Fixed the bug where there were no enemies for new players when they first entered the game;
Fixed an exception when gaining experience from experience chess pieces;
Fixed the bug in achievement unlocking judgment;
Fixed the issue of missing dialogues and display problems in the store;
Fixed some text bugs;
Fixed the bug where the speed multiplier in battle would lose its effect in the next room;
Fixed the bug in the special effect display of obtaining new cards;
Fixed the bug where 0 extra resources were obtained;
Fixed some text issues;
Updated the upgrade effects of multiple cards;
Adjusted the stats of monsters in the level;
Add 3 relics;
Add 5 cards;
	
	
	
	Here, construct your very own Magic sanctuary, summon Apprentices from various Races, and cultivate them into unique Magic prodigies. But be careful—every Select you make, from classroom teachings to forbidden Rituals, will determine the fate of your Academy...
	
	I recently checked and found that I couldn't connect to the battle server. It's a serious problem and has been fixed
	
	
	
	
	• Depth of Field (DOF) — First Implementation
Initial rollout of Depth of Field rendering across gameplay and menus.
Still a work in progress — expect rough transitions and tuning issues for now, but if you’re curious, give it a try!
Future updates will refine auto-adjustment and camera response during races.
• 被写界深度(DOF)の初実装
ゲームプレイやメニュー全体で、初の被写界深度レンダリングを導入。
まだ調整途中のため、切り替えやフォーカスがやや荒い部分がありますが、興味があればぜひ試してみてください!
今後のアップデートで、自動調整やカメラ反応の改善を予定しています。
• 全体調整
ポストプロセスやビジュアルの安定性を軽く調整。今後の仕上げに向けた下準備です。
• Глубина резкости (DOF) — первая реализация
Первая версия эффекта глубины резкости в геймплее и меню.
Пока ещё сырая и экспериментальная, с заметными переходами и неточным фокусом — но если интересно, попробуйте!
В будущих обновлениях добавим автокоррекцию и улучшенную реакцию камеры во время гонок.
• Общие правки
Небольшие визуальные и постобработочные улучшения — подготовка к будущим этапам полировки.
	Its now possible to unlock the conditions necessary to achieve all the game's endings, however during early access you will only be able to access one of the endings with an incomplete fight against Johannes.
If you want to finish unlocking the conditions and be able to play the other endings (when the game is in version 1.0), then keep in mind that you need to collect two important texts (they are located in the abbey cable car and on the stairs before fighting Johannes). Follow the instructions in “Dirian's Letter” and “The Hidden Witch” to be ready when the final version of the game arrives.
A bug in the Hurtbox of the boss “Zotz” has also been fixed, and the damage of the elemental circuit Aetheris gladio merio has been increased.
What did you think of the game? I look forward to your feedback!
Remember, final release on october 27!
	
	Dear Star Citizen,
Greetings from the Publicity Office of the Space Development Committee, dedicated to exploring every corner of the star system. After months of hard work, we're excited to announce that our Space Development Initiative is about to launch, and we'd love for you to be part of it.
 
Simply put: ParaVerseLab's new space trading game, Stellar Trader, will soon launch its very first playtest! Mark your calendars—it runs from October 29 to November 30.
We've been preparing for this playtest for quite a while. It features the first complete star system, where you can dive into the core trading mechanics, face unpredictable random events during your travels, make friends (or even rivals!), visit space stations with unique perks, upgrade and customize your spaceship, and try out various mini-games and other systems... You can expect around two hours of gameplay.
We hope you love the game! If you have any feedback or ideas, don't hesitate to share them with us. Your input is super valuable and will help us make the game even better!
Stay tuned for more updates and details as the playtest approaches!
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