Casual Pro Wrestling - pdinklag

Hey all,

Casual Pro Wrestling is in Early Access, so nothing is fixed or final. I pledged in the past that I would include the players in crucial decisions during development, so here comes an opportunity for you to help shape the game!

I am currently collecting feedback on the wrestling hold minigame added in September. As you may know, it's basically a button mashing contest where whoever fills up their progress bar first advances or counters the hold, respectively (e.g., a Headlock can be advanced to a Headlock Takeover, or countered with a Suplex).

Button mashing is a sensitive matter. I'm not the biggest fan and there are certainly other ways to go at this. I went this way because I found it to be very accessible for casual players. However, it's certainly not perfect. Before I think hard about balancing it, as a solo developer I would like you, the people who will have to put up with it when playing, to give me some guidance about the system altogether!

I'd like to ask the following two questions and attach some preset answers. On the Discord server, there's an ongoing poll with these questions and answers. Feel free to reply here in any shape or form, I will consider all feedback. To make it a bit easier for me, it would be nice if you'd base your reply on one of the preset answers!

Question 1: How do you feel about the amount of button mashing involved in the wrestling minigame?
  • (a) It's perfect.

  • (b) It could be less button mashing.

  • (c) There should be no button mashing at all.

  • (d) There needs to be even more button mashing.

Question 2: Currently, it can be literally impossible to win a button mashing contest based on your wrestler's skill and condition. What do you feel the game should do about this?
  • (a) Have a mashing contest even if the result is clear.

  • (b) Make sure there is always at least a chance.

  • (c) Skip the mashing contest and advance automatically.

  • (d) I have another great idea. (please elaborate)

  • (e) There should be no button mashing at all.

Note that the resulting decisions are not going to be strictly democratic. One reason is that I cannot see who's replying here and voted on Discord at the same time, but of course, frankly, I also want to reserve some decision making for my own game. ;-) I will try my best to find a fair solution - I wouldn't ask if I didn't care about your opinions.

Thank you for participating!

Oct 22
Earth Analog - nkm
Another hot fix patch, fixing locked inputs on some loads.
Thanks to Tarikja for reporting!
Dicealot - Tvesha

Greetings Dice-rollers!

Today we bring forth our first major post-launch patch to address a number of reported bugs and make some changes based on player feedback!

The following main updates and changes:

  • Reworked shops - PWR Dice and Vassals can now be sold.

  • Implemented Sale/Refund system (Dice and Vassals can be sold at 50% purchased value).

  • Removed default PWR dice being offered in shops.

  • Removed the dice replacement animation in the shop - dragging a purchased dice to a slot now swaps it instantly (so be careful!)

  • Purchased Quest dice will now automatically be equipped if you have a free slot.

  • Updated the visuals for the PWR dice scoring animation based on player feedback.

  • Added new shop background art and updated the art scale.

  • Changed blank faces on PWR dice to no longer be scoreable in certain combos.

Other fixes:

  • Updated Quest dice tooltip visuals

  • Implemented a fix for a softlock where 7 dice could be carried through to a battle scene in rare instances.

  • Changed the timing of healing after a boss fight to happen in the reward scene rather than during transition

  • Fixed an issue where certain items were not being unlocked properly in the discovery screen.

  • Fixed a bug where the cannon quest dice was occasionally using player re-rolls.

  • Fixed an issue where certain Vassals were incorrectly firing every turn after activation.

  • Fixed an issue where a foe's rage counter was not resetting in certain scenarios.

  • Fixed an issue with scan-line video settings not being saved between sessions.

  • Added moving arrows to tutorial.

  • Fixed new dice highlight animations.

  • Fixed some celebration particles going outside of the frame.

  • Fixed House Gorbast's effect not scaling properly.

  • Tweaked Map Reward items positioning and scale.

  • Fixed incorrect Charm effect value stacking.

  • Heal and damage values of 0 are now no longer shown.

Thanks once again to everyone that has helped us identify issues as well as all the feedback and suggestions - keep it coming!

Path to Serenity - Luduspaxstudios

Hey everyone,

Before anything else, thank you so much to everyone who has played, wishlisted, and supported Path to Serenity. Your feedback and encouragement have been incredible, and I’m really grateful for it. From early on feedback at Steam game fest all the way to release.

I also wanted to share a new project I’m working on - Tiny Terra Spaces, which is now available to wishlist on Steam!

I’m continuously developing new assets inspired by historical medieval Scotland, and things are moving along well. As a solo developer, I handle everything from coding to design and art, so it takes time - but it’s a project I’m genuinely proud of. Although I have received a little bit of help from a freelance 3D artist. Just for a couple of models and art for Steam page for which I am incredibly grateful. She is the artist that made my other two games art as well so its good to have that consistency.

If you enjoy cosy builder games where you can create your own medieval Scottish island, populate it, and build a small community while enjoying a calm and peaceful atmosphere, then Tiny Terra Spaces might be the game for you.

The game will feature two main modes:

  • Hop Island Mode: Start on one island and travel across various Scottish islands.

  • Sandbox Mode: Build entirely from scratch or choose between two sandbox maps.

To set expectations clearly, Tiny Terra Spaces isn’t a complex city builder with research or management systems. It’s a peaceful, cosy island builder designed to help you unwind, relax, and enjoy building at your own pace.

If that sounds appealing, please add the game to your wishlist - it really helps more than you might think.

I’ll keep posting updates here as development continues, so stay tuned - and again, thank you for being part of the journey with Path to Serenity and for your ongoing support of my work.

Silv

Gales of Nayeli - BlindCoco Studios
Fixes
  • Fixed small issue in Ch22 that allowed one of the squids to step on the chest tiles.

  • Fixed issue with victory trigger of Post Game Map #10

Improvements
  • Remington and Gene now gain support points if Remington recruits Gene, allowing them to trigger their first support conversation without deploying Gene on Chapter 7. You can still get their supports by deploying Gene on Chapter 7 if he was recruited by anyone else.

If you have any issues or wish to discuss the game, feel free to join our Discord Server.

Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!

Thanks again for playing and sharing your experience!

The Adventure of TED and the lost magic crystals - RgamesID
Small Update
Oct 22
AChat - rbskft

New costumes

BURNED HORIZONS - [POE // DVG-98]

// \[DISPATCH]

OPN LIVE FIRE

Confirmed. OPERATION LIVE FIRE begins 15 DEC 2025.
Keys issued will trigger installs on that date.
Few slots left on the board — move fast.

WISHLIST + FOLLOW on Steam. Screenshot proof. Drop it in #⁠fwd-dep on BH Discord server for review.

This build is a limited-scope early alpha — the first live systems test ahead of the Kickstarter campaign in JAN 2026.

Parameters: restricted scope. Live fire. No safeties.
Pre-op brief and readiness checks inbound.

Hold the line. Always Forward.




//----


SUPPORT THE OP
👉 WISHLIST + FOLLOW // Every mark adds weight to the push ahead.

OPN-FULCRUM // PHASE 2 -KICKSTARTER \[JAN 2026] → JAN 2026. Mission-critical funding op to carry Burned Horizons forward. Stay locked in — followers get the deployment notice first.\

[/p]
Hiraeth Demo - ☵ HIRAETH™

Hello

Details and changelog here:

https://store.steampowered.com/news/app/2646160/view/510720518552291608Best regards!
– author

Airborne Empire - fredtuna

Fix injured workers not going to clinics to heal

...