Project TurboBlast - Pandamonium

We are down to the final stretch! with less then 24 hours left on our campaign! Dont miss your chance to get some cool backer rewards. like being a beta tester, sponsoring a Billboard, or your very own car in the game!
CLICK HERE TO BACK THE GAME NOW

Marvel Rivals - Marvel Rivals

Greetings, Rivals!

We're thrilled to announce the upcoming patch drops on October 23rd, 2025, at 09: 00 :00 (UTC)! This update will be deployed seamlessly, with no server downtime required! Simply log in after the update and jump right back into the action.

Here's what's coming in this patch:

All-New PvE Mode: Marvel Zombies

Zombie apocalypse in Marvel Rivals!!! Are you ready to assemble and kick some undead butt?

Mode Period: October 23rd, 2025, 09: 00 :00 to November 14th, 2025, 09: 00 :00 (UTC)

Due to performance limitations, the PS4 platform will not support this gameplay mode.

New Event: Voyage to Astonish

Complete voyage missions to receive the Blade - Blade Knight costume for FREE! The event also contains exclusive rewards, including Peni Parker - Floral Frights Costume!
Event Period: October 23rd, 2025, 09: 00 :00 to November 14th, 2025, 09: 00 :00

New In Store

1. Jeff the Land Shark - Jeff O'Lantern Bundle

2. Namor - Phantom Tide Bundle

3. Jeff O'Lantern Ultimate Ability VFX

Available from: October 24th, 2025, 02: 00 :00 to November 21st, 2025, 02: 00 :00

 

Free Emote

Pumpkin Curse Emote for All Heroes

Available from: October 24th, 2025, 02: 00 :00 to November 1st, 2025, 00: 00 :00

 

Twitch Drops

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As the Marvel Rivals Ignite Grand Finals ramp up in intensity, we're launching special Twitch Drops! Simply accumulate the required viewing time to claim your rewards.
Get ready to grab an exciting array of goodies: Loki tournament commemorative costume, emote, nameplate, mood, and emoji.
Drops Start: October 27th, 2025, 16: 00 :00 (UTC)


Fixes
All Platforms

1. Fixed an issue where Hulk's proficiency interface displayed incorrect keybindings.  

 

Heroes

1. Hulk's Radioactive Lockdown Control: Fixed a glitch where terrain KOs from Radioactive Lockdown were failing to register. Now, when he smashes, every victory counts. Hulk Smash those stats into shape!
2. Captain America's Connection Conundrum: Resolved an issue where Cap's Fearless Leap could get funky in low-network situations. Now, no matter the lag, he'll always leap into action like a true Avenger!
3. Blade's Bloodline Boost: Fixed a bug where Blade's attack speed bonus stacks from his Bloodline Awakening were sticking around longer than expected after the state ended. Now he'll slice and dice, but only when he means to, no extended party invites!
4. Scarlet Witch's Stuck Spell: Addressed a problem where Scarlet Witch occasionally couldn't move after unleashing her Ultimate Ability in Free Fight mode. Now, she can unleash her hexes and keep the chaos flowing. No more standing still when it's time to thrill!
5. Adam Warlock's Cosmic Conundrum: Fixed an issue where using Adam Warlock's Ultimate Ability in confined spaces could accidentally teleport revived teammates back to the spawn room. Now, they'll always return to the fight right on cue. No more unexpected detours to the Quantum Realm!
6. Daredevil's Dual Dilemma: Resolved a bug where using both "Devil's Latch" and "Objection!" in quick succession could lead to unexpected performance issues. Now, he'll keep his moves sharp and his senses keen. No more double trouble for the Man Without Fear!

MapleStory - ColonelPanic

Maple Con Los Angeles 2025 on October 25 is only a few days away!

If you're joining us at the convention, here's a few last-minute tips:

  • Make sure you know where you're going! Full details for parking can be found on the Maple Con LA website, as well as in the Early Badge Pickup and Parking Information post released last week.

  • If you do pick up your badge during the Early Badge Pickup period on October 24, make sure you bring it with you on the day of the convention! Those without badges will not be allowed to enter, and we will not have replacement badges at the event!

  • All attendees will receive a brochure for Maple Con LA, which will include a map of the venue, some details, as well as your personal Gift Code that can be used to claim the in-game rewards. Do not lose this code as it cannot be replaced, and please note that an account can only redeem one code, and each code can only be redeemed once.

    • While we're happy for you to show things off on social media, be careful not to include this code in any pictures or videos you share!

And finally, for those that will not be joining us in Long Beach, you can still get a taste of the Maple Con LA experience on the MapleStory Twitch page from 11:45 AM PDT until approximately 4:30 PM PDT! The livestream will also be hosted on this post on the MapleStory website and the Maple Con LA website. See you Saturday for Maple Con Los Angeles 2025!

FURRY DO PORN - Juicy Maiden

The first major update for Furry Do Porn is live — packed with new sounds, new languages, and a special bundle to celebrate!

🎵 What’s New

  • Double soundtrack! Twice the tracks for twice the groove.

  • New female vocals! The Furries don’t just move — now they sing for you, adding a warmer and more playful feel.

  • New languages! Now playable in French, Japanese, Simplified Chinese, Korean, and Russian.

  • Bug fixes & smoother performance. Faster, cleaner, more satisfying gameplay.

And we’ve got some big news!
🆕 Furry Do Porn is now part of the brand-new HENTAI Bundle, launching together with CatGirls Do Porn!

If you already own Furry Do Porn, you can still grab the bundle — and get 20% off the new game as a thank-you for your support.

🔮 What’s Next

We’re already working on new mechanics — exploring how to make upcoming scenes with Furries and Catgirls even more beautiful, dynamic, and fun to play. Our goal is to keep every update fresh, engaging, and rewarding.

If you want to stay tuned for what’s coming next (and maybe catch some early sneak peeks 👀), make sure to follow our Developer Page on Steam. Visit Page

More furry, prettier, and even crazier projects are coming your way this year.

Thank you for being part of this wild ride — your feedback and support make every update possible. Now turn up those new tracks, enjoy the voices, and we’ll see you very soon. 🦊🎶

DayOff: Moonriver incident - jetzack

Hey everyone 👋

We planned to release the game on October 23rd, but unfortunately Steam didn’t finish reviewing our build in time.
The game itself is 100% ready — we’re just waiting for the green light from Steam.

As soon as the build passes review, we’ll launch immediately (likely the same day).

Thank you so much for your patience and support ❤️
It really means the world to us.

Stay tuned — we’ll update this page the moment the game goes live!

— The Jetza Games Team

Scope X - steeb
🌟 Scope X Update

Hey everyone!

We’re back with another exciting update that brings powerful new features and improvements to Scope X!

🔍 Major Changes

  • Zoom Animations — You can now animate Zoom In / Out / Set keybinds for smoother transitions.



  • Reorder Keybinds — Customize your workflow by dragging and reordering your keybinds.



  • Portuguese (Brazil) Translation — Scope X is now available in Brazilian Portuguese.



  • Community Access Without Login — You no longer need to be signed in to use community profiles.
  • Guided Keybind Tutorial — A new interactive tutorial for new users to help them get started faster.


🌿 Other Changes

  • Added Graphics Quality Selector to the tutorial.
  • Added Share Button to the Customize Page.
  • The Community Page is now the new Home Page.
  • The Subscribed Tab is now called Profiles.
  • Fixed tooltip border visuals.
  • Improved UI for the Community Page and Community Cards.


---

Thank you for all your continued feedback and support — each update gets better because of your input.
Join our Discord to share your ideas, report issues, and see what’s coming next!

🦆
Star Realms - classicsmiley

Bug fixes:

-Blob Command Deck "Frenzy" gives combat when it shouldn't

-Union Command Deck "Union Blitz" should only give 1 combat

-Command Deck selection broken in tournament screen

Oct 22
Final Sentence - Brusnika
Hello @everyone!

Steam Next Fest has ended, and I'd like to share some interim results and answer the most frequently asked questions in a FAQ format.

But first, the most important thing - a huge thank you specifically to you, the person reading this right now. You probably saw the demo on someone's stream or on TikTok, played it yourself, sent us feedback on Discord / the Steam forum / a game review / a survey form. All of this truly affects what the game will be like at release.

We didn't expect our small game to attract so much attention. For a team of just three people, this is incredible. Partly because of this, we had (and in some places still have) issues with server availability. And we simply can't keep up with responding to all incoming messages. If you wrote to us via email or Discord and haven't yet received a response - we see everything, we read everything, we're just not always able to reply to everyone in time. The results of this Steam Next Fest (I'll make a separate post with the numbers) have greatly influenced how we see the game's further development. Initially, we planned to fix bugs, optimize the game a bit, add a couple of features, and release it by the end of the year. After analyzing roughly 5% of all the feedback we received, it's already clear that we need to do much more. So we'll take a few additional months beyond what was planned and try to turn the game into something really sweet!

Thank you again for all your comments and reviews! They strongly motivate us to keep working.

ːnecroheartː ːnecroheartː ːnecroheartː

FAQ

How long will the demo remain available?
We have no plans to remove the demo at least until the end of October. Most likely, it will stay available even longer.

Will the demo receive updates?
No new features will be added to the demo - those are being developed only for the release version. However, bug fixes and optimizations will be delivered to the demo.

When will the game be released?
We don't know the exact date ourselves yet. Right now, we're aiming for early next year.

How much will it cost?
We don't know that yet either. What we can say for sure is that the game won't be expensive. Even with all the improvements and new features we plan to add, Final Sentence will remain a small, fun game about typing. And we want to give it a fair price without any sneaky tricks.

What new content will there be?
There will definitely be more new prompts. Fun stuff to compete with each other will appear - leaderboards with different parameters, leagues, extended statistics. The ability to customize lobbies with many options and make them private. As for new game modes, we want to keep that a secret for now.

Will other languages be supported?
Right now we support English, Spanish, Portuguese, French, German and Russian. We really want to add more. We don't currently have the capacity to handle this ourselves, but we might be able to pull it off with your help. Next week, we'll try to organize something like a community localization group and see how it goes. There'll be a separate post about it later.

Who is developing the game?
There are three of us. Each of us does an endless number of things across the whole project. But if we try to fit our roles into some framework: I'm Dima Minsky, living in Lithuania - I handle communication, money, and a bit of servers. Then there's Alex, who lives in Germany - he's the real programmer and also wrote all the text in the game. And there's Slava. He's responsible for everything you see in the game: textures, models, effects, animations all done by his hands. Slava lives in Georgia. So if somewhere on the internet you see comments like "this is a Lithuanian game" or "a Slavic game" or something else, they're only partially true. This game is made by humans on planet Earth, that's for sure.

Cheers!


Minsky
HARBINGER - Legacy Edition - MiraculousGlitch

Hello everyone!

A larger update for you today based on your feedback and reports.
NOTICE : Given the nature of this update, you may want to check your settings after updating as they may have been reset.

  • Fixed a soft-lock near the Blue Key in M6

(Main Story)

  • Added a Visual Crack on the Wall in M5

(Main Story)

  • Updated the engine to BIMA 3.5

  • Several fixes to player collision and physics

(Main Story, The Extraction, and Instant Action)

  • Fixed one of the secret levels having no ambient light whatsoever

  • Removed the box puzzle in M4 due to unreliable physics.

(Main Story)

  • Small Weapon optimizations

  • Fixed weapons zooming twice and locking the player in zoom mode if they didn't tap on the RMB correctly

(All modes)

  • Decreased Recoil for M4K-10 from 60 to 40

(All modes)

  • Increased 9MM Pistol damage from 12 to 14

(The Extraction)

  • Increased Shotgun damage from 14 to 15

(The Extraction/Instant Action)

  • Decreased Shotgun spread from 19 to 17

(The Extraction/Instant Action)

  • Fixed the Thomsfield Vickers playing a sound that doesn't exist in its reload animation

(The Extraction/Instant Action/Multiplayer Arena)

  • Revamped the Ai for Braindead Type B's

  • Fixed an Agile Type A being stuck in M3

(Main Story)

  • Added new Blood Textures produced by enemies

That's all for this update, as always I'll continue to look closely at your suggestions and feedback! Huge thank you to everyone who's submitted their feedback and reported bugs for Harbinger, it really helps a lot!
Also, I'm working on a new update for the Demo so it includes most of these changes and a settings program along side it.

Magic Research - Maticolotto
  • Fix the "heart" screen-pinning buttons on the left hand side menu
...