Chess Arena Playtest - ant1microbe

It's almost time. Season 0 runs from October 25 - November 2!

Jam-packed mini-season:

  • Free Battle Pass with permanent launch rewards

  • New content every day

  • Special events with creator guests

  • Opportunities to win exclusive prizes

Invite-only exclusive experience:

  • Random Steam drops starting October 25

  • Random key drops in Discord and newsletter (sign up here)

  • People with access can invite 3 friends in Steam (Library, Store Page),

  • Twitch key drops coming soon -- stay tuned,

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Elfscape: Ancestors - adamschwarzsk

Hello!

Our latest update in finishing the game is changing the, as we call them, “spaghetti animations”. The narrative of our game is accompanied by these abstract animations. They represent the magical-mechanical processes occurring within the circuits of our main character, the Guardian, as she struggles to regain the Light. At first, these animations were rendered in game in real time. Unfortunately, this proved to be tougher on the computation and the animations have occasionally encountered errors. That is why we have decided to create a video animation to make sure everything will be running without problems.

Pale Coins - lukes

Hey there,

it's been five long years for this moment to happen. Pale Coins is finally here!

Thank you all so much for being part of this journey, and to you who still want to enjoy the game. Without your support, feedback and help, this would not have been possible,

Instead of listing all the news, there are way too many, let's take a look at some of the frequently asked questions.

Can I continue with my demo character?

Yes, and no. You may continue with your demo character, but keep in mind, that some quest triggers behave differently. My suggestion: stash the items you want to keep and start a new game.

Where can I stash my items?

You can deposit your items in the Eternal Realm. Follow the main quest for a while and you'll ultimately find the chests.

Is there a level cap like in the demo?

In the final release, the level cap is raised drastically. It's currently set around level 200.

What is the estimated game length?

Somewhere around 8h - 10h per playthrough, depending on your play style and the build you end up with.

What game modes are there?

The standard game mode, which is followed by a new game plus for a more difficult challenge. Also, you have the option to start a hardcore run. If all of that is too easy, you have the option to start a custom challenge mode, where you'll be able to pick from a bunch of different curses to get a real challenge.

If you're interested in something completely different, give the Bingo mode or the Endless Tower mode a try.

In case you have questions or feedback, feel free to let me know! :)

Also, please consider joining Discord to get any news as soon as possible.

GONE Fishing - Bigsexy

Fixed issue where bat would attack spectators.

Fixed issue where casting on lake expansion area could result in bobber bouncing off of skybox.

Fixed issue where clients 2 and 3 would not have all perks unlocked while host and client 1 would

Reverted Canyons map to a version from 1.5 weeks ago to fix the freezing issue

Changed how perks are applied to fix the issue of clients 2 and 3 not having their perks apply sometimes

Major security fixes were performed on our leaderboard to make sure people cant post false entries. The leaderboard will wiped tomorrow morning with these new changes.

Thanks!

Orange Roulette - Matzerath
Halloo! October brings a wee update that updates some aesthetics and UI stuff.

Changes and fixes:
  • Played with the lighting transition that happens when a match runs long – made things a bit spookier
  • Stats at game-finish are enhanced, with new animation and several new stats – some relevant to particular modes
  • I added random changing music for each round of Orange Royale to spice up the matches
  • Slight adjustment to an achievement to match changes to its related mode
  • Fix to Protag’s dream where a death-plus-win situation wasn’t randomizing the apparel for the next opponent

More rolling in soon! Have a good orange-tinted Halloween!
Reel Life - badgenesprod
We’re releasing the initial crafting update today, so we’d like to do a quick summary of what’s going to be in the update – along with some spoiler-esque info on what can be made and found as a result!

To start with, we’ll be adding two new crafting mechanisms: benches and machines. The benches will require your time for crafting, while the machines will be able to craft in the background as you go about your day.

There will be two initial benches: the cooking bench and the carpentry bench. Right now you can cook food at the cooking bench and process materials and build machines at the carpentry bench.

In each bench you will find recipes according to 5 different badge levels: novice, apprentice, adept, expert, master. The more you craft recipes from a lower level, the more experience you will gain to reach the next badge level. Some recipes will come with the benches themselves, while some will need to be purchased or found.

  • Default cooking bench recipes will be: Toast (novice), Trail Mix (novice), Peeled Grapes (novice), Boiled Egg (apprentice), Cheese and Crackers (apprentice), and Bread (apprentice).

  • Default carpentry bench recipes will be: Composter (novice), Carpentry Bench (apprentice), Oak Barrel (apprentice), Mash’n’Heater (adept), Tokenizer (adept), Tumble Temper (adept), Loom’n’Spinner (adept, Smelt’n’Form (adept), Mix’n’Still (adept), Large Oak Barrel (expert), and Giant Oak Barrel (Master).

As mentioned above, more recipes can be purchased from Tessa, found in the world, or found in slot machines (if you’re lucky). Here are those recipes:

Purchased from Tessa:

  • Grilled Sausage, Sour Roast, Milkshake, Chocolate Cake, Red Velvet Cake, Dinner Rolls

Found in Slot Machines:

  • Crops – Farmer’s Breakfast

  • Fish (All) – Baked Fish

  • Fish (Freshwater) – Trout with Almonds, Mustard Baked Trout

  • Fish (Saltwater) – Lobster Bisque, Fish Soup, Seafood Chowder

  • Fruit Crops – Fried Fruit, Fruit Pie, Fruit Salad, Fruit Smoothie, Fruit Bread

  • Beets – Beet Soup, Hot Beet Salad, Red Beet Apple Salad

  • Cabbage – Cabbage Dumplings, Cabbage Roll, Coleslaw

  • Chickens – Eggs in Mustard Sauce

  • Corn – Green Beans and Corn

  • Cows – Chocolate Milkshake, Mint Milkshake, Strawberry Milkshake, Vanilla Milkshake, Cheesecake

  • Cucumbers – Chilled Cucumber Soup, Cucumber Salad, Cucumber Sandwich

  • Forage Slots – Anise Cookies, Apple Mint Salad, Caraway Soup, Sorrel Soup, Pea and Mint Soup, Acorn Bread, Nut Bread

  • Hunting Slots – Boar Knuckle, Elk Stroganoff, Rabbit Mustard Pasta, Roast Pheasant, Rolled Venison, Stuffed Duck, Venison Burgundy, Venison Stuffed Bun, Wild Hare Stew, Bacon, Breakfast Sausage

  • Mirabelle Plum – Mirabelle Plum Cake

  • Mushroom Slots – Mushroom Soup, Sauteed Morel Mushroom Asparagus

  • Nut Slots – Chestnut Soup, Nut Pie

  • Potatoes – Potato Pancakes

  • Spinach – Spinach and Pine Nuts

  • Veggie Crops – Baked Veggies, Mixed Salad, Sauteed Veggies, Spinach Smoothie, Vegetable Stew, Veggie Casserole

Found in the World:

  • Bo’s Room – Cold Beet Salad

  • Daisy’s Room – Fish and Chips

  • Flora’s Room – Hot Chocolate

  • Hawthorne’s Room – Black Forest Cake

  • Hugo’s Room – Braised Cabbage

  • Joseph’s Room – Crispy Boar

  • Kamal’s Room – Partridge Pie

  • Mars’ Room – Tomato Soup

  • Morgan’s Room – Chanterelle Soup

  • Poppy’s Room – Chocolate Chip Cookies

  • Prim’s Room – Candied Almonds

  • Sasha’s Room – Sardine Toast

  • Sean’s Room – Honey Garlic Partridge

  • Tessa’s Room – Apricot Partridge

  • Zaray’s Room – Cinnamon Buns

  • Hunting Lodge Kitchen – Steak Meal

Next, let’s go back over the machines that will be in the update. There will be 12 new machines for you to refine materials with and 2 assist machines to help your processing reach new heights. Those machines and their processing capabilities are:

  • Composter – makes fertilizer using garbage or spoiled food

  • Oak Barrel / Large Oak Barrel / Giant Oak Barrel – yeast, vinegar, fish sauce, pickles, pickled eggs, pickled herring, sauerkraut, mead, sparkling wine, sweet wine, tart liqueur, mint liqueur, nutty liqueur, cider, whiskey, rum, red wine, white wine, beer, tart wine, mint wine

  • Loom’n’Spinner – thread, yarn, canvas, fabric

  • Mash’n’Heater – flour, cornmeal, cooking oil, sugar, sweet jam, mint jam, tart jam, nut butter, jerky, fruit jerky, apple juice, carrot juice, veggie juice, tomato juice

  • Mix’n’Still – grain alcohol, scotch, brandy, sweet brandy, tart brandy, mint brandy, nutty brandy, vodka, white rum

  • Smelt’n’Form – copper ingot, iron ingot, silver ingot, gold ingot, glass, brick

  • Tumble Temper – cream, butter, mayonnaise, cream cheese, sour cream, animal feed, ice cream, strawberry ice cream, mint ice cream, chocolate ice cream, vanilla ice cream, malt, yogurt, cheese, cottage cheese

  • Tokenizer – if possible, makes a crop token out of an input item

  • Auto Keeper – attach this assist machine to a machine listed above to auto feed ingredients placed into it into the processing machine; remember to turn it on when in use.

  • Auto Feeder – attach this assist machine to a machine listed above to auto feed processed materials into refrigerated storage; remember to turn it on when in use.

That’s it for our summary. We hope you enjoy the new update and feel free to let us know what you think of the additions! See you next Wednesday!

The Crimson Lyre - Fleece_Cardigan
Halloween Update Patch Notes!

Happy Halloween everyone! This month I finished the ent quest, although it is missing some VO which I hope to add in a mid-month update. This quest includes new high level druid armor, for people working on the later game content. A few changes were made from feedback I received from Playthrough, including a status effect timer. Detail below:

New Content:
  1. Ent quest is coded and done sans VO

  2. Ents and Treants have combat animations now!

  3. Updated lanterns to have an alternate "focus" mode

  4. Status effect timer added

  5. Halloween pop up in the hub!

Bug Fixes:
  1. Fixed a bug that caused potions to not heal as much as they should

  2. Fixed a crash for Steam users when achievements were unlocked

  3. Fixed an error with incorrect monologue playing over certain endings.

Looking Ahead:
  1. Still Revisiting combat Hopefully in Nov update

    1. Combat Feel

    2. Where health bars are on screen

    3. Fixing weapon switching feel and responsiveness

    4. Balancing

  2. More ways to take out the lava golem

  3. Fixing game over screen so you cant access menu

  4. Fixing the quest involving the lich fight

  5. More armor weapons and loot balancing

Thanks @everyone!

**-Fleece**

Scuff Slayer - Hu100
better reading of complex space
Reel Life - badgenesprod
Updating with an initial crafting system and a few changes.

Changed:
  • Cooking interface and menu opened from the cooking bench updated to the crafting bench UI similar to the building catalog found in the carpenter's shop.

  • Carpentry bench located in Sasha's workshop is fully functional.

  • Smelt'n'Form crafting machine located in the blacksmith's shop is fully functional.

  • Game clock display updates every minute, instead of every 10 minutes.

Fixed:
  • UI menu not closing correctly when returning to main menu from Sasha's building menu.

  • Hops slot machine line matches for tokens not returning correct quantity.

  • Issue dragging fertilizer into shipping bin inventory UI.

  • Upper Valley sky and cloud occasional color mismatches following game load from tent game save.

  • Hunting slot machine rare wild animal win text effect not cancelling correctly on mouse click.

  • Inn sleep & save case in which dialogue and store display remains open following room purchase.

More Sushi! - pixelqube

More Sushi! launches on Friday 24th October at 09:00PT / 12:00 ET / 18:00 CEST!

It will cost $2.99 / £2.49 / €2.99 and there will be a 10% launch discount that will run for 7 days.

follow my developer page to be notified whenever I release a new game!

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