We've released a hotfix addressing various bugs following the release of Hirelings & Landmarks. A huge thanks to the players who have reported these issues so we can continue to make Root Digital the best it can be!
Fixed a number of compatibility issues when moving from the pre-Hirelings version and the post-Hirelings version, particularly around saving and resuming in-progress matches.
Fixed an issue where, moving from the pre-Hirelings version into the post-Hirelings version, players may be unable to place Corvid Plot tokens in online multiplayer games.
Resolved a case where players on the pre-Hirelings version could not explore the ruins as the Vagabond in multiplayer games.
Players who resume a save from the pre-Hirelings version on the post-Hirelings version should no longer encounter the Tower not properly granting points.
Lizard Cult should no longer be able to build a 6th Garden of one suit, which caused softlocks.
The ferry no longer disappears in cases where it was used to move the Lizards, Duchy, or Riverfolk.
Players should no longer be able to see unrevealed Plot tokens in Strategic view after the Corvid player revealed them.
Resolved a rare case where the match could crash when playing as the Marquise and choosing which wood to use during an action.
Fixed an issue where Marquise would softlock or not be able to undo when choosing wood to spend.
When the Vagabond uses a Favor card to remove warriors, their relationship with that warriors faction now becomes hostile.
Resolved a case where Keepers Relic icons could be very large when zoomed out.
Other factions should no longer use the Duchy Pickaxes in the ball of violence during combat.
The No Lords Before Me challenge should no longer occasionally end immediately after setup.
The Marquise Faction Info screen should no longer display incorrect building costs.
The Action log should no longer display suits of cards added to the Alliance supporters pile.
Players should no longer be forced to place two Mob tokens during Birdsong if next to the Lost City.
Lizards who begin to reveal Bird Cards for Acolytes should no longer have to reveal them all.
	
	
	Hello, Jorge here! I'm back with the first major-ish update!
That the one big thing from this patch, no more uniques! It took quite some time to make bacause I had to rewrite a huge chunk of the code. Even tho it may not seem like a huge change on your side, I'll allow me to make cooler items and units from now on! xD
Hereos Changes!
Red Devil
Huntress
Shadow
Magitian
Rex
Items changes
Holy candle
Blinding darts
Turtle Shell
Cold Heart
There are probably some other changes not listed here. Spect more changes soon!
	
	* Added Level 17 "Abandoned Carrier" and it's corresponding achievement.
* Level 16 now transitions to Level 17.
* Changed CRT distortion intensity setting on Level ! "Run For Your Life".
* Fixed Level Fun exit when returning to Level 16 from Level Fun.
(Previously sent the player to Level 11.)
* Color corrected Title Screen to match Level 0 via CRT effect settings.
* Fixed missing ceiling light texture on Level 4.
* Fixed muted sound after manually saving.
* Moved furniture around on Level ! to prevent entities from getting stuck.
Known Bugs:
* Sound is not turned off when turning sound off in the pause menu.
* Display options menu requires clicking twice to activate/deactivate the first time.
* Display changes revert back to default on any level load.
Known Issues:
* The exe file is not signed, so Microsoft and antivirus software do not like it.
* Requires Microsoft Edge Webview2 to run the game, which comes packed in the game file folder.
Your Windows PC should have it already installed unless Microsoft Edge was uninstalled,
or never installed.
* Steam Overlay is not compatible with the Construct 3 engine when exporting with webview2, but
achievements still work as intended, just not shown in-game.
	Hey guys, just letting you know that a new update is coming SOON.
There was a small miscommunication with me and Steam and part of the update was released early.
The new achievements added are NOT functional yet, so please don't grind the game yet because they will NOT be applied.
Thank you and I hope you play the update when it comes!
	
	
	Hello epic steamers. It's me, the guy that makes this dumb game coming to you with some things to say. I will update the game with the Halloween event in a few days. But there won't be new Butts. I know it hurts! I'm sorry. Allow me to blurt out a lot of words to at least offer some explanations.
Because I didn't have the time, and I do sincerely apologize :(. My focus these months has been on Amarillo's Desktop Pets, the game I've been working on since last year, which was the main thing I was wanting to put up on Steam.
https://store.steampowered.com/app/3094870/Amarillos_Desktop_Pets/
This doesn't mean that Butt Slapper will never get new content updates, but I'm not in a place where I can make promises. Time is precious, and besides Desktop Pets, there are many other things I'm working on! But there's something that a few people here might consider good news.
The petition for the plushie went through, and the Plushie campaign is now live. If the plushie reaches at least 50 pre-orders, production will be fully confirmed! Even though the page says 100, I've been told that it's possible to produce it with as few as 50. Otherwise, you'll get your money back, so pre-orders are risk free.
Click here to pre-order your Ada plushie!

As some of you know, Desktop Pets got a healthy amount of whishlists, even before Butt Slapper blew up, so naturally it is my most important game. One of the main features requests I got from the demo was better VRM support. For those not in the know, VRM is a format for 3D characters, which is very popular among vtubers and modders (in games like Desktop Mate or Desktop Kanojo).
Not only I've completely reworked Desktop Pets to fully accept VRMs hassle free, I've also decided that I will 100% adopt VRM support for all my following games. Here are some sneak peeks for the VRM support I've integrated into my other projects, featuring Bunny Boba, my first test subject.

VRM Boba loaded into Desktop Pets

CharacterBox: a VRM model tester for my games

VRM Boba in AmaMod VR: an exclusive VR sandbox I made for my supporters

Ragdoll physics in AmaMod VR with Boba
Once again, apologies for not coming up with new Butts for you guys ːsteamsadː
	The 0.1.4 update brings a quality of life feature that may not be very exciting but comes much requested: manually loading saved games. You can now access all your saved games from the "Load" button on the main screen and play or delete them at will.
Additionally, resetting a campaign will continue to maintain your level progress but now will place you back into a starting sector rather than wherever you died, so that you don't have to fight through max level planets in an empty ship.
You can now manually load saved games in addition to continuing the last save.
Restarting a campaign now resets you to a low difficulty sector rather than into a challenging sector.
Added chaff canisters that can be fired to block sensors.
Increased level up XP requirements.
Removed XP gain for fuel usage.
Smoothed campaign difficulty curve.
New campaigns will temporarily no longer have Raid missions. This will not effect existing campaigns.
Increased cargo container attachments’ cargo size.
Make launched items (missiles, satellites, etc) not collidable while close to the launching ship to prevent accidental collisions.
Fixed issue preventing weapons from targeting missiles in certain circumstances.
Fixed issue causing some certain hardpoints to not be usable.
	We've made a minor fix to the "Finish the game without fails" achievement, which was previously triggering for players who completed the game with some fails.