The day we’ve all been waiting for is finally here! We’re thrilled to announce that Episodes 1 and 2 of Dispatch are officially out in the world. So pour yourself a fresh cup of coffee and break out your finest blue polo, it’s time to start your SDN adventure.
https://store.steampowered.com/app/2592160/Dispatch/
To thank everyone who participates in the episodic journey with us, we're launching with a 10% discount for those who purchase the game week 1. Whether you're playing with the community week to week, or are saving everything to binge later, we want to say thanks for being there for us at the start.
The Art of Dispatch: Digital Artbook - 100+ pages
We made a lot of art for this game. So we thought we'd share it all by compiling a digital artbook for folks who like to see the behind the scenes on how the world of Dispatch was created.
4 Digital Comics - 45+ pages
We had more stories and scenes than we were able to fit inside the game, so we decided to partner with 15 incredible artists and others from the world of comics to bring you 6 additional tales that expand on our story and characters.
Issue #1 - Splash & The Last Bender
Issue #2 - Pas De Deux & Shellshock
Issue #3 - Get Up
Issue #4 - The Death of Mecha Man
https://store.steampowered.com/app/3920280/Dispatch__Digital_Deluxe_Edition_Upgrade/
With over 3 hours of synth driven score and crunchy retro tracks to dispatch to, Andrew Arcadi’s soundtrack brings the world of Dispatch to life. Cinematic, emotional, and full of heart, it’s the sound of heroes just trying to do better.
https://store.steampowered.com/app/3920290/Dispatch_Soundtrack/
If you've been following along, you already know that Dispatch is releasing episodically over the course of 4 weeks. We’ll be dropping two episodes a week for the next three weeks.
Look out for episodes 3 and 4 premiering on October 29th, episodes 5 and 6 on November 5th, and episodes 7 and 8 on November 12th.

Take some time in between episodes to chat about your choices at the digital watercooler with our wonderful Dispatch community on Discord. Follow our Socials to stay up to date with the latest announcements.

And if you enjoy the game, let us know! Post about it. Tell your friends. Show us your fan art of your favorite Z-Teamer. We want to know what you love about Dispatch!
All of us here at AdHoc are so excited to finally put this game in your hands. Thank you to everybody who has stood by our side on the journey to release day. Your support means the world to us, and we hope you have a blast playing the first two episodes of Dispatch.
Hey hunters,
Continuing the celebration of WotG! As well as fitting with the anniversary of the discovery of T.Rex, Wrath of the Goliath's T.Rex got a fresh new look. Slimmer proportions, but fret not. As we TLC the various dinosaurs, some older renditions will go and some will stay. I am looking to keep the original T.Rex in-game in some capacity, but only time will tell if that will work out. For now, enjoy this sneak peak! It is already actively being implemented in-game and I can't wait to share that with you all! 
* Please note, the pattern and color are not final.
Bye for now!
Bundle Alert – Grab both games for less!
We’re excited to announce a brand-new bundle on Steam featuring Coffee Caravan and House Builder 2, now available at 10% off!
☕ In Coffee Caravan, run your mobile café, serve up coffees, teas and ice creams, upgrade your gear and embark on a road-trip like no other.
🛠️ In House Builder 2, dive into a sandbox building adventure—buy materials, deliver them, then build and design in a vibrant open world.
Whether you’re in the mood to manage a cozy café or build your dream world from the ground up, this bundle has you covered. Check it out now!

This update tackles critical gameplay bugs while delivering substantial visual improvements and system refinements to the level design.
Respawn Health Bug Fixed - Resolved the issue where players would respawn without health
Gold Pile Restored - Single gold pile has been added back into the game
Hugo Cave System Fixed - Hugo's functionality within the cave system now works properly
Hoop Mini-Game Corrected - Fixed issues with the hoop mini-game mechanics
Button Re-Arming Fixed - The button in the hoop mini-game now properly re-arms after use
First Gate Rotation Fixed - The first gate now descends straight down instead of rotating 20 degrees during descent
Pixies Fully Implemented - Pixies are now active throughout the game
Custom Button Re-Arm Effects - Added custom re-arm visual effects for Harper and Lyre buttons that sync with event timing
Event Mounting Timing - Added proper timing delays between functions to ensure events mount correctly to objects (buttons, shells, etc.)
Level Completely Remeshed and Retextured - Comprehensive visual overhaul of the level
High-Resolution Bamboo Walls - Upgraded bamboo wall textures to higher resolution for improved visual quality
Level Boundary Tightened - Removed bamboo walls that allowed map escapes; level boundaries are now more secure
Cleaned Up Treehouse Area - Removed saws and sawhorses near the treehouse for cleaner aesthetics
Pixie Relocation - Moved the pixie from Sammy Breadington's location to a different area
Report bugs and connect with fellow testers: Discord:
https://discord.com/invite/qVNnvmTKeV
This update represents significant progress in both stability and visual polish. Thank you for your continued testing!
The Harper and Lyre Development Team 🎵
The moment you've been waiting for is almost here.
Get ready to dive into a hauntingly beautiful narrative that’s filled with more chills than ever before and is sure to keep you on the edge of your seat.
Not only will you get to experience a freshly polished build of the game, but we're also bringing a new key art illustrated by the talented Satchely that perfectly captures the essence of the game.
Add the demo to your wishlist now and be ready for October 27th! Our story is in your hands. 🌸
https://store.steampowered.com/app/4029780/Fractured_Blooms_Demo/


Fixed an issue with Blobber Direction resolution for first person views.
Fixed an issue with map/tools not updating on moving Entity/Reference/Doodad/Light.
Behind-the-scenes work for a new Action Sequence detail.