Even Edgefield isn’t safe anymore! But we’re here to bring back law and order by fixing the recent security concerns affecting nearly every game made with Unity.
Don’t worry, the way Garbage Crew! was launched via Steam made it nearly impossible to use for an attack, still, Grandma told us to address this issue anyway, so you can protect medieval Edgefield from attackers without worrying about protecting your computer at the same time (we’re saving that idea for Garbage Crew! 2).
This update also introduces endless events! That means the Winter and Pride events are no longer tied to specific dates. They’ll now return automatically every year in June (Pride Month) and December (Winter Celebration). Even 100 years from now, when every character has retired (except Grandma, she’s got a 1,000-year contract!), the festivities will continue.
We don’t have any further updates planned at the moment, so we want to thank you all very much for playing and supporting Garbage Crew! We hope you and your friends continue to have lots of fun with the game and its events in the future.
Recurring Events: Pride Month (June) and Winter Celebration (December) will now occur automatically every year without requiring a game update.
Made by Humans: To emphasize the importance of real human creativity in art and games while the internet is flodded with AI slop, a “Made by Humans” notice has been added and will appear at the start of the game.
The game has been rebuilt using a Unity Editor version not affected by the recent security vulnerabilities (CVE-2025-59489).
If you want to read more about the issue, check out Unity’s official blog post: https://unity.com/security/sept-2025-01
Thank you so much for your continuous support ːp2cubeː


A new Faction/Galaxy Event!
Event Name: A Weekend at Sullivan's
Event Type: Faction/Galaxy
Event Start: Thursday, 10/30 at Noon ET (16:00 UTC)
Phase End Time: Saturday, 11/01 at Noon ET (16:00 UTC)
Event Finish: Monday, 11/03 at Noon ET (16:00 UTC)
Squadrons: Y
Crew Sharing: Y
Faction Winner Bonus: Y
Event Crew: Fair Haven Tom Paris (Existing) 5*, Maggie O'Halloran (New) 4*, and Michael Sullivan (Existing) 4*.
Ranked reward 5* crew: Stavos Keniclius 5 (New) 5*.
Bonus crew
- high bonus: event crew
- small bonus: variants of Paris, O'Halloran, Sullivan, Kim and crew with the Costumed or Romantic trait.
Event Faction
Federation, Ferengi Alliance, and Klingon Empire.
Live long and prosper,
The Star Trek Timelines Team

We are officially ONE WEEK away from Kebabstar smashing onto Steam Early Access.
This isn't just some chill cooking sim. This is the real deal. We’re talking building an AI agent from nothing, Dealing with Ice Cream Cult, managing the chaos of the island and becoming the undisputed king of the grill.
It’s gonna be wild!
We're launching in Early Access because we want YOU to help us build this beast. We need your feedback, your crazy ideas and your bug reports to make Kebabstar the authentic game we all know it can be.
"We're not looking for passive players. We're recruiting a founding community. The players who jump in on October 29th are the ones whose feedback will actually matter. You won't just be playing Kebabstaryou will be will one of player of the next generation gaming."
See you in 7 days.
– Zeybek
CORE / GAME
Real-time player data encryption.
Steam Cloud integration.
Added leader-boards for dungeon extract score.
Added way to clear all player data ( ` + Left-Arrow )
Added new crafting window UI
New UI animations and more.
Added more crafting recipes for weapons and armor.
New UI on dungeon extraction w/ score and more info.
PLAYER
Player Level now saves properly.
Player level now used to unlock new dungeon types.
Added XP & combat score on enemy death.
Scroll issue fixed with dungeon select.
scroll issues fixed while in shop.
DUNGEON
New dungeon combat score to track progress and skill.
New Ice Dungeon for levels 15+
New essence drop on boss death ( used for enchanting )
Boss code updates & bug fixes
Added boss / nightmare death animation
Added stamina mechanics to the boss
Added new boss AOE and VFX attacks
Portal opens on boss death instead of always being active.
Fixed enemies spawning under the dungeon tiles.
Fix Sculplings not added to glossary if you get them when your team is full
Reduce wait time for non-active Sculplings getting xp in the dialog box
Begin to change to clay-based UI- we want to improve the UI throughout the game and incorporate more of a clay look to it, we started to do that with some buttons much more to come.
Still working on rival, more QOL changes and bug fixes to come- thanks for everyone reporting :)
Hello hello, Hikers!
A new patch is now available! Here is what has been added to the new build:
Cannonball dive splash audio and visual added
SS2 lighting and fog adjustments - optimization
Mouse invert fixed
Multiplayer - Private games are now private when selected
There is plenty more to come so stay tuned!
Happy Hiking!
The day we’ve all been waiting for is finally here! We’re thrilled to announce that Episodes 1 and 2 of Dispatch are officially out in the world. So pour yourself a fresh cup of coffee and break out your finest blue polo, it’s time to start your SDN adventure.
https://store.steampowered.com/app/2592160/Dispatch/
To thank everyone who participates in the episodic journey with us, we're launching with a 10% discount for those who purchase the game week 1. Whether you're playing with the community week to week, or are saving everything to binge later, we want to say thanks for being there for us at the start.
The Art of Dispatch: Digital Artbook - 100+ pages
We made a lot of art for this game. So we thought we'd share it all by compiling a digital artbook for folks who like to see the behind the scenes on how the world of Dispatch was created.
4 Digital Comics - 45+ pages
We had more stories and scenes than we were able to fit inside the game, so we decided to partner with 15 incredible artists and others from the world of comics to bring you 6 additional tales that expand on our story and characters.
Issue #1 - Splash & The Last Bender
Issue #2 - Pas De Deux & Shellshock
Issue #3 - Get Up
Issue #4 - The Death of Mecha Man
https://store.steampowered.com/app/3920280/Dispatch__Digital_Deluxe_Edition_Upgrade/
With over 3 hours of synth driven score and crunchy retro tracks to dispatch to, Andrew Arcadi’s soundtrack brings the world of Dispatch to life. Cinematic, emotional, and full of heart, it’s the sound of heroes just trying to do better.
https://store.steampowered.com/app/3920290/Dispatch_Soundtrack/
If you've been following along, you already know that Dispatch is releasing episodically over the course of 4 weeks. We’ll be dropping two episodes a week for the next three weeks.
Look out for episodes 3 and 4 premiering on October 29th, episodes 5 and 6 on November 5th, and episodes 7 and 8 on November 12th.

Take some time in between episodes to chat about your choices at the digital watercooler with our wonderful Dispatch community on Discord. Follow our Socials to stay up to date with the latest announcements.

And if you enjoy the game, let us know! Post about it. Tell your friends. Show us your fan art of your favorite Z-Teamer. We want to know what you love about Dispatch!
All of us here at AdHoc are so excited to finally put this game in your hands. Thank you to everybody who has stood by our side on the journey to release day. Your support means the world to us, and we hope you have a blast playing the first two episodes of Dispatch.
Hey hunters,
Continuing the celebration of WotG! As well as fitting with the anniversary of the discovery of T.Rex, Wrath of the Goliath's T.Rex got a fresh new look. Slimmer proportions, but fret not. As we TLC the various dinosaurs, some older renditions will go and some will stay. I am looking to keep the original T.Rex in-game in some capacity, but only time will tell if that will work out. For now, enjoy this sneak peak! It is already actively being implemented in-game and I can't wait to share that with you all! 
* Please note, the pattern and color are not final.
Bye for now!