I’m developing Star Dice – a weird little roguelike where you roll dice like a slot machine 🎰🎲
Each spin gives you 9 dice in a 3x3 grid. Match patterns to score, then customize dice faces and unlock relics to create broken combos.
Core features:
* Slot machine + Dice fusion mechanics
* Dice face modification system
* 100+ relics to build insane synergies
* Branching paths and score-based progression
Would love feedback or ideas – what kind of relic/dice mechanics would YOU try in a system like this?

This patch was motivated mainly due to a bug that could wrongly make creatures disappear, but it comes with other changes implemented since the last update, from yesterday, including the removal of cinematic dialogues.
Changelog:
Bugfixes:
Creatures wrongly disappearing
Game Paused UI label and others appearing while UI was hidden
Barrier spell: after broken the icon in the action bar was highlighted as if it was still being used
Using ranged attacks while in stealth was not exiting stealth mode
Sneak attack working with Drink action and Give Drink to Fallen Companion action.
Changed the priority level of interactions of interactable objects. Loot has more priority than Talk, so you won't accidentaly talk to the companion when wanting to loot.
Cinematic dialogues removed. If you really liked them, please let me know.
Option to toggle voice acting on dialogues
Invisibility spell: increased duration
Most AoEs now have a "line of sight" validation, which means that the target only is considered if there is a line of sight between them and the epicenter of the AoE. This is to avoid hitting through walls.
Sustained cone abilities now allow the caster to keep track of the target while casting, rotating towards them.
No more seeing through trees now. Now they block line of sight in perception. Added a delay to the UI target to disappear, to avoid constantly loosing target just for having a tree crossing the line of sight.
Abilities are now canceled when the caster loose the perception of the target
I have received reports that when enemies push a player into a corner of the level, the player's attacks fail to hit.
This appears to occur when the player enter inside the enemy's collider.
While a fundamental fix for this issue seems difficult, I have implemented a simple workaround for enemies that are particularly problematic enemies.
"Smile Objects Vol.3", a beautiful 3D model pack inspired by classic European streetscapes, and "Clean City Pack", which lets you recreate realistic modern cityscapes with skyscrapers and more, are on their way!
Also, 10% off launch discount until November 12, 2025 at 9am PST! Don't miss this opportunity!
https://store.steampowered.com/app/4093420/Smile Objects Vol.3 is a beautiful 3D model resource pack inspired by the charming streets of Europe. Cobblestone sidewalks, classic street lamps, tree-lined avenues, and elegantly decorated buildings come together to recreate a nostalgic and romantic cityscape. Enjoy sunlit café terraces during the day and enchanting scenes illuminated by streetlights and shop windows at night. With this pack, you can easily create atmospheric urban settings perfect for modern dramas, fantasy tales, mystery adventures, and more.
https://store.steampowered.com/app/4093410/Clean City Pack is a 3D model asset pack perfect for creating games set in modern urban environments. It includes a wide variety of everyday city objects such as skyscrapers, apartment buildings, roads, traffic lights, fences, street lamps, benches, and more.
The building models are modular, with parts divided by floor, allowing you to freely assemble structures of different heights and shapes. By designing the cityscape from the player's perspective, you can create a more immersive and dynamic urban setting.
With just a few adjustments, you can easily recreate the atmosphere of a bustling city. Switching between day and night lighting dramatically changes the mood of the environment. Ideal for crime investigations, school dramas, adventure games, horror, and many other genres.
This update focuses on one of the most requested improvements: faster battle pacing!
We’ve significantly reduced waiting times during combat for a smoother and more dynamic experience.
In previous versions, skill animations and effect displays could make the battle feel slow.
With this update, we’ve made several adjustments to make combat much more responsive.
▶ Behavior up to Ver. 0.1.2
Battles waited for all animations to finish before proceeding to the next turn.
→ For melee attacks, this included “attack → return to position.”
Skill cards with multiple effects displayed each effect one after another.
→ e.g. Damage → Status Change.
▶ Improvements from Ver. 0.1.3
Battles now progress to the next turn right after damage animations finish.
→ No longer waits for the attacker to return to position.
Skill effects are now displayed simultaneously.
→ e.g. Damage + Status Change occur together for faster action!
Player turns switch earlier.
→ Turn transition happens before the card draw animation, reducing downtime.
This update focuses on improving the overall battle tempo.
Many players have asked us to make battles feel faster, and we’ve addressed that by shortening skill animation delays.

Enjoy smoother, speedier battles and explore the world of Viractal like never before!
Please note: some elements of this update are still in beta tuning. We’ll continue refining gameplay in future updates—stay tuned!
Get ready for a spooky new adventure! This update brings exciting new content and challenges for the season.
Explore the eerie Old Cabin! Jump to dodge obstacles or grab Pumpkin Baskets to work toward unlocking Roxanne’s new outfit!

The Jiangshi Outfit has arrived! This hauntingly beautiful costume won our Halloween poll on Discord—thank you to everyone who voted!

Scoop up Pumpkin Baskets while exploring the Old Cabin.
Face the Special Boss and defeat it four times to claim Roxanne’s new look.
Beware: If your Pumpkin Basket isn’t brimming with enough candies by the end of the in-game day, the dreaded boss from the 2022 Castle Stage Halloween event will rise to challenge you!
Light your lanterns, fill those candy bags, and conquer the Old Cabin to celebrate Halloween in true spooky style!
Your feedback helps shape the future of our game! Join our Official Discord server! and share your thoughts with us. Thank you for your patience and support.
Hey all!
Not so long between changes this go around, just wanted to add one thing!
Battle speed can now be set between 0.5 - 1.5 in the Blokia menu, so now if the battles feel slow to you, just crank it up!

Thanks again for playing and hopefully enjoying Cricket!