richer content in the full release.
Thank you for your understanding, and I look forward to seeing you again at the official launch.
Filling Burrito Studio
Greetings, Wolves! Our game will go through an update with following Changes.
-CET : 5/22 (Thu.) 08:00 ~ 10:00
-KST : 5/22 (Thu.) 16:00 ~ 18:00
-PST : 5/22 (Thu.) 00:00 ~ 02:00
The inspection schedule can be finished earlier or later than expected. To save your game data, please close the game before the maintenance time.

HKE417 TROPICAL
PI-90 TROPICAL
PeaceMaker TROPICAL
Tetra_Camo
Caracin_Camo
Character Pack (Carnival Camo)
Pineapple_BackPack
Check out new exclusive Weapons & Characters
Period: 07.24 - 08.18(Grace period included)
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[/carousel]*There is an issue regarding items ' Mystery Box S0 ' and ' COPA 2019 Box ', which is the part of the reward in Wolf Pass. Please keep this in your inventory, and we will retrieve these items & distribute items of the same value.
👻 Little Nightmares x Stumble Guys 🎃
Just in time for Halloween, the eerie world of Little Nightmares stumbles into the chaos! Six, Mono, Low, and Alone arrive in the unmistakable Stumble style—spooky yet adorable.
✨ What’s new for you:
Iconic Little Nightmares cosmetics
Creepy-cute Halloween vibes
Themed events with spooky rewards
Are you ready to stumble into the shadows? See you there!
Hello, Creators.
To provide players with a better modding experience, we've made some adjustments to the ModKit update roadmap schedule. These changes were made with consideration to each feature's current state of development, as well as the pre-existing systems related to them. For more details, please check below.

October Update
Initially planned for release with the December update, localization mods will now be introduced with the October update.
Features related to face mods will no longer be included in this update.
December Update
Following internal review, we've decided to change the scripting language used for script mods from Blueprint to Lua.
To accommodate for this change in direction, all features related to script mods will be postponed to next year. Due to their complex and expandable nature, we will be dedicating more time to making these features more feature complete, user-friendly, and well-documented.
We apologize for the delay these changes have caused. Further updates to our plans and schedule for these features will be shared separately at a later date.
Our team remains committed to making modding in inZOI a more flexible and reliable experience.
We will continue to provide improvements and support for all features and systems.
Thank you,
The inZOI Team