Changelog:
- noticeable performance improvement with lot of projectiles
- fix: player could pass through shockwaves unharmed when using Joja Cola
- fix: trajectories and impact zones of some enemies projectiles were wrong
Dear Viking Chefs, we've released a quick but important update to protect your game from a recently discovered security vulnerability in Unity games. Now you can focus fully on your culinary triumphs once again – without any worries about external threats.
Critical Unity Security Vulnerability Fixed:
A serious flaw in the Unity engine that posed a security risk has been promptly patched. Your Viking feasts are now safer than ever – no more unnecessary disruptions!
Thank you for your understanding and loyalty!
We wish you continued epic meals in Viking Chef: Feast Frenzy
Mounted units no longer get attack bonus into Marsh. Renamed Flat to Open for Mounted Attack bonus
Adding urban tiles (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)
Eliminating the last unit of a tribe outside of a camp now also counts as eliminating the tribe and triggers elimination events
Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit
Duplicate nations are now allowed even with preset leaders, as long as dynasties are not duplicated
In No Events / No Characters, truce offers cost nothing if you're winning the war
Unit position swaps clears temporarily hidden state of the swap initiating unit
Characters with an active mission on them (like marriage) cannot be auto-married in the meantime
Great Lighthouse now applies faster upgrade bonus to existing hamlet class improvements, not only newly constructed ones
AI now aims to have have a minimum of about a tenth of its units be its Unique Unit
Added initial turn timer time stockpile. Slow adds 3 minutes, Medium 2 and Fast 1
Fixed several memory leaks
Memory allocation optimization
Improved AI use of Enlist
Unhardcoded some AI diplomacy parameters, made warState.xml more mod-friendly
Updated AWS SDK to 3.7
Added Road improvement ping
Temporarily hidden units show a timer
Temporary hidden status is ignored for damage preview if unit has to move for previewed attack
Last choices for customized leaders are remembered
Cloud game hosts can now rename the game using the host control popup
Succession list helptext (tooltip for the Inheritance button) shows archetype icons
Removed Follower list when selecting families
Remove the separate popups for dead/retiring governor, agent and general
Improved goal instructions in Learn to Play scenarios
Moved some tooltip text to advanced help text
MP Setup screen newly added players duplicate the parameters of the previous player
City religious improvement tooltip now includes unfinished and pillaged improvements
Added tribe elimination notification
Fixed AI not building most projects
Fixed map scripts sometimes generating marsh on hills
Fixed Regicide achievement not always triggering
Fixed characters incorrectly showing under Court filter
Fixed tile widgets not always updating after place bonus decision resolved
Fixed not being able to retire when there are no opponents in SP
Fixed possible null reference when a city is razed
Fixed Mounted unit attack bonus incorrectly being listed in tooltips as a negative defensive modifier
Fixed tribal unit movement bug
Fixed extra divider in improvement tooltip for improvements with no yields
Fixed event trigger text not always showing correctly
Fixed camera hotkeys not working in map editor
Fixed MP setup when playing scenarios where player order doesn't match scenario save
Fixed new tribe leaders not following their tribe's religion in Wrath of Gods scenario
Text and event fixes
Even Edgefield isn’t safe anymore! But we’re here to bring back law and order by fixing the recent security concerns affecting nearly every game made with Unity.
Don’t worry, the way Garbage Crew! was launched via Steam made it nearly impossible to use for an attack, still, Grandma told us to address this issue anyway, so you can protect medieval Edgefield from attackers without worrying about protecting your computer at the same time (we’re saving that idea for Garbage Crew! 2).
This update also introduces endless events! That means the Winter and Pride events are no longer tied to specific dates. They’ll now return automatically every year in June (Pride Month) and December (Winter Celebration). Even 100 years from now, when every character has retired (except Grandma, she’s got a 1,000-year contract!), the festivities will continue.
We don’t have any further updates planned at the moment, so we want to thank you all very much for playing and supporting Garbage Crew! We hope you and your friends continue to have lots of fun with the game and its events in the future.
Recurring Events: Pride Month (June) and Winter Celebration (December) will now occur automatically every year without requiring a game update.
Made by Humans: To emphasize the importance of real human creativity in art and games while the internet is flodded with AI slop, a “Made by Humans” notice has been added and will appear at the start of the game.
The game has been rebuilt using a Unity Editor version not affected by the recent security vulnerabilities (CVE-2025-59489).
If you want to read more about the issue, check out Unity’s official blog post: https://unity.com/security/sept-2025-01
Thank you so much for your continuous support ːp2cubeː


A new Faction/Galaxy Event!
Event Name: A Weekend at Sullivan's
Event Type: Faction/Galaxy
Event Start: Thursday, 10/30 at Noon ET (16:00 UTC)
Phase End Time: Saturday, 11/01 at Noon ET (16:00 UTC)
Event Finish: Monday, 11/03 at Noon ET (16:00 UTC)
Squadrons: Y
Crew Sharing: Y
Faction Winner Bonus: Y
Event Crew: Fair Haven Tom Paris (Existing) 5*, Maggie O'Halloran (New) 4*, and Michael Sullivan (Existing) 4*.
Ranked reward 5* crew: Stavos Keniclius 5 (New) 5*.
Bonus crew
- high bonus: event crew
- small bonus: variants of Paris, O'Halloran, Sullivan, Kim and crew with the Costumed or Romantic trait.
Event Faction
Federation, Ferengi Alliance, and Klingon Empire.
Live long and prosper,
The Star Trek Timelines Team

We are officially ONE WEEK away from Kebabstar smashing onto Steam Early Access.
This isn't just some chill cooking sim. This is the real deal. We’re talking building an AI agent from nothing, Dealing with Ice Cream Cult, managing the chaos of the island and becoming the undisputed king of the grill.
It’s gonna be wild!
We're launching in Early Access because we want YOU to help us build this beast. We need your feedback, your crazy ideas and your bug reports to make Kebabstar the authentic game we all know it can be.
"We're not looking for passive players. We're recruiting a founding community. The players who jump in on October 29th are the ones whose feedback will actually matter. You won't just be playing Kebabstaryou will be will one of player of the next generation gaming."
See you in 7 days.
– Zeybek
CORE / GAME
Real-time player data encryption.
Steam Cloud integration.
Added leader-boards for dungeon extract score.
Added way to clear all player data ( ` + Left-Arrow )
Added new crafting window UI
New UI animations and more.
Added more crafting recipes for weapons and armor.
New UI on dungeon extraction w/ score and more info.
PLAYER
Player Level now saves properly.
Player level now used to unlock new dungeon types.
Added XP & combat score on enemy death.
Scroll issue fixed with dungeon select.
scroll issues fixed while in shop.
DUNGEON
New dungeon combat score to track progress and skill.
New Ice Dungeon for levels 15+
New essence drop on boss death ( used for enchanting )
Boss code updates & bug fixes
Added boss / nightmare death animation
Added stamina mechanics to the boss
Added new boss AOE and VFX attacks
Portal opens on boss death instead of always being active.
Fixed enemies spawning under the dungeon tiles.
Fix Sculplings not added to glossary if you get them when your team is full
Reduce wait time for non-active Sculplings getting xp in the dialog box
Begin to change to clay-based UI- we want to improve the UI throughout the game and incorporate more of a clay look to it, we started to do that with some buttons much more to come.
Still working on rival, more QOL changes and bug fixes to come- thanks for everyone reporting :)
Hello hello, Hikers!
A new patch is now available! Here is what has been added to the new build:
Cannonball dive splash audio and visual added
SS2 lighting and fog adjustments - optimization
Mouse invert fixed
Multiplayer - Private games are now private when selected
There is plenty more to come so stay tuned!
Happy Hiking!