Positron - Bytrix
Reviews

This is a personal appeal to all owners of the game to please leave a review! Reviews are important for small games such as Positron as a higher number of reviews results in more visibility throughout Steam.

To date, Positron has sold 174 copies here on Steam. That's not bad, for the price I've placed the game at (as I believe the game is worth the price, and will be worth more when it is feature complete). It's not exactly enough to sustain development however. Most of those copies were sold during sale periods, and after taxes and Steam's cut, we've made almost £1000. I've spent far more than that just attending events around the UK demoing the game to the public in recent months.

I'm lucky that this is a side project for me, and I guess most would call it a 'passion project', but it'd still be nice to make the game commercially viable, to allow me to make further games after this one (I have a few planned for Retroburn, for release in 2026, following Positron's exit from Early Access).

So, if you can spare a minute, please pop over to the store page and leave a review for the game. If you also have any feedback or suggestions, you can leave a post in the Steam forum, or drop by our Discord and let us know what you think:

https://discord.gg/Awwqam8n

Awards

Positron has been nominated for a Game Republic award; "Best Indie Game Made in The North sponsored by Xsolla". Game Republic is a local (to us) business network for games companies, and Retroburn recently became a member (again). We have our bi-annual Yorkshire games industry get-together coming up in a few weeks at which the award winners will be revealed.

If you can spare another minute, I'd appreciate it if you could vote for Positron (bottom of the list). I don't expect to win (considering the competition) but is is a public vote, so it's just based on numbers really:

https://docs.google.com/forms/d/e/1FAIpQLScEO3kEANaGr6v-zHVbD85w1iE73r6JtGhGi06TvtI9G5HnXQ/viewform

Update

The special RED theme has now been reverted (but this will be revisited in a future patch).

The small update I've just pushed to the game reworks how trails are rendered, and my next update will be making them 'swoop' and curve on the turns, following how the bike leans on turns. This is something I've wanted to do for a while, and I always find it does look odd that the trails don't currently do this, especially when I'm capturing screenshots for the game.

Socials

Another way you can help us is by sharing our posts on social media. We are looking to ramp up our social media usage over the next few months as we attempt to build a larger audience for the game with the addition of Arena mode, local multiplayer, and network multiplayer. Liking, and sharing our posts helps boost our reach, spreading the game to a wider audience and potentially picking up a few new players. We're on a bunch of social networks already, and likely should be joining up to more, so let us know if there's one you use that you think we should be using too!

We also have separate 'personalities' on each social platform. I personally post things related to development, game updates, and other things. Positron will generally post game related update news. Retroburn will usually just repost relevant things and when we have other games released will also share those too.

Positron

https://www.tiktok.com/@positrongame2

https://bsky.app/profile/positrongame.com

https://x.com/positrongame

https://www.facebook.com/positrongame

Martin Caine

https://www.tiktok.com/@martincainedev

https://bsky.app/profile/martincaine.com

https://x.com/MartinCaine

https://www.linkedin.com/in/martincaine/

Retroburn

https://www.tiktok.com/@retroburngames

https://bsky.app/profile/retroburngames.com

https://x.com/retroburngames

https://www.facebook.com/retroburngames

https://www.linkedin.com/company/retroburngames

Thanks

Thanks again for playing my game and joining me on this journey through Early Access. I hope the next few updates add a few things people are looking forward to, and look forward to seeing what people think as the game grows and approaches full release :-).

Deaf Wish - Kong

Hey everyone,

I want to thank each and every one of you who played, supported, and shared kind words about my game. Your feedback and encouragement really meant a lot to me as this was and will always be my first published game.

Unfortunately, due to personal and financial reasons, I’ve decided to remove the game from Steam. One of the main factors behind this decision is the cost of maintaining a license for a background music track used in the game, which I’m currently unable to cover and unwilling to change as everything else would destroy my vision. The personal factors were the finishing blow.

This wasn’t an easy decision, and I deeply appreciate the time and feedback you put into my game. Creating and sharing this game has been an incredible experience, and I’m grateful to everyone who was part of it.

Thank you again for being here and for making this journey worthwhile. I'll intend to continue developing games as a hobby but I probably won't do any story driven games anymore.

Take care, everyone! I can't stress enough how much I appreciate you!

— KoKo

Nocturnal Throne - Goutrial Game Dev
Update 0.5.12 - Changelog

Changes:

- Updated the waterbolt particles

- Updated the firebolt particles

- Reduced bow cooldown

- Cooldown reduction items now use hyperbolic stacking (meaning diminishing stats per stack)

- Cleaned up the stat menu and made it more presentable

Fixes:

* Fixed the pickaxe's gold giving 0 credits

* Fixed the investor journal not glowing when dropped

* Fixed the credit card not glowing when dropped

* Fixed alien serum showing the wrong number for damage boost

* Fixed cooldown reduction going positive when crossing two cooldown reduction items

* Fixed regen potions giving too much health regen

And as for the announcement? All updates will be moving over to the experimental branch. However leaderboard scores will not be updated on the experimental branch, so be sure you're on the correct version before doing any speedruns (check the top right).

The experimental versions will have a lot of work in progress items, characters, stages, etc. You can access them through steam's beta branch

BIOMORPH - mgregoirelds
Release notes - Patch 2.1.27668

CHANGES
- Harlo will not be falling anymore until the game with Hornet releases, as it is now released.

BUG FIXES
- Fixed an issue where controller button remapping did not apply correctly.
Oct 22
Slyders - kato

Slyders releases soon! It will be announced in the next days 🥳

I also updated the demo with an awesome new perk: Airstrike!

It would be super helpful if you could play a few rounds of the demo so I can get error reports. Also, let me know if something doesn’t feel right. THANKS! 😀

Patch 0.4.0

  • new perk in the skill tree: Airstrike

  • added a bunch of new items

  • new hub music

  • if you have no more perks to pick, you can get gold, crystal and health perks

  • changed and increased most item stats

  • final boss has new jump attack, faster movement

  • desert map: slightly reduced plant size and light brightness to better see enemies

  • weapon and explosion muzzle flash lights

  • Turret, Drone: better hit precision

  • Bernard sometimes charges enemies

  • increased maximum mouse sensitivity

BUG FIXES

  • 'Ammo' stat doesn't display as 'bin' anymore,

  • dash stops correctly when smashing into enemies,

  • replaced false weapon preview models in weapon shop,

  • better hit detection for shotguns, especially against flying enemies,

  • fixed double weapon damage not tracked,

  • fixed achievements not resetting on game reset,

  • upgraded to Unity 2022.3.62 to address Unity security issue

Balancing

  • reduced gold and crystals for map completion,

  • increased gold cost for skills and perks,

  • reduced rune unlock costs,

  • increased some weapon costs,

  • slightly faster enemy spawning in first minutes,

  • changed some achievements for skill/perk unlocks

Merp in Merpworld - maybell🌻

Merp in Merpworld is releasing on november 12th, 2025.

PolyCrime - Westrider

Your PolyCrime story begins on November 14, 2025. The game launches—and so does Season 1, turning the entire city into a treasure hunt for limited collectibles.

What’s coming on launch:

  • Release Day (Nov 14, 2025): dive into a living city, build your criminal empire, take risks—or outsmart everyone.

  • Season 1 – Collectible Hunt: discover rare, limited items across the city. Once the community collects them all, no more will drop.

  • Player-driven trading: buy and sell your finds on the in-game market—chase rarities, complete sets, and play the economy.

  • Steam Inventory integration: selected ultra-rare items will also exist as Steam Inventory Items—showcase your loot beyond the game.

  • Early supporter reward: the first 100 players will receive a Gold Coin—a permanent Steam inventory memento of being there at the very start.

Why jump in early:

  • True scarcity: limited drops vanish forever once collected.

  • Player economy: value is driven by supply and demand—smart hunters and traders will thrive.

  • Collections & prestige: complete sets, secure unique pieces, and let your style speak for itself.

Gear up your inventory—the hunt begins November 14, 2025. See you in the streets. 🖤

Parking Garage Rally Circuit - walaber

Hi everyone!

We have been hard at work preparing a paid DLC for Parking Garage Rally Circuit entitled "European Tour". It is expected to be released in early 2026. This DLC will include:

  • 8 Brand new garages to race in, all from landmark locations across western Europe!

  • A new original ska soundtrack by The Holophonics (9 new songs!)

Note: The content for this DLC will be included with the main game installation, purchasing the DLC simply allows access to it.  This is intentional, so that owners of the DLC can host online matches and players who join can play on DLC tracks even if they haven't purchased the DLC themselves.

We hope you are looking forward to the DLC which will double the amount of official content in the game! Thank you so much for playing our game!

-Walaber

Breezy Bakes Simulator - D3RELI

With this update, the shelf mechanics have been completely revamped and a number of bug fixes have been implemented:

With the new Shelf System, you will be able to arrange your bread more easily and retrieve it from the shelf. You can quickly arrange bread while holding the bread basket.

- With the new shelf system, only one type of bread can be placed on each shelf section.

- While holding the bread basket, you can use the mouse wheel to select the type of bread you want to place.

- A detailed tutorial has been added to the game for the new shelving system.



Bug Fixes :

.
The translation error in the name “flour” has been fixed.

. The issue where the pizza would be placed incorrectly when trying to quickly hold the box while putting the pizza in the pizza box has been fixed.

Mr HappyFunFace - Big Red Eight
Mr HappyFunFace releases TOMORROW – October 23rd – for $2.99 / £2.49!

You awaken in the basement... trapped, tortured and fitted with an explosive collar.
Dr. Edmund Vale, once a celebrated child psychologist, believes he’s found a cure for what he calls “the rot”... the slow decay of human focus in an age of screens and comfort.

Your task is simple.

  • Find the keys, unlock the doors and collect Mr HappyFunFace’s special shape.

  • Take it to the exit door within 60 seconds or the collar detonates.

  • Learn the layout, observe the anomalies, and whatever you do... don’t look at Mr HappyFunFace.

Each run is a short, intense burst of horror that is meant to be replayed, learned and mastered. Every death teaches you something new. Every success brings you closer to escape.

📅 Launches: October 23rd, 2025 at 6pm BST

💰 Price: $2.99 / £2.49

🎮 Platform: Steam (Windows)

⏱️ Game Length: Short, replayable horror experiences with three distinct routes.

Thank you to everyone who has wishlisted, shared or supported the project so far, every bit of it genuinely helps a solo developer like me.

See you in the basement!

...