What a week!
Sproutmart took part in Steam Next Fest — and over 1,600 players added Sproutmart to their wishlist!
Hundreds of you visited the store, played the demo, and shared your feedback.
Thank you so much for all the support and kind messages.
Every wishlist and every comment truly helps this little grocery-shop dream grow. 🌱
Next up, I’ll be working on new features — mostly multiplayer and a tutorial — and improvements inspired by your feedback, as well as preparing for the Early Access launch in 2026.
Stay tuned for more updates soon and a look at what’s coming next for Sproutmart.
🐦 Follow Sproutmart on Twitter for cozy updates, dev progress, and sneak peeks!
💬 Join our Discord to chat, suggest ideas, and see behind-the-scenes progress:
👉 https://discord.gg/jHbQasgZFu
If you haven’t yet, you can still try the free demo and add Sproutmart to your wishlist!
🎮 https://store.steampowered.com/app/3859130/Sproutmart__Farm__Grocery_Sim/
Thank you again for making this Next Fest unforgettable.
You’re helping Sproutmart become something truly special. 💚
— Vasilis
One year ago today, Evil Awaits was released onto Steam as Chai Games' first full-length indie title. Since then, I've had many comments, feedback, reviews, and suggestions. All of which I've listened to and implemented across the 15 updates and 3 Major Patches Evil Awaits has received over the past year.
Evil Awaits received no funding, and Archdale was built running on nothing but pure passion for the genre. Thank you to everyone who has played and/or supported Evil Awaits in any way. You're the best, and this game wouldn't be what it is today without you. <3
In light of this milestone, enjoy the horror ambience of Evil Awaits this spooky season! With a new video showcasing the soundtracks and ambience throughout the game from talented artists: Dave Daville, Chai-T, and Polysonic.
https://www.youtube.com/watch?v=3Ot7tUGRupU
More content, improvements and features are being worked on. So if you have any feedback, feel free to reach out through Steam discussions so we can continue to make the experience the best it can be!








Many players have requested more costumes to unlock and buy, so here they are! Traverse the grounds of Archdale in style and enjoy 4 new costumes, all with 2 variants. That means 24 variants of costumes in total to choose from!
Just like the previous DLC, 100% of proceeds made by Chai Games for DLC go directly towards the further development of Evil Awaits and future projects. Thank you to everyone who has purchased DLC and enjoyed their dress-up thus far.
http://store.steampowered.com/app/4106440/Evil_Awaits__Bunny_Costumehttp://store.steampowered.com/app/4106430/Evil_Awaits__Sporty_Costume/
Lillianna can now fade from damage in phase 2 on New Game +
Fixed an instance that caused boss health bars to display incorrectly on starting the encounter in New Game +
Fixed an instance that would block 'The Saviour' achievement from unlocking when completing the story on New Game +
Several quality of life improvements to gamepad controls and gamepad ui
Fixed an instance that caused Skulls of Archdale to respawn in the level Garden
The Sniper Expertise Journal will now display correctly upon solving the puzzle in the level Cemetery
Fixed an instance that caused fire damage to tick on the player in the level Archdale Castle
Added Camera Distance setting
Patched an out-of-bounds area in the level Cemetery
Adjusted several video settings
Improved consistency of laser weapon attachments
Fixed an instance that caused laser attachments to stay visible when activating aim too close to an obstacle
Fixed a small area with a texture error in the level Docks
Collision on Gates has been improved in the levels: Garden and Cemetery
Luminescence is a parkour race against the clock across levels themed from the constellations of space! Give Luminescence a wishlist and look forward to some fast-paced platforming very soon!

The wait is over, put your textbooks aside and grab your tasers! At last, you can help Amy uncover the campus-wide conspiracy on October 30th starting at 1 PM UTC/GMT and 6 AM PDT!
Our PS1-style survival horror experience will launch simultaneously on Steam, PlayStation, Xbox and Nintendo Switch!
BTW don't worry that the Steam release date field shows just the year 2025. It's just a technical issue.
The game will launch next week :)

Check out the announcement trailer!
We'd love to meet and chat with you on our Discord! Just click this here banner:

Cute Spooks & Pineapple Works
Welcome back embers! As in the name quickfire we've got two quick updates for y'all! Today we'll be taking a closer look at Loens house interior and then revealing why we had to change our beach scene. Personally I like it better but what do you think?
Hello! I was going to hold off until Friday for the next update, but I think this build fixes some issues so fundamental it can't really wait.
There are still many bugs on the list, thank you to all who submitted them via the in-game bug report (it does actually work!) and I will be addressing bugs in the game rather than bugs that BREAK the game more - I hope,
There's even some new fun stuff. Here be a list.
(PS: There will still be another update this Friday)
=Catfood=
VISUAL: The AGK particle pack plugin looked nice, but was causing endless issues for users, added a lot of weight to the game, ate memory and caused slowdown so it has been now been removed entirely. I'll be replacing them over time with the in-app particle system which doesn't cause such issues.
VISUAL: Snow on town screen reworked. Much less demanding.
FEATURE: You can now make Bat ponies, via the ALT button on the custom pony maker. This is purely cosmetic - their race will still be considered Earth/Unicorn/Pegi in game.
ALTERATION: You don't have to be quite so close to the drink machine to activate it.
MAPFIX: Fixed the wedge point between the burger stand and oat stall, floating trees next to crematorium now grounded.
BUGFIX: The Hayseed tail on the custom pony maker is now restored.
BUGFIX: Attempted to fix a bug where the sound would stop completely. Works on my tests, but let me know if it still crops up for you.
BUGFIX: The title music should now definitely stop when you start the game!
BUGFIX: Fixed an issue where the shader plugin would endlessly create unused images, gobbling the memory and causing slowdown after a while playing.
BUGFIX: If the thaw arrives, the game will now end correctly. And it ain't good for you!
GRAPHICS: A few small additions and alterations.


