PIT OF GOBLIN - Nitch

We just wanted to say how fantastic it is to see so many new players jumping down into the pit! And to see some of you returning after a short hiatus.

The response has been amazing and we also want to take this moment to mention that a new patch is coming very soon. In fact this is going to be the biggest patch we've ever done and you won't have to wait long for it... (hopefully Friday!)

In the meantime please leave comments, feedback and suggestions on the discussion forums as we'd love to hear from you!

Oct 22
Mycopunk - Pigeon Juice

Good evening or morning or something

We've got a small update to the beta with some fixes and changes based on your feedback!

Paid Time Off Mission
  • Fixed an issue where barrels wouldn’t respawn after self destructing them

  • You can’t switch employees while in a PTO mission (you can still switch weapons)

  • PTO objectives give XP and Gats

  • Added a vehicle tutorial popup the first time you play PTO

  • Hunk’s wheels can’t be fully destroyed by overclocked core explosions

  • Stopped monovan target locations from spawning too close to the edge of the level (I think)

UI
  • The inventory background light is now a less saturated employee color instead of white

  • the mission select background light is now colored based on the region of New Atlas you’re currently looking at

  • Improved the upgrade list background

  • Added a background to upgrade grid slots

  • Mission select region labels are colored when hovering over them

  • Added an option to disable UI chromatic aberration

  • Added an option to enable the old UI distortion

  • Added a HUD info popup when a mission is selected in the drop pod

  • Fixed upgrade pattern previews going off the top of the screen in some cases

  • You can click and drag to rotate weapon/employee previews in the skins menu

  • Increased the range of the custom UI color picker

    • We don’t want to allow full white as a custom color because some parts of the UI are supposed to contrast against white

Enemies
  • Abomination legs deal less melee damage when picked up by a smaller enemy

PROHIBEAST - Bastien Chambat

Patch Prohibeast Demo Version 0.2 Now Live

Notes de mise à jour :

  • Correction : les paramètres sont désormais correctement sauvegardés.

  • Correction : le bouton Reset dans les options fonctionne maintenant comme prévu.

  • Correction : il n’est plus possible de se déplacer rapidement en étant accroupi.

  • Correction : ajustement des interactions simultanées.

  • Correction : ajustement des objectifs secondaires.

  • Ajout : une fenêtre de confirmation a été ajoutée dans les paramètres.

  • Optimisation : la taille de la démo a été réduite.

  • Optimisation : amélioration du comportement et des performances des PNJ.

  • Modification : diverses améliorations et ajustements du tutoriel.

  • Divers : correctifs et ajustements mineurs.

D’autres correctifs et améliorations seront disponibles dans de futurs patchs.

The PROHIBEAST team

Viridi - Ice Water Games

Just some quick fixes in response to early feedback from the Crystal Gyroscope Update.

  • Viridi will now launch in windowed mode by default.

  • The ESC menu has a button to toggle between windowed and fullscreen modes.

  • Viridi will attempt to remember your selected mode and resolution and will re-launch in that mode.

  • The bottom/main menu, spritz, and hoist buttons will now shift around as you resize the window, to keep a functional, good-looking layout. The minimum width of this menu area has been expanded to support even longer plant names.

  • The ESC menu will now unhide UI when it opens. (There is a semi-secret function of the Z key hiding/unhiding the UI. ESC will force unhide, which I think will be easier for people when they accidentally hide the UI without knowing what's up.)

  • The rename UI will now properly close when you click away from a plant without finishing rename.

Thanks for your feedback and your patience! Let me know if anything else is busted.

🐌

Oct 22
Renegade Playtest - Johnny Drama
Added start message
Added discord/steam links
Added labels to vehicle buttons

Fixes for multiplayer issues
Cthulhu: The Cosmic Abyss - Nacon
3 Hell - Harbrek
Fixes:
  • Fixed a bug where bugs could fall through the ground.

  • Reduced Mordak’s speed and lowered his spawn chance during the first minute.

  • Explosion effects toned down — the screen no longer gets cluttered with visual noise in the late stages.

Updates:
  • The second enemy has been completely reworked — new animations, improved AI, and much more aggressive behavior.

  • The enemy appearing around the 4th–5th minute now has an AOE counterattack that triggers when you try to engage in melee. You’ll need a new approach to deal with him.

  • The Style Rating system has been reworked — it’s now more dynamic, more responsive, and expanded up to SSS rank.

Rowdy Rascals - Queen Sky💕

Howdy, Rascals!

Every match is about to get way more rowdy in our latest update! Introducing two chaotic core components to Rowdy Rascals: modifiers and player interactions!

The new demo is more reflective of the final game that we’re continuing to work on behind the scenes. We hope you all enjoy it and enjoy shoving your friends around! Gameplay is also way smoother with our top to bottom netcode + movement overhaul.

Patch Notes

  • Added the Modifier Wheel gameplay mechanic to all mini-games

    • Removed previous pop-up stating “Not available in demo build”

  • The full list of modifiers include:

    • No Modifier - Classic experience

    • Double Points - effects scoring for all players

    • Only one winner - effects scoring for all players

    • Free 1 star - effects scoring for the roller of the wheel

    • Can-O-Beans - VFX and a forced player movement forward as your Rascal had too many beans

    • Flipsy-Daisy - screen periodically inverts (we tested this internally to get this right for motion sickness, we’re open to feedback on this one still!)

    • Hiccupocalypse! - VFX and a forced player movement backwards as your Rascal lets out a hiccup

    • Singularity - VFX and forced player movement into a singular space “blackhole” style - wiggle to get yourself free!

    • Last Is First - Turns scoring on its head. Whoever loses wins, score in reverse order

    • Slippery Slope - low friction for all players (Rinky Dink is permeating the other mini-games)

    • BEE-have! - a swarm of bees moves around the level stun locking players randomly

    • Tiny Trouble - players are shrunk and move faster while being able to dodge mechanics easier

    • Shake em Up - screen randomly shakes, making it hard to see (Again, we tested this extensively but open to feedback for motion sickness!)

    • Floatin’ -players get balloons attached to body, and they float more when they jump

  • Added player-to-player interaction in the form of a shove that pushes Rascals in front of you a short distance away. (Highly recommend shoving your friends in front of minecarts)

  • Added “BOP” mechanic that lets you get a higher jump if you land on another player's head.

  • Complete netcode overhaul - massively improves player position syncing and player-to-player interactions. 

  • Added hitbox tracking so Rascals can no longer share a space

Wishlist now!

https://store.steampowered.com/app/1552650/Rowdy_Rascals/This is our first major update to the demo so we’re looking to hear how you all enjoy these modifiers! We’re a small team dedicated to bringing Rowdy to life and making it a community driven experience.

If you have any feedback or suggestions on new modifiers you’d like to see or anything at all - keep up to date with all things Rowdy Rascals in the Discord!

https://discord.gg/mkRQxza9NX

Storage Dealer Simulator - SAMURAI

Storage Dealer Simulator 1.1 Update

Hello everyone!
We're back with a new update and working hard to bring the roadmap features into the game.
6 New Cars

11 New Items

In future updates, we will be adding more items to the game.

Schoolboy Escape 2: Village - Andgo

Unlock 2 new unique Halloween endings! Complete the secret puzzle and summon the Deer from the Forest! Plan a brand new grand escape!

The schoolboy turned the calendar page, and autumn has arrived in the village where his grandparents live. Now the schoolboy has new tasks to complete — like raking up the leaves. But what would autumn be without new endings? Unlock a new unique ending featuring the summoning of the Deer from the Forest!

Enjoy the Halloween celebration update and dive into the festive atmosphere! Create a grand escape, and see the game in a whole new way with bright autumn colors!

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