Fix for camera flying off when a room locks. (maybe)
Heath Jar order fix.
It will no longer spawn 2 of any item (except teeth, bombs, Hatred and Health).
All sprites optimized.
Boss no longer can attack through phase transition.
Removed set rooms in level 1.
Nerfed Chainsaw.
Made Bosses attacks closer together.
Removed Rare drops in Spawn room.
A shit load of minor fixes and polish.
Greetings Scavengers!
Following last weeks Unity engine update (scroll down to see recent news posts), I wanted to drop a quick note to let you know we have updated our Steam developer profile. This is the hub on Steam that shows what games me and Sarah (SquarePlay Games) have made, but also what games we will be working on in the future.
As a small indie studio its not always the easiest to gain an audience, to put it mildly, and we'd love to take you with us on our gamedev journey. Personally, I tend to enjoy making a variety of game types, but there is always a chance we will return to a genre, or make a spiritual successor or even sequel to one of our games.
So if you're interested to see what's next, click through here and have a look, and consider following us there!
Thanks!

Al and Sarah (SquarePlay Games)
The Bailey Buffet in 1904 will let you play as one of two characters, Sebastian or Victoria. Will you save yourself and your friends as strange things begin to happen on the castle grounds this late summer afternoon?
And what is that shadow that shows up but seems to be visible only to you?
Here's an ingame screenshot to show how this standalone level looks now. Stay tuned for updates! "The Bailey Buffet in 1904" is planned for release in November.



v1.0.0.5
Fixed a bug that caused issues when interacting with objects too close to the player.
In this patch, we are updating the names of all fives cases in Paper Perjury.
The changes are...
Case 1: "On the Hunt" to "Beginnings & Perjury"
Case 2: "Feline-y Assault" to "Conspiracy & Perjury"
Case 3: "Swiftly Solved" to "Magic & Perjury"
Case 4: "Glass Bullet" to "Deceit & Perjury"
Case 5: "Forging a new Path" to "Eubanks & Perjury"
All achievements will keep the names, but the official titles will be updated in game. As for why, there are a few reasons.
The original names we decided only a few days before launch. All were intended to be puns, but otherwise were basically placeholders that became official. With Case 6 coming out soon, we wanted to think of a proper name system for all our cases going forward.
We decided on "X & Perjury" because we feel Perjury, which we define as "the act of lying during legal proceedings", is a core part of the game and all future Paper Perjury content. As much as I personally love puns, not everything needs to be a pun. So that is why achievements will keep their names.
Case 6's teaser trailer announced the case's title to be "A Re-volting Fire", but we will be changing it to Case 6: "Regrets & Perjury" because we feel the theme fits the story this case intends to tell. While we still don't have a release date yet, Case 6 is coming along smoothly, and we hope to announce the release date soon.
Aside from the name changes, there are also a few updates as well.
When two characters appear on-screen, they will now appear at the same time rather than one after another.
Fixed a bug where some of the testimonies given in the later half of the game had two arrows appear at the same time.
Fixed a bug in Case 3 involving the Alleyway sooner than intended.
If there are any questions or comments involving the above patch notes, feel free to reach out to the Paper Perjury team. Thank you!
Fixed a bug where components could be taken from the wave select box itself.
